Super Robot Wars/Z/Mech Abilities
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Mech abilities
Ability | Japanese | Description |
---|---|---|
Conversion | 換装 | Unique to the Impulse Gundam, the unit can change its equipment-packs in the field. |
Transform | 変形 | Transform into alternate form. |
Combine | 合体 | Multiple units merge into a new unit. |
Separate | 分離 | Unit separates into its components or discards "armored carrier"-type shell. |
HP Regen (small) | HP回復(小) | Unit regains 10% of its max HP every turn. |
EN Regen (small) | EN回復(小) | Unit regains 10% of its max EN every turn. |
HP Repair | HP修理 | All units in the squad regain 10% of their max HP every turn. |
EN Resupply | EN補給 | All units in the squad regain 10% of their max EN every turn. |
Jamming Ability | ジャミング機能 | All units in the squad gain +10% accuracy and +10% evasion. |
Lifter Ability | リフター機能 | All units in the squad gain "Air" type. Furthermore, the air rating of all units in the squad and their attacks becomes A. |
Sword Equipped | 剣装備 | Chance to negate melee and missile attacks. (requires Blocking skill) |
Shield Equipped | 盾装備 | Chance to halve damage from attacks. (requires Blocking skill) |
Spiritual Attack Defense | 対精神攻撃 | Pilots immune to P-type (pilot-affecting) status effects. |
Psychoframe | サイコフレーム | At 130 Will, +10 Mobility and Accuracy, [Fin Funnel] attack power +200, +1 Range, +10 Hit and +30 Critical, [Beam Saber] attack power -200. (This is a bug that was rectified in Super Robot Wars Z Special Disc) |
Biosensor | バイオセンサー | At 130 Will, +10 Mobility and Accuracy, gains the [Psycho Field] ability as well as the [Beam Saber (Hyper)] and [Wave Rider Crash] attacks. |
I Field | Iフィールド | Beam attacks do 1000 less damage. Costs 10 EN per use. Will extend to the entire platoon in Center Formation. |
I Field ⊿ | Iフィールド⊿ | Beam attacks do 1500 less damage. Activates at 110 Will, consumes 10 EN per use. |
Dragoon Barrier | ドラグーンバリア | Damage below 1500 is nullified. Activates at 100 Will, consumes 10 EN per use. |
Psychofield | サイコフィールド | Damage below 2000 is nullified. Activates at 130 Will, consumes 5 EN per use. |
Strategy Conversion | 戦術換装 | When Minerva is on the map, equipped unit can change frames once per frame per map. |
VPS Armor | VPS装甲 | Non-beam attacks do 2000 less damage. Consumes 10 EN per use. |
Laminate Armor | ラミネート装甲 | Beam attack damage below 2500 is nullified. Costs 10 EN per use. |
Yata No Kagami | ヤタノカガミ | Ranged beam attack damage is nullified. Consumes 10 EN per use. |
Mazin Power | マジンパワー | Attack damage is multiplied by 1.25. Activates at 130 Will. |
Dizer Full Power | ダイザーフルパワー | Attack damage is multiplied by 1.25. Activates at 130 Will. |
Afterimage | 分身系 | Chance to negate any attack. Activates at 130 Will. (Included in LFO and some versions of Overskill) |
Mach Special | マッハスペシャル | Chance to negate any attack. Activates at 130 Will. |
Photon Mat | フォトンマット | Received damage is reduced by 1000 plus 100 times pilot's Oversense level. Activates at 110 Will, consumes 5 EN per use. Will extend to the entire platoon in Center Formation. |
Overskill | オーバースキル | Different for each unit. See Special Systems for a full explanation. |
LFO | LFO | Air movement does not consume EN. |
Trinity Charge | トリニティチャージ | Once per map, unit can completely recover EN. |
Subspace Thrust | 亜空間突入 | At 130 Will, unit can move unhindered through any terrain. Furthermore, 25% chance to negate any attack. |
Combination God | 合神 | At 130 Will, "Transform" ability becomes available. Unit reverts to original form after 3 turns. |
Graviton Criticality | 重力子臨界 | Combination God's 3-turn "Transform" limit is removed. |
Element System | エレメントシステム | At 130 Will, if any of the sub-pilots' stats are higher than the main pilot's, the main pilot will use the sub-pilot's value instead of his or her own. |
Spiritual Defense | 対精神攻撃 | P-type (pilot-affecting) status effects are nullified. |
All Canceler | オールキャンセラー | All status effects are nullified. |