Super Robot Wars/V/Skill Route System
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Skill Route is a new system introduced in this game, that allows you to customize and enhance your pilots abilities
TacP
TacP (Tactical Points) are awarded after an enemy unit has been defeated. TacP are not gained individually, but are shared across all units. TacP is spent to purchase new skills and enhancements.
Skill Route
The Skill Route is where you purchase skills and unlocking further skills for your pilots by spending TacP.
- The Skill Route is independent of any particular pilot, and all skills are obtainable by all pilots
- The total limit of skills on a single pilot is 30
- Multiple copies of the skill can be purchased to be given to multiple pilots up to the maximum level
Skill Name JP | Skill Name EN | Cost | Required Skill | Effect |
---|---|---|---|---|
底力 | Potential | 50 | None | As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9. |
サイズ差補正無視 | Ignore Size | 100 | Potential | Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 3. |
精神耐性 | Spirit Endurance | 200 | Potential | Ignores weapon special effects such as Status Drain, Unable to Act, Focus Drain, and SP Drain. If your Focus is below 100, also ignores Haze. This skill has no effect on sub-pilots |
パーツ供給 | Supply Parts | 150 | Potential | Consumable parts can be used on own team or on a member of an adjacent team |
援護攻撃 | Support Attack | 250 | Ignore Size | Allows the pilot to provide offensive support to an adjacent ally. Maximum level 4. Attack power is reduced by 50% |
援護防御 | Support Defend | 250 | Ignore Size | Allows the pilot to provide defensive support to an adjacent ally. Maximum level 4 |
闘爭心 | Fighter's Spirit | 100 | Spirit Endurance | Increases starting Will. Effect increases alongside skill level. (2/5/10) |
SPアップ | SP Up | 100 | Supply Parts | Increases the pilot's maximum Spirit Points by 5 per level. |
サポートアタック | Enhance Attack | 300 | Support Attack | When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again. |
ガード | Guard | 100 | Support Defend | At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%) |
見切り | Instinct | 100 | Support Defend | At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3. |
気力+ATK | Focus+ (ATK) | 250 | Fighter's Spirit | After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus |
気力+DEF | Focus+ (DEF) | 250 | Fighter's Spirit | Gain Focus on Defending |
修理スキル | Repair Skill | 300 | SP Up | The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 |
Eセーブ | Save E | 150 | Enhance Attack | Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN |
Bセーブ | Save B | 150 | Enhance Attack | Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo |
プロテクション | Protection | 250 | Guard/Instinct | When facing return attacks selecting Evade adds an additional 10% to final evasion rate, selecting Defend reduces damage taken by 10%, and MAP weapons aimed at the unit will have their accuracy halved and their damage reduced by 40% if it hits. |
気力限界突破 | Focus Over Limit | 100 | Focus+ | Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3. |
補給スキル | Resupply Skill | 350 | Repair Skill | The Resupply command can be used after moving. |
再攻撃 | Second Attack | 350 | Save E/B | Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy. |
ヒット&アウェイ | Hit & Run | 300 | Protection | If the unit has not moved yet, it can move after performing an attack. |
エースプラウド | Proud Ace | 200 | Resupply Skill | Lowers kill count for Ace status to 50 and Great Ace to 70. |
Enhancing Skills
The Enhancing Skills are a separate system that allows you to increase pilots stats & terrain rankings.
- There are no requirements to use Enhancing Skills
- Enhancing Skills require TacP
Skill Name JP | Skill Name EN | Cost | Effect |
---|---|---|---|
格闘アップ | CQB Up | 100 | Increase Melee by 5 points |
射撃アップ | RNG Up | 100 | Increase Range by 5 points |
技量アップ | SKL Up | 100 | Increase Skill by 5 points |
防御アップ | DEF Up | 100 | Increase Defense by 5 points |
回避アップ | EVN Up | 100 | Increase Evasion by 5 points |
命中アップ | HIT Up | 100 | Increase Accuracy by 5 points |
地形適応アップ-空 | Terrain Handling Up: Air | 250 | Increase Terrain Rank for Sky by 1 |
地形適応アップ-陸 | Terrain Handling Up - Grd | 250 | Increase Terrain Rank for Ground by 1 |
地形適応アップ-海 | Terrain Handling Up - Wtr | 250 | Increase Terrain Rank for Water by 1 |
地形適応アップ-宇 | Terrain Handling Up - Spc | 250 | Increase Terrain Rank for Space by 1 |
Special Skills
Special Skills are hidden skills that require unlocking before they are able to be purchased.
