Super Robot Wars/Z2/Spirits
From Akurasu Wiki
< Super Robot Wars | Z2
Jump to navigationJump to search
SP Commands
SP Commands as in the Search screen, check below for their effects:
Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
---|---|---|---|---|
Attune/感応 | Accel/加速 | Luck/幸運 | Bless/祝福 | Daunt/脱力 |
Focus/集中 | Valor/熱血 | Gain/努力 | Cheer/応援 | Analyze/分析 |
Strike/必中 | Soul/魂 | Mercy/てかげん | Trust/信頼 | Disturbance/かく乱 |
Sense/直感 | Snipe/狙撃 | Love/愛 | Faith/友情 | Scan/偵察 |
Flash/ひらめき | Fury/直撃 | Bravery/勇気 | Renew/補給 | Rouse/激励 |
Invincible/不屈 | Assault/突撃 | Spirit/気合 | Guts/根性 | Enable/再動 |
Guard/鉄壁 | Zeal/覚醒 | Drive/気迫 | Super Guts/ド根性 | Hope/期待 |
Seishin List
English | Japanese | Target | Description |
---|---|---|---|
Attune | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
Focus | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
Strike | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
Sense | 直感 | Self | Gain effects of Strike and Flash. |
Flash | ひらめき | Self | 100% chance to evade the next attack. |
Invincible | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
Guard | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
Accel | 加速 | Self | +3 to movement, effect remains until unit moves. |
Valor | 熱血 | Self | Next attack deals double damage. |
Soul | 魂 | Self | Next attack deals 2.5x damage. Takes precedence over Valor. |
Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
Fury | 直撃 | Self | The next attack ignores enemy barriers, defensive skills and size modifiers. |
Assault | 突撃 | Self | Can attack with any non-MAPW after movement. |
Zeal | 覚醒 | Self | Unit can act again after moving/attacking. Does not stack. |
Luck | 幸運 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
Gain | 努力 | Self | Gain double experience after the next attack. |
Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Gain at once. |
Bravery | 勇気 | Self | Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. |
Spirit | 気合 | Self | +10 to Will. |
Drive | 気迫 | Self | +30 to Will. |
Bless | 祝福 | 1 Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
Cheer | 応援 | 1 Ally | Gain double experience after the next attack. |
Trust | 信頼 | 1 Ally | Recovers 2500 HP. |
Faith | 友情 | 1 Ally | Fully recovers HP. |
Renew | 補給 | 1 Ally | Recovers all Ammo/EN. |
Guts | 根性 | Self | Recovers 30% of MAX HP. |
Super Guts | ド根性 | Self | Fully recovers HP. |
Daunt | 脱力 | 1 Enemy | -10 to target's Will. |
Analyze | 分析 | 1 Enemy | For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. |
Disturbance | かく乱 | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
Scan | 偵察 | 1 Enemy | View enemies stats. |
Rouse | 激励 | Adjacent Allies | +5 to Will to adjacent allies. |
Enable | 再動 | 1 Ally | Allows targeted unit to act again. |
Hope | 期待 | 1 Ally | Restores 50 SP to the targeted unit. |