Super Robot Wars/Dark Prison/Pilot Skills

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Unique Pilot Skills

Skill Japanese Description
Leadership 統率 Skill needed to use Maximum Break
SP Regen SP回復 Recover 10 SP at the start of the player phase.
Commander 指揮官 Increases the hit and evasion rates of all allies within the command aura. Range is Level+1.
Genius 天才 +20% to Hit/Evade/Critical rates.
Foresight 予知 At 130 will, +30% Evasion when attacked on the enemy phase.

Purchasable Pilot Skills (Main Pilots)

Skill Japanese Initial PP Cost Description
Support Attack 援護攻撃 100 (+20) Allows the pilot to provide offensive support to an adjacent ally. Each level for this skill allows an additional support attack in a single turn.
Attack Again 再攻撃 200 Allows the pilot to provide offensive support for themselves if Skill (技量) stat is 20 more than enemies
Support Defense 援護防御 100 (+20) Allows the pilot to provide defensive support to an adjacent ally. Each level for this skill allows an additional support defense in a single turn.
Revenge リベンジ 300 Counterattack damage +20%.
Mental (Focus) 集中力 350 Reduces all SP costs by 20%, including twin spirits.
SP Up SPアップ 60 (+10) Increase maximum SP by 6 per level.
Resolve 闘争心 100 Will+5 at beginning of stage
Morale 戦意高揚 100 Will+2 every turn
Will+ (Evade) 気力+(回避) 80 Will+1 when unit evades attack
Will+ (Hit) 気力+(命中) 80 Will+1 when unit hits enemy
Will+ (Damaged) 気力+(ダメージ) 80 Will+2 when unit is damaged by enemy
Will+ (Destroyed) 気力+(撃破) 100 Will+1 when enemy is destroyed
Will Limit Break 気力限界突破 250 Increases the pilot's maximum will by 20. (Normal maximum is 150.)
Counter カウンター 20 (+10) Allows the pilot to attack first when targeted by the enemy.
Continuous Attack 連続攻撃 140 (+20) Increases number of enemies targeted with a combo attack by 1
Cooperative Attack 連携攻撃 250 When doing a support attack, the attack will deal 100% damage.
Focused Attack 集束攻撃 250 When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%.
Energy Save Eセーブ 200 Reduces EN costs by 30%.
Bullet Save Bセーブ 200 Increases ammo for all attacks by 50%.
EXP Up EXPアップ 180 1.2 times EXP gain.
Learning ラーニング 150 When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately.
Hit&Away ヒット&アウェイ 200 Enables movement after attacking
Mechanic 修理技能 100 When Repair command is used, the HP regenerated will be 1.2 times the normal amount.
Resupply 補給技能 180 Can use the "Resupply" command after moving.
Predict 見切り 150 At 130 will, +10% to Hit and Evasion rates.
Guard ガード 150 Take 80% Damage when Will is more then 130
Potential 底力 20 (+10) Hit/Evade/Critical rates and armor increase as HP decreases. Each level for this skill improves the effect. Level*10=minimum percentage of HP required for it to work. Level*5=percentage bonus to Hit and Evade rates, and Armor. Level*8=maximum bonus to critical rate.
Continuous Action 連続行動 380 At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a shot down. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.)

Purchasable Pilot Skills (Sub Pilots)

Skill Japanese Initial PP Cost Description
Mental (Focus) 集中力 350 Reduces the SP cost for Spirit Commands to 80%
SP Up SPアップ 60 (+10) Increases a pilot's maximum Spirit Points. Each level for this skill adds another 6 SP.
EXP Up EXPアップ 180 1.2 times EXP gain.
Learning ラーニング 150 When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately.