Super Robot Wars/Z3.2/Pilot Abilities
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Innate Skills (Cannot be learned)
NOTE: New skills and changes from the previous games are highlighted.
Unlike the other abilities listed here, those marked with a * can be replaced, but since they do not appear in the ability purchase menu they cannot be relearned if forgotten.
Skill | Japanese | Description | Users |
---|---|---|---|
SP Regen | SP回復 | Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. | Basara, C.C., Loran, Setsuko, Rand, Crowe, Suzune (after an event) |
Command | 指揮官 | Final Hit and Evade rates of units in range are increased. Effect is determined by the skill's level and the distance to the skill possessor. |
Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea |
Good Luck | 強運 | Funds acquired from shooting down an enemy unit are multiplied by 1.2. | Colasour, Boss, Hathaway, Kei, Alto, Sousuke, Garrod, Crowe, Banjo |
President | 社長 | When the map is cleared, all deployed pilots acquire 5 PP. | Watta |
Salaryman | サラリーマン | Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. | Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama |
Newtype | ニュータイプ | Hit and Evade rates rise and the ranges of certain weapons are increased. Effect rises with the skill's level. |
Kamille, Fa, Four (Ace), Katz, Amuro, Char, Hathaway, Quess, Banagher, Rhidde |
Strengthened Human | 強化人間 | Hit and Evade rates rise and the range of certain weapons are increased. Effect rises with the skill's level. |
Gyunei, Marida, Four |
SEED | SEED | At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. | Shinn, Kira |
Innovator | イノベイター | At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. | Setsuna |
Extreme* | 極 | At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. | Graham, Zeus |
Tactics | 戦術指揮 | Enables use of the "Tactics" command. By selecting either "Attack", "Defense", or "Special", allied pilots under its influence will have their stats modified for 1 turn. | Zero |
Curse of Geass | ギアスの呪縛 | At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. | Suzaku |
Precise Attack | 精密攻撃 | The damage multiplication caused by critical hits becomes 1.5. | Chirico, Teitania |
Abnormal Survivor | 異能生存体 | When at 10% or less HP, all base stats are raised by 20. | Chirico |
Element Ability | エレメント能力 | Element pilots have unique skills that activate at 130 Will. | Amata, Zessica, Cayenne, Andy, Shrade, Malloy, MIX, Sazanka, Yunoha, Mikono, Jin, Kagura, Crea, Apollo, Sirius, Silvia |
Gravitational Interference | 重力干渉 | At 130 will, flight is enabled, Sky weapon rating becomes S for all attacks, movement +1. | Amata |
Impact Power | 衝撃力 | At 130 will, damage dealt is multiplied by 1.05. | Zessica |
Despair Vision | 絶望予知 | At 130 will, final Hit, Evade and Critical rates increase by 15%. | Cayenne |
Hole Digging | 穴掘力 | At 130 will, underground movement is enabled, all weapons acquire Barrier Pierce properties. | Andy |
Spiritual Performance | 精神演奏 | At 130 will, his own and adjacent teams have their stats increased by 5. | Shrade |
Frailty Power | 脆弱力 | At 130 will, all weapons inflict the status effect "Armor Down". | Malloy |
Vacuum Filling | 空間補填 | At 130 will, unit gains HP Regen (Small) and EN Regen (Small). | MIX |
Corrosion Power | 腐食力 | At 130 will, all enemy units within a 5 space radius have their Will reduced by 2 at the beginning of each player's phase. | Sazanka |
Optical Penetration | 光学透化 | At 130 will, unit gains Double Image (50% automatic dodge chance). | Yunoha |
Connecting Power | 繋ぐ力 | At 130 will, her own team's main pilot recovers 5 SP at the start of the Player Phase. | Mikono |
Isolating Power | 断ち切る力 | At 130 will, unit gains Barrier (Reduces damage by 1000/1500 (with Ace Bonus), consumes 5 EN per use). | Jin |
