Zoids: Empire vs Republic ~Genes of Mechanical Organisms~/Skills
Zoids Skills
Skills can be learned by using Skill Points (which will be abbreviated as SP for convenience), and Zoids get 4 SP per level up. Zoids will already come with allocated SP on their stats when you buy them (with the amount of SP allocated being related to their level), but if they were captured you will get all of their SP (according to their level) and you will be able to spend it on Skills or stats as you see fit. It's important to note that SP allocation is not permanent at all: at the camp (or in the zoid's stats creen when they level up) you can respec the allocated SP whenever you desire to do so, and acquired skills can be forgotten to get the spent SP back and use them on other skills or stats. However, you can't buy a skill again if you already have it; that is, you can't have two of the same skill at the same time.
Only a few of these skills are particularly useful, but skills are still important for boosting the attack power of the zoids when they are at high levels and have extra points available for the skills. The skills that can be very useful in battle and should be gotten as soon as possible for almost every zoid, without requiring a huge point investment, are the skills Gale and Rapid Fire (if they have shooting weapons).
It's worth noting that weapon-related skills cannot be used in ranged combat, as they are only for close range combat. Also, the skills have a minimum level required for zoids to learn them.
| Page 1/3 | Page 2/3 | Page 3/3 | ||||||
|---|---|---|---|---|---|---|---|---|
| Skill | Japanese | SP | Skill | Japanese | SP | Skill | Japanese | SP |
| Targeted Strike | 狙い撃ち | 30 | Roar | 雄叫び | 15 | Self-destruction | 自爆 | 20 |
| Continuous Fire | 連続射撃 | 50 | Rapid Fire | 速射 | 10 | Gale | 疾風 | 30 |
| Devastating Blow | 破壊の一撃 | 30 | Awakening | 覚醒 | 40 | Runaway Power | 力の暴走 | 65 |
| Desperate Blow | 捨て身の一撃 | 50 | Regeneration | 再生 | 25 | |||
| Mental Concentration | 精神集中 | 50 | All-out fire | 一斉射撃 | 60 | |||
狙い撃ち(Targeted Strike) - Cost:30SP
- Effect: On the turn it is used, the hit rate of ranged attacks is reduced by 10% and the critical hit rate is increased by 50%.
- Bear in mind that there's no change on the damage done even if the hit is a critical one. Considering this, and that in this game it's difficult to raise the level of the zoids, and that the SP required to acquire this skill is high too, there's almost no need to acquire this skill.
- In addition, due to the hit rate losing 10%, at most you'll have 90% chance to hit with the attack. This can cause the attack to miss, give the enemy an opportunity to act again, and that means that your zoid will potentially take more damage than necessary. It generally isn't worth it to potentially trade more damage just to land a critical hit.
- Minimum level to learn: Lv8.
連続射撃(Continuous Fire) - Cost:50SP
- Effect: This skill allows the zoid to attack twice with one type of ranged weapon, but as a downside the zoid will be unable to act the next turn. Also, for some unknown reason, the action speed of the zoid doubles too.
- Some stealth zoids can learn this ability, and equipping it to them allows them to deal four times their normal damage in an ambush.
- The effect itself isn't bad, but it's a skill that requires a lot of SP (which is scarce in this game). And if your normal firing power drops because of this, it defeats its own purpose, so it’s not a very practical skill in general.
- Beware of the fact that there are some ranged weapons that cannot be used with this skill, even if the zoid learned this skill. Some examples are the Helcat's Double-barreled Beam Cannon, or the Pegasuro's 30mm Beam Vulcan.
- The skill can only be used in combat at range 1.
- Minimum level to learn: Lv13.
破壊の一撃(Devastating Blow) - Cost:30SP
- Effect: On the turn it is used, the hit rate of melee attacks decreases by 10%, while the critical hit rate increases by 50%.
- Following a similar reasoning to the one done in the [Targeted Strike] skill description, having a high hit rate is extremely important in this game, so there isn't much reason to deliberately lower it, maybe in some rare cases. So this skill isn't worth the SP in general.
- Minimum level to learn: Lv8.
捨て身の一撃(Desperate Blow) - Cost:50SP
- Effect: this ability doubles the power of melee attacks during the turn it's used, but the damage taken from enemy attacks is also doubled.
- A Zoid with high evasion and the [Gale] skill can significantly mitigate this drawback, allowing it to potentially deliver powerful hits every turn without consequences. However, considering that a total of 80SP is needed for the combination of the [Desperate Blow] and the [Gale] skills, this isn't a very practical strategy, specially when you can significantly upgrade the zoid's melee stat (and therefore melee weapon damage) with those same points.
- Also, if you use a Spiker, Barigator, Double Sworder, or a similar stealth zoid to perform a surprise attack while in stealth mode, you can deal quadruple damage without any risk at all. However, unless you significantly boost the zoid's melee stat, the hit rate will still be unreliable in spite of the skill, so you should still prioritise allocating points to those stats anyway.
- Minimum level to learn: Lv13.
