Super Robot Wars/X-Omega/Abilities
This page is a reference for all the unit abilities that exist in the game. Units can have 1-4 abilities depending on their rarity. While units initially only start out with 1 ability or none, clearing certain unit quests can unlock more abilities and further enhance a unit's effectiveness. While many of these abilities share names with abilities from other Super Robot Wars games, their effects may be different due to the differences between Super Robot Wars X-Omega and traditional Super Robot Wars games. Some abilities are also exclusive to a certain unit, but the exclusive ability may not persist on every variation of that card due to number of skill constraints or the fact that having the skill on a different attribute conceptually makes no sense.
NOTE: These unit abilities may not have the same effect in Arena mode. Click here for unit ability descriptions for arena mode.
NOTE: Clicking on the column headings will allow you to sort through the tables by their criteria (min/max values or alphabetical). Unfortunately, there is no arrow indicator that will show whether the information is ascending or descending due to outputting issues.
Regular Abilities
Offensive Abilities
Offensive abilities increase a unit's offensive attributes by modifying attack stats, damage output, finishing skill potency, and other factors. Offensive abilities will all have red icon colors.
General Offensive Abilities
General offensive abilities focus on increasing damage output. These skills will always be active in battle and have sword icons with an arrow pointing upward on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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絶対なる強敵 | Absolutely Formidable Foe | Attack is increased after receiving damage 7 times | Godzilla |
決意の攻撃 | Attack of Decisiveness | Attack is greatly increased, but hit rates are also greatly decreased | Granteed |
聖戦士 | Aura Battler | Attack and evasion rate are increased |
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聖戦士Lv.2 | Aura Battler Lv.2 | Attack and evasion rate are increased | Billbine |
オート・リミッター・カット | Auto Limiter Cut | Attack and movement speed are increased | Granteed |
補助腕 | Auxiliary Arm | Attack speed is increased | ARX-8 Laevatein |
ビムラー | Beamler | Attack, armor, and hit rate are increased | Goshogun |
二刀流 | Dual Wielding | Attack and hit rate are increased |
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GNドライブ | G.N. Drive | Attack is increased |
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GNドライブLv.2 | G.N. Drive Lv.2 | Attack is increased |
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GNシールドビット | G.N. Shield Bits | Attack, armor, and evasion rates are increased | Cherudim Gundam |
偉大な勇者 | Great Hero | Attack is increased | Great Mazinger |
ガンファイト | Gunfight | Attack and hit rate are increased | |
隠し腕 | Hidden Arm | Attack speed is increased | The O |
アイドルマスター | Idolmaster | Attack and hit rates are increased | Imber |
インファイト | In-fight | Attack and movement speed is increased | |
インファイトLv.2 | In-fight Lv.2 | Attack and movement speed is increased | Van Ein Alva |
カイザースクランダー | Kaiser Scrander | Attack and movement speed are increased | Mazinkaiser (Kaiser Scrander) |
マッハウイング | Mach Wing | Attack is increased and movement speed is greatly increased | Getter Dragon |
専用調整 | Personal Adjustments | Attack is increased and evasion rates are greatly increased | Murasame (Waltfeld's Custom Unit) |
射撃苦手 | Poor Shooting | Attack is greatly increased, but hit rates are also decreased | Gunner Zaku Warrior (Lunamaria's Unit) |
早熟 | Precocious | Attack speed is increased | Victory Gundam |
疑似太陽炉 | Pseudo Solar Furnace | Attack is increased | Susanoo |
自己鍛錬 | Self-discipline | Attack is greatly increased | Gunner Zaku Warrior (Lunamaria's Unit) |
質実剛健 | Strong, Silent Type | Attack and hit rates are increased | Scopedog |
超電磁エネルギー | Super Electromagnetic Energy | Attack and movement speed are increased | Combattler V |
ツイン・ドライヴシステム | Twin Drive System | Attack is greatly increased | OO Raiser |
超操縦技術 | Ultra-maneuvering Technology | Attack is greatly increased and evasion rate is also increased | Hakuen |
ユニコーンモード | Unicorn Mode | Attack is increased | Unicorn Gundam |
Health-based Offensive Abilities
Health-based offensive abilities also focus on increasing damage output, but unlike regular abilities, these abilities will only be active when the unit's HP is within a certain range. Health-based offensive abilities will also have a sword icon, but with a heart on the bottom-right corner instead of an arrow.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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異能生存体 | Abnormal Survivor | When HP falls below 1/4, attack, evasion, and critical hit rates are greatly increased | Scopedog |
追加武装 | Additional Armaments | WHen HP is above 1/2, attack and armor is increased | Type-3 Kiryu |
機甲猟兵 | Armor Hunting Soldier | When HP falls below 1/2, attack is increased | Military Bike (with Sidecar) |
本能のめざめLv.1 | Awakening of Instincts Lv.1 | When HP falls below 4/5, attack is increased | [SR] Eva Type-3 Kiryu |
本能のめざめLv.2 | Awakening of Instincts Lv.2 | When HP falls below 4/5, attack is greatly increased | [SSR] Eva Type-3 Kiryu |
可能性の獣 | Beast of Possibilities | When HP falls below 3/4, attack and critical hit rates are increased and evasion rate is also greatly increased | Unicorn Gundam (Destroy Mode) [Blaster] |
シャングリラの少年 | Boy from Shangri La | When HP falls below 1/4, attack is greatly increased | ZZ Gundam |
グレン団の団結力 | Combined Power of Team Gurren | When HP falls below 1/2, attack is increased | Gurren Lagann* |
ギアスの呪縛 | Curse of Geass | When HP falls below 1/3, attack and evasion rates are greatly increased |
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四聖剣 | Four Holy Swords | When HP falls below 2/3, attack is increased |
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無理を通して道理を蹴っ飛ばす | Go Beyond the Impossible and Kick Reason to the Curb | When HP is below 1/8, attack and critical hit rates are greatly increased (This effect once activated lasts until the end of battle) | Gurren Lagann |
iDOL | iDOL | When HP falls below 2/3, attack and armor are increased | Imber |
怪獣王 | King of Monsters | When HP falls below 1/2, attack and critical hit rates are greatly increased | Godzilla |
機龍隊の戦術 | Kiryu Forces' Tactics | Attack is greatly increased when HP is full | Type-3 Kiryu |
