Mobile Suit Gundam
Gundam
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3000 |
4000 |
80 |
130 |
5 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
65 |
90 |
800 |
1300 |
260 |
310 |
M |
1600 |
Shield
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Beam Saber |
Melee |
P |
1100 |
1750 |
1 |
- |
- |
- |
+15 |
±0 |
– A A A |
-
|
Beam Rifle |
Range |
B |
1100 |
1750 |
1~5 |
- |
10 |
- |
-10 |
+10 |
A A – A |
-
|
Hyper Bazooka |
Range |
- |
1200 |
1850 |
3~5 |
- |
4 |
- |
-20 |
-10 |
A A A A |
-
|
Hyper Hammer |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
-10 |
+20 |
– A B A |
-
|
Guncannon
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3200 |
4200 |
90 |
140 |
5 |
Ground |
- |
A |
B |
B
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
50 |
75 |
850 |
1350 |
220 |
270 |
M |
1200 |
-
|
Type |
Weapon |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
240mm Cannon |
Range |
- |
1000 |
1650 |
3~7 |
- |
12 |
- |
-10 |
+10 |
A A B A |
-
|
Beam Rifle |
Range |
B |
1100 |
1750 |
1~5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
-
|
Guntank
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3100 |
4100 |
80 |
130 |
4 |
Ground |
- |
A |
B |
B
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
40 |
65 |
800 |
1300 |
200 |
250 |
M |
1000 |
-
|
Type |
Weapon |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Bop Missile |
Range |
P |
600 |
1250 |
1~2 |
- |
10 |
- |
+10 |
±0 |
A A A A |
-
|
120mm Cannon |
Range |
- |
1050 |
1700 |
5~8 |
- |
15 |
- |
-15 |
+10 |
A A B A |
-
|
Troy Horse
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
7000 |
8000 |
250 |
300 |
5 |
Fly |
A |
- |
- |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
50 |
75 |
1000 |
1500 |
210 |
260 |
2L |
11200 |
Battleship
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
120mm Autocannon |
Range |
P |
800 |
1450 |
1 |
- |
20 |
- |
+30 |
-20 |
A A - A |
Carries over to Main Mega Particle Gun
|
Sub Mega Particle Cannon |
Range |
B |
1100 |
1750 |
1-4 |
- |
20 |
- |
±0 |
+10 |
A A - A |
Carries over to 20 Tube Missile Launcher
|
15x Missile Launcher |
Range |
- |
1100 |
1750 |
2-4 |
- |
10 |
- |
±0 |
±0 |
A A A A |
Carries over to Sub Mega Particle Cannon
|
Main Mega Particle Cannon |
Range |
B |
1300 |
1950 |
2-5 |
- |
20 |
- |
-10 |
+10 |
A A - A |
Carries over to 160mm Autocannon
|
Carries Over To: Argama
Mobile Suit Gundam 0080: War in the Pocket
NT-1 Gundam Alex
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3100 |
4100 |
90 |
140 |
5 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
75 |
100 |
850 |
1350 |
280 |
330 |
M |
2000 |
Sword
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Gatling Gun |
Range |
P |
1100 |
1750 |
1-2 |
- |
6 |
- |
+5 |
±0 |
A A B A |
-
|
Beam Saber |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
Beam Rifle |
Range |
B |
1200 |
1850 |
1-5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
-
|
Zaku 2 Kai
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
2600 |
3600 |
50 |
100 |
4 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
45 |
70 |
700 |
1200 |
210 |
260 |
M |
1000 |
Sword
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Heat Hawk |
Melee |
P |
700 |
1450 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
120mm Machinegun |
Range |
- |
900 |
1550 |
1-4 |
- |
8 |
- |
±0 |
±0 |
A A B A |
-
|
Hand Grenade |
Melee |
P |
1050 |
1700 |
1-3 |
- |
2 |
- |
-10 |
-10 |
A A A A |
-
|
Zaku Bazooka |
Range |
- |
1100 |
1750 |
3-5 |
- |
3 |
- |
-10 |
-10 |
A A A A |
-
|
Sturm Faust |
Range |
- |
1100 |
1750 |
2-4 |
- |
1 |
- |
-5 |
-10 |
A A A A |
-
|
Mobile Suit Gundam 0083: Stardust Memory
GP-01Fb
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3200 |
4200 |
100 |
150 |
8 |
Ground |
- |
B |
D |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
80 |
105 |
900 |
1400 |
290 |
340 |
M |
2000 |
Sword, Shield
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Beam Gun |
Range |
PB |
1100 |
1750 |
1-3 |
- |
4 |
- |
-5 |
±0 |
A A - A |
-
|
Beam Saber |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
Beam Rifle |
Range |
B |
1200 |
1850 |
1-5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
-
|
Mobile Suit Zeta Gundam
Gundam Mk 2
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3300 |
4300 |
120 |
170 |
5 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
80 |
105 |
900 |
