Carrier Upgrades
Hangar
|
Lv0 |
Lv1 |
Lv2 |
Lv3 |
Lv4 |
Lv5 |
Lv6 |
Lv7 |
Lv8
|
Ace Point Cost |
|
500 |
1000 |
1500 |
2000 |
3000 |
4000 |
6000 |
10000
|
Unit Slots |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12
|
Repair Resources
|
Lv0 |
Lv1 |
Lv2 |
Lv3 |
Lv4 |
Lv5 |
Lv6 |
Lv7 |
Lv8
|
Ace Point Cost |
|
500 |
1000 |
1500 |
2000 |
4000 |
6000 |
8000 |
12000
|
Repair Resources |
10000 |
20000 |
30000 |
40000 |
50000 |
60000 |
70000 |
80000 |
90000
|
Repair Efficiency
|
Lv0 |
Lv1 |
Lv2 |
Lv3 |
Lv4 |
Lv5 |
Lv6 |
Lv7 |
Lv8
|
Ace Point Cost |
|
500 |
1000 |
2000 |
3500 |
5000 |
7500 |
10000 |
15000
|
Repair Efficiency |
70% |
80% |
90% |
100% |
110% |
120% |
130% |
140% |
150%
|
Slot Upgrades
Slot Name |
Ace Point Cost |
Effect
|
Armor |
500 |
Increase Armor, Decrease Speed
|
Speed |
500 |
Increase Speed, Decrease Armor
|
Vernier |
750 |
Increase Energy, Decrease Speed
|
Output |
750 |
Increase Speed, Decrease Energy
|
Mobility |
1500 |
Increase Mobility, Decrease Turning Ability
|
Turning Ability |
1500 |
Increase Turning Ability, Decrease Mobility
|
Weapon Power |
1000 |
Increase Weapon/Barrier Power, Decrease Reload Speed
|
Weapon Reload Speed |
1000 |
Increase Reload Speed, Decrease Weapon/Barrier Power
|
Unit upgrade slot can only be applied once for each category. Weapon power/reload slot can be stacked up to three times each
Ace Point Cost for each bar of upgrade is the same regardless of slot type
Upgrade Bars |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Ace Point Cost |
100 |
250 |
450 |
700 |
1000 |
1400 |
1900 |
2500
|