Super Robot Wars/T/Combination Attacks
Combination Attacks
Attack Name | Japanese Name | Units | At what Stage | Base Damage |
---|---|---|---|---|
Full Staff Volley | Tryder G7 + Shuttle | 12 | 5200 | |
Joint Dragon Fire* | Great Mightgaine + Battle Bomber + Guard Diver + Black Mightgaine |
29 AND played Secret Scenario "Justice and Bravery are Friends" |
6500 | |
Spiral Flash* | Flame God Rayearth +Sea God Selece +Sky God Windom |
34 | 6800 | |
Double Burning Fire | Mazinger Z + Great Mazinger | 36A | 7000 | |
GenRyuJin & GouRyuJin | ChoRyuJin + GekiRyuJin | 39 | 5200 | |
Shuffle Union Fist | Burning Gundam + Gundam Maxter + Gundam Rose + Dragon Gundam + Bolt Gundam |
46 | 7700 | |
Flashing Sword* | Flame God Rayearth +Sea God Selece +Sky God Windom |
49 | 7700 |
Joint Dragon Fire, Spiral Flash & Flashing Sword : Despite being combination attacks, only Great Mightgaine and Flame God Rayearth respectively can actually use these attacks. See below "Special Combination Attacks".
Also note that Joint Dragon Fire is only available if you played Secret Scenario "Justice and Bravery are Friends" to obtain Black Mightgaine
Combination attacks explanation
A combination attack is a special attack used by several units in collaboration.
Under normal circumstances, all units must be adjacent to one another (diagonals work). However, in SRW-T (as in SRW-X), a combination attack can still be used if some of the units involved have not been deployed, albeit with a damage penalty. What units in the combination have been deployed must still be adjacent to one another.
For example, if you deploy Tryder and not Shuttle, you can use "Full Staff Volley" without restriction (but with a damage penalty).
If you deploy Great Mightgaine and Guard Diver, Great Mightgaine can use "Joint Dragon Fire" if Guard Diver is adjacent to him.
When used, all units involved expend ammo/EN to use the attack. Therefore all participants must have sufficient ammo/EN in order to use the attack. The ExC Action command "Trick Attack" can be used for combination attacks but only applies to the unit actually using the command. So say you have Mazinger Z use "Trick Attack" and Great Mazinger use the attack "Double Burning Fire", then Great Mazinger will pay the EN cost for the attack but not Mazinger Z. "Trick Attack" will be expended this way wether the unit which uses it initiates the combination attack or not.
Similarly, if a minimum morale is needed to use the attack, all participants must have reached that amount of morale.
While the attack power and morale requirement of a combination attack are identical for all its participants, other stats may vary. For example, Tryder's "Full Staff Volley" is a melee attack, while Shuttle's "Full Staff Volley" is a ranged attack.
Customization, damage and power parts :
First off, any boost to weapons Range, Hit, Crit or Cost obtained through power parts only apply to the unit with the power part. For example, if you equip "VTX Strategy Manual" on Mazinger Z, Mazinger Z will get -10% EN cost for "Double Burning Fire" but Great Mazinger will still use the attack at full EN cost.
Any bonus to damage, be it from Tac Management rank 5, unit customization or power parts, increases the dmg for all members of the combination. However that damage bonus is divided by the number of participants, rounded up to the nearest multiple of 50. Let's give a couple of examples to make things clearer. Let's presume the following
- You have Tac Management bonuses In-fight up and Gunfight up giving you 200 dmg bonus to both ranged and melee weapons
- Great Mazinger is at level 7 weapon customization giving it 750 dmg bonus
- Mazinger Z is at level 0 weapon customization (so 0 dmg bonus) and has Spiral Effector equipped (for 300 dmg bonus)
Based on this the final dmg for Double Burning Fire will be :
- 7000 [Base damage] + 200 [M-Custom] + (750 [Great Mazinger] + 300 [Mazinger Z])/2 = 7725 rounded up 7750
Now let's say you have the following bonuses for the Shuffle Union units :
- You have Tac Management bonuses In-fight up and Gunfight up giving you 200 dmg bonus to both ranged and melee weapons
- Burning Gundam is at level 7 weapon customization giving it 750 dmg bonus
- Gundam Maxter is at level 1 weapon customization (so 100 dmg bonus) and has a CQB Supporter equipped (for 300 dmg bonus)
- Dragon Gundam is at level 3 weapon customization (so 300 dmg bonus) and has Spiral Effector equipped (for 300 dmg bonus)
- Gundam Rose is at level 0 weapon customization (so 0 dmg bonus) and has Quark Boost equipped (for 200 dmg bonus)
- Bolt Gundam is at level 1 weapon customization (so 100 dmg bonus) and has the Escudo Shard equipped with currently 6 ExC (so 500 dmg bonus)
Based on this the final dmg for Shuffle Union Fist will be :
- 7700 [Base damage] + 200 [M-Custom] + (750 [Burning Gundam] + 400 [Gundam Maxter] + 600 [Dragon Gundam] + 200 [Gundam Rose] + 600 [Bolt Gundam])/5 = 8410 rounded up 8450
Units not deployed - damage penalty
As mentioned earlier, if you do not deploy all units in a combination attack, you can still use the attack but with a damage penalty
For 2 to 4-men, having only 1 unit present results in a -1200 dmg penalty
For 3-men and 4-men combination attacks, having 2 units present results in a -600 dmg penalty
For 4-men combination attacks, having 3 units present results in a -400 dmg penalty
Shuffle Union Fist, being a 5-man combination, suffers from a different set of penalties. The dmg penalties are 300, 450, 700 and 1350 for each additional missing member.
Special Combination Attacks
Special Combination Attacks differ from normal Combination Attacks because, although they are 3 or 4-men combination attacks, only one unit can actually use it. But in order to use the attack, all members still have to reach the required Morale value of 140 and all members will still pay the EN cost of the attack when used.
For these attacks we will speak of a Main Attacker, the unit able to use the attack (Great Mightgaine for Joint Dragon Fire, Flame God Rayearth for Spiral Flash and Flash Sword). The other members of the combination will be described as Support Attackers.
These attacks scale differently from other attacks regarding damage bonus. The attack does not get any dmg bonus from Support Attackers. Power parts and weapon customization on Support Attackers have therefore no impact whatsoever on the combination attack's damage. On the other hand, the attack benefits fully from any damage bonus applied directly to the Main Attacker. Therefore, if the Main Attacker is at weapon customization lvl 10, his Special Combination Attacks get a 1200 damage bonus.