1400 |
300 |
350 |
M |
2000 |
Sword, Combine (Super Gundam)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
Shares with Super Gundam
|
Beam Saber |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
Shares with Super Gundam
|
Beam Rifle |
Range |
B |
1200 |
1850 |
1-5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
Shares with Super Gundam
|
Spread Bazooka |
Range |
- |
1200 |
1850 |
3-5 |
- |
2 |
- |
+20 |
-10 |
A A B A |
Shares with Super Gundam
|
Hyper Bazooka |
Range |
- |
1350 |
2000 |
3-5 |
- |
4 |
- |
-20 |
-10 |
A A A A |
Shares with Super Gundam
|
G-Defensor
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
2700 |
3700 |
90 |
140 |
7 |
Fly |
A |
- |
- |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
75 |
100 |
750 |
1250 |
300 |
350 |
S |
1400 |
Combine (Super Gundam)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Missile Launcher |
Range |
- |
1000 |
1650 |
2-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shares with Super Gundam
|
Long Rifle |
Range |
B |
1400 |
2050 |
1-6 |
- |
10 |
- |
-10 |
+10 |
A A - A |
Shares with Super Gundam
|
Super Gundam
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4000 |
5000 |
120 |
170 |
6 |
Fly/Ground |
A |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
90 |
115 |
950 |
1450 |
310 |
360 |
M |
3400 |
Sword, Decombine
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
Shares with Gundam Mk 2
|
Missile Launcher |
Range |
- |
1000 |
1650 |
2-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shares with G-Defensor
|
Beam Saber |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
Shares with Gundam Mk 2
|
Beam Rifle |
Range |
B |
1200 |
1850 |
1-5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
Shares with Gundam Mk 2
|
Diffusion Bazooka |
Range |
- |
1200 |
1850 |
3-5 |
- |
2 |
- |
+20 |
-10 |
A A B A |
Shares with Gundam Mk 2
|
Hyper Bazooka |
Range |
- |
1350 |
2000 |
3-5 |
- |
4 |
- |
-20 |
-10 |
A A A A |
Shares with Gundam Mk 2
|
Long Rifle |
Range |
B |
1400 |
2050 |
1-6 |
- |
10 |
- |
-10 |
+10 |
A A - A |
Shares with G-Defensor
|
Methuss
Methuss (MS)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3000 |
4000 |
100 |
150 |
6 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
90 |
115 |
950 |
1450 |
320 |
370 |
M |
2400 |
Sword
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Repair Module |
N/A |
P |
0 |
N/A |
1 |
- |
- |
- |
N/A |
N/A |
N/A |
Repair
|
Beam Saber |
Melee |
P |
1100 |
1750 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
Arm Beam Gun |
Range |
B |
1100 |
1750 |
1-5 |
- |
8 |
- |
+5 |
+10 |
A A - A |
Shares with other form
|
Methuss (MA)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3000 |
4000 |
100 |
150 |
8 |
Fly |
A |
- |
- |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
85 |
110 |
900 |
1400 |
300 |
350 |
M |
2400 |
-
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Repair Module |
N/A |
P |
0 |
N/A |
1 |
- |
- |
- |
N/A |
N/A |
N/A |
Repair
|
Arm Beam Gun |
Range |
B |
1100 |
1750 |
1-5 |
- |
8 |
- |
+5 |
+10 |
A A - A |
Shares with other form
|
Nemo
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3100 |
4100 |
80 |
130 |
5 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
800 |
1300 |
250 |
300 |
M |
1000 |
Sword
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Beam Saber |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
Beam Rifle |
Range |
B |
1200 |
1850 |
1-5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
-
|
Argama
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
9000 |
10000 |
270 |
320 |
5 |
Fly |
A |
- |
- |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
1100 |
1600 |
230 |
280 |
2L |
11600 |
Battleship
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
120mm Autocannon |
Range |
P |
800 |
1450 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
160mm Autocannon |
Range |
P |
1000 |
1650 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
20 Tube Missile Launcher |
Range |
- |
1100 |
1750 |
2-4 |
- |
20 |
- |
±0 |
±0 |
A A A A |
-
|
Sub Mega Particle Cannon |
Range |
B |
1200 |
1850 |
1-4 |
- |
20 |
- |
-0 |
+10 |
A A - A |
-
|
Main Mega Particle Cannon |
Range |
B |
1400 |
2050 |
2-5 |
- |
20 |
- |
-10 |
+10 |
A A - A |
-
|
Hyper Mega Particle Cannon |
Range |
M/B |
1700 |
2400 |
1-5 |
40 |
- |
- |
-10 |
+10 |
A A - A |
3 wide until Range 5, then 1 wide.
