Super Robot Wars/F/Unit Database/F Player Units

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Mobile Suit Gundam

Gundam

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3000 4000 80 130 5 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
65 90 800 1300 260 310 M 1600 Shield


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A -
Beam Saber Melee P 1100 1750 1 - - - +15 ±0 – A A A -
Beam Rifle Range B 1100 1750 1~5 - 10 - -10 +10 A A – A -
Hyper Bazooka Range - 1200 1850 3~5 - 4 - -20 -10 A A A A -
Hyper Hammer Melee P 1200 1850 1 - - - -10 +20 – A B A -

Guncannon

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3200 4200 90 140 5 Ground - A B B
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
50 75 850 1350 220 270 M 1200 -


Type Weapon Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A -
240mm Cannon Range - 1000 1650 3~7 - 12 - -10 +10 A A B A -
Beam Rifle Range B 1100 1750 1~5 - 10 - -10 +10 A A - A -

Guntank

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3100 4100 80 130 4 Ground - A B B
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
40 65 800 1300 200 250 M 1000 -


Type Weapon Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Bop Missile Range P 600 1250 1~2 - 10 - +10 ±0 A A A A -
120mm Cannon Range - 1050 1700 5~8 - 15 - -15 +10 A A B A -


Troy Horse

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
7000 8000 250 300 5 Fly A - - A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
50 75 1000 1500 210 260 2L 11200 Battleship


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
120mm Autocannon Range P 800 1450 1 - 20 - +30 -20 A A - A Carries over to Main Mega Particle Gun
Sub Mega Particle Cannon Range B 1100 1750 1-4 - 20 - ±0 +10 A A - A Carries over to 20 Tube Missile Launcher
15x Missile Launcher Range - 1100 1750 2-4 - 10 - ±0 ±0 A A A A Carries over to Sub Mega Particle Cannon
Main Mega Particle Cannon Range B 1300 1950 2-5 - 20 - -10 +10 A A - A Carries over to 160mm Autocannon

Carries Over To: Argama

Mobile Suit Gundam 0080: War in the Pocket

NT-1 Gundam Alex

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3100 4100 90 140 5 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
75 100 850 1350 280 330 M 2000 Sword


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A -
Gatling Gun Range P 1100 1750 1-2 - 6 - +5 ±0 A A B A -
Beam Saber Melee P 1200 1850 1 - - - +15 ±0 - A A A -
Beam Rifle Range B 1200 1850 1-5 - 10 - -10 +10 A A - A -

Zaku 2 Kai

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
2600 3600 50 100 4 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
45 70 700 1200 210 260 M 1000 Sword


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Heat Hawk Melee P 700 1450 1 - - - +15 ±0 - A A A -
120mm Machinegun Range - 900 1550 1-4 - 8 - ±0 ±0 A A B A -
Hand Grenade Melee P 1050 1700 1-3 - 2 - -10 -10 A A A A -
Zaku Bazooka Range - 1100 1750 3-5 - 3 - -10 -10 A A A A -
Sturm Faust Range - 1100 1750 2-4 - 1 - -5 -10 A A A A -

Mobile Suit Gundam 0083: Stardust Memory

GP-01Fb

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3200 4200 100 150 8 Ground - B D A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
80 105 900 1400 290 340 M 2000 Sword, Shield


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A -
Beam Gun Range PB 1100 1750 1-3 - 4 - -5 ±0 A A - A -
Beam Saber Melee P 1200 1850 1 - - - +15 ±0 - A A A -
Beam Rifle Range B 1200 1850 1-5 - 10 - -10 +10 A A - A -

Mobile Suit Zeta Gundam

Gundam Mk 2

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3300 4300 120 170 5 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
80 105 900 1400 300 350 M 2000 Sword, Combine (Super Gundam)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A Shares with Super Gundam
Beam Saber Melee P 1200 1850 1 - - - +15 ±0 - A A A Shares with Super Gundam
Beam Rifle Range B 1200 1850 1-5 - 10 - -10 +10 A A - A Shares with Super Gundam
Spread Bazooka Range - 1200 1850 3-5 - 2 - +20 -10 A A B A Shares with Super Gundam
Hyper Bazooka Range - 1350 2000 3-5 - 4 - -20 -10 A A A A Shares with Super Gundam


