Super Robot Wars/Z2/Pilot Abilities
Pilot Innate Skills (Cannot be purchased)
Skill | Japanese | Description |
---|---|---|
SP Recovery | SP回復 | Recover 10 Spirit Points every turn. |
Very Lucky | 強運 | +20% Money earned. Does not stack with Luck. |
Commander | 指揮官 | Projects a command field. Units within the field receive a bonus to Hit and Evade rates depending on their distance from the commander. Size and effect of field improve with each level. |
Tactical Command | 戦術指揮 | Able to use the special command "Tactical Command". The commands "Offense", "Defense", and "All-Out Attack" affect allied units in the designated area for 1 turn. Does not affect the user. |
ESPer | 超能力 | Increased Hit and Evade rates. Improves with each level up to level 9. |
Super A-class ESPer | 超A級超能力 | Grants the effects of ESPer level 9 and recovers 10 SP every turn. |
Gamer | ゲーマー | +10 to Skill when Will reaches 130. |
Game Champ | ゲームチャンプ | +30 to Skill when Will reaches 130. |
Oversense | オーバーセンス | Increases Hit and Evade rates, the strength of Photon Mat and attack power of certain weapons. Improves with each level up to level 9. |
Negotiator | ネゴシエーター | -3 Will from any opponent you get into a battle with. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to 0. |
Newtype | ニュータイプ | Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. |
SEED | SEED | At 130+ Will, multiplies damage dealt by 1.1x, and +20% to final Hit/Dodge/Critical Rates. |
Precision Attack | 精密攻撃 | Critical hits deal 1.5x damage. |
Aggressive Beast | 野生化 | At 130+ Will multiplies damage dealt by 1.1x. |
Spiral Power | 螺旋力 | Increases Hit rate and reduces damage taken. |
President | 社長 | After clearing a map, all sortied pilots gain PP +5. |
Salaryman | サラリーマン | Each level up, every 10 enemy units killed or completion of a map, the pilot gains PP +3. |
Abnormal Survivor (????) | 異能生存体 (????) | When HP is below 10%, +30 to Hit and Evade and +20 to Melee, Ranged, Defense and Skill. Functions even when labelled as ????. |
Tactical Command
Name | Japanese | Description |
---|---|---|
Offense | 攻撃 | Melee and Ranged Attack +15, Hit +20 |
Defense | 防御 | Defense and Evasion +20 |
All-Out Attack | 特攻 | Melee and Ranged Attack +30, Defense and Evasion -40 |
Enemy-only Skills
Skill | Japanese | Description |
---|---|---|
Double Action | 2回行動 | Able to act twice in one turn. |
Genius | 天才 | Increases Hit, Evade and Critical rates by +20% |
The Extreme | 極 | At 130+ Will, increases final Hit, Evade and Critical rates by +30% |
Purchasable Skills
Skill | Japanese | PP Cost | Description |
---|---|---|---|
Blocking | ブロッキング | 60 PP | Activates Shield Defense or Sword Cut if the unit has a shield or sword equipped. Activation rate depends on the difference in Skill. |
Potential | 底力 | 20 (+10) PP | Depending on how low the unit's HP is, Hit/Evade/Crit/Armor stats will be raised. |
Support Attack | 援護攻撃 | 100 (+20) PP | Allows the pilot to provide offensive support to an adjacent ally. The maximum level is 4. |
Attack Again | 再攻撃 | 200 PP | Allows the pilot to provide offensive support for himself if his Skill stat is 20 or better than the enemy. |
