Super Robot Wars/OGG/Mech Abilities
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< Super Robot Wars | OGG
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Special Skills
English | Japanese | EN | Will | Description |
---|---|---|---|---|
HP Regeneration (S) | HP回復(大) | - | - | Recover 10% of max HP each player phase. |
HP Regeneration (M) | HP回復(中) | - | - | Recover 20% of max HP each player phase. |
HP Regeneration (L) | HP回復(小) | - | - | Recover 30% of max HP each player phase. |
EN Regeneration (S) | EN回復(大) | - | - | Recover 10% of max EN each player phase. |
EN Regeneration (M) | EN回復(中) | - | - | Recover 20% of max EN each player phase. |
EN Regeneration (L) | EN回復(小) | - | - | Recover 30% of max EN each player phase. |
After Image (Double Image) | 分身 | - | 130 | 50% chance to evade any attack. |
Jammer | ジャマー | - | - | 50% chance to evade any missile-based attack. |
Mind Block | マインドブロック | - | - | Ignore Will Down, SP Absorb and Spirit Block status effects. |
Cockpit Block | コクピットブロック | - | - | Ignore Ability Down, and Stun status effects |
Energy Block | エナジーブロック | - | - | Ignore EN Down and EN Absorb status effects. |
Weapon Block | ウェポンブロック | - | - | Ignore Attack Down, Range Down, and Accuracy Down status effects. |
Barriers
English | Japanese | EN | Will | Description |
---|---|---|---|---|
Beam Coat | ビームコート | 5 | - | Reduce beam-based damage by 900. |
AB Field | ABフィールド | 10 | - | Reduce beam-based damage by 1200. |
E. Field | Eフィールド | 15 | 120 | Reduce damage by 1500. |
G-Wall | G.ウォール | 5 | 120 | Ignore damage below 800. |
G-Territory | G.テリトリー | 15 | 120 | Ignore damage below 1800. |
Telekinesis Field | 念動フィールド | 5 | 110 | Ignore damage below (Telekinesis skill level x 200). |
Telekinesis Field S | 念動フィールド S | 5 | 110 | Ignore damage below (Telekinesis skill level x 250). |
Distortion Field (Warp Field) | 歪曲フィールド | 10 | - | Reduce damage taken by 50% (except for attacks with Barrier Pierce). |
Beam Absorption | ビーム吸収 | - | - | Ignore beam-based damage and recover HP equal to the damage. |
Notes
- After Image and Jammer can activate during the Support Defend Pilot Skill which allows the defender to evade the attack.
- After Image and Jammer are ignored by the Strike Spirit Command.
- G-Wall and G-Territory will activate on every attack regardless of whether the damage can be ignored or not.
- Telekinesis Field: 200 - 400 - 600 - 800 - 1000 - 1200 - 1400 - 1600 - 1800
- Telekinesis Field S: 250 - 500 - 750 - 1000 - 1250 - 1500 - 1750 - 2000 - 2250