Super Robot Wars/J/Spirit Commands

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偵察
Scan
加速
Accel
直撃
Break (Direct Attack)
不屈
Wall (Invincible)
狙撃
Snipe
突撃
Assault (Rush Attack)
鉄壁
Guard (Iron Wall)
努力
Gain (Great Effort)
応援
Cheer
幸運
Luck
祝福
Bless
根性
Vigor
ド根性
Guts
信頼
Trust
友情
Faith
献身
Aid (Devote)
補給
Renew (Resupply)
ひらめき
Alert (Flash)
集中
Focus
必中
Strike (Sure Hit)
かく乱
Daunt (Disturbance)
脱力
Tire
気合
Spirit (Charge)
激励
Rouse (Rally)
闘志
Fury(Fighting Spirt)
熱血
Valor (Hot Blood)

Soul
覚醒
Zeal
再動
Enable (Move Again)

Love

精神/Spirit List

Spirit Translation Cost Effect
偵察(ていさつ) Scan 5 Makes targeted enemy's status available if previously not known, and decreases the enemy's evasion by 10% for 1 turn
加速(かそく) Accel 5 Increases Movement by 3; not moving keeps the effect
直撃(ちょくげき) Break (Direct Attack) 20 For one attack, nullifies an enemy's defensive abilities/defensive support (excluding After Image and similar evasion abilities)
不屈(ふくつ) Wall (Invincible) 15 Damage taken reduced to 10 the next time the user is hit
狙撃(そげき) Snipe 20 Increases all weapons' range by 2 (except Map and Range-1 attacks) for 1 turn
突撃(とつげき) Assault (Rush Attack) 25 Allows all weapons, except Map, to be used after moving for 1 turn
鉄壁(てっぺき) Guard (Iron Wall) 30 Reduces damage taken to 1/4 for 1 turn
努力(どりょく) Gain (Great Effort) 20 Doubles the EXP earned in the next battle
応援(おうえん) Cheer 25 Doubles the EXP earned by an ally next battle
幸運(こううん) Luck 40 Doubles the money earned in the next battle (wasted if nothing is shot down)
祝福(しゅくふく) Bless 45 Doubles an ally's money earned in the next battle (wasted if nothing is shot down)
根性(こんじょう) Vigor 20 Replenishes HP by 30% of max value
ド根性(どこんじょう) Guts 40 Fully replenishes HP
信頼(しんらい) Trust 30 Replenishes an ally's HP by 2000
友情(ゆうじょう) Faith 50 Fully replenishes an ally's HP
献身(けんしん) Aid (Devote) 30 Replenishes an ally's SP by 10
補給(ほきゅう) Renew (Resupply) 70 Fully replenishes an ally's ammo/EN (no Will penalty)
ひらめき Alert (Flash) 10 Evades one enemy attack against the user; ignores Strike
集中(しゅうちゅう) Focus 15 Raises Hit/Evate rates by 30% for 1 turn
必中(ひっちゅう) Strike (Sure Hit) 20 Raises Hit rate to 100% for 1 turn; negates After Image and similar evasion abilities
かく(らん) Daunt (Disturbance) 50 Reduces all enemy hit rates by half for 1 turn
脱力(だつりょく) Tire 40 Reduces targeted enemy's Will by 10
気合(きあい) Spirit (Charge) 40 Increases Will by 10
激励(げきれい) Rouse (Rally) 70 Increases the Will of all adjacent allies by 10
闘志(とうし) Fury (Fighting Spirt) 25 Always deal critical hits for one turn
熱血(ねっけつ) Valor (Hot Blood) 40 2× damage dealt on the next attack, does not stack with 魂/Soul and cannot critical
(たましい) Soul 60 2.5× damage dealt on the next attack, does not stack with 熱血/Valor and cannot critical
覚醒(かくせい) Zeal 50 Allows 1 extra action; only 1 instance can be active at a time
再動(さいどう) Enable (Move Again) 90 Allows an ally that has already acted to act again
(あい) Love 90 Accel, Strike, Alert, Valor, Spirit, Gain, and Luck