Super Robot Wars/Z3/Pilot Abilities
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Innate Skills (Cannot be learned)
Note: New skills and changes from the previous games are highlighted
Note 2: Unlike the other abilities listed here, those marked with a * can be replaced, but since they do not appear in the ability purchase menu they cannot be relearned if forgotten.
Skill | Japanese | Description | Users |
---|---|---|---|
SP Regen | SP回復 | Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. | Basara, C.C. |
Command | 指揮官 | Final Hit and Evade rates of units in range are increased. Effect is determined by the skill's level and the distance to the skill possessor. |
Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea |
Good Luck | 強運 | Funds acquired from shooting down an enemy unit are multiplied by 1.2. | Colasour, Boss, Hathaway, Kei, Alto, Sousuke |
President | 社長 | When the map is cleared, all deployed pilots acquire 5 PP. | Watta |
Salaryman | サラリーマン | Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. | Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama |
Newtype | ニュータイプ | Hit and Evade rates rise and the ranges of certain weapons are increased. Effect rises with the skill's level. |
Kamille, Fa, Four (Ace), Katz, Amuro, Char, Hathaway, Quess, Banagher |
Strengthened Human | 強化人間 | Hit and Evade rates rise and the range of certain weapons are increased. Effect rises with the skill's level. |
Gyunei, Marida, Four |
SEED | SEED | At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. | Shinn, Kira |
Innovator | イノベイター | At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. | Setsuna |
Extreme* | 極 | At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. | Graham, Zeus |
Tactics | 戦術指揮 | Enables use of the "Tactics" command. By selecting either "Attack", "Defense", or "Special", allied pilots under its influence will have their stats modified for 1 turn. | Zero |
Curse of Geass | ギアスの呪縛 | At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. | Suzaku |
Precise Attack | 精密攻撃 | The damage multiplication caused by critical hits becomes 1.5. | Chirico |
Abnormal Survivor | 異能生存体 | When at 10% or less HP, all base stats are raised by 20. | Chirico |
Element Ability | エレメント能力 | Element pilots have unique skills that activate at 130 Will. | Amata, Zessica, Cayenne, Andy, Shrade, Malloy, MIX, Sazanka, Yunoha, Mikono, Jin, Kagura, Crea |
Gravitational Interference | 重力干渉 | At 130 will, flight is enabled, Sky weapon rating becomes S for all attacks, movement +1. | Amata |
Impact Power | 衝撃力 | At 130 will, damage dealt is multiplied by 1.05. | Zessica |
Despair Vision | 絶望予知 | At 130 will, final Hit, Evade and Critical rates increase by 15%. | Cayenne |
Hole Digging | 穴掘力 | At 130 will, underground movement is enabled, all weapons acquire Barrier Pierce properties. | Andy |
Spiritual Performance | 精神演奏 | At 130 will, his own and adjacent teams have their stats increased by 5. | Shrade |
Frailty Power | 脆弱力 | At 130 will, all weapons inflict the status effect "Armor Down". | Malloy |
Vacuum Filling | 空間補填 | At 130 will, unit gains HP Regen (Small) and EN Regen (Small). | MIX |
Corrosion Power | 腐食力 | At 130 will, all enemy units within a 5 space radius have their Will reduced by 2 at the beginning of each player's phase. | Sazanka |
Optical Penetration | 光学透化 | At 130 will, unit gains Double Image (50% automatic dodge chance). | Yunoha |
Connection Power | 繋ぐ力 | At 130 will, her own team's main pilot recovers 5 SP at the start of the Player Phase. | Mikono |
Isolating Power | 断ち切る力 | At 130 will, unit gains Barrier (Reduces damage by ????, consumes ?? EN per use). | Jin |
Power of Reversal | 逆さまの力 | At 130 will, counter skill occurs at 100% chance. | Kagura |
Teleportation | テレポート | At 130 will, team movement ignores terrain restrictions and is increased by 1. | Crea |
ESP | 超能力 | Hit and Evade rates are increased. Effect rises with the skill's level. |
Takeru, Rose, Gura |
Super A-Class ESP | 超A級能力 | Grants the effects of ESP Lv9. Restores 10 SP at the start of each turn. | Takeru (Ace) |
Spiral Power | 螺旋力 | Hit rate increased and final received damage is reduced. Effect rises with the skill's level. |
Simon, Yoko, Kittan, Gimmy, Darry, Dayakka |
Spiral Power∞ | 螺旋力∞ | Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. | Simon |
Negotiator | ネゴシエイター | Opponent's Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. | Roger |
Aggressive Beast | 野生化 | At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1. | Aoi, Kurara, Sakuya, Johnny, Eida |
Will + Bonus* | 気力+ボーナス | Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. | Zeus |
Purchasable Skills
Skill | Japanese | PP Cost | Description | ||
---|---|---|---|---|---|
Support Attack | 援護攻撃 | 250 | Can perform a Support Attack for an adjacent unit. Can be used as many times as the skill level in one turn. Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5% | ||
Attack Again | 再攻撃 | 350 | Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. | ||
Enhance Attack | サポートアタック | 300 | When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again. | ||
Support Defense | 援護防御 | 250 | Can perform a Support Defense for an adjacent unit or team. Can be used as many times as the skill level in one turn. | ||
SP Up | SPアップ | 100+20×Lv | Maximum SP increased by 5 for each skill level (up to Lv9). | ||
Resolve | 闘争心 | 250 | Initial Will raised by 10. | ||
Battle Spirit | 戦意高揚 | 250 | Gains +3 Will every turn, starting from the first. | ||
Will+Evasion | 気力+回避 | 200 | When an attack is evaded, Will increases by 1. | ||
Will+Hit | 気力+命中 | 200 | When the unit hits an enemy, Will increases by 1. | ||
Will+Damage | 気力+ダメージ | 200 | When hit by an enemy attack, Will increases by 1. | ||
Will+Destruction | 気力+壊滅 | 200 | When an ally takes down an enemy team, Will increases by 1. | ||
Will Limit Break | 気力限界突破 | 300 | Will limit becomes 170. | ||
Potential | 底力 | 40+10×Lv | As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level (up to Lv9). | ||
Counter | カウンター | 40+10×Lv | When choosing to counter-attack, the unit may attack first. Success rate depends on the skill's level (up to Lv9) and the Skill stat. When in a Tag, the sub-unit's skill will not take effect. | ||
E Save | Eセーブ | 300 | Weapon EN consumption reduced to 80%. Can only be learned by pilots that can ride units with attacks that use EN. | ||
B Save | Bセーブ | 300 | Weapon Ammo multiplied by 1.5 (decimals rounded up). Can only be learned by pilots that can ride units with attacks that use Ammo. | ||
Predict | 見切り | 250 | At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%. | ||
Guard | ガード | 250 | At 130 Will or more, final damage received is reduced to 80%. | ||
Multi Target | マルチターゲット | 350 | When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%. | ||
Ignore Size Difference | サイズ差補正無視 | 50+50×Lv | Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. | ||
Spiritual Resistance | 精神耐性 | 250 | "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified. Spirit command "Daunt" can not reduce Will below 100. If a sub-pilot, this skill has no effect. | ||
Hit & Away | ヒット&アウェイ | 300 | If the unit hasn't moved yet, it can move after performing an attack. | ||
Dash | ダッシュ | 350 | Unit's Move is increased by 1. At 130 Will or more, Move is increased by 2. | ||
Repair Skill | 修理スキル | 300 | The Repair command's effect is multiplied by 1.5 and it's range is increased by 1. | ||
Resupply Skill | 補給スキル | 350 | The Resupply command may be used after moving. | ||
Part Supply | パーツ供給 | 150 | Consumable parts can be used on own team or on a member of an adjacent team. | ||
Half Cut | ハーフカット | 250 | If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%. |
Enemy-only Skills
Skill | Japanese | Description | Users |
---|---|---|---|
Double Action | 2回行動 | Allows unit to perform 2 actions per phase. | Mikage, Hades, Garadoubla, Mycene Gods, Haman, Frontal |
Genius | 天才 | Raises Hit, Evade and Critical rates by 20%. | Gadlight |
Telekinesis | 念動力 | Hit, Evade and Critical rates are increased. Effect rises with the skill's level. |
Gadlight, Annalotta, Geminis soldiers |
Triple Action | 3回行動 | Allows unit to perform 3 actions per phase. | Gadlight |