マゴロク・E・ソード | Magoroku Exterminate Sword | When HP falls below 1/2, attack is greatly increased | Eva Unit-01 (Magoroku E Sword) |
真夏のウィッチ | Midsummer Witch | When HP is above 1/3, attack and hit rates are increased | Zegapain Altair (Ryoko) |
NT-Dシステム | Newtype-Destroy System | When HP falls under 3/4, attack is increased and evasion rates are greatly increased | Unicorn Gundam (Destroy Mode) |
反骨心 | Rebellious Heart | When HP is above 4/5, attack and critical hit rates are greatly increased | Destiny Gundam |
闘争心 | Resolve | When HP is above 2/3, attack is increased | |
特生自衛隊カスタム | Special Self-Defense Force's Custom | When HP is above 3/4, attack and critical hit rates are greatly increased | Type-3 Kiryu |
強気 | Strong | When HP falls below 2/3, attack is increased | |
超強気 | Super Strong | When HP falls below 2/3, attack and critical hit rate are increased |
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援護攻撃 | Support Attack | When HP is above 2/3, attack is increased | |
援護攻撃Lv.2 | Support Attack Lv.2 | When HP is above 2/3, attack is greatly increased | |
不撓不屈 | Unbendable Will | When HP is below 1/4, attack and armor are greatly increased | Gurren Lagann |
光の翼 | Wings of Light | When HP is above 1/2, attack and movement speed are increased | Destiny Gundam |
零番隊隊長 | Zero Squad Captain | When HP is above 1/2, attack and evasion rates are greatly increased |
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Critical Modifiers
Critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do. Critical modifiers abilities have an icon depicting a downward swinging sword and an upward pointing arrow on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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水着で搭乗 | Aboard in a Swimsuit | Critical rate is increased but attacks speed is also decreased | Guren Nishiki (Swimsuit Kallen) |
銀河美少年 | Galactic Pretty Boy | Critical hit rate is increased | Tauburn |
天才 | Genius | Critical hit rate is massively increased |
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春香カラー | Haruka Color | Critical hit rate is increased | Imber |
野生の勘 | Intuition of the Wild | Critical hit and hit rates are increased | Solar Aquarion |
かすかべ防衛隊 | Kasukabe Defense Corps | Critical hit rate is greatly increased | Kantam Robo |
本土上陸 | Mainland Landfall | Critical hit rate is greatly increased when the unit is on the enemy's side of battlefield | Godzilla |
ムードメーカー | Mood Maker | Critical hit rate is increased | Youko M Tank |
マフラー | Muffler | Critical hit rate is increased | Buster Machine #7 |
快男児 | Pleasant Boy | Critical hit rate is greatly increased | Daitarn 3 |
英才教育 | Special Education | Critical hit rate is greatly increased | Victory Gundam |
スイートドリーム | Sweet Dream | Critical hit rate is greatly increased | Van Ein (Waking Shatte) |
Health-based Critical Modifiers
Health-based critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do when the unit is within a certain range of HP. Health-based critical modifiers abilities have an icon depicting a downward swinging sword with a heart on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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無敵の勇姿 | Invincible Brave Figure | Critical hit rate is increased when HP is full | Kantam Robo |
真夏の姫 | Midsummer Princess | When HP falls below 1/2, critical hit rates are greatly increased | Eva Unit-03 (Swimsuit Asuka) |
サイコ・コントロールシステム | Psycho Control System | When HP falls below 2/3, critical hit and evasion rates are increased | Psycho Gundam |
日輪の輝き | Radiance of the Sun | Taking even just a bit a damage will cause critical hit rates and the critical hit multiplier to increase (This effect will not work when the unit has healed back to full HP) | Daitarn 3 [Fighter] |
Momentum-based Offensive Abilities
Momentum-based offensive abilities are offensive abilities that activate the moment a unit destroys a certain amount of units in battle. These abilities will also have a sword icon with an exclamation mark or a black explosion on the bottom right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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野生化 | Aggressive Beast | Upon defeating 5 enemies, greatly increase attack | Dancouga |
七転び八起き | Always Getting Up After Falling Down | Attack and armor are increased after hitting enemies 7 times | Rookie Robot Moi Moi |
バイオコンピューター | Biocomputer | Upon defeating 5 enemies, attack is increased | Gundam F91 |
バイオセンサー | Biosensor | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased |
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エレメントシステム | Element System | Upon defeating 5 enemies, greatly increase attack. Hit and evasion rates are also increased |
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ゲッター線増幅炉 | Getter Ray Amplifying Reactor | Attack is increased for every enemy the unit destroys | Getter Dragon |
キング・オブ・ハート | King of Hearts | Upon defeating 5 enemies, attack is increased | Master Gundam [Attacker] |
マジンパワー | Mazin Power | Upon defeating 5 enemies, greatly increase attack |
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終わりなき正義 | Neverending Justice | Attack is increased for every enemy the unit destroys | Infinite Justice Gundam |
オーバーセンス | Oversense | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased | King Gainer |
サイコフレーム | Psychoframe | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased |
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怒りのスーパーモード | Rage of Super Mode | Attack is increased for every enemy the unit destroys | Shining Gundam (Super Mode) |
流派東方不敗 | School of the Undefeated of the East | Attack is increased after consecutively auto-attacking the same unit 5 times |
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SEED | SEED | Upon defeating 5 enemies, hit rate is increased and evasion rate is greatly increased |
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野生の気迫 | Spirit of the Wild | Attack is increased for every enemy the unit destroys | Dancouga [Fighter] |
最強のトップレス | Strongest of the Topless | Attack is increased after taking damage 5 times | Dix-Neuf |
超兵 | Super Soldier | Upon defeating 5 enemies, hit and evasion rates are increased | Gundam Kyrios |
Finishing Skill Enhancements
Finishing skill enhancements increase the effectiveness of a unit's finishing skills by increasing the amount of damage inflicted or by increasing the duration a finishing skill can be activated. Finishing skill enhancements have ability icons that have a radiating sword.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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ドルイドシステム効果時間延長 | Druid System Runtime Extension | Extend the time duration of finishing skills that run on a timer |
