Super Robot Wars/UX/Tsume Robo
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Tsume Robo
- Beating these scenarios will earn you money and skill parts that can be used in the main storyline.
- Subsequent plays of each scenario offer a small monetary bonus.
- To play these, you have to buy them from the JPN E Shop
- Your levels and upgrades from the main storyline do not affect the units in the bonus scenarios.
Map Information
Stage | Skill Parts | Funds | E Shop Price | Notes |
---|---|---|---|---|
Light Map | Hit & Away, Counter | 20,000 | ??? | Shoot Down the Enemy without reaching Enemy Phase |
First time Inclusion Bonus | E Save, B Save | 20,000 | ??? | Defeat all enemies without reaching Enemy Phase or letting any ally be shoot down |
Weekly Famitsu | SP Up, Mental Focus | 83,200 | ??? | Defeat all enemies without reaching Enemy Phase or letting any ally be shoot down |
Enterbrain Strategy Guide | All Attack, Predict | 83,200 | ??? | Defeat all enemies without Enemies reaching the Designated area or reaching 2nd Enemy Phase |
Tsume Robo | Guard, Dash | 80,000 | ??? | Defeat all enemies without reaching Enemy Phase or letting any ally be shoot down |
PMC Benefits | Resolve, Continuous action | 50,000 | ??? | Escape from the designated area without reaching the Enemy Phase or letting any ally be shoot down |
Map 1 | Supporter | 5,000 | ??? | Reach 3rd Ally Phase Without Enemies Reaching the Designated Area |
Map 2 | Repair Mechanism Loader | 5,000 | ??? | Reach Designated Area in Two Turns |
Map 3 | Distance Penalty Negate | 5,000 | ??? | Destroy All Enemies Without Reaching Enemy Phase |
Map 4 | Will + Defense | 5,000 | ??? | Destroy All Enemies Before 2nd Enemy Phase |
Map 5 | Circumstance Battler | 5,000 | ??? | Destroy Enemy Before Reaching Enemy Phase |
Map 6 | Precise Attack | 10,000 | ??? | Defeat All Enemies Before Reaching Enemy Phase |
Map 7 | Gun Expert | 5,000 | ??? | Destroy All Enemies Before 2nd Enemy Phase |
Map 8 | Movement + Funds | 10,000 | ??? | Lower Pretender's HP below 40% without reaching Enemy Phase |
Map 9 | Will + Attack | 10,000 | ??? | All Ally Units Reach Designated Area By 2nd Enemy Phase |
Map 10 | Good Luck | 10,000 | ??? | Defeat Graham without letting his HP go below 40% before Enemy Phase |
Map 11 | Master Fencer | 10,000 | ??? | Destroy All Enemies Before 2nd Enemy Phase |
Map 12 | Attacker | 10,000 | ??? | Lower Kraken's MP below 20 |
Map 13 | Resupply Mechanism Loader | 5,000 | ??? | All Ally Units Must Survive until 2nd Ally Phase |
Map 14 | Remodel Skill | 5,000 | ??? | Reach 3rd Ally Phase without Letting Anyone be Shot Down or Enemies Reach the Designated Area |
Map 15 | Terrain Adapt Riser | 20,000 | ??? | Defeat All Enemies Before Reaching Enemy Phase |
Map 16 | Perfect Defender | 10,000 | ??? | Defeat All Enemies Before Reaching Enemy Phase |
Map 17 | Movement + Spirit | 10,000 | ??? | All Ally Units Must Move to Designated Area by 2nd Ally Phase. No Enemies can be killed or Allowed into Designated Area |
Map 18 | First Strike | 20,000 | ??? | Destroy All Enemies Before 2nd Enemy Phase |
Map 19 | Will Awaken | 10,000 | ??? | Reach the Designated Area with any Ally Unit |
Map 20 | Continuous Target Negate | 20,000 | ??? | Defeat All Enemies Before Reaching Enemy Phase |
Map 21 | Foresight | 20,000 | ??? | Destroy All Enemies Without letting them Reaching the Designated Area |
Map 22 | Full Capacity Riser | 20,000 | ??? | Destroy Glen-Neidr Before Reaching Enemy Phase |
Map 23 | SP Regen | 20,000 | ??? | Destroy Jack Smith Before Reaching Enemy Phase |
Map 24 | Violent Attack | 20,000 | ??? | Defeat All Enemies Before Reaching Enemy Phase |