Super Robot Wars/X/Mech Abilities

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Barrier/Armor Abilities

Ability Name Japanese Name Units Description
I-Field
  • Queen Mansa
  • Nu Gundam
  • Hi-Nu Gundam
  • XB Gundam X-1 Full Cloth
  • G-Rach
Activated when Morale is above 110. Reduces any damage taken by 1,500. Costs 5 EN.
Psycho Field
  • Zeta Gundam (Bio-Sensor Active)
  • Waverider (Bio-Sensor Active)
  • ZZ Gundam (Bio-Sensor Active)
  • G-Fortress (Bio-Sensor Active)
  • Full Armor ZZ Gundam (Bio-Sensor Active)
Activated when Morale is above 130. Cancels any attack dealing 2,000 or less damage. Costs 10 EN.
Beam Coat
  • ZZ Gundam
  • G-Fortress
  • Full Armor ZZ Gundam
  • Hyaku Shiki
Reduces damage taken from ranged beam attacks by 1,000. Costs 5 EN.
Beam Mantle
  • Gaitrash
Cancels any attack dealing 4,000 or less damage. Costs 10 EN.
Beam Barrier
  • Dahack
Cancels any attack dealing 2,500 or less damage. Costs 5 EN.
Reflector
  • Yggdrasil
Cancels any attack dealing 4,000 or less damage. Costs 30 EN.
Photon Armor Shield
  • G-Self
Activated when Morale is above 110. Cancels any attack dealing 2,500 or less damage. Costs 10 EN.
Active Cloak
  • Gundam Deathscythe Hell
Cancels any attack dealing 2,000 or less damage. Costs 5 EN.
Nector Curtain
  • Cygnus
Cancels any attack dealing 2,500 or less damage. Costs 10 EN.
Aura Barrier
  • Dunbine
  • Billbine
  • Wing Calibur
  • Vierres
  • Sirbine
Activated when Morale is above 105. Reduces damage taken from ranged beam attacks by 1,000. Costs 5 EN. Damage reduction improves at higher Aura Power levels.
Electromagnetic Barrier
  • N-Nautilus
Activated when Morale is above 110. Cancels any attack dealing 2,500 or less damage. Costs 10 EN.
Absolute Defense System
  • Shinkiro
Activated when Morale is above 110. Cancels any attack dealing 4,000 or less damage. Costs 30 EN.
Radiant Wave Shield
  • Guren S.E.I.T.E.N.
Activated when Morale is above 110. Reduces any damage taken by 1,500. Costs 5 EN.
Blaze Luminous
  • Lancelot Albion
  • Lancelot Frontier
  • Mordred
Activated when Morale is above 105. Reduces any damage taken by 1,500. Costs 5 EN.



Evasion Abilities

Ability Name Japanese Name Units Description
Offshoot
  • Dunbine
  • Billbine
  • Wing Calibur
  • Vierres
  • Sirbine
Activated when Morale is above 130. 30% chance to evade any enemy attack.
M.E.P.E.
  • Gundam F91 (Remove Limiter active)
Activated when Morale is above 130. 30% chance to evade any enemy attack.
Hyper Jammer
  • Gundam Deathscythe Hell
Activated when Morale is above 130. 30% chance to evade any enemy attack.
Ariel Mode
  • Villkiss
Activated when Morale is above 130. 40% chance to evade any enemy attack.



Other Abilities

Ability Name Japanese Name Units Description
Anti-Spirit Attack
  • Ryujinmaru
  • Ryuohmaru
Cancels status effects Immobile, Status Down, Morale Down and SP Down.
All-Disabler
  • Ryuohmaru
Cancels status effects Immobile, Status Down, Morale Down, SP Down EN Down, Mobility Down, Sight Down and Armor Down.
Bio-Sensor
  • Zeta Gundam
  • Waverider
  • ZZ Gundam
  • G-Fortress
  • Full Armor ZZ Gundam
Activated when Morale is above 130 and Newtype level is 5 or more. Grants the following effects.
  • Mobility and Sight +10
  • Movement +1
  • Grants the "Psycho Field" Barrier ability (replaces Beam Coat for ZZ Gundam, G-Fortress and Full Armor ZZ Gundam)
  • Zeta Gundam : Unlocks "Beam Saber (Hyper)" and "Waverider Charge" attacks
  • ZZ Gundam and Full Armor ZZ Gundam :
    • "Hyper Beam Saber" attack Dmg +1,000
    • Unlocks "High Mega Cannon Full Power" attack
Psycho Frame
  • Nu Gundam
  • Hi-Nu Gundam
Activated when Morale is above 130 and Newtype level is 5 or more. Grants the following effects.
  • Mobility and Sight +10
  • "Funnels" attack Dmg +200 & CRT +10
  • Unlocks "All Range Attack"
  • Nu-Gundam : Unlocks "Full All-Range Attack"
Remove Limiter
  • Gundam F91
Activated when Morale is above 130 and Newtype level is 5 or more. Grants the following effects.
  • Mobility +15, Sight +10
  • Grants the "M.E.P.E." Evasion ability
  • "Beam Saber" attack max range +1
  • "V.S.B.R." Morale requirement -5
  • Unlocks "Limiter Override" attack
  • Grants S Rank in space terrain
Zero System
  • Wing Gundam Zero
Activated when Morale is above 130. Enhances pilot stats based on current Morale.
Coupling System
  • Luxon
  • Luxon NEXT
  • Bradyon
  • Bradyon NEXT
  • Karura
Activates when Morale is above 120 for Aoba & Dio or Aoba & Hina. When either pilot of the pair uses the Spirit Command Flash, Focus, Bullseye or Intuition, the paired pilot also gets the effect.
Metamorphosize
  • Ryujinmaru
Activates when Morale is above 120. Unlocks the command "Morph", allowing Ryujinmaru to transform into Ryuohmaru.
Combine
  • S.G. Dai-Gurren
  • Gurren Lagann
Activated when both Simon and Dayakka's Morale are above 130. Unlocks the command "Combine", combining S.G. Dai-Gurren and Gurren Lagann into S.G. Gurren Lagann.
Tengen Toppa
  • S.G. Gurren Lagann
Activated when Morale is above 150. Unlocks the command "Tengen Toppa", allowing S.G. Gurren Lagann to transform into T.T. Gurren Lagann.
Activate Spiral Power
  • Gurren Lagann
  • S.G. Gurren Lagann
  • T.T. Gurren Lagann
Activates when Morale is above 130. Grants "HP Regen (S)" ability and improves Final damage based on the pilot's current Morale and Spiral Power level. At Spiral Power Level 9, 130~139: x1.05 damage, 140~149: x1.07 damage, 150~159: x1.10 damage, 160~169: x1.12 damage, 170 and above: x1.15 damage.
Dogma
  • Xelguard
Allows the use of the special Dogma commands base on current M-Customization grade. More details in the Vault section.
HP Regen (S/M/L)
  • Gurren Lagann (Activate Spiral Power Active)
  • S.G. Gurren Lagann (Activate Spiral Power Active)
  • T.T. Gurren Lagann (Activate Spiral Power Active)
Improves HP regeneration by 10%/20%/30% at the beginning of the player phase.
EN Regen (S/M/L)
  • Mazinger Z
  • Mazinkaiser
  • Mazinger Zero
  • Great Mazinger
  • Mazin Emperor G
  • N-Nautilus
Improves EN regeneration by 10%/20%/30% at the beginning of the player phase.