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宇宙の王者 | Emperor of Space | Finishing skill power is greatly increased | Grendizer |
お気に入りの水着 | Favorite Swimsuit | Finishing skill power is greatly increased |
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必殺スキル強化 | Finishing Skill Enhancement | Finishing skill power is greatly increased | |
ラムダドライバ効果時間延長 | Lambda Driver Runtime Extension | Extend the time duration of finishing skills that run on a timer | ARX-7 Arbalest |
真夏の淑女 | Midsummer Lady | Finishing skill power is massively increased | Van Ein (Swimsuit Shatte) |
ニュータイプのめざめ | Newtype Awakening | Finishing skill power is greatly increased | Unicorn Gundam (Destroy Mode) [Attacker] |
共振 | Resonance | Extend the time duration of finishing skills that run on a timer | Nu Gundam* |
トランザム効果時間延長 | Trans-Am Runtime Extension | Extend the time duration of finishing skills that run on a timer |
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Situational Offensive Abilities
Situational offensive abilities are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational offensive abilities have a sword icon with a clock on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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進化したビムラー | Enhanced Beamler | Attack and defense are increased during the beginning of every wave | Goshogun [Blaster] |
剣狼の導き | Guidance of Kenrou | Attack is greatly increased during Boss waves | Baikanfu |
真夏のメガネ少女 | Midsummer Glasses Girl | Attack is increased and evasion rates are greatly increased during Boss waves | Eva Unit-02 (Swimsuit Mari) |
拘束衣からの開放 | Opening the Straightjacket | The attack of all allies is increased during the beginning of every wave | Gawain (Swimsuit C.C.) |
シンクロ率 | Synchro Rate | Attack is increased during the beginning of every wave |
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シンクロ率Lv.2 | Synchro Rate Lv.2 | Attack is increased during the beginning of every wave |
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振り幅スイッチ | Wide Interval Switch | The attack, armor, and movement speed of all allies is increased during the beginning of every wave | Rookie Robot Moi Moi |
ゼロシステム | Zero System | Attack, armor, and movement speed are increased during the beginning of every wave | Wing Gundam Zero |
Killer Abilities
Killer abilities focus on amplifying damage, usually towards specific targets or under certain conditions. Killer abilities are depicted with icons of a human target with cross-hairs around it.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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ボスクラッシャー | Boss Crusher | Deal increased damage to boss units | Tauburn |
怯まぬ意志 | Daunting Intentions | Critical hit rate against enemies suffering from status effects is greatly increased | Godzilla |
復讐のドッグタグ | Dogtags of Vengeance | Damage against enemies suffering from status effects is greatly increased | Military Bike (with Sidecar) |
ガンダムを超えた存在 | Existence Beyond the Gundam | Damage against enemies suffering from status effects is greatly increased | OO Raiser |
燃えるジャンク屋 | Passionate Junk Trader | Attack is greatly increased when suffering from a status effect | ZZ Gundam |
スナイパー | Sniper | Damage against slowed units is greatly increased |
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天空宙心拳 | Tenkuu Chuushin Ken | Damage done to bosses is greatly increased | Baikanfu |
戦争を根絶する力 | The Power to Eradicate War | Damage done to Mobile Suit Gundam 00 Season 1 units is increased | Gundam Exia |
Offensive Leadership Abilities
Offensive leadership abilities increase offensive parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a sword with multiple board game pieces on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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筆頭騎士 | Brush-head Knight | Increase the attack and evasion rates of allied attacker units | Lancelot Grail |
水着の筆頭騎士 | Brush-head Knight's Swimsuit | Increase the attack and evasion rates of allied attacker units | Lancelot Grail (Swimsuit Oldrin) |
指揮Lv.1(アタッカー) | Command Lv.1 (Attacker) | Increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) | |
指揮Lv.1(ディフェンダー) | Command Lv.1 (Defender) | Increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) | |
指揮Lv.1(シューター) | Command Lv.1 (Shooter) | Increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) | |
指揮Lv.2(アタッカー) | Command Lv.2 (Attacker) | Greatly increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) | |
指揮Lv.2(ディフェンダー) | Command Lv.2 (Defender) | Greatly increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) | |
指揮Lv.1(シューター) | Command Lv.2 (Shooter) | Greatly increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) | |
出戻りのジェリド中尉 | Divorced Women of Lt. Jerid | Decrease the attack of all allied units. (This effect is not active when the unit is docked in the battleship) |
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汚名挽回 | Dishonored Redemption | When the unit is shot down, increase the attack of remaining allied units | Gabsley |
頑張り屋の声援 | Encouragement from the Hard Worker | Increase the attack and hit rates of all allies | Heinhelm (Olive's Unit) |
エンデュミオンの鷹 | Hawk of Endymion | When the HP of the player's battleship falls under 3/4, increase the attack of all allied units | Aile Strike Gundam (Mu) |
真夏の魔女 | Midsummer Witch | Increase the attack and hit rates of other allies | Gawain (Swimsuit C.C.) |
甘く蕩ける戦術指揮 | Sweet Enchanting Tactical Command | Increase the attack of all allied units except the commanding unit itself. Armor is also increased | Gawain (C.C.) |
戦術指揮 | Tactical Command | Increase the attack of allied units. (This effect does not work on the commanding unit itself) | Gawain (Zero) |
Death-triggered Abilities
Death-triggered abilities grant the unit a parameter boost in the case an ally is shot down in battle. Death triggered abilities have a sword icon with an explosion on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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破滅を望む拳 | Fist that Overlooks Ruin | Attack is greatly increased for every ally that is shot down | Master Gundam |
孤軍奮闘 | Lone Struggle | Attack is increased for every ally that is shot down |
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Defensive Abilities
Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have blue ability icon colors.
