Super Robot Wars/X-Omega/Event Stages

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The event stages mainly consist of stages from special limited time events and daily dungeons, which technically fulfills this criteria since they are available for a limited time. Event stages have very specialized rewards due being available for a limited time, so it is in the best interest of players to complete as much as possible.

Past event stages and their stories can be found in the archives of past events.

Events

There are currently no events.

Daily Dungeons

Daily dungeons are dungeons that have a specific reward depending on what day it is. These dungeons are beneficial regardless of what stage you are in the game and can technically done at any stage since the stages have varying difficulties that can adapt to any player veteran or new. New players should take caution as some of the rewards they may get cannot be used until later ranks. Nevertheless, there is no reason to not do a run in a daily dungeon as daily quests require you to run a daily dungeon quest.

NOTE: These dungeons will swap out at midnight in Japan time. Those who live in time zones significantly farther away from Japan should plan accordingly.


Sunday - Gold Rush

Quest Difficulty Level AP Cost Rank EXP Unit EXP SP Gain Terrain Waves Drops Rewards Objectives
1 5 10 150 300 100 Land - Martian Ruins
  • Wave 1: D>A>S>S>A
  • Wave 2: BOSS-D
  • 2000 Gold
  • 3000 Gold
  • 5000 Gold
  • 10000 Gold
  • First Clear: 5000 Gold
  • Clear Reward: 1500 Gold
  • S-Rank Reward: 3500 Gold
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
2 15 20 300 600 100 Land - Martian Ruins
  • Wave 1: S>S>S>D>D>D
  • Wave 2: A>A>BOSS-A
  • 3000 Gold
  • 5000 Gold
  • 10000 Gold
  • 15000 Gold
  • First Clear: 3500 Gold
  • Clear Reward: 15000 Gold
  • S-Rank Reward: 7500 Gold
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
3 35 30 450 900 100 Land - Martian Ruins
  • Wave 1: A>A>A>S>S>S
  • Wave 2: D>D>D>S>S>S
  • Wave 3: A>D>S
  • Wave 4: A>A>S>S>D>S>S>S
  • Wave 5: D>D>D>A>A>S>BOSS-S
  • 10000 Gold
  • 10000 Gold
  • 15000 Gold
  • 20000 Gold
  • First Clear: 30000 Gold
  • Clear Reward: 7000 Gold
  • S-Rank Reward: 14000 Gold
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
4 65 40 600 1200 100 Land - Martian Ruins
  • Wave 1: A>A>A>S>S>S
  • Wave 2: D>D>D>D>D>D
  • Wave 3: A>D>S
  • Wave 4: A>A>S>S>D>S>S>D
  • Wave 5: D>D>D>A>A>S>BOSS-S
  • 15000 Gold
  • 15000 Gold
  • 20000 Gold
  • 30000 Gold
  • First Clear: 50000 Gold
  • Clear Reward: 10000 Gold
  • S-Rank Reward: 20000 Gold
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
5 75 50 750 1500 100 Land - Martian Ruins
  • Wave 1: A>A>A>S>S>S
  • Wave 2: D>D>D>S>S>S
  • Wave 3: A>D>S
  • Wave 4: A>A>S>S>D>S>S>S
  • Wave 5: D>D>D>A>A>S>BOSS-S
  • 20000 Gold
  • 20000 Gold
  • 30000 Gold
  • 50000 Gold
  • First Clear: 75000 Gold
  • Clear Reward: 15000 Gold
  • S-Rank Reward: 30000 Gold
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!

