Super Robot Wars/F/Unit Ability

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Unit Ability

English Japanese Description
Transform 変形 Allows the robot to change into different forms.
Combine 合体 Multiple units combine into a new unit.
Separate 分離 Separates a combined robot.
HP Regen (Small) HP回復(小) Recovers 10% of the maximum HP each turn.
HP Regen (Large) HP回復(大) Recovers 30% of the maximum HP each turn.
Beam Coat ビームコート Reduces beam damage by 1000. Costs 5 EN per use.
I Field Iフィールド Cancels beam weapon damage up to 2000. Costs 5 EN per use.
Aura Barrier オーラバリア Cancels beam weapon damage up to 3000. Costs 5 EN per use.
AT Field ATフィールド Cancels damage up to 4000 for all attributes.
After Image 分身 50% chance of nullifying incoming attack. Activates at 130 Will.
Getter Vision ゲッタービジョン 50% chance of nullifying incoming attack. Activates at 130 Will.
Mach Special マッハスペシャル 50% chance of nullifying incoming attack. Activates at 130 Will.
Shin Mach Special 真マッハスペシャル 50% chance of nullifying incoming attack. Activates at 130 Will.
Berserk 暴走 If unit is shot down, unit will come back as a neutral unit, attacking both allies and enemies.
S2 Engine S2機関 Unit regains all EN every turn.
Umbilical Cable アンビリカルケーブル If connected, unit regains all EN every turn. There is a move range limit of 10 squares from the connection destination. If disconnected, unit loses 50 EN every turn.
Ide System イデシステム The gauge rises under conditions such as hit and HP decrease.

Various weapons can be used by the increase of the gauge, but if it rises too much, there is a risk of Berserk and forced game over.

Repair 修理装置 Recovers some of an adjacent unit's HP.
Resupply 補給装置 Recover all of an adjacent ally's EN and Ammo. Cannot be used post-movement.