Support Defend | 援護防御 | 100 (+20) PP | Allows the pilot to provide defensive support to an adjacent ally. The maximum level is 4. |
SP Up | SPアップ | 60 (+10) PP | Increases the pilot's maximum Spirit Points by 5 per level. |
Counter | カウンター | 20 (+10) PP | Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and the difference in Skill. |
Resolve | 闘争心 | 100 PP | Will+10 at the beginning of the stage. |
Battle Spirit | 戦意高揚 | 100 PP | From turn 2 onwards, Will+3 every turn. |
Will+ (Evade) | 気力+(回避) | 80 PP | Will+1 when the unit evades an attack. |
Will+ (Hit) | 気力+(命中) | 80 PP | Will+1 when the unit hits an enemy. |
Will+ (Damaged) | 気力+(ダメージ) | 80 PP | Will+2 when the unit is damaged by an enemy. |
Will+ (Destroyed) | 気力+(撃破) | 80 PP | Will+1 when an enemy is destroyed. |
E Save | Eセーブ | 180 PP | EN usage for weapons decreased to 80%. Cannot be learnt if a pilot cannot use a unit that has EN-consuming attacks. |
B Save | Bセーブ | 180 PP | All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if a pilot cannot use a unit that has ammo-consuming attacks. |
Cooperative Attack | 連携攻撃 | 200 PP | When doing a support attack, a critical hit is guaranteed. Does not apply to Attack Again. |
Predict | 見切リ | 150 PP | At 130+ Will, Hit, Evade and Critical rates are increased by 10%. |
Will Limit Break | 気力限界突破 | 150 PP | Will limit is raised from 150 to 170. |
Ignore Size Difference | サイズ差無視 | 200 PP | When attacking a larger enemy, penalties to damage dealt are ignored. |
Guard | ガード | 150 PP | At 130+ Will, damage received is reduced to 80%. |
Spiritual Resistance | 精神耐性 | 100 PP | Status effects that affect the pilot (SP Drain/Will Drain/Stat Down) are nullified. Does not work when the skill is on a sub-pilot. |
Mechanic | 修理技能 | 100 PP | When Repair command is used, the HP regenerated will be 1.5 times the normal amount. Cannot be learnt if a pilot cannot use a unit that can repair. |
Refueler | 補給技能 | 180 PP | Allows the pilot to resupply other units after moving. Cannot be learnt if a pilot cannot use a unit that can resupply. |
Parts Supply | パーツ供給 | 120 PP | Able to use consumable parts on adjacent units. |
Continuous Action | 連続行動 | 300 PP | At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will from 115 to 120, Continuous Action will activate.) |
Dash | ダッシュ | 220 PP | A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. |
Hit & Away | ヒット&アウエイ | 200 PP | If a unit attacks first without moving, it can move after attacking. |
Skill Detail
Commander (指揮官)
This skill provides a bonus to final accuracy and evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves.
Should a unit be within the range of two Commander abilities, only the highest bonus will take effect. However, this skill does stack with the "Jamming" mech ability.
- Sumeragi Lee Noriega's Ace Bonus doubles the effect of this skill.
Skill Lv | Command Bonus | |||||||||||
1 | 05 | 04 | 03 | 02 | 01 | 00 | 01 | 02 | 03 | 04 | 05 | |
05 | ||||||||||||
04 | ||||||||||||
03 | ||||||||||||
02 | +8 | |||||||||||
01 | +8 | +10 | +8 | |||||||||
00 | +8 | +10 | +10 | +8 | ||||||||
01 | +8 | +10 | +8 | |||||||||