G-Defensor

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
2700 3700 90 140 7 Fly A - - A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
75 100 750 1250 300 350 S 1400 Combine (Super Gundam)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Missile Launcher Range - 1000 1650 2-4 - 5 - ±0 ±0 A A A A Shares with Super Gundam
Long Rifle Range B 1400 2050 1-6 - 10 - -10 +10 A A - A Shares with Super Gundam


Super Gundam

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4000 5000 120 170 6 Fly/Ground A A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
90 115 950 1450 310 360 M 3400 Sword, Decombine


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A Shares with Gundam Mk 2
Missile Launcher Range - 1000 1650 2-4 - 5 - ±0 ±0 A A A A Shares with G-Defensor
Beam Saber Melee P 1200 1850 1 - - - +15 ±0 - A A A Shares with Gundam Mk 2
Beam Rifle Range B 1200 1850 1-5 - 10 - -10 +10 A A - A Shares with Gundam Mk 2
Diffusion Bazooka Range - 1200 1850 3-5 - 2 - +20 -10 A A B A Shares with Gundam Mk 2
Hyper Bazooka Range - 1350 2000 3-5 - 4 - -20 -10 A A A A Shares with Gundam Mk 2
Long Rifle Range B 1400 2050 1-6 - 10 - -10 +10 A A - A Shares with G-Defensor

Methuss

Methuss (MS)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3000 4000 100 150 6 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
90 115 950 1450 320 370 M 2400 Sword


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Repair Module N/A P 0 N/A 1 - - - N/A N/A N/A Repair
Beam Saber Melee P 1100 1750 1 - - - +15 ±0 - A A A -
Arm Beam Gun Range B 1100 1750 1-5 - 8 - +5 +10 A A - A Shares with other form

Methuss (MA)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3000 4000 100 150 8 Fly A - - A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
85 110 900 1400 300 350 M 2400 -


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Repair Module N/A P 0 N/A 1 - - - N/A N/A N/A Repair
Arm Beam Gun Range B 1100 1750 1-5 - 8 - +5 +10 A A - A Shares with other form

Nemo

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3100 4100 80 130 5 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 800 1300 250 300 M 1000 Sword


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A -
Beam Saber Melee P 1200 1850 1 - - - +15 ±0 - A A A -
Beam Rifle Range B 1200 1850 1-5 - 10 - -10 +10 A A - A -


Argama

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
9000 10000 270 320 5 Fly A - - A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 1100 1600 230 280 2L 11600 Battleship


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
120mm Autocannon Range P 800 1450 1 - 20 - +30 -20 A A B A -
160mm Autocannon Range P 1000 1650 1 - 20 - +30 -20 A A B A -
20 Tube Missile Launcher Range - 1100 1750 2-4 - 20 - ±0 ±0 A A A A -
Sub Mega Particle Cannon Range B 1200 1850 1-4 - 20 - -0 +10 A A - A -
Main Mega Particle Cannon Range B 1400 2050 2-5 - 20 - -10 +10 A A - A -
Hyper Mega Particle Cannon Range M/B 1700 2400 1-5 40 - - -10 +10 A A - A 3 wide until Range 5, then 1 wide.

Argama (Baloon Dummy)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
100 ???? 50 ???? 4 Space - - - B
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
10 ???? 10 ???? 10 ???? 2L 0 -


Type Weapon Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 ???? 1 - 20 - +30 -20 A A B A -

Zeta Gundam

Zeta Gundam

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3800 4800 160 210 6 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
100 125 1100 1600 350 400 M 4400 Sword, Shield, Transform (Waverider)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A -
Grenade Launcher Range - 1100 1750 2-4 - 4 - -10 ±0 A A A A -
Beam Saber Melee P 1300 1950 1 - - - +15 ±0 - A A A Shared with Waverider's Beam Gun
Beam Rifle Range B 1300 1950 1~5 - 10 - -10 +10 A A - A Shared with other form
Long Beam Saber Melee P 1500 2150 1 10 - - +10 ±0 - A A A -
Hyper Mega Launcher Range B 2100 2800 2~6 35 - - -20 ±0 A A - A Shared with other form