|
Argama (Baloon Dummy)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
100 |
???? |
50 |
???? |
4 |
Space |
- |
- |
- |
B
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
10 |
???? |
10 |
???? |
10 |
???? |
2L |
0 |
-
|
Type |
Weapon |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
???? |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Zeta Gundam
Zeta Gundam
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3800 |
4800 |
160 |
210 |
6 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
100 |
125 |
1100 |
1600 |
350 |
400 |
M |
4400 |
Sword, Shield, Transform (Waverider)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Grenade Launcher |
Range |
- |
1100 |
1750 |
2-4 |
- |
4 |
- |
-10 |
±0 |
A A A A |
-
|
Beam Saber |
Melee |
P |
1300 |
1950 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
Shared with Waverider's Beam Gun
|
Beam Rifle |
Range |
B |
1300 |
1950 |
1~5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
Shared with other form
|
Long Beam Saber |
Melee |
P |
1500 |
2150 |
1 |
10 |
- |
- |
+10 |
±0 |
- A A A |
-
|
Hyper Mega Launcher |
Range |
B |
2100 |
2800 |
2~6 |
35 |
- |
- |
-20 |
±0 |
A A - A |
Shared with other form
|
Waverider
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3800 |
4800 |
160 |
210 |
8 |
Air |
A |
- |
- |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
90 |
115 |
1000 |
1500 |
330 |
380 |
M |
4400 |
Transform (Zeta Gundam)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Beam Gun |
Range |
P/B |
1000 |
1650 |
1-2 |
- |
4 |
- |
+5 |
±0 |
A A - A |
Shared with Zeta Gundam's Beam Saber
|
Beam Rifle |
Range |
B |
1300 |
1950 |
1~5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
Shared with other form
|
Hyper Mega Launcher |
Range |
B |
2100 |
2800 |
2~6 |
35 |
- |
- |
-20 |
±0 |
A A - A |
Shared with other form
|
Mobile Suit ZZ Gundam
GM III
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3200 |
4200 |
100 |
150 |
5 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
70 |
95 |
850 |
1350 |
280 |
340 |
M |
1200 |
Sword
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Small Missile |
Range |
P |
900 |
1550 |
2-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
-
|
Missile Launcher |
Range |
P |
1000 |
1650 |
2-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
-
|
Beam Saber |
Melee |
P |
1300 |
1950 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
Beam Rifle |
Range |
B |
1300 |
1950 |
1-5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
-
|
Mobile Suit Gundam: Char's Counterattack
Jegan
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3400 |
4400 |
140 |
190 |
6 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
85 |
110 |
900 |
1400 |
290 |
340 |
M |
1800 |
Sword, Shield
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Missile Launcher |
Range |
- |
1100 |
1750 |
2-4 |
- |
4 |
- |
±0 |
±0 |
A A A A |
-
|
Hand Grenade |
Melee |
P |
1300 |
1950 |
1-2 |
- |
4 |
- |
-10 |
-10 |
A A A A |
-
|
Beam Saber |
Melee |
P |
1400 |
2050 |
1-2 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
Beam Rifle |
Range |
B |
1400 |
2050 |
1-5 |
- |
10 |
- |
-10 |
+10 |
A A - A |
-
|
Re-GZ
Re-GZ (BWS)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3500 |
4500 |
140 |
190 |
8 |
Air |
A |
- |
- |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
85 |
110 |
1100 |
1600 |
310 |
360 |
M |
3000 |
Separate
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Missile Launcher |
Range |
- |
1100 |
1750 |
2-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
-
|
Beam Cannon |
Range |
B |
1400 |
2050 |
1-5 |
- |
10 |
- |
-10 |
+10 |
- A - A |
-
|
Mega Beam Cannon |
Range |
B |
1700 |
2400 |
2-6 |
30 |
- |
- |
-10 |
+10 |
A A - A |
-
|
Re-GZ (MS)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3500 |
4500 |
140 |
190 |
6 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
95 |
120 |
1000 |
1500 |
310 |
360 |
M |
3000 |
Sword, Shield
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
700 |
1350 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Grenade Launcher |
Range |
- |
1300 |
1950 |
2-5 |
- |
4 |
- |
±0 |
-10 |
A A A A |
-
|
Hand Grenade |
Melee |
P |
1300 |
1950 |
1-2 |
- |
4 |
- |
-10 |
-10 |
A A A A |
-
|
Beam Saber |
Melee |
P |
1400 |
2050 |
1-2 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
Beam Rifle |
Range |
B |
1400 |
2050 |
1-6 |
- |
10 |
- |
-10 |
+10 |
A A - A |
-
|
Mobile Fighter G Gundam
Shining Gundam
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
5500 |
6500 |
180 |
230 |
5 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
85 |
110 |
1300 |
1800 |
330 |
380 |
M |
5000 |
Sword
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Vulcan |
Range |
P |
800 |
1450 |
1 |
- |
20 |
- |
+30 |
-20 |
A A B A |
-
|
Beam Sword |
Melee |
P |
1300 |
1950 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
Shining Strike |
Melee |
P |
1400 |
2050 |
1 |
- |
- |
- |
+10 |
±0 |
- A A A |
-
|
Shining Shot |
Range |
P |
1500 |
2150 |
1-3 |
- |
8 |
- |
+5 |
+10 |
A A A A |
-
|
Shining Finger |
Melee |
P |
2800 |
3500 |
1 |
40 |
- |
130 |
+10 |
