Super Robot Wars/Masou Kishin F/Clear Bonus

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New Game +

After starting a new game, you will carry over the following:

  • Any secret weapons or skills that you unlocked
  • Any skill slots that you unlocked
  • All of your pilots' kill counts
  • Parts that remove turn limits from transformations:
    • Will of the Free-Running Wind (空駆ける風の意志)
    • Will of the Bright Flame (光放つ炎の意志)
    • Will of the Replenishing Water (刻満たす水の意志)
    • Will of the Darkened Earth (闇纏う大地の意志)
    • Will of the Empty Call of Nothingness (虚喚ぶ无の意志)
    • Maha Nirvana (マハーニルヴァーナ)
    • S.L.V.R. Code


For your second playthrough, you will carry over 50% of the following:

  • Total money (including what you spent on upgrades)
  • Each individual pilots' PP
    • These amounts will increase to 75% for your third playthrough, and 100% for fourth playthrough and beyond.


You will NOT carry over:

  • Pilot levels
  • Any parts not mentioned above
  • Any skills unlocked through leveling up