Waverider

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3800 4800 160 210 8 Air A - - A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
90 115 1000 1500 330 380 M 4400 Transform (Zeta Gundam)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Beam Gun Range P/B 1000 1650 1-2 - 4 - +5 ±0 A A - A Shared with Zeta Gundam's Beam Saber
Beam Rifle Range B 1300 1950 1~5 - 10 - -10 +10 A A - A Shared with other form
Hyper Mega Launcher Range B 2100 2800 2~6 35 - - -20 ±0 A A - A Shared with other form

Mobile Suit ZZ Gundam

GM III

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3200 4200 100 150 5 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
70 95 850 1350 280 340 M 1200 Sword


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A -
Small Missile Range P 900 1550 2-4 - 5 - ±0 ±0 A A A A -
Missile Launcher Range P 1000 1650 2-4 - 5 - ±0 ±0 A A A A -
Beam Saber Melee P 1300 1950 1 - - - +15 ±0 - A A A -
Beam Rifle Range B 1300 1950 1-5 - 10 - -10 +10 A A - A -

Mobile Suit Gundam: Char's Counterattack

Jegan

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3400 4400 140 190 6 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
85 110 900 1400 290 340 M 1800 Sword, Shield


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A -
Missile Launcher Range - 1100 1750 2-4 - 4 - ±0 ±0 A A A A -
Hand Grenade Melee P 1300 1950 1-2 - 4 - -10 -10 A A A A -
Beam Saber Melee P 1400 2050 1-2 - - - +15 ±0 - A A A -
Beam Rifle Range B 1400 2050 1-5 - 10 - -10 +10 A A - A -

Re-GZ

Re-GZ (BWS)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3500 4500 140 190 8 Air A - - A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
85 110 1100 1600 310 360 M 3000 Separate


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Missile Launcher Range - 1100 1750 2-4 - 5 - ±0 ±0 A A A A -
Beam Cannon Range B 1400 2050 1-5 - 10 - -10 +10 - A - A -
Mega Beam Cannon Range B 1700 2400 2-6 30 - - -10 +10 A A - A -

Re-GZ (MS)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3500 4500 140 190 6 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
95 120 1000 1500 310 360 M 3000 Sword, Shield


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 700 1350 1 - 20 - +30 -20 A A B A -
Grenade Launcher Range - 1300 1950 2-5 - 4 - ±0 -10 A A A A -
Hand Grenade Melee P 1300 1950 1-2 - 4 - -10 -10 A A A A -
Beam Saber Melee P 1400 2050 1-2 - - - +15 ±0 - A A A -
Beam Rifle Range B 1400 2050 1-6 - 10 - -10 +10 A A - A -

Mobile Fighter G Gundam

Shining Gundam

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
5500 6500 180 230 5 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
85 110 1300 1800 330 380 M 5000 Sword


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Vulcan Range P 800 1450 1 - 20 - +30 -20 A A B A -
Beam Sword Melee P 1300 1950 1 - - - +15 ±0 - A A A -
Shining Strike Melee P 1400 2050 1 - - - +10 ±0 - A A A -
Shining Shot Range P 1500 2150 1-3 - 8 - +5 +10 A A A A -
Shining Finger Melee P 2800 3500 1 40 - 130 +10 +20 - A A A -

Master Asia

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
220 ???? 20 ???? 4 Ground - A A -
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
200 ???? 100 ???? 999 ???? S 0 -


Type Weapon Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Punch Melee P 1300 ???? 1 - - - +15 +10 - A A - -
Kick Melee P 1500 ???? 1 - - - +10 +10 - A A - -
Master Cloth Melee P 1700 ???? 1 - - - +5 +20 - A A - -

New Mobile Report Gundam Wing

New Mobile Report Gundam Wing Endless Waltz

Aura Battler Dunbine

Dunbine

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
2800 3800 80 130 6 Air/Ground A A B B
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
90 115 600 1100 320 370 S 3000 Aura Barrier, Sword, Double Image


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Wire Claw Melee P 700 1350 1 - - - +30 +10 A A B A -
Aura Shot Range - 1100 1750 1-5 - 8 - -10 -10 A A B A -
Aura Sword Melee P 1300 1950 1 - - - +15 ±0 A A A A -
Aura Giri Melee - 1700 2400 1 10 - 110 +10 ±0 A A A A (Aura Level 1)
Hyper Aura Giri Melee P 2200 2900 1 30 - 130 +10 ±0 A A A A (Aura Level 3) (becomes stronger with pilot's Aura level)