Monday - Shooter Training

Quest Difficulty Level AP Cost Rank EXP Unit EXP SP Gain Terrain Waves Drops Rewards Objectives
1 5 10 150 300 100 Land - Plains
  • Wave 1: A>A>A>A>A
  • Wave 2: BOSS-A
  • Shooter Upgrade Material I
  • Shooter Upgrade Material I
  • Shooter Upgrade Material I
  • Shooter Upgrade Material II
  • First Clear: 1000 Friend Coins
  • Clear Reward: 750 Gold
  • S-Rank Reward: 1 Shooter Upgrade Material I
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
2 15 20 300 600 100 Land - Plains
  • Wave 1: A>A>A>A>A>A
  • Wave 2: S>A>A
  • Wave 3: A>A>A>A>A>A
  • Wave 4: A>A>A>BOSS-A
  • Shooter Upgrade Material I
  • Shooter Upgrade Material I
  • Shooter Upgrade Material II
  • Shooter Upgrade Material II
  • First Clear: 1 Shooter Upgrade Material I
  • Clear Reward: 1500 Gold
  • S-Rank Reward: 1 Shooter Upgrade Material II
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
3 30 30 450 900 100 Land - Plains
  • Wave 1: A>A>A>A>A>A
  • Wave 2: A>A>A>S>S>A
  • Wave 3: A>A>A
  • Wave 4: A>A>A>A>S>S>A>A
  • Wave 5: A>A>A>A>A>S>BOSS-S
  • Shooter Upgrade Material II
  • Shooter Upgrade Material II
  • Shooter Upgrade Material II
  • Shooter Upgrade Material III
  • First Clear: 1 Shooter Upgrade Material I
  • Clear Reward: 2250 Gold
  • S-Rank Reward: 1 Shooter Upgrade Material III
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
4 55 40 600 1200 100 Land - Plains
  • Wave 1: A>A>A>A>A>A
  • Wave 2: A>A>A>S>S>A
  • Wave 3: A>A>A
  • Wave 4: A>A>A>A>S>S>A>A
  • Wave 5: A>A>A>A>A>S>BOSS-S
  • Shooter Upgrade Material II
  • Shooter Upgrade Material II
  • Shooter Upgrade Material III
  • Shooter Upgrade Material III
  • First Clear: 1 Shooter Upgrade Material II
  • Clear Reward: 3000 Gold
  • S-Rank Reward: 1 Shooter Upgrade Material III
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
5 70 50 750 1500 100 Land - Plains
  • Wave 1: A>A>A>A>A>A
  • Wave 2: A>A>A>S>S>A
  • Wave 3: A>A>A
  • Wave 4: A>A>A>A>S>S>A>A
  • Wave 5: A>A>A>A>A>S>BOSS-S
  • Shooter Upgrade Material II
  • Shooter Upgrade Material II
  • Shooter Upgrade Material III
  • Shooter Upgrade Material III
  • First Clear: 1 Shooter Upgrade Material II
  • Clear Reward: 3750 Gold
  • S-Rank Reward: 1 Shooter Upgrade Material III
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!

Tuesday - Attacker Training

Quest Difficulty Level AP Cost Rank EXP Unit EXP SP Gain Terrain Waves Drops Rewards Objectives
1 5 10 150 300 100 Land - Forest
  • Wave 1: D>D>D>D>D
  • Wave 2: BOSS-D
  • Attacker Upgrade Material I
  • Attacker Upgrade Material I
  • Attacker Upgrade Material I
  • Attacker Upgrade Material II
  • First Clear: 1000 Friend Coins
  • Clear Reward: 750 Gold
  • S-Rank Reward: 1 Attacker Upgrade Material I
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
2 15 20 300 600 100 Land - Forest
  • Wave 1: D>D>D>D>D>D
  • Wave 2: D>D>D
  • Wave 3: D>D>D>D>D>D
  • Wave 4: D>D>D>BOSS-D
  • Attacker Upgrade Material I
  • Attacker Upgrade Material I
  • Attacker Upgrade Material II
  • Attacker Upgrade Material II
  • First Clear: 1 Attacker Upgrade Material I
  • Clear Reward: 1500 Gold
  • S-Rank Reward: 1 Attacker Upgrade Material II
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
3 30 30 450 900 100 Land - Forest
  • Wave 1: D>D>D>D>D>D
  • Wave 2: A>D>A>D>D>D
  • Wave 3: D>D>D
  • Wave 4: D>D>D>D>D>A>A>D
  • Wave 5: D>D>D>D>D>S>BOSS-S
  • Attacker Upgrade Material II
  • Attacker Upgrade Material II
  • Attacker Upgrade Material II
  • Attacker Upgrade Material III
  • First Clear: 1 Attacker Upgrade Material I
  • Clear Reward: 2250 Gold
  • S-Rank Reward: 1 Attacker Upgrade Material III
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
4 55 40 600 1200 100 Land - Forest
  • Wave 1: D>D>D>D>D>D
  • Wave 2: A>D>A>D>D>D
  • Wave 3: D>D>D
  • Wave 4: D>D>D>D>D>A>A>D
  • Wave 5: D>D>D>D>D>S>BOSS-S
  • Attacker Upgrade Material II
  • Attacker Upgrade Material II
  • Attacker Upgrade Material III
  • Attacker Upgrade Material III
  • First Clear: 1 Attacker Upgrade Material II
  • Clear Reward: 3000 Gold
  • S-Rank Reward: 1 Attacker Upgrade Material III
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
5 70 50 750 1500 100 Land - Forest
  • Wave 1: D>D>D>D>D>D
  • Wave 2: A>D>A>D>D>D
  • Wave 3: D>D>D
  • Wave 4: D>D>D>D>D>A>A>D
  • Wave 5: D>D>D>D>D>S>BOSS-S
  • Attacker Upgrade Material II
  • Attacker Upgrade Material II
  • Attacker Upgrade Material III
  • Attacker Upgrade Material III
  • First Clear: 1 Attacker Upgrade Material II
  • Clear Reward: 3750 Gold
  • S-Rank Reward: 1 Attacker Upgrade Material III
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!