精神集中(Mental Concentration) - Cost:50SP
- Effect: In exchange for being unable to act for one turn, the hit rate of the zoid's melee attacks on the next turn becomes 100%, and their power is also increased by 2.5 times.
- Even though it consumes a lot of SP, it's highly recommended for melee-focused zoids since the hit rate of melee attacks become 100% after waiting one turn even if the zoid has zero points on the melee stat and frequently misses melee attacks.
- Since this is the only skill in the game that guarantees a 100% hit rate, it is an exceptionally powerful skill even if you have to sacrifice melee points to learn it, and it’s well worth the trade-off in general.
- Minimum level to learn: Lv13.
雄叫び(Roar) - Cost:15SP
- Effect: It puts the enemy zoid into a state of fear, rendering them unable to act for several turns. However, it has no effect on enemy commander units.
- Since it buys you at least one turn during battle, it's a highly recommended skill for zoids that have learned the Mental Focus skill.
- It always has an action speed of 50, and the success rate of it increases when the zoid using it has higher melee or support stat levels.
- Minimum level to learn: Lv4.
速射(Rapid Fire) - Cost:10SP
- Effect: Increases the action speed of all ranged attacks used by your zoid by 50% (the effect of this skill is permanently active after acquisition).
- When your zoid's action speed exceeds 100, you can pursue and attack even small and highly mobile enemy zoids before they escape.
- This ability is essential for zoids that primarily use ranged attacks, as it allows them to finish off enemy zoids before they can counterattack. And the SP cost is very low too, so no reason to not learn it for these types of zoids.
- Minimum level to learn: Lv3.
覚醒(Awakening) - Cost:40SP
- Effect: The zoid sharer HP and EP. When the zoid runs out of EP, it can use HP to use EP-consuming weapons. The reverse is also true, since the zoid can survive with EP when it runs out of HP.
- Since many Zoids have poor EP efficiency, this skill significantly improves their sustained combat capability, but the cost of 40 SP it requires is very high, so it’s best to not learn this skill while the zoids are still at low levels.
- Minimum level to learn: Lv10.
再生(Regeneration) - Cost:25SP
- Effect: Each turn, at the end of your zoid's action, that zoid recovers 10% of its HP and EP (this effect is permanently active after acquisition).
- Since the recovery amount of both HP and EP is fixed at 10%, equipping the zoid with armor parts or energy tanks to increase their maximum HP and EP will also increase the amount of the regeneration effect.
- However, be aware of the fact that this effect does not activate on turns in which a MAP Weapon is used. It doesn't activate either while the zoid is loaded onto a transport zoid. Also, even after deployment, it will not activate that turn unless you specifically select the “Move” or “Standby” actions for the zoid.
- Minimum level to learn: Lv7.
一斉射撃(All-out fire) - Cost:60SP
- Effect: Attacks with all equipped EN-type ranged weapons.
- The action speed for this skill is relatively slow, and as you can see it requires a very large amount of SP, as well as being limited to EP-consuming ranged weapons. However, this skill may be usable if you have a zoid with a high amount of EP, or with three or more EP-consuming ranged weapons, and plenty of SP to spare too.
- Can only be used in combat at range 1.
- Minimum level to learn: Lv15.
自爆(Self-destruction) - Cost:20SP
- Effect: Turns your zoid into wreckage and damages adjacent zoids.
- This skill can only deal a small amount of damage, and even if you manage to destroy an enemy zoid this way, the amount of experience points gained is low. For example, an Iguan with around 2500 HP would only take about 500 damage from the self destruction of an adjacent zoid, and an Ultrasaurus with around 7700 HP would only take about 1200 damage.
- Minimum level to learn this move: Lv5.
疾風(Gale) - Cost:30SP
- Effect: Reduces the hit rate of all attacks from enemy zoids in combat by 30%. (the effect is permanently active after acquisition).
- This skill is essential for almost all zoids, as it is effective on everything from small zoids with naturally high evasion rates to large Zoids that normally can barely dodge attacks, so it's definitely well worth the SP investment.
- However, it's worth mentioning it has almost no effect on zoids that have the hidden stat "Mobility" (which affects evasion rate) below 20. For example, in the case of the Gojulas series, this applies to the three types of Gojulas (normal, MK-II Mass Production and MK-II Limited Type) excluding the Capture Gojulas model.
- It's an effective skill not only during one on one battles, but also on the field, reducing the hit rate of area (MAP) weapons by about 30%. But as a result, it can dodge smoke chargers too. This can be solved by using hit rate boosting parts such as Search Light or Laser Sight for example.
- Minimum level to learn: Lv8.
力の暴走(Runaway Power) - Cost:65SP
- Effect: On the turn it is used, power and EP consumption of weapons of the zoid that consume EP are doubled.
- Even though the SP cost is very high, it's not a bad skill considering it allows you to attack twice with the same weapon in one turn without any drawbacks.
- However, as with other high SP cost skills, if you have enough SP to acquire this ability, you can already achieve a certain considerable level of strength, so it's definitely not a skill that you should rush to learn for a zoid.
- Can only be used during combat at range 1.
- Minimum level to learn: Lv17.