Power of Reversal | 逆さまの力 | At 130 will, counter skill occurs at 100% chance. | Kagura |
Teleportation | テレポート | At 130 will, team movement ignores terrain restrictions and is increased by 1. | Crea |
Wild Heart | 野性の勘 | At 130 Will, +10% to Final Hit, Dodge and Critical Rates | Apollo |
Shocking Sword | 震動剣 | At 130 Will, all weapons acquire Barrier Pierce and Skill +20 | Sirius |
Psychokinesis | 念力 | At 130 Will, Melee and Defense +20 | Silvia |
ESP | 超能力 | Hit and Evade rates are increased. Effect rises with the skill's level. |
Takeru, Rose, Gura |
Super A-Class ESP | 超A級能力 | Grants the effects of ESP Lv9. Restores 10 SP at the start of each turn. | Takeru (Ace) |
Spiral Power | 螺旋力 | Hit rate increased and final received damage is reduced. Effect rises with the skill's level. |
Simon, Yoko, Kittan, Gimmy, Darry, Dayakka |
Spiral Power∞ | 螺旋力∞ | Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. | Simon (Ace) |
Negotiator | ネゴシエイター | Opponent's Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. | Roger |
Aggressive Beast | 野生化 | At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1. | Aoi, Kurara, Sakuya, Johnny, Eida |
Will + Bonus* | 気力+ボーナス | Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. | Zeus |
Survivability | サバイバビリティ | At 130 will or more and while -above- 25% HP, the pilot can survive a hit that would destroy their unit with 10 HP remaining. This can only activate once per map. | Boss, Colasour, Trowa, C.C., Conroy, Garrod, Kenji, Shaco |
Rebellious Heart | 反骨心 | When the opponent's skill stat is higher than the pilot's, deal 1.1x more damage and take 0.9x damage. Hit and evade rates are also increased by 10% | Boss, Black Ox, Garrod, Kappei |
Topless | トップレス | The Topless pilots each have unique individual skills: | Lal'c, Nicola, Tycho |
Material Transfer | 物質転送 | Once per map, the "Material Transfer" command is enabled. "Material Transfer" allows for a use of a Repair Kit, Propellant Tank, or Cartridge on the user as if one of these parts were equipped. | Lal'c |
Long Distance Operation | 遠距離操作 | At 130 will and once per player's phase, the "Long Distance Operation" command is enabled. "Long Distance Operation" allows an adjacent allied unit that has already moved to move again. "Long Distance Operation" cannot be used after moving. | Nicola |
Telepathy | テレパシー | At 140 will and once per player's phase, the "Telepathy" command is enabled. "Telepathy" casts the spirit commands "Sure Hit" and "Flash" on an allied team. | Tycho |
Combat Program | 戦闘プログラム | Final Hit, Evasion, and Critical Rates +15% | Teitania |
Battle Mode | 戦闘モード | At 120 Will, permits transformation into Buster Machine #7 | Nono |
Decisive Battle Mode | 決戦モード | At 140 Will, permits transformation into Diebuster | Nono |
Purchasable Skills
Skill | Japanese | PP Cost | Description | ||
---|---|---|---|---|---|
Offensive Support | 援護攻撃 | 250 | Can perform a Support Attack for an adjacent unit. Can be used as many times as the skill level in one turn. Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5% | ||
Attack Again | 再攻撃 | 350 | Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. | ||
Support Attack | サポートアタック | 300 | When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again. | ||
Support Defense | 援護防御 | 250 | Can perform a Support Defense for an adjacent unit or team. Can be used as many times as the skill level in one turn. | ||
SP Up | SPアップ | 100+20×Lv | Maximum SP increased by 5 for each skill level (up to Lv9). | ||
Fighting Spirit | 闘争心 | 250 | Initial Will raised by 10. | ||
Battle Spirit Uplift | 戦意高揚 | 250 | Gains +3 Will every turn, starting from the first. This cost 100 in previous games | ||