Wednesday - Defender Training

Quest Difficulty Level AP Cost Rank EXP Unit EXP SP Gain Terrain Waves Drops Rewards Objectives
1 5 10 150 300 100 Land - Mountains
  • Wave 1: S>S>S>S>S
  • Wave 2: BOSS-S
  • Defender Upgrade Material I
  • Defender Upgrade Material I
  • Defender Upgrade Material I
  • Defender Upgrade Material II
  • First Clear: 1000 Friend Coins
  • Clear Reward: 750 Gold
  • S-Rank Reward: 1 Defender Upgrade Material I
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
2 15 20 300 600 100 Land - Mountains
  • Wave 1: S>S>S>S>S>S
  • Wave 2: S>S>S
  • Wave 3: S>S>S>S>S>S
  • Wave 4: S>S>S>BOSS-S
  • Defender Upgrade Material I
  • Defender Upgrade Material I
  • Defender Upgrade Material II
  • Defender Upgrade Material II
  • First Clear: 1 Defender Upgrade Material I
  • Clear Reward: 1500 Gold
  • S-Rank Reward: 1 Defender Upgrade Material II
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
3 30 30 450 900 100 Land - Mountains
  • Wave 1: S>S>S>S>S>S
  • Wave 2: S>S>S>S>D>D
  • Wave 3: S>S>S
  • Wave 4: D>S>D>S>S>S>S>S
  • Wave 5: S>S>D>D>S>A>BOSS-S
  • Defender Upgrade Material II
  • Defender Upgrade Material II
  • Defender Upgrade Material II
  • Defender Upgrade Material III
  • First Clear: 1 Defender Upgrade Material I
  • Clear Reward: 2250 Gold
  • S-Rank Reward: 1 Defender Upgrade Material III
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
4 55 40 600 1200 100 Land - Mountains
  • Wave 1: S>S>S>S>S>S
  • Wave 2: S>S>S>S>D>D
  • Wave 3: S>S>S
  • Wave 4: D>S>D>S>S>S>S>S
  • Wave 5: S>S>D>D>S>A>BOSS-S
  • Defender Upgrade Material II
  • Defender Upgrade Material II
  • Defender Upgrade Material III
  • Defender Upgrade Material III
  • First Clear: 1 Defender Upgrade Material II
  • Clear Reward: 3000 Gold
  • S-Rank Reward: 1 Defender Upgrade Material III
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
5 70 50 750 1500 100 Land - Mountains
  • Wave 1: S>S>S>S>S>S
  • Wave 2: S>S>S>S>S>S
  • Wave 3: S>S>S
  • Wave 4: S>S>S>S>S>S>S>S
  • Wave 5: S>S>S>S>S>S>BOSS-S
  • Defender Upgrade Material II
  • Defender Upgrade Material II
  • Defender Upgrade Material III
  • Defender Upgrade Material III
  • First Clear: 1 Defender Upgrade Material II
  • Clear Reward: 3750 Gold
  • S-Rank Reward: 1 Defender Upgrade Material III
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!