Goraon

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
15000 16000 300 350 4 Fly A - - B
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 1000 1500 280 330 2L 24000 Battleship, Aura Barrier


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Aura Vulcan Range P 700 1350 1-2 - 30 - +30 -20 A A B A -
Aura Cannon Range - 1100 1750 1-5 - 30 - ±0 +10 A A B A -
Hyper Aura Cannon Range - 1500 2150 1-6 20 - - -10 +10 A A B A -
Aura Nova Cannon Range M 2200 2900 1-5 80 - - -10 ±0 A A B A 3 wide until Range 5, then 1 wide.

Heavy Metal L-Gaim

L-Gaim

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3500 4500 130 180 7 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
90 115 1100 1600 290 340 M 3200 Sword, Shield, Beam Coat


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
S Mine Melee P 1200 1850 1-3 - 4 - -10 -10 A A A A -
Saber Melee P 1300 1950 1 - - - +25 ±0 - A A A -
Lancer Melee P 1400 2050 1 - - - +10 +10 - A A A -
Power Launcher Range B 1400 2050 1-5 10 - - ±0 +10 A A - A -

D'Sserd

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3300 4300 110 160 6 Ground - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
80 105 1100 1600 280 330 M 2000 Sword, Shield, Beam Coat


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Saber Melee P 1200 1850 1 - - - +20 ±0 - A A A -
S Mine Melee P 1200 1850 1-3 - 4 - -10 -10 A A A A -
Lancer Melee P 1300 1950 1 - - - +10 +10 - A A A -
Power Launcher Range B 1400 2050 1-5 10 - - ±0 +10 A A - A -

Calvary Temple

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4300 5300 140 190 6 Land - A C A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
85 110 1300 1800 310 360 M 5000 Sword, Shield, Beam Coat


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Sash Range - 1200 1850 1-4 - 4 - +5 +10 A A A A -
Saber Melee P 1300 1950 1 - - - +15 ±0 - A A A -
Power Launcher Range B 1300 1950 1-5 10 - - ±0 +10 A A - A -

Mazinger Z

Mazinger Z

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4500 5500 120 170 4 Ground - A B B
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
40 65 1400 1900 200 250 M 6000 -


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Reitou Beam Melee P 700 1350 1 5 - - +30 -20 A A - A -
Koshiryuoku Beam Melee P 1100 1750 1 10 - - +25 ±0 A A - A -
Missile Punch Range - 1300 1950 1~5 - 100 - ±0 ±0 A A A A -
Rocket Punch Melee P 1500 2150 1~3 - - - -5 +20 A A B A -
Rust Hurricane Melee P 1500 2150 1 20 - - +20 -10 A A - - -
Breast Fire Melee P 2100 2800 1 40 - - +10 ±0 A A B A -

Aphrodite A

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3500 4500 100 150 4 Ground - A B B
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
40 65 1200 1700 190 240 M 3600 -


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Repair Module N/A P 0 0 1 - - - N/A N/A N/A Repair
Melee Melee P 1100 1750 1 - - - +30 ±0 - A A A Carries Over to Melee (?)
Oppai Missile Range - 1100 1750 1~5 - 10 - ±0 ±0 A A A A Carries Over to Oppai Missile


Carries Over To: Diana A

Boss Borot

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3500 4500 80 130 4 Ground - A C -
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
35 60 800 1300 180 230 M 10 -


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Resupply Module N/A - 0 0 1 - - - N/A N/A N/A Resupply
Borot Punch Melee P 900 1550 1 - - - +15 -20 - A A A Carries over to Borot Punch
Special Borot Punch Melee P 1700 2350 1 - - - -10 10 - A A A Carries over to Special Borot Punch
Special Deluxe Golden Delicious Hi Power Magnum Borot Punch Melee P 2700 3350 1 - - - -30 20 - A A A Carries over to Special Deluxe Golden Delicious Hi Power Magnum Borot Punch


Carries Over To: Boss Borot (Space)

