超ヒロイン戦記 - Super Heroine Chronicle/Menu Translation
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INTERMISSION SCREEN
- CHARACTER
- Character List (Select a character to bring up below menu. Press triangle in order to bring up Soul Link List.)
- STATUS
- ITEM EQUIP
- STAT INCREASE (Only available when Permanent Stat Increase items are in posession, otherwise grayed out)
- SKILL COIN EQUIP
- Character List (Select a character to bring up below menu. Press triangle in order to bring up Soul Link List.)
- STORE
- ドコカSHOP(Dokoka SHOP)
- GAMERS - (Unlocks after Dejiko joins party and teams reunite again)
- FREE TALK
- OPTION
- File
- SAVE
- LOAD
- GO NEXT STAGE
- GO FREE STAGE
OPTION
- Show Grid Lines
- On
- Off
- Character alignment
- None
- Aura - (displays an aura around character pieces: Blue for Ally, Yellow for Neutral, Red for Enemy)
- Attribute - (displays one of the 4 Attributes symbols: Friendship[red], Bonds[green], Heart[blue], Destruction[grey])
- Aura and Attribute - (displays both aura and attribute symbols)
- BGM FADE
- Battle BGM stays - (Affected by only battles with Animation ON)
- BGM reverts to stage bgm after battle finish - (Affected by only battles with Animation ON)
- Show Sympathy Area
- On
- Off
- BGM level
- Sound Effect level
- Voice level - [Press Square to hear voice]
- ??? - [Been trying to translate the Kanji. Something to do with voice. So far confirmed does not affect in game visual novel scenes, FREE TALK, must be battle related]
ドコカSHOP(Dokoka SHOP)
- Buy Items
- Sell Items
- Equipment Enhancement
GAMERS
- Buy Items
- Sell Items
- GP EXCHANGE
- GP Equipment Enhancment
BATTLE MENUS
BASIC BATTLE SCREEN MENU
Only appears when selecting tile with no units on it.
- END TURN
- CHARACTER LIST - (Displays Allied characters only)
- VICTORY/DEFEAT CONDTIONS
- OPTIONS
- QUICK SAVE
CLAUDE ONLY
Before Moving | After Moving |
MOVE | ATTACK (if enemy in range) |
ATTACK (if enemy in range) | FACE DIRECTION (ENDS TURN) |
ITEM | ITEM |
SKILL | SKILL |
RECOVERY Lv# (Restores HP) | RECOVERY Lv# (Restores HP) |
REPAIR Lv# (Restores ABILITY HP) | REPAIR Lv# (Restores ABILITY HP) |
STATUS |
IS <INFINITE STRATOS> CHARACTER
Engaging Flight for IS <INFINITE STRATOS> Characters will use up more Shield Energy for benefit of reaching higher ground without cost to tile movement.
Before Moving | Before Moving [If Long Range Attack learned] | After Moving |
MOVE | MOVE | ATTACK (if enemy in range) |
ATTACK (if enemy in range) | ATTACK (if enemy in range) | FACE DIRECTION (ENDS TURN) |
ITEM | LONG RANGE ATTACK COMMAND | ITEM |
SKILL | ITEM | SKILL |
ENGAGE/DISENGAGE FLIGHT | SKILL | ENGAGE/DISENGAGE FLIGHT |
STATUS | ENGAGE/DISENGAGE FLIGHT | |
STATUS |
CHARACTER [NORMAL]
Before Moving | Before Moving [If Long Range Attack learned] | After Moving |
MOVE | MOVE | ATTACK (if enemy in range) |
ATTACK (if enemy in range) | ATTACK (if enemy in range) | FACE DIRECTION (ENDS TURN) |
ITEM | LONG RANGE ATTACK COMMAND | ITEM |
SKILL | ITEM | SKILL |
STATUS | SKILL | |
STATUS |
CHARACTER [WITH TRANSFORM ABILITY]
Before Moving | Before Moving [If Long Range Attack learned] | After Moving |
MOVE | MOVE | ATTACK (if enemy in range) |
ATTACK (if enemy in range) | ATTACK (if enemy in range) | FACE DIRECTION (ENDS TURN) |
ITEM | LONG RANGE ATTACK COMMAND | ITEM |
SKILL | ITEM | SKILL |
TRANSFORM | SKILL | TRANSFORM(available?) |
STATUS | TRANSFORM | |
STATUS |