General Defensive Abilities
General defensive abilities focus on increasing defensive stats. These abilities will always remain active during battle and have shield icons with an arrow pointing upward on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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勇者 | Brave | Armor and critical hit rate are increased |
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魔神皇帝 | Demon Emperor | Armor is increased |
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Gディフェンサー | G-Defenser | Armor and movement speed are increased | Super Gundam |
鉄の城 | Iron Castle | Armor is increased |
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ネオジャパン代表 | Neo Japan's Representative | Armor is increased | Shining Gundam (Super Mode) |
隻眼のバスターマシン | One-eyed Buster Machine | Armor is greatly increased when the unit is in the enemy's side of the battlefield | Dix-Neuf |
忍耐 | Patience | Armor is greatly increased |
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Health-based Defensive Abilities
Health-based defensive abilities are defensive abilities that are only active when the unit's HP is within a certain range. These abilities have shield icons with a heart on the bottom right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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ドヴァールカーのエース | Ace of Dvaraka | When HP falls below 3/4, armor is increased | Zegapain Altair (Toga's Unit) |
ガード | Guard | When HP is above 1/2, armor is increased | |
フリード星の守護神 | Guardian of Planet Fleed | When HP is below 1/2, armor is greatly increased | Grendizer |
ガッツ | Guts | When HP falls below 1/3, armor is greatly increased | |
ホロニックアーマー | Holonic Armor | When HP is above 1/3, reduce damage taken from all attributes |
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ホロニックアーマーLv.2 | Holonic Armor Lv.2 | When HP is above 1/3, reduce damage taken from all attributes |
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ホロニックシールド展開 | Holonic Shield Deployment | Damage reduction from defending attacks is increased | Zegapain Altair (Laminated Quantum Loader)* |
底力 | Potential | When HP falls below 1/3, armor is greatly increased and critical hit rate is increased | |
見切リ | Predict | When HP is above 2/3, hit and evasion rates are increased | |
見切りLv.2 | Predict Lv.2 | When HP is above 2/3, hit and evasion rates are increased | |
盾斧戦闘調整 | Shield-Axe Combat Adjustments | When HP is above 2/3, armor is greatly increased and attack is also increased | Heinhelm (Berta's Unit) |
スーパーガッツ | Super Guts | When HP is above 1/4, armor is greatly increased | Gunbuster [Defender] |
援護防御 | Support Defend | When HP is above 2/3, armor is increased | |
援護防御Lv.2 | Support Defend Lv.2 | When HP is above 2/3, armor is greatly increased | Heinhelm (Berta's Unit) |
テスト用プラグスーツ | Test Plug Suit | When HP is above 1/2, armor is greatly increased | Eva Unit-03 |
Special Armor and Barriers
Special armor and barriers will reduce damage taken by mitigating sources of damage or improving damage reduction by guarding as a Defender. These types of abilities will have a barrier deflection icon.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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AMBAC | AMBAC | Chance of defending attacks is greatly increased | Kshatriya [Blaster] |
A.T.フィールド | A.T. Field | Reduce damage taken from all attributes |
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A.T.フィールドLv. 2 | A.T. Field Lv.2 | Reduce damage taken from all attributes |
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オーラバリア | Aura Barrier | Reduce damage taken from ranged attacks |
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オーラバリアLv.2 | Aura Barrier Lv.2 | Reduce damage taken from ranged attacks | Billbine |
ブレイズ・ルミナス | Blaze Luminous | Reduce damage taken from all attributes | Lancelot |
バスターシールド | Buster Shield | Reduce damage taken from all attributes | Dix-Neuf |
ダイターン・ファン | Daitarn Fan | Damage reduction from defending attacks is increased | Daitarn 3 |
鋼鉄の魔神 | Demon of Steel | Damage reduction from defending attacks is greatly increased | Mazinkaiser (Kaiser Scrander) |
GNフィールド | G.N. Field | Reduce damage taken from all attributes |
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GNフィールドLv.2 | G.N. Field Lv.2 | Reduce damage taken from all attributes |
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GNシールド | G.N. Shield | Damage reduction from defending attacks is increased |
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ジェネレイティング・アーマー | Generating Armor | Reduce damage taken from all attributes | King J-Der |
ゴッドハンドファイナル | God Hand Final | Reduce damage taken from all attributes | Baikanfu |
ガードアップ | Guard Up | Chance of defending attacks is increased |
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ガードアップLv.2 | Guard Up Lv.2 | Chance of defending attacks is greatly increased | Voltes V [Fighter] |
Iフィールド | I-Field | Take reduced damage from beam projectiles |
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イナーシャルキャンセラー | Inertial Canceler | Reduce damage taken from all attributes | Gunbuster |
ラムダ・ドライバ | Lambda Driver | Reduce damage taken from all attributes | ARX-7 Arbalest [Defender] |
大型シールド | Large Shield | Damage reduction from defending attacks is increased | Psycho Gundam |
ミラーシールド | Mirror Shield | Damage reduction from defending attacks is increased | ChoRyuJin |
PS装甲 | Phase Shift Armor | Reduce damage taken from non-beam attribute attacks |