+20 |
- A A A |
-
|
Master Asia
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
220 |
???? |
20 |
???? |
4 |
Ground |
- |
A |
A |
-
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
200 |
???? |
100 |
???? |
999 |
???? |
S |
0 |
-
|
Type |
Weapon |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Punch |
Melee |
P |
1300 |
???? |
1 |
- |
- |
- |
+15 |
+10 |
- A A - |
-
|
Kick |
Melee |
P |
1500 |
???? |
1 |
- |
- |
- |
+10 |
+10 |
- A A - |
-
|
Master Cloth |
Melee |
P |
1700 |
???? |
1 |
- |
- |
- |
+5 |
+20 |
- A A - |
-
|
New Mobile Report Gundam Wing
New Mobile Report Gundam Wing Endless Waltz
Aura Battler Dunbine
Dunbine
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
2800 |
3800 |
80 |
130 |
6 |
Air/Ground |
A |
A |
B |
B
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
90 |
115 |
600 |
1100 |
320 |
370 |
S |
3000 |
Aura Barrier, Sword, Double Image
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Wire Claw |
Melee |
P |
700 |
1350 |
1 |
- |
- |
- |
+30 |
+10 |
A A B A |
-
|
Aura Shot |
Range |
- |
1100 |
1750 |
1-5 |
- |
8 |
- |
-10 |
-10 |
A A B A |
-
|
Aura Sword |
Melee |
P |
1300 |
1950 |
1 |
- |
- |
- |
+15 |
±0 |
A A A A |
-
|
Aura Giri |
Melee |
- |
1700 |
2400 |
1 |
10 |
- |
110 |
+10 |
±0 |
A A A A |
(Aura Level 1)
|
Hyper Aura Giri |
Melee |
P |
2200 |
2900 |
1 |
30 |
- |
130 |
+10 |
±0 |
A A A A |
(Aura Level 3) (becomes stronger with pilot's Aura level)
|
Goraon
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
15000 |
16000 |
300 |
350 |
4 |
Fly |
A |
- |
- |
B
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
1000 |
1500 |
280 |
330 |
2L |
24000 |
Battleship, Aura Barrier
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Aura Vulcan |
Range |
P |
700 |
1350 |
1-2 |
- |
30 |
- |
+30 |
-20 |
A A B A |
-
|
Aura Cannon |
Range |
- |
1100 |
1750 |
1-5 |
- |
30 |
- |
±0 |
+10 |
A A B A |
-
|
Hyper Aura Cannon |
Range |
- |
1500 |
2150 |
1-6 |
20 |
- |
- |
-10 |
+10 |
A A B A |
-
|
Aura Nova Cannon |
Range |
M |
2200 |
2900 |
1-5 |
80 |
- |
- |
-10 |
±0 |
A A B A |
3 wide until Range 5, then 1 wide.
|
Heavy Metal L-Gaim
L-Gaim
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3500 |
4500 |
130 |
180 |
7 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
90 |
115 |
1100 |
1600 |
290 |
340 |
M |
3200 |
Sword, Shield, Beam Coat
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
S Mine |
Melee |
P |
1200 |
1850 |
1-3 |
- |
4 |
- |
-10 |
-10 |
A A A A |
-
|
Saber |
Melee |
P |
1300 |
1950 |
1 |
- |
- |
- |
+25 |
±0 |
- A A A |
-
|
Lancer |
Melee |
P |
1400 |
2050 |
1 |
- |
- |
- |
+10 |
+10 |
- A A A |
-
|
Power Launcher |
Range |
B |
1400 |
2050 |
1-5 |
10 |
- |
- |
±0 |
+10 |
A A - A |
-
|
D'Sserd
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3300 |
4300 |
110 |
160 |
6 |
Ground |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
80 |
105 |
1100 |
1600 |
280 |
330 |
M |
2000 |
Sword, Shield, Beam Coat
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Saber |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+20 |
±0 |
- A A A |
-
|
S Mine |
Melee |
P |
1200 |
1850 |
1-3 |
- |
4 |
- |
-10 |
-10 |
A A A A |
-
|
Lancer |
Melee |
P |
1300 |
1950 |
1 |
- |
- |
- |
+10 |
+10 |
- A A A |
-
|
Power Launcher |
Range |
B |
1400 |
2050 |
1-5 |
10 |
- |
- |
±0 |
+10 |
A A - A |
-
|
Calvary Temple
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4300 |
5300 |
140 |
190 |
6 |
Land |
- |
A |
C |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
85 |
110 |
1300 |
1800 |
310 |
360 |
M |
5000 |
Sword, Shield, Beam Coat
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Sash |
Range |
- |
1200 |
1850 |
1-4 |
- |
4 |
- |
+5 |
+10 |
A A A A |
-
|
Saber |
Melee |
P |
1300 |
1950 |
1 |
- |
- |
- |
+15 |
±0 |
- A A A |
-
|
Power Launcher |
Range |
B |
1300 |
1950 |
1-5 |
10 |
- |
- |
±0 |
+10 |
A A - A |
-
|
Mazinger Z
Mazinger Z
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4500 |
5500 |
120 |
170 |
4 |
Ground |
- |
A |
B |
B
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
40 |
65 |
1400 |
1900 |
200 |
250 |
M |
6000 |
-
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Reitou Beam |
Melee |
P |
700 |
1350 |
1 |
5 |
- |
- |
+30 |
-20 |
A A - A |
-
|
Koshiryuoku Beam |
Melee |
P |
1100 |
1750 |
1 |
10 |
- |
- |
+25 |
±0 |
A A - A |
-
|
Missile Punch |
Range |
- |
1300 |
1950 |
1~5 |
- |
100 |
- |
±0 |
±0 |
A A A A |
-
|
Rocket Punch |
Melee |
P |
1500 |
2150 |
1~3 |
- |
- |
- |
-5 |
+20 |
A A B A |
-
|
Rust Hurricane |
Melee |
P |
1500 |
2150 |
1 |
20 |
- |
- |
+20 |
-10 |
A A - - |
-
|
Breast Fire |
Melee |
P |
2100 |
2800 |
1 |
40 |
- |
- |
+10 |
±0 |
A A B A |
-
|
Aphrodite A
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3500 |
4500 |
100 |
150 |
4 |
Ground |
- |
A |
B |
B
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
40 |
65 |
1200 |
1700 |
190 |
240 |
M |
3600 |
-
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Repair Module |
N/A |
P |
0 |
0 |
1 |
- |
- |
- |
N/A |
N/A |
N/A |
Repair
|
Melee |
Melee |
P |
1100 |
1750 |
1 |
- |
- |
- |
+30 |
±0 |
- A A A |
Carries Over to Melee (?)
