Super Robot Wars/K/Pilot Skills
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< Super Robot Wars | K
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Exclusive Pilot Skills
Skill | Japanese | Description |
---|---|---|
Sword Cut | 斬り払い | Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon. Activation depends on skill difference with enemy. |
Shoot Down | 撃ち落とし | Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon. Activation depends on skill difference with enemy. |
Shield Defense | シールド防御 | Allows the pilot to reduce incoming damage if equipped with a shield. Activation and amount of damage reduced depends on skill difference with enemy.
If Defending from an enemy attack, it's automatically activated. |
Commander | 指揮 | Projects a command field. Units within the field recieve a bonus to Hit and Evade rates. Size and effect of field improves with each level up to 9. |
Coordinator | コーディネイター | Increased pilot stats as Will goes up. |
Extended | エクステンデッド | Increased pilot stats as Will goes up. |
SEED | SEED | At Will 130, Accuracy and Evasion increase by 10% and final attack damage increased by 25%. |
Gamer | ゲーマー | +10 to Skill when Will reaches 130. Upgrades to Game Champ when the pilot gets 100 kills. |
Game Champ | ゲームチャンプ | +20 to Skill when Will reaches 130. Upgrades to Game King/Game Queen at 200 kills. |
Game King | ゲームキング | +30 to Skill when Will reaches 130. |
Game Queen | ゲームクィーン | +30 to Skill when Will reaches 130. |
Oversense | オーバーセンス | Increases Accuracy and Evasion by 10% + Oversense level when Will reaches 130. Oversense is required to activate the mech ability Overskill. |
C Code | C・コード | Accuracy and Evasion rate increase. |
Flame | 炎 | Increases Accuracy, Evasion, Critical, and Armor. improves with each level up to 9. |
ESP | 超能力 | Increased Accuracy and Evasion rates. Improves with each level up to level 9. |
YII (Yoroi Implant Interface) | YII | Increased pilot stats as Will goes up. |
Overflow | オーバーフロウ | Damage Dealt +25%, Damage Received -25% and Critical Rate +10% when Will reaches 130 |
Upgradeable Pilot Skills
Skill | Japanese | Description |
---|---|---|
Potential | 底力 | When HP is low, Hit/Evade/Crit/Armor stats will be raised. |
Combo Attack | アタックコンボ | Attacks marked with a "C" can strike both units in a partner squad. Higher levels allow additional squads to be targetted, at the cost of one extra ammunition/EN cost per extra squad targetted. |
Support Attack | 援護攻撃 | Allows the pilot to provide offensive support to a partner. |
Support Defend | 援護防御 | Allows the pilot to provide defensive support to a partner. |
SP Up | SPアップ | Increases a pilots maximum Spirit Points (+5 to MAX SP) |
Focused | 集中力 | Reduces the cost of SP abilities (max of 20% lowering at Level 6) |
In-Fight | インファイト | Increases attack power and critical rate for melee attacks. |
Gun Fight | ガンファイト | Increases attack power and accuracy for ranged attacks. |
Counter | カウンター | Allows the pilot to attack first when the enemy targets the pilot. Activation depends on skill difference with enemy. |
Hit & Away | ヒット&アウェイ | If the pilot attacks before moving, their unit can move after its attack is executed. |
E Save | Eセーブ | EN usage for weapons decreased to 80%. |
B Save | Bセーブ | All weapon ammo multiplied 1.5x. |
Guard | ガード | At Will 130, damage taken is decreased by 20%. |
Predict | 見切り | At Will 130, Accuracy, Evasion and Critical rate increase by 10%. |
Ignore Size | サイズ差無視 | Pilot takes no damage or accuracy penalties when attacking a unit of a different size. |
Will Limit Break | 気力限界突破 | Pilot's Will can increase to 170. (Normal limit is 150.) |