Thursday - Customizing Material Gathering

Quest Difficulty Level AP Cost Rank EXP Unit EXP SP Gain Terrain Waves Drops Rewards Objectives
1 5 10 150 300 100 Land - Desert
  • Wave 1: S>D>D
  • Wave 2: D>D>S
  • 200 Customizing Materials
  • 200 Customizing Materials
  • 400 Customizing Materials
  • 600 Customizing Materials
  • First Clear: 150 Customizing Materials
  • Clear Reward: 750 Gold
  • S-Rank Reward: 400 Customizing Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
2 15 20 300 600 100 Land - Desert
  • Wave 1: D>S>A>A
  • Wave 2: D>D>S>A>A
  • Wave 3: S>S>S
  • Wave 4: D>D>D>BOSS-S
  • 400 Customizing Materials
  • 400 Customizing Materials
  • 800 Customizing Materials
  • 1200 Customizing Materials
  • First Clear: 300 Customizing Materials
  • Clear Reward: 1500 Gold
  • S-Rank Reward: 800 Customizing Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
3 30 30 450 900 100 Land - Desert
  • Wave 1: D>D>D>S>A>A
  • Wave 2: S>A>A>S>S
  • Wave 3: S>D>D>D
  • Wave 4: S>S>S>D>D
  • Wave 5: S>S>S>BOSS-S
  • 600 Customizing Materials
  • 600 Customizing Materials
  • 1200 Customizing Materials
  • 1800 Customizing Materials
  • First Clear: 500 Customizing Materials
  • Clear Reward: 2250 Gold
  • S-Rank Reward: 1600 Customizing Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
4 55 40 600 1200 100 Land - Desert
  • Wave 1: D>D>D>S>A>A
  • Wave 2: S>A>A>S>S
  • Wave 3: S>D
  • Wave 4: D>D>D>S>S>S>D>D
  • Wave 5: S>S>S>BOSS-S
  • 800 Customizing Materials
  • 800 Customizing Materials
  • 1600 Customizing Materials
  • 2400 Customizing Materials
  • First Clear: 750 Customizing Materials
  • Clear Reward: 3000 Gold
  • S-Rank Reward: 2400 Customizing Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
5 70 50 750 1500 100 Land - Desert
  • Wave 1: D>D>D>S>A>A
  • Wave 2: S>A>A>S>S
  • Wave 3: S>D
  • Wave 4: D>D>D>S>S>S>D>D
  • Wave 5: S>S>S>BOSS-S
  • 1000 Customizing Materials
  • 1000 Customizing Materials
  • 2000 Customizing Materials
  • 3000 Customizing Materials
  • First Clear: 1000 Customizing Materials
  • Clear Reward: 3750 Gold
  • S-Rank Reward: 3200 Customizing Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!