|
Oppai Missile |
Range |
- |
1100 |
1750 |
1~5 |
- |
10 |
- |
±0 |
±0 |
A A A A |
Carries Over to Oppai Missile
|
Carries Over To: Diana A
Boss Borot
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3500 |
4500 |
80 |
130 |
4 |
Ground |
- |
A |
C |
-
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
35 |
60 |
800 |
1300 |
180 |
230 |
M |
10 |
-
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Resupply Module |
N/A |
- |
0 |
0 |
1 |
- |
- |
- |
N/A |
N/A |
N/A |
Resupply
|
Borot Punch |
Melee |
P |
900 |
1550 |
1 |
- |
- |
- |
+15 |
-20 |
- A A A |
Carries over to Borot Punch
|
Special Borot Punch |
Melee |
P |
1700 |
2350 |
1 |
- |
- |
- |
-10 |
10 |
- A A A |
Carries over to Special Borot Punch
|
Special Deluxe Golden Delicious Hi Power Magnum Borot Punch |
Melee |
P |
2700 |
3350 |
1 |
- |
- |
- |
-30 |
20 |
- A A A |
Carries over to Special Deluxe Golden Delicious Hi Power Magnum Borot Punch
|
Carries Over To: Boss Borot (Space)
Getter Robo
Getter Robo
Getter 1
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4000 |
5000 |
100 |
150 |
5 |
Fly/Ground |
A |
B |
D |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
50 |
75 |
900 |
1400 |
230 |
280 |
M |
4000 |
Open Get, Transform (Getter-2, Getter 3)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Getter Razor |
Melee |
P |
900 |
1550 |
1 |
- |
- |
- |
+30 |
+10 |
A A A A |
Carries over to Spin Cutter (?)
|
Tomahawk Boomerang |
Melee |
P |
1500 |
2150 |
1-3 |
- |
- |
- |
-5 |
±0 |
A A C A |
Carries over to Double Tomahawk Boomerang (?)
|
Getter Tomahawk |
Melee |
P |
1600 |
2250 |
1 |
- |
- |
- |
+15 |
+10 |
A A A A |
Carries over to Double Tomahawk (?)
|
Getter Beam |
Melee |
P |
2200 |
2900 |
1 |
- |
- |
- |
±0 |
±0 |
A A - A |
Carries over to Getter Beam (?)
|
Carries Over To: Getter Dragon
Getter 2
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4000 |
5000 |
100 |
150 |
8 |
Ground |
- |
A |
D |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
900 |
1400 |
240 |
290 |
M |
4000 |
Open Get, Getter Vision, Transform (Getter-2, Getter 3)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Getter Arm |
Melee |
P |
1300 |
1950 |
1 |
- |
- |
- |
+30 |
±0 |
- A A A |
Carries over to Chain Attack (?)
|
Drill Storm |
Melee |
P |
1400 |
2050 |
1-2 |
20 |
- |
- |
±0 |
-10 |
A A - - |
Carryover Unknown
|
Getter Drill |
Melee |
P |
1500 |
2150 |
1 |
- |
- |
- |
+10 |
+20 |
- A A A |
Carries over to Getter Drill (?)
|
Drill Missile |
Melee |
- |
1700 |
2350 |
1-6 |
- |
4 |
- |
-10 |
+20 |
A A A A |
Carries over to Liger Missile (?)
|
Carries Over To: Getter Liger
Getter 3
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4000 |
5000 |
100 |
150 |
4 |
Ground |
- |
A |
A |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
40 |
65 |
1100 |
1600 |
220 |
270 |
M |
4000 |
Open Get, Transform (Getter-1, Getter-2)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Melee |
Melee |
P |
1400 |
2050 |
1 |
- |
- |
- |
+30 |
±0 |
- A A A |
Carries over to Melee (?)
