Super Robot Wars/Neo/Weapon Attributes

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The level of a weapon's attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade.

Attribute Effect Level
Breakthrough
(突破)
Attack will reposition unit to player's location of choice, damaging everything in a straight line between unit and their new position.
Arc
(曲射)
Attack will arc over buildings and walls that would normally stop the attack.
Knockback
(押出)
Attack will knock enemy backwards the equivalent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. Level 1: Range 1 pushback.
Level 2: Range 2 pushback.
Level 3: Range 3 pushback.
MAP Weapon
(MAP武器)
Attack will damage all enemies within a selected area. All MAP attacks are ally friendly.
Combination attack
(合体攻撃)
Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time.
Hit & Away
(ヒット&アウェイ)
Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack's usage.
Lock-On
(ロックオン)
Ignore enemy special defenses. Critical rate increases depending on level. Level 1: 10%
Level 2: 20%
Level 3: 30%
Arm Guard
(ガードアーム)
Unit's defense against counterattack/attack is increased depending on level. Level 1: 10%
Level 2: 20%
Level 3: 30%
Escape
(エスケープ)
Unit's evasion against counterattack/attack is increased depending on level. Level 1: 10%
Level 2: 20%
Level 3: 30%
Anti-Air
(対空)
When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. Level 1: Accuracy +30%, 1.5x attack power
Level 2: Accuracy +40%, 1.7x attack power
Level 3: Accuracy +50%, 2.0x attack power.
Anti-Ground
(対地)
When used against an enemy ground unit, this attack deals additional damage depending on level. Level 1: Accuracy +20%, 1.1x attack power
Level 2: Accuracy +30%, 1.3x attack power
Level 3: Accuracy +40%, 1.5x attack power.)
Fire
(ファイア)
If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. Level 1: 1,200 damage, 30% activation rate
Level 2: 1,600 damage, 50% activation rate
Level 3: 2,000 damage, 70% activation rate
Freeze
(フリーズ)
If attack hits, there is a chance you will reduce enemy stats based on level. Level 1: Evasion and Accuracy -10%, activation rate 60%
Level 2: Evasion and Accuracy -20, activation rate 70%
Level 3: Evasion and Accuracy -30%, success rate 80%
Stun
(スタン)
If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. Level 1: 500 damage, 30% activation rate
Level 2: 800 damage, 45% activation rate
Level 3: 1,200 damage, 60% activation rate
Repair
(修理)
Unit will restore friendly unit's HP by a fixed amount based on level. Level 1: 1,500 HP
Level 2: 2,000 HP
Level 3: 2,500 HP
Resupply
(補給)
Unit will restore friendly unit's EN by a fixed amount based on level. Level 1: 50 EN
Level 2: 75 EN
Level 3: 100 EN
Magical Defense
(防御魔法)
Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. Level 1: 10%
Level 2: 20%
Level 3: 25%
Magical DefenseS
(防御魔法S)
Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. Level 1: 20%
Level 2: 30%
Level 3: 40%
Magical Healing
(回復魔法)
Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. Level 1: 800 HP, 1 SP
Level 2: 1,200 HP, 2 SP
Level 3: 1,600 HP, 3 SP
Magical Healing S
(回復魔法S)
Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu High Priest. Level 1: 1,000 HP, 2 SP, 1 Morale
Level 2: 1,400 HP, 3 SP, 2 Morale
Level 3: 1,800 HP, 4 SP, 3 Morale