Super Robot Wars/Z3.2/Spirits
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Spirit Commands
Spirit commands marked with a plus (+) in the menu will affect both units in a squad when cast. Otherwise they have the same effects as the normal version.
English | Japanese | Target | Description |
---|---|---|---|
Hot Blood | 熱血 | Self | Deals 2x damage on the next attack. If Soul is also active, Soul will take precedence. |
Soul | 魂 | Self | Deals 2.2x damage on the next attack. If Hot Blood is also active, Soul will take precedence. |
Fighting Spirit | 闘志 | Self (Team) | The next attack is guaranteed to be a critical hit. |
Flash | 閃き | Self | The next attack on the unit is guaranteed to miss. |
Fortitude | 不屈 | Self | The next time damage is taken, it will be reduced to 1/8. |
Iron Wall | 鉄壁 | Self | For one turn, all damage taken is reduced to 1/4. |
Focus | 集中 | Self | For one turn, final evasion and accuracy rates are increased by 30%. |
Sure Hit | 必中 | Self | For one turn, the unit will have 100% accuracy. Does not override the Flash spirit. |
Inspiration | 感応 | One Ally | Grants the effects of Sure Hit to a single unit. |
Instinct | 直感 | Self | Grants the effects of Flash and Sure Hit. |
Accelerate | 加速 | Self (Team) | Increases movement range by 3. The effect isn't used up until the unit moves. |
Awaken | 覚醒 | Self (Team) | Gives the unit(s) an additional turn. Can't be stacked. |
Guts | 根性 | Self | Restores 30% of the unit's maximum HP. |
Super Guts | ド根性 | Self | Restores all of the unit's HP. |
Trust | 信頼 | One Ally | Restores 3000 HP to one unit. |
Friendship | 友情 | One Allied Team | Restores 2500 HP to both units in a team. |
Bonds | 絆 | All Allies | Restores 5000 HP to all allies on the map. |
Supply | 補給 | One Ally | Fully restores one unit's EN and ammo. No morale is lost. |
Yell | 気合 | Self | Increases morale by 10. |
Drive | 気迫 | Self | Increases morale by 30. |
Encouragement | 激励 | One Allied Team | Increases the morale of both units in a team by 5. |
Mercy | てかげん | Self | The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user's Skill stat must be higher than the target's for Mercy to work. |
Snipe | 狙撃 | Self | Increases weapon range by 2 for the next attack. Applies to all weapons except MAPWs. Remains active on sub units, even after attacking, due to a bug. |
Direct Hit | 直撃 | Self (Team) | Ignores damage penalties on ALL attacks and from size differences. Also disables the target's defensive and reaction abilities, such as barriers, Slash Away, Shield Defense, Bunshin, Counter and Support Defense. |
Assault | 突撃 | Self | All weapons except MAPWs become post-move for the next attack. |
Recon | 偵察 | One Enemy Team | Allows you to view one enemy team's status menu. Used on targets that haven't been engaged yet. |
Exhaust | 脱力 | One Enemy Team | Reduces one enemy team's morale by 10. |
Disturbance | かく乱 | All Enemies | Halves all enemies' final accuracy ratings for one turn. |
Love | 愛 | Self | Grants the effects of Accelerate, Sure Hit, Flash, Hot Blood, Yell, Effort and Luck. |
Courage | 勇気 | Self | Grants the effects of Accelerate, Sure Hit, Fortitude, Yell, Direct Hit and Hot Blood. |
Luck | 幸運 | Self (Team) | Doubles the amount of cash gained the next time an enemy is shot down. Contrary to most of the previous games, the effect is not wasted if the enemy survives. |
Bless | 祝福 | One Allied Team | Grants the effect of Luck to one allied team. |
Great Effort | 努力 | Self (Team) | Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle encounter. |
Cheer | 応援 | One Allied Team | Grants the effect of Effort to one allied team. |
Analyze | 分析 | One Enemy Team | For one turn, the targeted enemy team will take 10% more damage and deal 10% less damage. |