- Once the requirements are met, they are able to be purchased multiple times.
Skill Name JP | Skill Name EN | Cost | Effect | Requirement |
---|---|---|---|---|
戦術待機 | Standby Strategy | 2000 | If you end player phase without any action at the beginning of your player phase, spirit commands wakening and Accel will be effective. Recovers 5 SP to main pilot. | Defeat Marida on stage 23. |
フルカウンター | Full Counter | 1500 | When counterattacking, you will always attack before the opponent attacks. | Defeat Hoi Kow Lu or Joe the Ace (with Maito) on stage 18. |
SP回復 | SP Recovery | 2000 | Recovers 10 SP at the start of player phase. | Defeat Gauron or Full Frontal on stage 25 (Don't Call route) |
アタッカー | Attacker | 2000 | When Focus is above 130, increases DMG dealt by 20%. | Defeat Gauron or Full Frontal on stage 25 (Don't Call route) |
集中力 | Concentration | 800 | Reduces SP costs. Effect increases with level. (5%/10%/20%) | Tri Bomber and Guard Diver obtain ?? combined kills on stage 11. |
ダッシュ | Dash | 1500 | Increases Movement Range by 1 | Defeat Ghuli on stage 19. |
Innate Skills
Innate Skills are abilities that are unique to certain pilots
- These skills cannot be purchased
- These skills cannot be overridden
Skill (JP) | Skill | Description | Users |
---|---|---|---|
艦隊指揮 | Captain's Order | Increases Commander skill effect by 10%, and maximum effect regardless of distance if units are in range |
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指揮官 | Commander | Raises Final Accuracy and Evasion for all units in range. Effect is based on skill level and ally distance from unit. At skill level 4, Evasion and Accuracy +25% when 1 square away from unit, Evasion and Accuracy +5% when 5 squares away from unit |
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ニュータイプ | Newtype | Increases Accuracy and Evasion. Extends certain weapon ranges. Effect is based on skill level. At skill level 9, Evasion and Accuracy +30%, Range +2. |
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強化人間 | Artificial Newtype | Increases Accuracy and Evasion. Extends certain weapon ranges. Effect is based on skill level. At skill level 9, Evasion and Accuracy +24%, Range +1. |
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SEED | SEED | When Will is over 130 (or 110 with Ace Bonus), Final Accuracy and Evasion increase by 20%. Critical rate increases by 40%. |
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イノベイター | Innovator | When Will is over 140, Accuracy, Evasion and Skill +20. Recovers 5 SP at the start of player turn |
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IFS | IFS | Increase Accuracy, Evasion and Skill as Will rises. At 150 Will accuracy and evasion increased by 14 and skill by 10. At 170 will, accuracy and evasion increased by 20 and skill by 14. |
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電子の妖精 | Electron Fairy | For Allies within 3 spaces, gain 5 points in all stats |
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社長 | President | Gain 50 Tac points for clearing a map |
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ヒーロー | Hero | Increase accuracy, evasion, critical hit rates, and armor. Effect increases with skill level. At skill level 9, Accuracy and Evasion +16%, Critical chance +15%, Armor +300 |
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強運 | Strong Luck | Increase funds by 20% when defeating an enemy unit |
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地形利用 | Apply Terrain | Doubles terrain effects |
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反骨心 | Defiance | If enemy Skill is higher, raises damage dealt by 10% and lowers damage taken by 10%. Adds 10% to Accuracy and Evasion % |
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メイルライダー | Mail Rider | Increases funds by 20% when defeating an enemy unit |
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極 | The Ultimate | When Focus is above 130, Final Accuracy, Evasion, and Critical gain 30%. |
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シンクロ率 | Synchro Rate | Affects Accuracy, Evasion, Focus and AT Field strength, inoccordance with Synchro Rate level. When Synchro Rate is at 50% and lower, the A.T. Field can negate attacks under 3000 damage. For every 5% Synchro Rate over 50% increase A.T. Field threshold by 100 up to a maximum of 4000 damage. Accuracy, Evasion and Focus bonus = (Synchro Rate - 20) ÷ 4. "Focus" gained from Synchro Rate is not actually visible as Focus but works the same way to increase damage dealt and reduce damage received like normal Focus. |
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