Super Robot Wars/X-Omega/Arena

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Arena mode is a new game mode that was introduced in Version 2.0 of Super Robot Wars X-Omega. The Arena provides an outlet for players to compete against each other in a PvP type environment. Players may choose to fight against units from other players and A.I. rivals for medals and climb ranks on the arena ladder to earn Omega crystals and shards.

Gameplay Changes

While arena mode uses the units that can be played in the game, the overall gameplay is completely different from regular gameplay. There are many things to consider in order to play arena mode.

Gameplay

The gameplay in arena mode is now executed in a turn-based format instead of actively defending against spawning enemies in waves. The battlefield is similar to regular gameplay except the battleship portions of the field on both sides are taken out. The field is split into 2 3x3 square areas with each side occupying one of the areas with the offensive player on the right and the A.I. defensive player on the left. A unit may be able to act on its turn when its action gauge fills up completely over time. The offensive action the player or A.I. takes will consume the action gauge and the unit must wait for it to fill up again before taking another action. All units start a battle with empty action gauges and will continuously take turns exchanging blows until one side is completely annihilated.

Unit Deployment

Players can deploy up to 5 units with an additional unit as a guardian for defending formations. Players may choose any units they want with no cost constraints so long as they do not use multiple units that have the same character as its pilot. Battleships cannot be deployed and do not have any role to play for arena mode. Arena battlefields have no terrain ratings associated with them and terrain-based unit abilities have also been changed because of this. Virtually any unit can be deployed depending on the situation or the random whims of the player.

Attacking

Units can only attack during its turn. The player can choose to either use a finishing skill, provided they have enough cores, or auto-attack an enemy. Players may choose which row to attack and cannot hit units hiding behind other enemies without the use of special abilities, finishing skills, or other certain circumstances. Attacking will consume a unit's action gauge and the unit must wait for it to fill up again before attacking again.