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フォトンマット | Photon Mat | Reduce damage taken from all attributes | King Gainer |
フォトンマットLv.2 | Photon Mat Lv.2 | Reduce damage taken from all attributes | King Gainer [Fighter] |
フィジカルリアクター | Physical Reactor | Greatly reduce damage taken from all attributes | Buster Machine #7 |
プロテクトシェード | Protect Shade | Reduce damage taken from all attributes | Gaogaigar |
輻射障壁 | Radiation Barrier | Reduce damage taken from all attributes | Guren Nishiki |
肩部メガ粒子偏向器 | Shoulder Mega Particle Deflector | Damage from beam projectiles are cut by a fixed amount | Queen Mantha |
頑強 | Stubborn | Damage reduction from defending attacks is increased |
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VPS装甲 | Variable Phase Shift Armor | Reduce damage taken from non-beam attribute attacks | Destiny Gundam [Defender] |
ウイングバインダー | Wing Binder | Damage reduction from defending attacks is increased | Wing Gundam Zero |
ヤタノカガミ | Yata no Kagami | Take reduced damage from beam projectiles | Akatsuki (Oowashi Equipment) |
Situational Defensive Abilities
Situational defensive abilities are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational offensive abilities have a shield icon with a clock on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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チームワーク | Teamwork | Armor is increased at the beginning of every wave | Goshogun [Blaster] |
Status Resistances
Status resistances increased a unit's resistance to certain status effects or can even grant complete immunity. These abilities have icons depicting lightning bolts within a shield.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
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燃焼耐性 | Combustion Resistant | Unit is less susceptible to combustion status effects | ChoRyuJin |
燃焼無効 | Combustion Immunity | Unit is immune to combustion status effects | Mugen Caliber |
暗闇無効 | Darkness Immunity | Unit is immune to darkness status effects | |
暗闇耐性 | Darkness Resistant | Unit is less susceptible to darkness status effects | |
精神耐性 | Mental Tolerance | The unit spends less time affected by the slow, stun, combustion, and darkness status effects | Wing Gundam Zero [Attacker] |
NT能力最大化 | Newtype Ability Maximization | The unit spends less time affected by the slow, stun, combustion, and darkness status effects | Queen Mantha |
ハートのプレゼント | Present from the Heart | Unit is less susceptible to stun and slow status effects | Eva Unit-00 [Attacker] |
第六世代型恒星間航行決戦兵器 | Sixth-Generation Interstellar Weaponry | The unit spends less time affected by the slow, stun, combustion, and darkness status effects | Buster Machine #7 |
スロウ耐性 | Slow Resistance | Unit is less susceptible to slow status effects | |
スタン耐性 | Stun Resistance | The unit is less susceptible to stun status effects | |
スタン耐性Lv.2 | Stun Resistance Lv.2 | The unit is less susceptible to stun status effects | Combattler V [Blaster] |
Mobility Abilities
These abilities primarily focus on increasing a unit's mobility by increasing its ability to move around the battlefield and dodge attacks. Mobility abilities all have green ability icon colors.
Movement Abilities
Movement abilities simply increases a unit's movement speed on the battle field. Movement abilities have an icon depicting a human figure running.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
ブースター | Booster | Movement speed is increased | Dancouga |
縮退炉 | Degenerating Reactor | Movement speed is increased | Buster Machine #7 |
ドライブテクニック | Driving Technique | Movement speed and evasion rate is increased |
|
ゲッターウィング | Getter Wing | Movement speed is greatly increased | Getter-1 |
ジェットスクランダー | Jet Scrander | Movement Speed is greatly increased | Mazinger Z (Jet Scrander) |
オーバースキル加速 | Overskill Acceleration | Movement speed and evasion rate are increased | King Gainer |
亡国の王子 | Prince of the Lost Kingdom | Movement speed is greatly increased | Tallgeese III |
スクランブルダッシュ | Scramble Dash | Movement speed is greatly increased | Great Mazinger |
ビューナススクランダー | Venus Scrander | Movement speed is greatly increased | Venus A |
Evasive Countermeasures and Jamming
Evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks. Evasive countermeasures and jamming abilities will have a wing icon.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
分身 | Afterimage | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing |
|
質量をもった残像 | Afterimages with Mass | Enemy auto-attacks have a small chance of completely missing | Gundam F91 |
分身+ | Afterimage+ | When HP is over 1/2, enemy auto-attacks have a small chance of completely missing | Zegapain Altair (Swimsuit Ryoko)
HP1/2以上の時、通常攻撃を低確率で回避 |
姿勢制御 | Altitude Control | Evasion rates are greatly increased | Dragonar Type-1 Custom |
バインダー | Binder | Evasion rate and movement speed are increased |
|
セレブラント | Cerebrant | Evasion rate is increased |
|
セレブラントLv.2 | Cerebrant Lv.2 | Evasion rate and attack are increased | Zegapain Altair (Laminated Quantum Loader)* |
ECS | Electronic Cloaking System | Always be in an invisible state (while not attacking, all enemy ranged attacks will miss) |
|
ファトゥム-00 | Fatum-00 | Evasion rate and movement speed are increased | Justice Gundam [Attacker] |
ゲームチャンプ | Game Champ | Evasion rate is increased | King Gainer |
ゲッタービジョン | Getter Vision | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing | Getter-2 |
金色のMS | Golden Mobile Suit | Evasion rate and movement speed are increased | Hyaku Shiki |