|
Getter Missile |
Range |
- |
1500 |
2150 |
1-5 |
- |
4 |
- |
±0 |
±0 |
A A A A |
Carries over to Strong Missile (?)
|
Daisetsuzan Oroshi |
Melee |
P |
2100 |
2800 |
1 |
10 |
- |
110 |
+10 |
+20 |
A A A A |
Carries over to Daisetsuzan Oroshi (?) For Supers, unlocked on stage 3.
|
Carries Over To: Getter Poseidon
Texas Mack
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4500 |
5500 |
130 |
180 |
6 |
Fly/Ground |
A |
A |
A |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
1000 |
1500 |
240 |
290 |
M |
4400 |
Sword, Shield.
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Mack Revolver |
Range |
P |
1300 |
1950 |
1 |
- |
6 |
- |
+10 |
+10 |
A A A A |
-
|
Mack Riot |
Range |
- |
1300 |
1950 |
1-3 |
- |
2 |
- |
+20 |
-10 |
A A A A |
-
|
Texas |
Melee |
P |
1400 |
2050 |
1 |
- |
- |
- |
+15 |
±0 |
A A A A |
-
|
Mack Rifle |
Range |
- |
1400 |
2050 |
1-6 |
- |
8 |
- |
±0 |
+10 |
A A A A |
-
|
Getter Robo G
Super Electromagnetic Robot Combattler V
Warring Demon God Goshogun
Super Bestial Machine God Dancouga
Eagle Fighter
Eagle Fighter (N)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
2900 |
3900 |
80 |
130 |
7 |
Fly |
A |
- |
- |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
65 |
09 |
800 |
1300 |
270 |
320 |
S |
2400 |
Transform (Eagle Fighter H/A), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
27mm Autocannon |
Range |
P |
700 |
1350 |
1 |
- |
10 |
- |
+30 |
±0 |
A A B A |
Shared with other forms
|
Bombs |
Range |
P |
900 |
1550 |
1 |
- |
5 |
- |
+20 |
±0 |
A A A A |
Shared with A form
|
4x Missiles |
Range |
- |
1100 |
1750 |
1-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
Eagle Fighter (H)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
2900 |
3900 |
80 |
130 |
5 |
Ground |
- |
A |
B |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
75 |
100 |
800 |
1300 |
270 |
320 |
S |
2400 |
Transform (Eagle Fighter N/A), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
27mm Autocannon |
Range |
P |
700 |
1350 |
1 |
- |
10 |
- |
+30 |
±0 |
A A B A |
Shared with other forms
|
4x Missiles |
Range |
- |
1100 |
1750 |
1-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
Melee |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+25 |
±0 |
- A A A |
-
|
Cannon |
Range |
P |
1300 |
1950 |
1 |
- |
6 |
- |
-10 |
±0 |
A A B A |
-
|
Eagle Fighter (A)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
2900 |
3900 |
80 |
130 |
7 |
Air |
A |
- |
- |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
75 |
100 |
800 |
1300 |
270 |
320 |
S |
2400 |
Transform (Eagle Fighter N/H), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
27mm Autocannon |
Range |
P |
700 |
1350 |
1 |
- |
10 |
- |
+30 |
±0 |
A A B A |
Shared with other forms
|
Bombs |
Range |
P |
900 |
1550 |
1 |
- |
5 |
- |
+20 |
±0 |
A A A A |
Shared with N form
|
4x Missiles |
Range |
- |
1100 |
1750 |
1-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
Assault |
Melee |
P |
1400 |
2050 |
1 |
- |
- |
- |
+15 |
+20 |
A A A A |
-
|
Land Cougar
Land Cougar (N)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3000 |
4000 |
80 |
130 |
5 |
Ground |
- |
A |
B |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
900 |
1400 |
270 |
320 |
S |
2400 |
Transform (Land Cougar H/A), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
5x Missile Launcher |
Range |
- |
1100 |
1750 |
1-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
Focused Rapid Beam Cannon |
Range |
B |
1200 |
1850 |
1-5 |
- |
6 |
- |
+20 |
±0 |
A A - A |
Shared with other forms
|
Land Cougar (H)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3000 |
4000 |
80 |
130 |
4 |
Ground |
- |
A |
B |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
70 |
95 |
900 |
1400 |
290 |
340 |
S |
2400 |
Transform (Land Cougar N/A), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
5x Missile Launcher |
Range |
- |
1100 |
1750 |
1-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
Focused Rapid Beam Cannon |
Range |
B |
1200 |
1850 |
1-5 |
- |
6 |
- |
+20 |
±0 |
A A - A |
Shared with other forms
|
Melee |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+25 |
±0 |
- A A A |
-
|
