Super Robot Wars/Impact/Spirit
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精神/Spirit List
Japanese | SP Cost | Spirit | Target | Effect | |
---|---|---|---|---|---|
自爆 | 1 | Self-Destruct | - | Enemy | Sacrifices current unit while causing damage equivalent to current units HP to all adjacent units. |
偵察 | 1 | Scan | - | Enemy | View an enemy's stats. |
加速 | 5 | Accel (Accelerate) | 加 | Self | +3 to movement, effect remains until unit moves. |
てかげん | 10 | Mercy | 手 | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
ひらめき | 15 | Alert (Flash) | 閃 | Self | 100% chance to evade the next attack. |
集中 | 15 | Focus (Concentrate) | 集 | Self | For 1 turn, hit & evade rates increase by 30%. |
根性 | 15 | Vigor | - | Self | Recovers 30% of MAX HP. |
信頼 | 20 | Trust | - | Ally | Recovers 30% of any ally's MAX HP. |
狙撃 | 20 | Snipe | - | Self | For 1 turn, increase the range of non-close range, non-MAP, weapons by 2. |
必中 | 25 | Strike (Sure hit) | 必 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. |
突撃 | 25 | Assail (Assault) | 突 | Self | For one turn, use any weapon (except MAP weapons) after moving. |
誘爆 | 25 | Explode | 誘 | Self | When destroying an enemy with a non-MAP weapon, adjacent units (allies included) will take damage equal to half the destroyed unit's max HP. |
努力 | 30 | Gain (Effort) | 努 | Self | Gain double experience after the next attack. |
威圧 | 30 | Pressure | - | Enemy | For 1 turn, the chosen enemy's Support count drops to 0. |
鉄壁 | 30 | Guard (Iron Wall) | 鉄 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
見切り | 30 | Sense | 必閃 | Self | Casts Alert(flash) and Strike on the user. |
かく乱 | 40 | Confusion | 撹 | All enemies | Halves enemy hit rates for one turn. Does not affect Strike. |
ド根性 | 40 | Guts | - | Self | Fully recovers HP. |
熱血 | 40 | Valor (Hot Blood) | 熱 | Self | Next attack deals 1.5x damage. |
幸運 | 40 | Luck | 幸 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
献身 | 40 | Aid (Devotion) | - | Ally | A chosen ally pilot on the map receives 10 SP. |
応援 | 45 | Cheer | 努 | Ally | Gain double experience after the next attack. |
気合 | 50 | Spirit (Yell) | - | Self | +10 to Will. |
脱力 | 50 | Exhaust (Daunt) | - | Enemy | -10 to Will. |
奇襲 | 55 | Surprise Attack (Blitz) | 加必閃熱 | Self | Accel, Strike, Alert, Valor |
祝福 | 60 | Bless | 幸 | Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
魂 | 60 | Soul | 魂 | Self | Next attack deals 2x damage. |
補給 | 60 | Renew (Resupply) | - | Ally | Recover all EN and Ammo, lowers Will by 15. |
愛 | 60 | Love | - | Ally | Fully recovers the HP of all allies. |
覚醒 | 60 | Zeal (Awaken) | 覚 | Self | Unit can act again after moving/attacking. Does not stack. |
激励 | 70 | Rouse (Encourage) | - | Ally | +10 to selected unit's Will. |
鼓舞 | 70 | Inspire | - | Ally | +5 to all allies' Will. |
復活 | 80 | Revive | - | Ally | Revives a fallen ally unit in the place it was taken down. |
再動 | 90 | Enable | - | Ally | Allow an ally that has already acted this turn to act again. |
奇跡 | 100 | Miracle | - | Ally | Casts Spirit x3, Gain, Luck, Accel, Guts, Strike, Alert and Soul. |