Will+ (Evasion) | 気力+(回避) | 200 | When an attack is evaded, Will increases by 1. | ||
Will+ (Hit) | 気力+(命中) | 200 | When the unit hits an enemy, Will increases by 1. | ||
Will+ (Damaged) | 気力+(ダメージ) | 200 | When hit by an enemy attack, Will increases by 1. | ||
Will+ (Destruction) | 気力+(壊滅) | 200 | When an ally takes down an enemy team, Will increases by 1. | ||
Will Limit Break | 気力限界突破 | 300 | Will limit +20. | ||
Potential | 底力 | 40 + (10×Lv) | As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level (up to Lv9). | ||
Counter | カウンター | 40 + (10×Lv) | When choosing to counter-attack, the unit may attack first. Success rate depends on the skill's level (up to Lv9) and the Skill stat. When in a Tag, the sub-unit's skill will not take effect. | ||
E Save | Eセーブ | 300 | Weapon EN consumption reduced to 80%. Can only be learned by pilots that can control units with attacks that use EN. | ||
B Save | Bセーブ | 300 | Weapon Ammo multiplied by 1.5 (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo. | ||
Predict | 見切り | 250 | At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%. | ||
Guard | ガード | 250 | At 130 Will or more, final damage received is reduced to 80%. | ||
Multi Target | マルチターゲット | 350 | When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%. | ||
Ignore Size Difference | サイズ差補正無視 | 50 + (50×Lv) | Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. | ||
Spiritual Resistance | 精神耐性 | 250 | "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified. Spirit command "Daunt" can not reduce Will below 100. This skill has no effect on sub-pilots. | ||
Hit & Away | ヒット&アウェイ | 300 | If the unit has not moved yet, it can move after performing an attack. | ||
Dash | ダッシュ | 350 | Unit's movement is increased by 1. At 130 Will or more, movement is increased by 2. | ||
Repair Skill | 修理スキル | 300 | The Repair command's effect is multiplied by 1.5 and it's range is increased by 1. | ||
Resupply Skill | 補給スキル | 350 | The Resupply command can be used after moving. | ||
Parts Supply | パーツ供給 | 150 | Consumable parts can be used on own team or on a member of an adjacent team. | ||
Half Cut | ハーフカット | 250 | If the user is hit with an attack with 30% or less chance of hitting, the damage is cut by 50%. | ||
Positioning | ポジショニング | 300 | Increases positioning bonuses by 5% when the skill's user is involved. Damage bonus is increased from 0/5/5/10% to 5/10/10/15% from having 1/2/3/4 units surrounding an enemy | ||
Single Attack | シングルアタック | 250 | ALL attacks on a single unit deal 1.1x damage | ||
Terrain Use | 地形利用 | 200 | Defensive bonuses from terrain effects are doubled. | ||
Tactical Standby | 戦術待機 | 400 | If you end turn without the user moving or attacking (take no action at all), the 'Awaken' and 'Accelerate' spirits will be cast on the user's team on the next Player Phase and the user will gain 5 SP. When in a Tag, the sub-unit's skill will not take effect. |
Enemy-only Skills
Skill | Japanese | Description | Users |
---|---|---|---|
Double Action | 2回行動 | Allows unit to perform 2 actions per phase. | Mikage, Hades, Garadoubla, Mycenae Gods, Stinger & Cowen, Haman, Frontal, Leonard |
Genius | 天才 | Raises Hit, Evade and Critical rates by 20%. | Gadlight, Leonard |
Telekinesis | 念動力 | Hit, Evade and Critical rates are increased. Effect rises with the skill's level. |
Gadlight, Annalotta, Geminis soldiers |
Triple Action | 3回行動 | Allows unit to perform 3 actions per phase. | Gadlight, Shikuu, Elunaluna, Barbiel, Australis, Advent |
Pressure | プレッシャー | When the opponent's Skill status is lower than yours, increase your damage dealt and lower the damage taken. Level skill affects the range of effect (Skill level x 2 range). | Shikuu, Space Demon King, Zuul |