Super Robot Wars/UX/Pilot Skills

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Unique Pilot Skills

Skill Japanese Description
Double Action 2回行動 Can act twice in one turn. Unique to Tobikage (only before Joe becomes the pilot) and enemy characters.
Aura Power オーラ力 Increases dodge rate, attack power of weapons that require Aura Power skill, and strength of Aura Barrier.
Holy Warrior 聖戦士 Damage dealt+10%, activates at 130 will.
Ninja 忍者 Increases hit, dodge, and critical rate.
Ninja Awaken 忍者覚醒 Damage dealt+10%, activates at 130 will.
Synergetic Code シナジェティック・コード Increases hit and dodge rates.
Read Heart 読心 Increases hit and dodge rates. Level is set based on pilot. Might not work against other units with this skill.
SEED SEED Damage dealt+10%, +20% hit and dodge rate, activates at 130 will.
Innovator イノベイター Increases Hit, Evasion and Quantum Jump activation rate as will does, activates at 130 will.
Innovade イノベイド Hit and Evasion rate increase as will does, activates at 130 Will.
Super Soldier 超兵 Hit and Evasion rate increase as will does, activates at 130 Will.
Magician 魔術師 Increases all pilot stats besides SP. Maximum of +20.
Grimoire 魔導書 Determines maximum MP and per-turn MP regeneration rate. Maximum regeneration is 30%. Maximum MP depends on unit.
Beastification ビースト化 Damage dealt+10%, activates at 130 will, and requires Dancougar Nova to combine into Maxgod first.
Songstress 歌姫 Increases the stat bonus given by Emotional Wave command, up to +30 for all allies and -30 for all enemies.
Factor ファクター Unit recovers HP when it takes damage, based on (Nanomachine level/2) shown on pilot screen.
Soul of Three Seasons 三候の魂 Damage dealt+10%, damage taken-10%, activates at 130 will.
Soul of The Shura 修羅の魂 Casts Soul when HP drops to 50% or less.
Soaring Furious Emperor 翔烈帝 At 140 will or 30% HP or less (whichever comes first), Liu Bei transforms into Shuuretsutei mode. Moveset changes, enables combination attack with Cao Cao and Sun Quan (and Lu Bu if he's been recruited), and confers flying and +1 movement.
Top Ace トップエース Money acquired +20%. Only for top three aces (shown on bottom screen in main intermission screen).

Pilot Skills Learned From Skillparts

Skill Japanese Description
Potential 底力 Increase Hit, Evade, and Critical rates, and Armor in proportion to amount of HP lost. Level*10 = Required HP percentage for it to begin to work.
Support Attack 援護攻撃 Allows a single unit's attack to be supported by another single unit's, or one unit of a pair's, attack. Skill level affects number of times it can be used, and the attack power and accuracy of the support attack.
Support Defense 援護防御 Allows a unit to take a hit for another unit. Works either within pairs, or when a single unit is being attacked (singles or pairs can support defend for a single, but not the other way around). Skill level affects number of times in a single turn it can be done.
Resolve 闘争心 Initial will+5.
Will Limit Break 気力限界突破 Maximum will becomes 170.
EN Save Eセーブ Weapon EN cost reduced by 20%. Does not affect attacks that require MP.
Bullet Save Bセーブ +50% ammo on ammo-based weapons.
Counter カウンター Allows the pilot to attack first when targeted by the enemy. Activation chance is based on difference between defender and attacker's Maneuver stats, with a base chance of 10%.
Predict 見切リ +10% to Hit, Dodge, and Critical rates at 130 will.
Guard ガード Damage taken -20%, activates at 130 Will.
Dash ダッシュ Movement+1, and another +1 at 130 will.
Continuous Action 連続行動 Gives unit another turn when it defeats a single or paired enemy, once per turn. Single units only, activates at 130 will.
All Attack 全体攻撃 Single unit can attack both units in a pair at once. Single unit only. Level 1 = 70%, Level 2 = 80%, Level 3 = 90%
Hit&Away ヒット&アウェイ Enables movement after attacking.
Ignore Size Difference サイズ差無視 Ignores damage and accuracy penalties due to size difference.
Infight インファイト Increases melee weapon attack and critical rate (up to +400/+20%).
Gunfight ガンファイト Increases shooting weapon attack and hitrate adjustment (up to +400/+20%).
Repair Skill 修理スキル Repair range+1, repair effectiveness+50%.
Resupply Skill 補給スキル Can resupply after moving.
SP Up SPアップ Increases SP. +5/level, maxes at +50 (level 8 to level 9 is +10 SP)
Mental (Focus) 集中力 Decreases SP cost. -5%/level, maxes at -30%.
Commander 指揮官 Increase hit and dodge rates of allies within blue command radius. Effect decreases at range 2-4. When a unit is within two command auras, the higher effect is used.
Spiritual Resistance 精神耐性 Negates stat decrease, action disable, will reduction, and SP reduction. Does not protect against will reduction from Festum attacks.
Attacker アタッカー Attack x1.2 at 130 will.
Supporter スボーター Support Attack and Defense have their effectiveness increased by 20%.
SP Regen SP回復 Regenerates 10 SP at the start of each player turn. Applies to subpilots as well.
Remodel Skill 改造スキル Reduces upgrade cost by 20%.
Distance Penalty Negate 距離補正無効 Negates the accuracy penalty for attacking at range greater than 1. (About 3-4% per square.)
Movement + Funds 移動+資金 Gives 100 credits per square moved.
Movement + Spirit 移動+精神 Recovers 1 SP per square moved.
Perfect Defend 完全防御 Shield Defense's activation rate is 100%.
Master Fencer 剣奢 Sword Cut's activation rate is 100%.
Gun Expert 銃の名手 Shoot Down's activation rate is 100%.
First Strike 先手必勝 Counter's activation rate is 100%. If the pilot doesn't have Counter, then this skillpart gives Counter, as well.
Willpower Awaken 気力覚醒 Maximum will becomes 200.
Precise Attack 精密攻撃 Critical damage is 1.5x instead of 1.25x.
Will+Attack 気力+攻撃 Increases attack power as will increases.
Will+Defense 気力+防卿 Increases defense power as will increases.
Good Luck 強運 Credit gain becomes x1.5. Stacks with Partner and Top Ace bonus, but not 2x money spirits.
Circumstance Battler ガンバリ屋 Experience gain becomes x1.5. Stacks with Partner Bonuses and 2x experience spirits.
Terrain Adaption Rise 地形適応上昇 Terrain ratings on unit and weapon increase by 1, to a maximum of S.
Repair Mechanism Load 修理装置搭載 Allows a unit that does not have repair to be able to repair.
Resupply Mechanism Load 補給装置搭載 Allows a unit that does not have resupply to be able to resupply.
Continuous Target Negate 連続ターゲット無効 Ignores successive targeting adjustment (the more a unit is attacked within a single phase, the lower its dodge rate becomes).
Violent Attack 強襲 Cast Assault on self at the start of every player phase.
Foresight 予知 Cast Alert on self at the start of every player phase.