Super Robot Wars/Z2/Will and Personality
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Personality Types
Each pilot has a personality type that affects how he gains Will.
Personality | Hit Enemy | Missed Enemy | Destroyed Enemy | Got Hit | Evaded | Allied Unit Destroyed |
---|---|---|---|---|---|---|
Very Strong | +1 | +2 | +4 | +3 | 0 | +2 |
Strong | +1 | +4 | +2 | 0 | +1 | |
Normal | +1 | 0 | +4 | +1 | 0 | 0 |
Weak | +1 | 0 | +4 | +1 | +3 | -1 |
Miscellaneous Information regarding Will
- Every time an enemy unit is destroyed, all allied units gain +1 Will
- Attacks with "Lower Will" reduces Will by 5 if they hit (pilots with Spiritual Fortitude excluded)
- Will is reduced by 10 every time that unit is resupplied
- Shuttle and Tamaki's Burai's Full Upgrade Bonuses remove this loss
- At the start of each Player Phase, all units loaded on battleships lose 10 Will
- Units loaded on battleships will never go below 100 Will
- Ace Pilots deploy with +5 Will
- The Top Ace deploys with an additional +5 Will
- Pilot Abilities affecting Will
- Resolve: +10 Will at beginning of stage
- Battle Spirit: +3 Will per turn from turn 2 onwards
- Will+ (Evade): +1 Will every time pilot dodges an enemy attack
- Will+ (Hit): +1 Will every time pilot hits an enemy
- Will+ (Damaged): +2 Will every time pilot gets damaged by an enemy
- Will+ (Destroyed): +1 Will every time an ally destroys an enemy
- Negotiator: -3 Will to any enemy you get into battle with. -5 Will with Ace Bonus.
- Spirit Commands affecting Will
- Spirit (Yell), Bravery, Love: +10 Will
- Drive (Vigor): +30 Will
- Rouse (Encourage): +5 Will to adjacent allies
- Daunt (Exhaust): -10 to targeted enemy
- Equipment parts affecting Will
- Adrenaline Ampule: +5 Will on deployment
- Psychic Reactor: +10 Will on deployment
- Kamina's Sunglasses: +20 Will on deployment
- Fire Bomber CD: +3 Will per turn from turn 2 onwards
- Ace Bonuses affecting Will
- Apollo: +20 Will on deployment
- Simon: +30 Will on deployment
- Klan: If Michel is deployed, +3 Will per turn
- Zechs: At the start of his phase, +2 Will to all his allied units excluding himself
- Johan: At the start of his phase, +3 Will to Mihael and Nena
- Sergei: At the start of his phase, +2 Will to all his allied units excluding himself
- Moon WILL: Any unit that gets into a battle with him loses 5 Will
- Cornelia: At the start of her phase, +2 Will to all her allied units excluding herself
- Jeremiah: If there are royals on the map, +10 Will per turn