02 | +8 | |||||||||||
03 | ||||||||||||
04 | ||||||||||||
05 | ||||||||||||
2 | 05 | 04 | 03 | 02 | 01 | 00 | 01 | 02 | 03 | 04 | 05 | |
05 | ||||||||||||
04 | ||||||||||||
03 | +9 | |||||||||||
02 | +9 | +12 | +9 | |||||||||
01 | +9 | +12 | +15 | +12 | +9 | |||||||
00 | +9 | +12 | +15 | +15 | +12 | +9 | ||||||
01 | +9 | +12 | +15 | +12 | +9 | |||||||
02 | +9 | +12 | +9 | |||||||||
03 | +9 | |||||||||||
04 | ||||||||||||
05 | ||||||||||||
3 | 05 | 04 | 03 | 02 | 01 | 00 | 01 | 02 | 03 | 04 | 05 | |
05 | ||||||||||||
04 | +8 | |||||||||||
03 | +8 | +12 | +8 | |||||||||
02 | +8 | +12 | +16 | +12 | +8 | |||||||
01 | +8 | +12 | +16 | +20 | +16 | +12 | +8 | |||||
00 | +8 | +12 | +16 | +20 | +20 | +16 | +12 | +8 | ||||
01 | +8 | +12 | +16 | +20 | +16 | +12 | +8 | |||||
02 | +8 | +12 | +16 | +12 | +8 | |||||||
03 | +8 | +12 | +8 | |||||||||
04 | +8 | |||||||||||
05 | ||||||||||||
4 | 05 | 04 | 03 | 02 | 01 | 00 | 01 | 02 | 03 | 04 | 05 | |
05 | +5 | |||||||||||
04 | +5 | +10 | +5 | |||||||||
03 | +5 | +10 | +15 | +10 | +5 | |||||||
02 | +5 | +10 | +15 | +20 | +15 | +10 | +5 | |||||
01 | +5 | +10 | +15 | +20 | +25 | +20 | +15 | +10 | +5 | |||
00 | +5 | +10 | +15 | +20 | +25 | +25 | +20 | +15 | +10 | +5 | ||
01 | +5 | +10 | +15 | +20 | +25 | +20 | +15 | +10 | +5 | |||
02 | +5 | +10 | +15 | +20 | +15 | +10 | +5 | |||||
03 | +5 | +10 | +15 | +10 | +5 | |||||||
04 | +5 | +10 | +5 | |||||||||
05 | +5 | |||||||||||
Possessing Pilots (Gains at level) |
Skill Lv | |||||||||||
1 | 2 | 3 | 4 | |||||||||
Elche Cargo | 1 | 28 | - | - | ||||||||
Quattro Bajeena | 1 | 1 | 38 | 52 | ||||||||
Sumeragi Lee Noriega | 1 | 23 | 34 | 47 | ||||||||
Zero | 1 | 1 | 24 | 37 | ||||||||
Kyoshiro Tohdoh | 1 | 1 | 36 | - | ||||||||
Lee Ozma | 1 | 1 | 28 | 41 | ||||||||
Jeffrey Wilder | 1 | 1 | 1 | 37 |
Oversense (オーバーセンス)
Increases Accuracy, Evasion, Photon Mat defence ability, and damage for special weapons.
If the unit has the ability Overskill, then it will be activated at 130 Morale
Skill Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Accuracy/Evasion bonus | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | |
Photon Mat |
1100 | 1200 | 1300 | 1400 | 1500 | 1600 | 1700 | 1800 | 1900 | |
Weapon power increase | +50 | +50 | +100 | +100 | +150 | +150 | +200 | +200 | +250 | |
Possessing Pilots (Gains at level) |
Gainer Sanga | 1 | 1 | 1 | 1 | 36 | 45 | 52 | 58 | 63 |
Gain Bijou | 1 | 1 | 1 | 35 | 43 | 54 | 60 | - | - | |
Cynthia Lane | 1 | 1 | 1 | 1 | 35 | 47 | 56 | 62 | 68 | |
Sara Kodama | 1 | 1 | 26 | 39 | 48 | 59 | - | - | - |
Newtype (ニュータイプ)
Increases Evasion, Accuracy and range of Newtype-based weaponry.
Skill Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Accuracy/Evade boost | +0 | +5 | +10 | +15 | +20 | +25 | +25 | +30 | +30 | |
Weapon range | +0 | +0 | +0 | +0 | +0 | +0 | +1 | +1 | +2 | |
Possessing pilots (Gains at level) |
Kamille Bidan | 1 | 1 | 1 | 34 | 41 | 45 | 52 | 58 | 61 |
Fa Yuiry | 1 | 46 | 57 | 66 | - | - | - | - | - | |
Amuro Ray | 1 | 1 | 1 | 1 | 39 | 43 | 49 | 56 | - | |
Quattro Bajeena | 1 | 1 | 1 | 37 | 48 | 53 | 61 | - | - |
ESP (超能力)
Increases accuracy rate and evasion.
