Super Robot Wars/F/Unit Ability
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Unit Ability
English | Japanese | Description |
---|---|---|
Transform | 変形 | Allows the robot to change into different forms. |
Combine | 合体 | Multiple units combine into a new unit. |
Separate | 分離 | Separates a combined robot. |
HP Regen (Small) | HP回復(小) | Recovers 10% of the maximum HP each turn. |
HP Regen (Large) | HP回復(大) | Recovers 30% of the maximum HP each turn. |
Beam Coat | ビームコート | Reduces beam damage by 1000. Costs 5 EN per use. |
I Field | Iフィールド | Cancels beam weapon damage up to 2000. Costs 5 EN per use. |
Aura Barrier | オーラバリア | Cancels beam weapon damage up to 3000. Costs 5 EN per use. |
AT Field | ATフィールド | Cancels damage up to 4000 for all attributes. |
After Image | 分身 | 50% chance of nullifying incoming attack. Activates at 130 Will. |
Getter Vision | ゲッタービジョン | 50% chance of nullifying incoming attack. Activates at 130 Will. |
Mach Special | マッハスペシャル | 50% chance of nullifying incoming attack. Activates at 130 Will. |
Shin Mach Special | 真マッハスペシャル | 50% chance of nullifying incoming attack. Activates at 130 Will. |
Berserk | 暴走 | If unit is shot down, unit will come back as a neutral unit, attacking both allies and enemies. |
S2 Engine | S2機関 | Unit regains all EN every turn. |
Umbilical Cable | アンビリカルケーブル | If connected, unit regains all EN every turn. There is a move range limit of 10 squares from the connection destination. If disconnected, unit loses 50 EN every turn. |
Ide System | イデシステム | The gauge rises under conditions such as hit and HP decrease.
Various weapons can be used by the increase of the gauge, but if it rises too much, there is a risk of Berserk and forced game over. |
Repair | 修理装置 | Recovers some of an adjacent unit's HP. |
Resupply | 補給装置 | Recover all of an adjacent ally's EN and Ammo. Cannot be used post-movement. |