Super Robot Wars/Masou Kishin F/Clear Bonus
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New Game +
After starting a new game, you will carry over the following:
- Any secret weapons or skills that you unlocked
- Any skill slots that you unlocked
- All of your pilots' kill counts
- Parts that remove turn limits from transformations:
- Will of the Free-Running Wind (空駆ける風の意志)
- Will of the Bright Flame (光放つ炎の意志)
- Will of the Replenishing Water (刻満たす水の意志)
- Will of the Darkened Earth (闇纏う大地の意志)
- Will of the Empty Call of Nothingness (虚喚ぶ无の意志)
- Maha Nirvana (マハーニルヴァーナ)
- S.L.V.R. Code
For your second playthrough, you will carry over 50% of the following:
- Total money (including what you spent on upgrades)
- Each individual pilots' PP
- These amounts will increase to 75% for your third playthrough, and 100% for fourth playthrough and beyond.
You will NOT carry over:
- Pilot levels
- Any parts not mentioned above
- Any skills unlocked through leveling up