Getter Robo

Getter Robo

Getter 1

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4000 5000 100 150 5 Fly/Ground A B D A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
50 75 900 1400 230 280 M 4000 Open Get, Transform (Getter-2, Getter 3)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Getter Razor Melee P 900 1550 1 - - - +30 +10 A A A A Carries over to Spin Cutter (?)
Tomahawk Boomerang Melee P 1500 2150 1-3 - - - -5 ±0 A A C A Carries over to Double Tomahawk Boomerang (?)
Getter Tomahawk Melee P 1600 2250 1 - - - +15 +10 A A A A Carries over to Double Tomahawk (?)
Getter Beam Melee P 2200 2900 1 - - - ±0 ±0 A A - A Carries over to Getter Beam (?)


Carries Over To: Getter Dragon


Getter 2

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4000 5000 100 150 8 Ground - A D A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 900 1400 240 290 M 4000 Open Get, Getter Vision, Transform (Getter-2, Getter 3)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Getter Arm Melee P 1300 1950 1 - - - +30 ±0 - A A A Carries over to Chain Attack (?)
Drill Storm Melee P 1400 2050 1-2 20 - - ±0 -10 A A - - Carryover Unknown
Getter Drill Melee P 1500 2150 1 - - - +10 +20 - A A A Carries over to Getter Drill (?)
Drill Missile Melee - 1700 2350 1-6 - 4 - -10 +20 A A A A Carries over to Liger Missile (?)


Carries Over To: Getter Liger


Getter 3

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4000 5000 100 150 4 Ground - A A A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
40 65 1100 1600 220 270 M 4000 Open Get, Transform (Getter-1, Getter-2)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Melee Melee P 1400 2050 1 - - - +30 ±0 - A A A Carries over to Melee (?)
Getter Missile Range - 1500 2150 1-5 - 4 - ±0 ±0 A A A A Carries over to Strong Missile (?)
Daisetsuzan Oroshi Melee P 2100 2800 1 10 - 110 +10 +20 A A A A Carries over to Daisetsuzan Oroshi (?)
For Supers, unlocked on stage 3.


Carries Over To: Getter Poseidon

Texas Mack

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4500 5500 130 180 6 Fly/Ground A A A A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 1000 1500 240 290 M 4400 Sword, Shield.


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Mack Revolver Range P 1300 1950 1 - 6 - +10 +10 A A A A -
Mack Riot Range - 1300 1950 1-3 - 2 - +20 -10 A A A A -
Texas Melee P 1400 2050 1 - - - +15 ±0 A A A A -
Mack Rifle Range - 1400 2050 1-6 - 8 - ±0 +10 A A A A -

Getter Robo G

Super Electromagnetic Robot Combattler V

Warring Demon God Goshogun

Super Bestial Machine God Dancouga

Eagle Fighter

Eagle Fighter (N)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
2900 3900 80 130 7 Fly A - - A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
65 09 800 1300 270 320 S 2400 Transform (Eagle Fighter H/A), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
27mm Autocannon Range P 700 1350 1 - 10 - +30 ±0 A A B A Shared with other forms
Bombs Range P 900 1550 1 - 5 - +20 ±0 A A A A Shared with A form
4x Missiles Range - 1100 1750 1-4 - 5 - ±0 ±0 A A A A Shared with other forms


Eagle Fighter (H)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
2900 3900 80 130 5 Ground - A B A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
75 100 800 1300 270 320 S 2400 Transform (Eagle Fighter N/A), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
27mm Autocannon Range P 700 1350 1 - 10 - +30 ±0 A A B A Shared with other forms
4x Missiles Range - 1100 1750 1-4 - 5 - ±0 ±0 A A A A Shared with other forms
Melee Melee P 1200 1850 1 - - - +25 ±0 - A A A -
Cannon Range P 1300 1950 1 - 6 - -10 ±0 A A B A -


Eagle Fighter (A)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
2900 3900 80 130 7 Air A - - A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
75 100 800 1300 270 320 S 2400 Transform (Eagle Fighter N/H), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
27mm Autocannon Range P 700 1350 1 - 10 - +30 ±0 A A B A Shared with other forms
Bombs Range P 900 1550 1 - 5 - +20 ±0 A A A A Shared with N form
4x Missiles Range - 1100 1750 1-4 - 5 - ±0 ±0 A A A A Shared with other forms
Assault Melee P 1400 2050 1 - - - +15 +20 A A A A -