- Takeru's Ace Bonus changes his ESP ability to Super A Class ESP, granting the Lv9 version of this skill, in addition to 10 SP regen per player turn.
Skill Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Accuracy/Evasion bonus | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | |
Possessing pilots (Gains at level) |
Takeru Myojin | 1 | 1 | 1 | 1 | 1 | 18 | 27 | 38 | 53 |
Rose | 1 | 1 | 1 | 26 | 37 | 46 | 59 | - | - | |
Apollo | 1 | 1 | 1 | 45 | 47 | 49 | 51 | 53 | 55 | |
Sirius de Alicia | 1 | 1 | 1 | 1 | 28 | 33 | 41 | 49 | 58 | |
Silvia de Alicia | 1 | 1 | 1 | 1 | 28 | 33 | 41 | 49 | 58 | |
Pierre Viera | 1 | 1 | 1 | 30 | 38 | 47 | 54 | 63 | - | |
Reika Kou/Lihua Hong | 1 | 1 | 1 | 31 | 39 | 47 | 55 | 62 | - | |
Jun Lee | 1 | 1 | 1 | 33 | 42 | 49 | 57 | 65 | - | |
Tsugumi Rozenmeier | 1 | 1 | 1 | 33 | 43 | 50 | 56 | 64 | - |
Spiral Power (螺旋力)
Increases accuracy, and decreases final received damage.
If the piloted machine has the ability "Spiral Power Activation", then it will gain HP Regen (S) when over 130 Morale, and bonus damage based on morale and Spiral Power level. (?)
Damage multiplication is (1 + Spiral Power Lv * 0.05).
At 130 will, this begins at 1.1 times, then increases by 0.05 every 10 morale thereafter.
It' been confirmed that this bonus caps out at 1.25.
Skill Lv | 1 | 2 | 3 | 4 | 5 | |
Accuracy bonus | +2 | +4 | +6 | +8 | +10 | |
Final damage decrease | -2 | -3 | -4 | -5 | -8 | |
Possessing Pilots | Simon | 1 | 1 | 20 | 30 | 40 |
Kamina | 1 | 15 | 30 | 45 | 60 | |
Rossiu | 1 | 20 | 40 | 60 | 80 | |
Yoko | 1 | 1 | 50 | 75 | 99 | |
Kittan | 1 | 25 | 50 | 75 | 99 | |
Dayakka | 1 | 25 | 50 | 75 | 99 |
Potential (底力)
- Skill provides Accuracy, Evasion, Defence, and Critical bonuses, based on remaining HP and skill level.
Accuracy/Evade bonus | |||||||||
Skill Lv | Remaining HP | ||||||||
90% | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% | |
1 | 5 | ||||||||
2 | 5 | 10 | |||||||
3 | 5 | 10 | 15 | ||||||
4 | 5 | 10 | 15 | 20 | |||||
5 | 5 | 10 | 15 | 20 | 25 | ||||
6 | 5 | 10 | 15 | 20 | 25 | 30 | |||
7 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | ||
8 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | |
9 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
Armour value | |||||||||
Skill Lv | Remaining HP | ||||||||
90% | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% | |
1 | 10 | ||||||||
2 | 10 | 20 | |||||||
3 | 10 | 20 | 30 | ||||||
4 | 10 | 20 | 30 | 40 | |||||
5 | 10 | 20 | 30 | 40 | 50 | ||||
6 | 10 | 20 | 30 | 40 | 50 | 60 | |||
7 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | ||
8 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | |
9 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 |
Critical rate | |||||||||
Skill Lv | Remaining HP | ||||||||
90% | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% | |
1 | 8 | ||||||||
2 | 8 | 16 | |||||||
3 | 8 | 16 | 24 | ||||||
4 | 8 | 16 | 24 | 32 | |||||
5 | 8 | 16 | 24 | 32 | 40 | ||||
6 | 8 | 16 | 24 | 32 | 40 | 48 | |||
7 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | ||
8 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | |
9 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 |