Super Robot Wars/OG2/Pilot Skills
From Akurasu Wiki
< Super Robot Wars | OG2
Jump to navigationJump to search
Pilot Skills
- Skills with an asterisk can be increased in level (up to Lv9), increasing their effect and PP cost.
- If a pilot comes with a skill that can level up, it will do so automatically as the pilot levels up.
- Additional levels can be bought for these skills, but only until the pilot would cap at Lv9; the extra levels also take up a seperate skill slot.
- Skills that a pilot comes with cannot be overwritten with other skills.
- Skills with no PP cost are fixed to specific pilots only.
- All PP costs are doubled in EX Hard mode.
攻撃系 | ||
Skill Name | PP Cost | Description |
---|---|---|
Chain Attack* 連続攻撃 |
15 (+5) | Allows the pilot to attack multiple enemies that are lined up in a row with a weapon marked 'C'. Number of enemies that can be hit increases with this skill's level. |
Counter* カウンター |
20 (+5) | Allows the pilot a chance to attack first when targeted by the enemy. |
In-fight* インファイト |
20 (+5) | Increases the base attack power of melee weapons on the pilot's unit with each skill level. At Lv4 and Lv7, adds +1 to the unit's movement range. |
Gunfight* ガンファイト |
20 (+5) | Increases the base attack power of ranged weapons on the pilot's unit with each skill level. At Lv4 and Lv7, adds +1 to the attack range of all the unit's weapons (excluding 1-range-only). |
Attacker アタッカー |
80 | Increases final damage by 20% when the pilot is at 130+ Will. |
Revenge リベンジ |
40 | Increases final damage with counterattacks by 20%. |
防御系 | ||
Skill Name | PP Cost | Description |
Command* 指揮官 |
30 (+10) | Increases the Hit/Evade rates of any nearby allies. Each skill level increases the area of effect by 1 space. |
Guard ガード |
85 | Reduces damage taken to 80% when the pilot is at 130+ Will. |
Predict 見切り |
90 | Hit/Evade +10% when the pilot is at 130+ Will. |
補助系 | ||
Skill Name | PP Cost | Description |
Offensive Support* 援護攻撃 |
50 (+10) | Allows the pilot to provide offensive support to an adjacent ally on player phase. Number of supports possible per turn increase with this skill's level. |
Combo Attack 連携攻撃 |
75 | The pilot's offensive supports deal full damage like a regular attack. (Valor still has no effect.) |
Defensive Support* 援護防御 |
50 (+10) | Allows the pilot to provide defensive support to an adjacent ally on enemy phase. Number of supports possible per turn increase with this skill's level. |
SP Up* SPアップ |
30 (+5) | Increases a pilot's maximum Spirit Points by 6 per skill level. |
SP Regenerate SP回復 |
100 | Restores 10 Spirit Points every turn. |
Mental (Focus) 集中力 |
80 | Reduces the SP cost for Spirit Commands to 80%. |
気力系 | ||
Skill Name | PP Cost | Description |
Resolve 闘争心 |
50 | Will +5 at beginning of the map. |
Morale 戦意高揚 |
60 | Will +2 every turn. |
Will+ (Evade) 気力+(回避) |
60 | Will +2 when the pilot evades an attack. |
Will+ (Hit) 気力+(命中) |
65 | Will +2 when the pilot hits an enemy. |
Will+ (Damaged) 気力+(ダメージ) |
60 | Will +2 when the pilot's unit is damaged by an enemy. |
特殊系 | ||
Skill Name | PP Cost | Description |
Prevail* 底力 |
20 (+5) | As HP decreases, Hit/Evade/Crit/Defense stats will be raised. |
Hit&Away ヒット&アウェイ |
70 | Allows the pilot to move after attacking (if they did not move beforehand). |
Ammo Save Bセーブ |
80 | Maximum weapon ammo x1.5. |
EN Save Eセーブ |
80 | Reduces EN consumption from weapons to 70%. |
Mechanic 修理技能 |
65 | When the Repair Module is used, recovers 1.5x more HP. |
Resupply 補給技能 |
70 | Allows the pilot to use the Supply Module after moving. |
Lucky* ラッキー |
- | Has a chance to automatically deal a critical hit and evade the enemy's attack. (This skill is the only way to stack critical hits with Valor.) |
Telekinesis 念動力 |
- | Raises Hit/Evade rates in battle and activates a unit's TK-based weapons and abilities. Skill's level increases effect and unlocks stronger TK-based weapons. |
Genius 天才 |
- | Raises Hit/Evade/Critical rates in battle. |
Fortune 強運 |
- | Gain 1.2x money when the pilot destroys an enemy. |
Prophesy 予知 |
- | Evade +30% at 130+ Will; only on enemy phase. |
In-fight & Gunfight stat bonus data
Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|
Movement/Range | |||||||||
Weapon Power | +50 | +100 | +150 | +150 | +200 | +250 | +250 | +300 | +350 |
Prevail stat increase data
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
100% | |||||||||
90% | +5% | ||||||||
80% | +5% | +10% | |||||||
70% | +5% | +10% | +15% | ||||||
60% | +5% | +10% | +15% | +20% | |||||
50% | +5% | +10% | +15% | +20% | +25% | ||||
40% | +5% | +10% | +15% | +20% | +25% | +30% | |||
30% | +5% | +10% | +15% | +20% | +25% | +30% | +35% | ||
20% | - | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
10% | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
Prevail crit rate data
HP | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
100% | |||||||||
90% | +8% | ||||||||
80% | +8% | +16% | |||||||
70% | +8% | +16% | +24% | ||||||
60% | +8% | +16% | +24% | +32% | |||||
50% | +8% | +16% | +24% | +32% | +40% | ||||
40% | +8% | +16% | +24% | +32% | +40% | +48% | |||
30% | +8% | +16% | +24% | +32% | +40% | +48% | +56% | ||
20% | - | +8% | +16% | +24% | +32% | +40% | +48% | +56% | +64% |
10% | +8% | +16% | +24% | +32% | +40% | +48% | +56% | +64% | +72% |
SP UP data
Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|
SP | +6 | +12 | +18 | +24 | +30 | +36 | +42 | +48 | +54 |