Land Cougar

Land Cougar (N)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3000 4000 80 130 5 Ground - A B A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 900 1400 270 320 S 2400 Transform (Land Cougar H/A), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
5x Missile Launcher Range - 1100 1750 1-4 - 5 - ±0 ±0 A A A A Shared with other forms
Focused Rapid Beam Cannon Range B 1200 1850 1-5 - 6 - +20 ±0 A A - A Shared with other forms

Land Cougar (H)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3000 4000 80 130 4 Ground - A B A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
70 95 900 1400 290 340 S 2400 Transform (Land Cougar N/A), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
5x Missile Launcher Range - 1100 1750 1-4 - 5 - ±0 ±0 A A A A Shared with other forms
Focused Rapid Beam Cannon Range B 1200 1850 1-5 - 6 - +20 ±0 A A - A Shared with other forms
Melee Melee P 1200 1850 1 - - - +25 ±0 - A A A -


Land Cougar (A)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3000 4000 80 130 5 Ground - A B A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
70 95 900 1400 270 320 S 2400 Transform (Land Cougar N/H), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
5x Missile Launcher Range - 1100 1750 1-4 - 5 - ±0 ±0 A A A A Shared with other forms
Focused Rapid Beam Cannon Range B 1200 1850 1-5 - 6 - +20 ±0 A A - A Shared with other forms
Bite Melee P 1400 2050 1 - - - +15 +20 - A A A -

Land Liger

Land Liger (N)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3000 4000 80 130 5 Ground - A B A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 900 1400 270 320 S 2400 Transform (Land Liger H/A), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
4x Missiles Range - 1100 1750 1-4 - 5 - ±0 ±0 A A A A Shared with other forms
105mm Rifle Range - 1200 1850 1-5 - 6 - -10 ±0 A A B A Shared with other forms


Land Liger (H)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3000 4000 80 130 4 Ground - A B A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
70 95 900 1400 290 340 S 2400 Transform (Land Liger N/A), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
4x Missiles Range - 1100 1750 1-4 - 5 - ±0 ±0 A A A A Shared with other forms
105mm Rifle Range - 1200 1850 1-5 - 6 - -10 ±0 A A B A Shared with other forms
Melee Melee P 1200 1850 1 - - - +25 ±0 - A A A -


Land Liger (A)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3000 4000 80 130 4 Ground - A B A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
70 95 900 1400 270 320 S 2400 Transform (Land Liger N/H), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
4x Missiles Range - 1100 1750 1-4 - 5 - ±0 ±0 A A A A Shared with other forms
105mm Rifle Range - 1200 1850 1-5 - 6 - -10 ±0 A A B A Shared with other forms
Bite Melee P 1400 2050 1 - - - +15 +20 - A A A -

Big Moth

Big Moth (N)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4000 5000 90 140 4 Ground - A A A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
50 75 1000 1500 260 310 M 3000 Transform (Big Moth H/A), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Rocket Launcher Range - 1100 1750 1-4 - 4 - ±0 ±0 A A A A Shared with other forms
4x Anti-Air Pulse Laser Range - 1200 1850 1 - 8 - +10 ±0 A A - A Shared with other forms
200mm Howitzer Range - 1300 1950 2-6 - 4 - -10 ±0 A A A A Shared with other forms
4x Large Cannons Range - 1300 1950 2-5 - 4 - -10 ±0 A A B A Shared with other forms


Big Moth (H)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4000 5000 90 140 4 Ground - A A A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 1000 1500 280 330 M 3000 Transform (Big Moth N/A), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Rocket Launcher Range - 1100 1750 1-4 - 4 - ±0 ±0 A A A A Shared with other forms
4x Anti-Air Pulse Laser Range - 1200 1850 1 - 8 - +10 ±0 A A - A Shared with other forms
200mm Howitzer Range - 1300 1950 2-6 - 4 - -10 ±0 A A A A Shared with other forms
4x Large Cannons Range - 1300 1950 2-5 - 4 - -10 ±0 A A B A Shared with other forms
Melee Melee P 1400 2050 1 - - - +25 ±0 - A A A -