高機動調整 | High Mobility Adjustments | Evasion rates are greatly increased when the unit is on the enemy's side of battlefield | Eva Type-3 Kiryu |
ホログラフィックカモフラージュ | Holographic Camouflage | When HP falls below 1/2, enemy auto-attacks have a small chance to completely miss |
|
無邪気 | Innocence | Evasion rate is increased | Qubeley Mk. II (Puru's Unit) |
ジャミング機能 | Jamming Function | When HP falls below 2/3, evasion rate is increased | Big Volfogg |
ミラージュコロイド | Mirage Colloid | Always be in an invisible state (while not attacking, all enemy ranged attacks will miss) | Blitz Gundam |
ブレインレイドシステム | Plane Raid System(?) | Evasion rate and movement speed is increased | Alexander (Akito's Unit) |
リフテクニック | Rift Technique | Evasion rate is increased | Nirvash Type Zero |
斥候 | Scout | Attack and evasion rates are increased when the unit is on the enemy's side of the battlefield | Van Ein Alva |
空間認識能力 | Spatial Awareness | When HP is below 2/3, hit rate is increased and evasion and critical hit rate are greatly increased |
|
空間認識能力Lv.2 | Spatial Awareness Lv.2 | Evasion and critical hit rates are greatly increased and hit rates are also increased | Strike Freedom Gundam |
ボルトマシン合体 | Volt Machine Combination | Evasion rate is increased | Voltes V |
歴史の立会人 | Witness of History | Evasion rate is increased | The O |
- The description for Spatial Awareness was changed after the skill was found to be bugged and ineffective on 2015/12/30. The skill description used to be "When HP falls below 2/3, evasion rate is increased".
Health-based Evasive Countermeasures and Jamming
Health-based evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks, so long as their current HP fulfills the requirements to activate the skill. Evasive countermeasures and jamming abilities will have a wing icon with a heart in the bottom right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
ハイマットモード | HiMAT Mode | At full HP, hit and evasion rates are greatly increased | Strike Freedom Gundam |
Momentum-based Countermeasures
Momentum-based countermeasures are special evasive abilities that activate immediately upon a unit destroying a certain amount of units. These skills will have a wing icon with an exclamation mark in the bottom right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
コンパク・ドライヴ | Compac Drive | Upon defeating 5 enemies, evasion rate is greatly increased | Nirvash Type Zero |
ハイテンション | High Tension | Upon defeating 5 enemies, evasion rate is greatly increased | Nirvash Type the END |
MCA構造 | MCA Configuration | Movement speed and attack is increased for every enemy the unit destroys | Gundam F91 |
Mobility Leadership Abilities
Mobility leadership abilities increase mobility-based parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a human running figure with multiple board game pieces on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
火消の風 | Firefighter of Wind | Increase the movement speed of all allied units other than the commanding unit itself | Tallgeese III |
真夏のOZ | Midsummer of OZ | Increase the evasion and critical hit rates of all allied units other than the commanding unit itself (This effect is not active when the unit is docked in the battleship) | Lancelot Grail (Swimsuit Oldrin) |
Status Effect Modifiers
Status effect modifiers allow a unit to inflict status effects with their attacks. Status effect modifiers have a purple icon color depicting thunderbolts.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
好戦的 | Belligerent | Auto-attacks have a small chance to burn enemies on hit, causing burn damage over time | Qubeley (Puru 2's Unit) |
燃焼攻撃 | Combustion Attack | Auto-attacks have a small chance to burn enemies on hit, causing burn damage over time | EnRyu |
燃焼攻撃Lv.2 | Combustion Attack Lv.2 | Auto-attacks have a small chance to burn enemies on hit | EnRyu [Blaster] |
真夏のコケティッシュ | Coquettish Midsummer | Auto-attacks are able to knockback most enemies | Guren Nishiki (Swimsuit Kallen) |
暗闇攻撃 | Darkness Attack | Auto-attacks have a small chance of inflicting the darkness status effect, lowering their hit rates | |
ゴジラDNA同調 | Godzilla DNA Synchronization | All critical hits pierce barriers | Eva Type-3 Kiryu |
天然 | Nature | All attacks pierce barriers | Rookie Robot Moi Moi |
卓越した剣技 | Outstanding Swordsmanship | Auto-attacks have a small chance to inflict the stun status effect | Gekka (Tohdoh's Customized Unit) |
精密攻撃 | Precise Attacks | Auto-attacks are capable of piercing through units |
|
精密射撃 | Precise Shooting | Auto-attacks are capable of piercing through units | Wing Gundam Zero |
シュロッター鋼合金製刀身 | Schrötter Steel Alloy Blade | Auto-attacks have a small chance to inflict the stun status effect | Lancelot Grail |
スロウ攻撃 | Slow Attack | Auto-attacks have a small chance to slow on hit | HyoRyu |
スロウ攻撃Lv.2 | Slow Attack Lv.2 | Auto-attacks have a small chance to slow on hit |
|
冥府の一撃 | Strike From Hell | When HP is over 2/3, auto-attacks have a small chance to inflict the slow status effect or burn enemies | Heinhelm (Berta's Unit) |
急所必中 | Striking Vitals | Critical hits have a high chance of inflicting the darkness status effect | Youko M Tank |
変革をもたらす者 | Those Who Bring About Change | Auto-attacks have a small chance to inflict the stun status effect | OO Raiser |
Accuracy Enhancements
Accuracy abilities focus on enhancing a unit's ability to land auto attacks against more mobile enemies. Accuracy enhancements will have a light blue color icon depicting a cross-hair.
