Super Robot Wars/GC/Size & Parts
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				< Super Robot Wars | GC
Part damage & penalties
As parts get damaged, various stats of the damaged unit are impacted. Additionally when a part is destroyed, weapons tied to that part are unusable. Some units lack certain parts, these units are not impacted by the corresponding penalty
| Part | Stat | 100~80% | 79~60% | 59~40% | 39~20% | 19~1% | 0% | 
|---|---|---|---|---|---|---|---|
| Head/Control | Accuracy & Evasion | -- | -5% | -10% | -15% | -20% | -30% | 
| Head/Control | EWAC Range Acc & Eva Bonuses  | 
5 +30%  | 
5 +25%  | 
3 +20%  | 
3 +15%  | 
1 +10%  | 
0 +0%  | 
| Arms/Weapon | Final Damage | -- | -5% | -10% | -15% | -20% | -30% & Shields are unusable | 
| Legs/Engine | Movement | -0 | -1 | -2 | -3 | -4 | Movement=1 | 
Size & Accuracy
When a unit attacks another, the attacker's hit rate is multiplied by the enemy's size.
S sized targets are harder to hit while L & LL sized units are much easier to hit.
| Size | Accuracy modifier | 
|---|---|
| S | 80% | 
| M | 100% | 
| L | 120% | 
| LL | 140% | 
Size and Damage
Unlike traditional games, smaller units deal more damage to larger units.
| Size | S | M | L | LL | 
|---|---|---|---|---|
| S | 100% | 105% | 110% | 115% | 
| M | 95% | 100% | 105% | 110% | 
| L | 90% | 95% | 100% | 105% | 
| LL | 85% | 90% | 95% | 100% | 