Big Moth (A)

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4000 5000 90 140 4 Ground - A A A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 1000 1500 260 310 M 3000 Transform (Big Moth N/H), Combine (Dancouga)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Rocket Launcher Range - 1100 1750 1-4 - 4 - ±0 ±0 A A A A Shared with other forms
4x Anti-Air Pulse Laser Range - 1200 1850 1 - 8 - +10 ±0 A A - A Shared with other forms
200mm Howitzer Range - 1300 1950 2-6 - 4 - -10 ±0 A A A A Shared with other forms
4x Large Cannons Range - 1300 1950 2-5 - 4 - -10 ±0 A A B A Shared with other forms
Tusk Melee P 1500 2150 1 - - - +15 +20 - A A A -

Dancouga

Neon Genesis Evangelion

Evangelion Unit 01

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4100 5100 150 200 5 Ground - A A A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
95 120 1000 1500 340 390 L 40000 AT Field, Umbilical, Berserk


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Pallet Rifle Range - 1100 1750 2-6 - 10 - +5 ±0 A A A A -
Melee Melee P 1200 1850 1 - - - +40 ±0 - A A A Pierces AT Fields
Pallet Gun Range P 1200 1850 1-3 - 10 - +15 ±0 A A A A -
Progressive Knife Melee P 2100 2800 1 10 - 100 +30 +20 - A A A Pierces AT Fields

Evangelion Unit 02

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4200 5200 140 190 5 Ground - A B B
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
90 115 1000 1500 320 370 L 24000 AT Field, Umbilical


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Pallet Rifle Range - 1100 1750 2-6 - 10 - +5 ±0 A A A A -
Melee Melee P 1200 1850 1 - - - +40 ±0 - A A A Pierces AT Fields
Rocket Launcher Range - 1200 1850 2-4 - 4 - ±0 ±0 A A A A -
Progressive Knife Melee P 2100 2800 1 10 - 100 +30 +20 - A A A Pierces AT Fields
Sonic Glaive Melee P 2200 2900 1 15 - 105 ±0 +10 - A A A Pierces AT Fields
Smash Hook Melee P 2300 3000 1 20 - 110 -15 +10 - A A A Pierces AT Fields

Evangelion Unit 00

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3900 4900 140 190 5 Ground - A B B
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
85 110 1000 1500 320 370 L 20000 AT Field, Umbilical, Shield (?)


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Pallet Rifle Range - 1100 1750 2-6 - 10 - +5 ±0 A A A A -
Melee Melee P 1200 1850 1 - - - +40 ±0 - A A A Pierces AT Fields
Progressive Knife Melee P 2100 2800 1 10 - 100 +30 +20 - A A A Pierces AT Fields

Original Generation

Gespenst Mark 1 S

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
4800 5800 120 170 5 Fly/Ground A A B A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
60 85 1350 1850 250 300 M 4400 Sword


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Split Missile Range - 1100 1750 2-5 - 20 - -10 ±0 A A A A -
Plasma Cutter Melee P 1500 2150 1 - - - +20 +10 A A - A -
Hissatsu! Gespenst Punch
Kyukyoku! Gespenst Kick
Melee P 2100 2750 1 5 - 110 -5 +20 A A A A Unlocks for Female Hot Blooded characters on Stage 3
Unlocks for Male Hot Blooded characters on stage 3
Blaster Cannon Melee P 2250 2900 1-2 30 - - +15 +20 A A - A -

Gespenst Mark 1 R

HP HP (5 bars) EN EN (5 bars) Movement Type Air Ground Water Space
3200 ---- 120 --- 7 Ground - A B A
Mobility Mobility (5 bars) Armor Armor (5 bars) Limit Limit (5 Bars) Size Repair Cost Special Abilities
85 -- 900 ---- 280 --- M 3600 Sword, Beam Coat


Name Range/Melee Attribute Power Power (at 5) Range EN Ammo Morale Hit Critical Terrain Ability
Split Missile Range - 1100 ---- 2-5 - 4 - -10 ±0 A A A A -
Plasma Cutter Melee P 1500 ---- 1 - - - +20 +10 - A A A -
Neutron Beam Range - 1700 ---- 1-6 - 12 - +0 +20 A A - A -