General Accuracy Enhancements
General accuracy enhancements focus on improving the accuracy of units. These skills will have the cross-hair icon with an upward-pointing arrow in the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
コーディネイター | Coordinator | Hit and evasion rates are increased |
|
強化人間 | Enhanced Human | Hit and evasion rates are increased |
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強化人間Lv.2 | Enhanced Human Lv.2 | Hit and evasion rates are increased | Queen Mantha |
頑張り屋 | Hard Worker | Auto-attacks will always hit | Rookie Robot Moi Moi |
晴れ着のウィザード | Haregi Wizard | Hit and evasion rates are increased | Zegapain Altair (Shizuno) |
高濃度圧縮粒子解放 | High-density Compressed Particle Release | Hit rate and attack are increased | Seravee Gundam |
ロックオン | Lock On | Hit rates are greatly increased | Cherudim Gundam |
ニュータイプ | Newtype | Hit and evasion rates are increased |
|
ニュータイプLv.2 | Newtype Lv.2 | Hit rates are greatly increased and evasion rates are increased |
|
ニュータイプLv.3 | Newtype Lv.3 | Hit rates are greatly increased and evasion rates are increased | Victory Gundam |
フリード星の矜持 | Pride of Planet Fleed | Hit rates are greatly increased | Grendizer [Shooter] |
ゼータの鼓動 | Pulse of Zeta | Hit rate and movement speed are increased | Zeta Gundam |
脳量子波 | Quantum Brainwaves | Hit rate is increased and evasion rate is greatly increased | Arios Gundam |
サンタガール | Santa Girl | Hit rates are increased | Imber |
スーパーコーディネイター | Super Coordinator | Hit rate is increased and evasion rates are greatly increased | Strike Freedom Gundam |
剣戟戦闘調整 | Sword-arm Combat Adjustments | Hit and evasion rates are increased | Heinhelm (Olive's Unit) |
Health-based Accuracy Enhancements
Health-based accuracy enhancements provide a boost in accuracy depending on the unit's current HP. These abilities will have a cross-hair icon with a heart on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
冷静 | Calm | When HP falls below 2/3, hit and evasion rates are increased | Scopedog |
Situational Accuracy Enhancements
Situational accuracy enhancements are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational accuracy enhancements have a cross-hair icon with a clock on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
光量子エネルギー | Photon Energy | Hit rates are greatly increased during Boss waves | Grendizer [Shooter] |
Accuracy Leadership Abilities
Accuracy leadership abilities increase the hit rate of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a cross-hair with multiple board game pieces on the bottom-right corner.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
トライアルフィールド | Trial Field | Increase the hit and evasion rates of all allied units other than the commanding unit itself | Seraphim Gundam |
Dフォーメーション | D-Formation | Increase the hit and evasion rates of all allied units (The effect does not work if the unit is docked in a battleship) | Dragonar Type-1 Custom |
Healing Abilities
Healing abilities restore HP in the midst of battle. These abilities have a green icon color depicting a wrench.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
DG細胞 | Devil Gundam Cells | HP is recovered at the beginning of every wave | Master Gundam |
聖夜の輝き | Glistening of Christmas Eve | At the beginning of each wave, recover some HP | Guren Nishiki (X-Mas Kallen) |
「禅」のこころ | Heart of "Zen" | At the beginning of each wave, recover the HP of all allies | Dunbine (Marvel) |
真夏のヒロイン | Midsummer Heroine | At the beginning of each wave, recover the HP of all allies | Aphrodite A (Swimsuit Sayaka) |
修理 | Repair | At the beginning of each wave, slightly heal the ally with the least HP |
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修理Lv.2 | Repair Lv.2 | At the beginning of each wave, slightly heal the ally with the least HP |
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アルティメット細胞 | Ultimate Cells | HP is recovered at the beginning of every wave | Master Gundam [Attacker] |
Terrain-based Abilities
Terrain-based abilities grant parameter boosts when playing stages that feature certain types of terrain. Terrain-based abilities have brown icons depicting mountains.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
空中戦闘 | Aerial Combat | When fighting on any land terrain, attack and hit rate are increased (There are no Air stages yet so this is not a typo) |
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空中戦闘Lv.2 | Aerial Combat Lv.2 | When fighting on any land terrain, attack is increased and hit rates are greatly increased (There are no Air stages yet so this is not a typo) |
|
荒野戦闘 | Desert Combat | When fighting on desert terrain, attack is greatly increased and armor is increased | Texas Mack |
KLF | Kraft Light Fighter | When fighting on any land terrain, attack and evasion rate are greatly increased (There are no Air stages yet so this is not a typo) | Nirvash Type the END |
LFO | Light Finding Operation | When fighting on any land terrain, attack and evasion rate are greatly increased (There are no Air stages yet so this is not a typo) | Nirvash Type Zero |
山岳戦闘 | Mountain Combat | When fighting on mountainous terrain, attack is greatly increased and armor is increased | Getter-2 |
海上戦闘 | Naval Combat | When fighting on any aquatic terrain, attack is greatly increased and armor is increased | Getter-3 |
Resource Abilities
These abilities affect the acquisition of resources from or in battle such as drop crates or cores to use finishing skills. Resource abilities usually have yellow ability icon colors.