Land Cougar (A)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3000 |
4000 |
80 |
130 |
5 |
Ground |
- |
A |
B |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
70 |
95 |
900 |
1400 |
270 |
320 |
S |
2400 |
Transform (Land Cougar N/H), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
5x Missile Launcher |
Range |
- |
1100 |
1750 |
1-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
Focused Rapid Beam Cannon |
Range |
B |
1200 |
1850 |
1-5 |
- |
6 |
- |
+20 |
±0 |
A A - A |
Shared with other forms
|
Bite |
Melee |
P |
1400 |
2050 |
1 |
- |
- |
- |
+15 |
+20 |
- A A A |
-
|
Land Liger
Land Liger (N)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3000 |
4000 |
80 |
130 |
5 |
Ground |
- |
A |
B |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
900 |
1400 |
270 |
320 |
S |
2400 |
Transform (Land Liger H/A), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
4x Missiles |
Range |
- |
1100 |
1750 |
1-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
105mm Rifle |
Range |
- |
1200 |
1850 |
1-5 |
- |
6 |
- |
-10 |
±0 |
A A B A |
Shared with other forms
|
Land Liger (H)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3000 |
4000 |
80 |
130 |
4 |
Ground |
- |
A |
B |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
70 |
95 |
900 |
1400 |
290 |
340 |
S |
2400 |
Transform (Land Liger N/A), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
4x Missiles |
Range |
- |
1100 |
1750 |
1-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
105mm Rifle |
Range |
- |
1200 |
1850 |
1-5 |
- |
6 |
- |
-10 |
±0 |
A A B A |
Shared with other forms
|
Melee |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+25 |
±0 |
- A A A |
-
|
Land Liger (A)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3000 |
4000 |
80 |
130 |
4 |
Ground |
- |
A |
B |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
70 |
95 |
900 |
1400 |
270 |
320 |
S |
2400 |
Transform (Land Liger N/H), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
4x Missiles |
Range |
- |
1100 |
1750 |
1-4 |
- |
5 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
105mm Rifle |
Range |
- |
1200 |
1850 |
1-5 |
- |
6 |
- |
-10 |
±0 |
A A B A |
Shared with other forms
|
Bite |
Melee |
P |
1400 |
2050 |
1 |
- |
- |
- |
+15 |
+20 |
- A A A |
-
|
Big Moth
Big Moth (N)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4000 |
5000 |
90 |
140 |
4 |
Ground |
- |
A |
A |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
50 |
75 |
1000 |
1500 |
260 |
310 |
M |
3000 |
Transform (Big Moth H/A), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Rocket Launcher |
Range |
- |
1100 |
1750 |
1-4 |
- |
4 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
4x Anti-Air Pulse Laser |
Range |
- |
1200 |
1850 |
1 |
- |
8 |
- |
+10 |
±0 |
A A - A |
Shared with other forms
|
200mm Howitzer |
Range |
- |
1300 |
1950 |
2-6 |
- |
4 |
- |
-10 |
±0 |
A A A A |
Shared with other forms
|
4x Large Cannons |
Range |
- |
1300 |
1950 |
2-5 |
- |
4 |
- |
-10 |
±0 |
A A B A |
Shared with other forms
|
Big Moth (H)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4000 |
5000 |
90 |
140 |
4 |
Ground |
- |
A |
A |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
1000 |
1500 |
280 |
330 |
M |
3000 |
Transform (Big Moth N/A), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Rocket Launcher |
Range |
- |
1100 |
1750 |
1-4 |
- |
4 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
4x Anti-Air Pulse Laser |
Range |
- |
1200 |
1850 |
1 |
- |
8 |
- |
+10 |
±0 |
A A - A |
Shared with other forms
|
200mm Howitzer |
Range |
- |
1300 |
1950 |
2-6 |
- |
4 |
- |
-10 |
±0 |
A A A A |
Shared with other forms
|
4x Large Cannons |
Range |
- |
1300 |
1950 |
2-5 |
- |
4 |
- |
-10 |
±0 |
A A B A |
Shared with other forms
|
Melee |
Melee |
P |
1400 |
2050 |
1 |
- |
- |
- |
+25 |
±0 |
- A A A |
-
|
Big Moth (A)
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4000 |
5000 |
90 |
140 |
4 |
Ground |
- |
A |
A |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
1000 |
1500 |
260 |
310 |
M |
3000 |
Transform (Big Moth N/H), Combine (Dancouga)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Rocket Launcher |
Range |
- |
1100 |
1750 |
1-4 |
- |
4 |
- |
±0 |