Friday - Blue and Yellow Material Hunt

Quest Difficulty Level AP Cost Rank EXP Unit EXP SP Gain Terrain Waves Drops Rewards Objectives
1 5 10 150 300 100 Ocean
  • Wave 1: D>S>D>D>D
  • Wave 2: BOSS-S
  • 50 Blue Materials
  • 50 Yellow Materials
  • 100 Blue Materials
  • 100 Yellow Materials
  • First Clear: 100 Yellow Materials
  • Clear Reward: 750 Gold
  • S-Rank Reward: 100 Blue Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
2 15 20 300 600 100 Ocean
  • Wave 1: A>S>A>D>D>A
  • Wave 2: D>A>A
  • Wave 3: A>A>S>D>D>S
  • Wave 4: S>S>S>BOSS-A
  • 100 Blue Materials
  • 100 Yellow Materials
  • 250 Blue Materials
  • 250 Yellow Materials
  • First Clear: 200 Yellow Materials
  • Clear Reward: 1500 Gold
  • S-Rank Reward: 200 Blue Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
3 30 30 450 900 100 Ocean
  • Wave 1: A>A>A>A>A>S
  • Wave 2: A>S>A>A>A>S
  • Wave 3: A>A>S
  • Wave 4: A>S>D>A>A>A>D>D
  • Wave 5: D>A>A>D>A>A>BOSS-A
  • 150 Blue Materials
  • 150 Yellow Materials
  • 450 Blue Materials
  • 450 Yellow Materials
  • First Clear: 300 Yellow Materials
  • Clear Reward: 2250 Gold
  • S-Rank Reward: 300 Blue Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
4 55 40 600 1200 100 Ocean
  • Wave 1: A>A>A>A>A>S
  • Wave 2: A>S>A>A>A>S
  • Wave 3: A>A>S
  • Wave 4: A>S>D>A>A>A>D>D
  • Wave 5: D>A>A>D>A>A>BOSS-A
  • 200 Blue Materials
  • 200 Yellow Materials
  • 700 Blue Materials
  • 700 Yellow Materials
  • First Clear: 400 Yellow Materials
  • Clear Reward: 3000 Gold
  • S-Rank Reward: 400 Blue Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
5 70 50 750 1500 100 Ocean
  • Wave 1: A>A>A>A>A>S
  • Wave 2: A>S>A>A>A>S
  • Wave 3: A>A>S
  • Wave 4: A>S>D>A>A>A>D>D
  • Wave 5: D>A>A>D>A>A>BOSS-A
  • 250 Blue Materials
  • 250 Yellow Materials
  • 1000 Blue Materials
  • 1000 Yellow Materials
  • First Clear: 550 Yellow Materials
  • Clear Reward: 3750 Gold
  • S-Rank Reward: 550 Blue Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!

Saturday - Red and Green Material Hunt

Quest Difficulty Level AP Cost Rank EXP Unit EXP SP Gain Terrain Waves Drops Rewards Objectives
1 5 10 150 300 100 Land - Urban
  • Wave 1: S>S>A>A>A>BOSS-A
  • 50 Red Materials
  • 50 Green Materials
  • 100 Red Materials
  • 100 Green Materials
  • First Clear: 100 Green Materials
  • Clear Reward: 750 Gold
  • S-Rank Reward: 100 Red Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
2 15 20 300 600 100 Land - Urban
  • Wave 1: D>D>D>A
  • Wave 2: D>D>D
  • Wave 3: A>S>A>A>A>S
  • Wave 4: A>A>A>BOSS-A
  • 100 Red Materials
  • 100 Green Materials
  • 250 Red Materials
  • 250 Green Materials
  • First Clear: 200 Green Materials
  • Clear Reward: 1500 Gold
  • S-Rank Reward: 200 Red Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
3 30 30 450 900 100 Land - Urban
  • Wave 1: A>A>A>A
  • Wave 2: S>S>S>A
  • Wave 3: S>S>A
  • Wave 4: A>A>D>D>S>S
  • Wave 5: D>D>A>A>A>A>BOSS-A
  • 150 Red Materials
  • 150 Green Materials
  • 450 Red Materials
  • 450 Green Materials
  • First Clear: 300 Green Materials
  • Clear Reward: 2250 Gold
  • S-Rank Reward: 300 Red Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
4 55 40 600 1200 100 Land - Urban
  • Wave 1: A>A>A>A
  • Wave 2: S>S>S>A
  • Wave 3: S>S>A
  • Wave 4: A>A>D>D>S>S
  • Wave 5: D>D>A>A>A>A>BOSS-A
  • 200 Red Materials
  • 200 Green Materials
  • 700 Red Materials
  • 700 Green Materials
  • First Clear: 400 Green Materials
  • Clear Reward: 3000 Gold
  • S-Rank Reward: 400 Red Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!
5 70 50 750 1500 100 Land - Urban
  • Wave 1: A>A>A>A
  • Wave 2: S>S>S>A
  • Wave 3: S>S>A
  • Wave 4: A>A>D>D>S>S
  • Wave 5: D>D>A>A>A>A>BOSS-AS-A
  • 250 Red Materials
  • 250 Green Materials
  • 1000 Red Materials
  • 1000 Green Materials
  • First Clear: 550 Green Materials
  • Clear Reward: 3750 Gold
  • S-Rank Reward: 550 Red Materials
  • Complete Drops Reward: 1 S-Chip
  • Win in a short period of time!
  • Win without your battleship being attacked!
  • Win without any allies getting shot down!