Core Usage Abilities
Core usage abilities assist players by supplying cores in battle or reducing the cost of cores required to use a finishing skill. Core usage abilities have icons depicting the core symbol.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
アルのサポート | Al's Support | The cost of all finishing skills on the unit are reduced by 1 core | ARX-8 Laevatein [Fighter] |
予備弾薬 | Extra Ammo | Acquire a Core of the unit's attribute color at the start of battle | Methuss |
ハイパーデュートリオン | Hyper Deuterion | Acquire a Core of the unit's attribute color at the start of battle | Infinite Justice Gundam |
流星の少女 | Meteor Girl | Acquire a Core of the unit's attribute color at the start of battle | Zeta Gundam (Roux) |
虹の貝殻 | Shells of the Rainbow | The chance of obtaining Rainbow cores is increased | Zegapain Altair (Laminated Quantum Loader)* |
流行柄の水着 | Swimsuit Fashion Trend | The cost of all finishing skills on the unit are reduced by 1 core | Van Ein (Swimsuit Shatte) |
真の聖戦士 | True Aura Battler | The cost of all finishing skills on the unit are reduced by 1 core | Billbine |
アンビリカル・ケーブル | Umbilical Cable | Acquire a Core of the unit's attribute color at the start of battle |
|
Drop Influencing Abilities
Drop influencing abilities increases the chances of gaining drop crates from shot-down enemies. Drop influencing abilities have icons depicting a treasure chest.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
強運 | Lucky | Enemies have a greater chance of dropping containers |
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Fundraising Abilities
Fundraising abilities affect the amount of gold received from battle. Fundraising abilities have icons depicting a stack of gold bars
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
真夏の女神の祝福 | Blessing of the Midsummer Goddess | Gold acquired is increased | M9 Gernsbeck* |
資金アップ | Funds Up | Gold acquired is increased | Boss Borot |
資金アップLv.2 | Funds Up Lv.2 | Gold acquired is increased | Boss Borot |
Experience Gain Enhancers
Enhanced gain enhancers increase the amount of experience received from battle. Experience gain enhancers have icons depicting the letters EXP.
Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
---|---|---|---|
青春真っ只中 | In the Midst of Youth | Experience gained from victory in battle is increased | Denjin Dimension |
真夏の女神の応援 | Support of the Midsummer Goddess | Experience gained from victory in battle is increased | M9 Gernsbeck* |
Special Abilities
These abilities will only work during certain events. After the event is over, future updates will change these abilities into one of the regular abilities above. These abilities are usually exclusive to new units released during the event and some units earned from participating in the event.
Ability Name (Japanese) | Ability Name (English) | Effect |
---|---|---|
精密攻撃 | Precision Attack | Damage against units with status effects is greatly increased |
炎の力 | Power of Flames | Attack is massively increased. Effect can only be active during the Burn Up! Decisive Weapon of Love and Flames! event. |
黒の騎士団の力 | Power of the Black Knights | Attack is massively increased when fighting Lancelot during The Black and White Knight event. |
光の力Lv.1 | Power of Light (Lv.1) | Attack is massively increased when fighting Sazabi during The Battle of Axis event. |
光の力Lv.2 | Power of Light (Lv.2) | Attack and HP are massively increased when fighting Sazabi during The Battle of Axis event. |
光の力Lv.3 | Power of Light (Lv.3) | Attack and HP are massively increased when fighting Sazabi during The Battle of Axis event. Attack against bosses is also increased during the event. |
愛の力Lv.1 | Power of Love (Lv.1) | Attack is massively increased when fighting Solar Aquarion during the Bittersweetness from Being Dishonest event. |
愛の力Lv.2 | Power of Love (Lv.2) | Attack and HP are massively increased when fighting Solar Aquarion during the Bittersweetness from Being Dishonest event. |
愛の力Lv.3 | Power of Love (Lv.3) | Attack and HP are massively increased when fighting Solar Aquarion during the Bittersweetness from Being Dishonest event. Attack against bosses is also increased during the event. |
可能性の力Lv.1 | Power of Possibilities (Lv.1) | Attack is massively increased when fighting Kshatriya during the People Are the Hope of the Future event. |
可能性の力Lv.2 | Power of Possibilities (Lv.2) | Attack and HP are massively increased when fighting Kshatriya during the People Are the Hope of the Future event. |
可能性の力Lv.3 | Power of Possibilities (Lv.3) | Attack and HP massively increased when fighting Kshatriya during the People Are the Hope of the Future event. Attack against bosses is also increased during the event. |
陽の力Lv.1 | Power of the Sun (Lv.1) | Assault Point and E-Chip gain is increased by 20% while Attack is increased by 25% during The Great Decisive Battle of Tokyo event. |
陽の力Lv.2 | Power of the Sun (Lv.2) | Assault Point gain, E-Chip gain, HP, and Attack are all increased by 50% during The Great Decisive Battle of Tokyo event. |
陽の力Lv.3 | Power of the Sun (Lv.) | Assault Point gain, E-Chip gain, HP, and Attack are all increased by 100% during The Great Decisive Battle of Tokyo event. |
反抗する力Lv.1 | Power to Rebel (Lv.1) | Assault Point gain, E-Chip gain, and evasion rates are increased by 20% while attack is also increased by 50% during the Before It Starts event. |
反抗する力Lv.2 | Power to Rebel (Lv.2) | Assault Point gain, E-Chip gain, and attack are increased by 50% while evasion rate is also increased by 20% during the Before It Starts event. |
反抗する力Lv.3 | Power to Rebel (Lv.3) | Assault Point gain, E-Chip gain, and attack are increased by 100% while evasion rate is also increased by 20% during the Before It Starts event. |