±0 |
A A A A |
Shared with other forms
|
4x Anti-Air Pulse Laser |
Range |
- |
1200 |
1850 |
1 |
- |
8 |
- |
+10 |
±0 |
A A - A |
Shared with other forms
|
200mm Howitzer |
Range |
- |
1300 |
1950 |
2-6 |
- |
4 |
- |
-10 |
±0 |
A A A A |
Shared with other forms
|
4x Large Cannons |
Range |
- |
1300 |
1950 |
2-5 |
- |
4 |
- |
-10 |
±0 |
A A B A |
Shared with other forms
|
Tusk |
Melee |
P |
1500 |
2150 |
1 |
- |
- |
- |
+15 |
+20 |
- A A A |
-
|
Dancouga
Neon Genesis Evangelion
Evangelion Unit 01
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4100 |
5100 |
150 |
200 |
5 |
Ground |
- |
A |
A |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
95 |
120 |
1000 |
1500 |
340 |
390 |
L |
40000 |
AT Field, Umbilical, Berserk
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Pallet Rifle |
Range |
- |
1100 |
1750 |
2-6 |
- |
10 |
- |
+5 |
±0 |
A A A A |
-
|
Melee |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+40 |
±0 |
- A A A |
Pierces AT Fields
|
Pallet Gun |
Range |
P |
1200 |
1850 |
1-3 |
- |
10 |
- |
+15 |
±0 |
A A A A |
-
|
Progressive Knife |
Melee |
P |
2100 |
2800 |
1 |
10 |
- |
100 |
+30 |
+20 |
- A A A |
Pierces AT Fields
|
Evangelion Unit 02
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4200 |
5200 |
140 |
190 |
5 |
Ground |
- |
A |
B |
B
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
90 |
115 |
1000 |
1500 |
320 |
370 |
L |
24000 |
AT Field, Umbilical
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Pallet Rifle |
Range |
- |
1100 |
1750 |
2-6 |
- |
10 |
- |
+5 |
±0 |
A A A A |
-
|
Melee |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+40 |
±0 |
- A A A |
Pierces AT Fields
|
Rocket Launcher |
Range |
- |
1200 |
1850 |
2-4 |
- |
4 |
- |
±0 |
±0 |
A A A A |
-
|
Progressive Knife |
Melee |
P |
2100 |
2800 |
1 |
10 |
- |
100 |
+30 |
+20 |
- A A A |
Pierces AT Fields
|
Sonic Glaive |
Melee |
P |
2200 |
2900 |
1 |
15 |
- |
105 |
±0 |
+10 |
- A A A |
Pierces AT Fields
|
Smash Hook |
Melee |
P |
2300 |
3000 |
1 |
20 |
- |
110 |
-15 |
+10 |
- A A A |
Pierces AT Fields
|
Evangelion Unit 00
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3900 |
4900 |
140 |
190 |
5 |
Ground |
- |
A |
B |
B
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
85 |
110 |
1000 |
1500 |
320 |
370 |
L |
20000 |
AT Field, Umbilical, Shield (?)
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Pallet Rifle |
Range |
- |
1100 |
1750 |
2-6 |
- |
10 |
- |
+5 |
±0 |
A A A A |
-
|
Melee |
Melee |
P |
1200 |
1850 |
1 |
- |
- |
- |
+40 |
±0 |
- A A A |
Pierces AT Fields
|
Progressive Knife |
Melee |
P |
2100 |
2800 |
1 |
10 |
- |
100 |
+30 |
+20 |
- A A A |
Pierces AT Fields
|
Original Generation
Gespenst Mark 1 S
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
4800 |
5800 |
120 |
170 |
5 |
Fly/Ground |
A |
A |
B |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
60 |
85 |
1350 |
1850 |
250 |
300 |
M |
4400 |
Sword
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Split Missile |
Range |
- |
1100 |
1750 |
2-5 |
- |
20 |
- |
-10 |
±0 |
A A A A |
-
|
Plasma Cutter |
Melee |
P |
1500 |
2150 |
1 |
- |
- |
- |
+20 |
+10 |
A A - A |
-
|
Hissatsu! Gespenst Punch Kyukyoku! Gespenst Kick |
Melee |
P |
2100 |
2750 |
1 |
5 |
- |
110 |
-5 |
+20 |
A A A A |
Unlocks for Female Hot Blooded characters on Stage 3 Unlocks for Male Hot Blooded characters on stage 3
|
Blaster Cannon |
Melee |
P |
2250 |
2900 |
1-2 |
30 |
- |
- |
+15 |
+20 |
A A - A |
-
|
Gespenst Mark 1 R
HP |
HP (5 bars) |
EN |
EN (5 bars) |
Movement |
Type |
Air |
Ground |
Water |
Space
|
3200 |
---- |
120 |
--- |
7 |
Ground |
- |
A |
B |
A
|
Mobility |
Mobility (5 bars) |
Armor |
Armor (5 bars) |
Limit |
Limit (5 Bars) |
Size |
Repair Cost |
Special Abilities
|
85 |
-- |
900 |
---- |
280 |
--- |
M |
3600 |
Sword, Beam Coat
|
Name |
Range/Melee |
Attribute |
Power |
Power (at 5) |
Range |
EN |
Ammo |
Morale |
Hit |
Critical |
Terrain |
Ability
|
Split Missile |
Range |
- |
1100 |
---- |
2-5 |
- |
4 |
- |
-10 |
±0 |
A A A A |
-
|
Plasma Cutter |
Melee |
P |
1500 |
---- |
1 |
- |
- |
- |
+20 |
+10 |
- A A A |
-
|
Neutron Beam |
Range |
- |
1700 |
---- |
1-6 |
- |
12 |
- |
+0 |
+20 |
A A - A |
-
|