Super Robot Wars/MX/Pilot Abilities

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Innate Skills

These skills cannot be purchased.

Skill Japanese Description
Newtype ニュータイプ Enhances hit and dodge rate at Lv2 and higher, enhances Funnel range at Lv7 and higher. Goes up to level 9.
Enhanced Human 強化人間 Enhances hit and dodge rate at Lv2 and higher, enhances Funnel range at Lv7 and higher. Goes up to level 9.
Super Mode スーパーモード Allows activation of a Shuffle Alliance unit's Super Mode at 120 Will. +10 to pilot's stats; Unit gains +200 Max HP, +50 Max EN, +10 Mobility and new weapons.
Clear Mind Still Water 明鏡止水 Allows activation of God Gundam's Hyper Mode at 120 Will. +10 to pilot's stats; Unit gains +200 Max HP, +50 Max EN, +10 Mobility and new weapons.
Telekinesis 念動力 Akira only. Restores 20% of SP at the start of the Player Phase.
Fortune 強運 Hugo, Hikaru only. Acquired funds are multiplied by 1.2. Stacks with Ace bonus, multiplying by 1.44.
Predict 見切り Kain only. At 110 Will or more, Hit and Evade rates increase by 15%.
Precognition 予知能力 Maria only. At 110 Will or more, increases Evade rates by 30% during Enemy Phase.
A-Class Jumper A級ジャンパー Akito only. At 130 Will or more, terrain movement costs are reduced to 1 and obstacles are ignored.
Hacking ハッキング Ruri only. Enables use of the "Recon" command. Hit and Critical rates are increased against enemies under the effect of Recon.
Instrumentalist 奏者 Ayato only. At 130 Will or more, RahXephon gains +10 Max EN, +5 Mobility, +100 Armor and the weapon "Voice".
Competitive Spirit 負けん気 Ryouma, Maria only. When damaged by non-MAP weapons, Will +2.
Double Action 2回行動 Enemies only. Allows 2 actions in a single turn.

Purchasable Skills

Skill     Japanese     PP Cost Description
In-fight インファイト 20 (+5) PP Inceases the range and damage dealt by melee weapons.
Gunfight ガンファイト 20 (+5) PP Inceases the range and damage dealt by firing weapons.
SP Up SPアップ 30 (+5) PP Increases the pilot's maximum Spirit Points by 5 per level.
Prevail 底力 20 (+5) PP When HP is low, Hit/Evade/Crit/Armor stats will be raised.
Sword Cut 切り払い 10 (+5) PP Gives a chance to cut down an incoming attack, reducing damage to 0.
Shield Defense シールド防御 20 (+5) Allows use of Shields. Higher levels have unknown effects.
Support Attack 援護攻撃 40 (+5) PP Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4.
Support Defend 援護防御 20 (+5) PP Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4.
Counter カウンター 20 (+5) PP Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill.
Assist Attack 支援攻撃 40 (+5) PP Allows the pilot to perform an Assist Attack. When the pilot with Assist Attack attacks an enemy, it can choose to perform an Assist Attack, where all the units beside it can attack first before the main unit performs it's attack.
Leadership/Commander 統率 120 PP If both units have this ability, this allows for Command Attacks. Command Attacks are Support Attacks that don't have a damage penalty and always are critical (for both, can stack with Hot Blood or Soul
Concentration 集中力 80 PP SP Cost for spells/seishin is reduced to 80%.
Resolve 闘争心 20 PP +5 to starting will.
SP Recover SP回復 100 PP Restores 10% of Spirit Points every turn.
Hit & Away ヒット&アウエイ 70 PP If unit attacks first without moving, it can move after attacking.
Attacker アタッカー 100 PP At 130 will damage is increased by 1.2x.
Revenge リベンジ 60 PP Damage dealt by counterattacks is increased by 1.2x.
Battle Spirit 戦意高揚 80 PP From turn 2 onwards, Will +3 every turn.
E Save Eセーブ 60 PP EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks.
B Save Bセーブ 50 PP All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks.
Exp. Up 100 PP The pilot receives 1.2x experience for each attack it does.
Guard ガード 40 PP At 130+ Will, damage received is reduced to 80%.
Mechanic 修理技能 40 PP The "Repair" command is 1.2x as effective.
Refueler 補給技能 60 PP The "Resupply" command can be used post-movement