Another Century's Episode/Mech/Carrier Upgrade

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Carrier Upgrades

Hangar

Lv0 Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8
Ace Point Cost 500 1000 1500 2000 3000 4000 6000 10000
Unit Slots 4 5 6 7 8 9 10 11 12

Repair Resources

Lv0 Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8
Ace Point Cost 500 1000 1500 2000 4000 6000 8000 12000
Repair Resources 10000 20000 30000 40000 50000 60000 70000 80000 90000

Repair Efficiency

Lv0 Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8
Ace Point Cost 500 1000 2000 3500 5000 7500 10000 15000
Repair Efficiency 70% 80% 90% 100% 110% 120% 130% 140% 150%

Slot Upgrades

Slot Name Ace Point Cost Effect
Armor 500 Increase Armor, Decrease Speed
Speed 500 Increase Speed, Decrease Armor
Vernier 750 Increase Energy, Decrease Speed
Output 750 Increase Speed, Decrease Energy
Mobility 1500 Increase Mobility, Decrease Turning Ability
Turning Ability 1500 Increase Turning Ability, Decrease Mobility
Weapon Power 1000 Increase Weapon/Barrier Power, Decrease Reload Speed
Weapon Reload Speed 1000 Increase Reload Speed, Decrease Weapon/Barrier Power

Unit upgrade slot can only be applied once for each category. Weapon power/reload slot can be stacked up to three times each

Ace Point Cost for each bar of upgrade is the same regardless of slot type

Upgrade Bars 1 2 3 4 5 6 7 8
Ace Point Cost 100 250 450 700 1000 1400 1900 2500