Super Robot Wars/DD/Conquest/Conquest 6

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制圧戦 (Conquest) Overview

Conquest Events may also be referred to as Suppression or Domination Events. The term "Conquest" is used with English text during the event itself, so it will be referred to as such on this page. The goal of this event is to take over 10 Areas, gaining points to obtain various rewards in the process. Each Area contains 5-10 battles that must be fought consecutively. It is similar to a survival mode. You are intended to use as many units as necessary to conquer the Areas. Conquest Events are the hardest challenges in the game and will be impossible for beginners to clear completely.

There are a few restrictions to take into account when trying to conquer an Area. First, your units will not have any equipment equipped until you manually set them. Keep in mind however that when a unit equipped with parts enters a battle, you will no longer be allowed to change/remove that unit's parts nor can you change their Spirit Commands. Units do not recover HP between battles and if one is shot down, it can no longer be used for the rest of the Area. Special Moves also do not recover between battles. Morale will, however, carry over. The same applies for the enemies as well, their HP and Morale will remain the same even if your current party is wiped. You are not allowed to use Continues and must either fight until all your units are defeated, or you give up and exit the Area.

It cost 2 BP to participate in a battle. You regenerate 1 BP per every 4 hours, meaning you recover 6 BP per day. You can use BP Recovery items or D-Crystals to recover BP faster.

This event introduces Weissritter and its pilot Excellen. You can unlock them and Excellens' attacks by playing the event, obtaining Conquest 6 Points, and purchasing them in the Conquest 6 Shop. You can also purchase the previous Conquest event's characters and mechs, along with their attacks.

Story

This world’s earth is in a maelstrom of chaos.

A major space-time anomaly incident known as “Dimension Destroyer” has occurred, causing the boundary line of several parallel worlds to collapse.

The uninvited visitors began to take action for various purposes, such as the conquest of Earth and the extermination of humanity. The Earth Federation forces moved to counter them with all their might. But at the same time, anti-Earth Federation forces, saw this anomaly as an opportunity and begun to take action as well. The fires of war spread throughout the Earth sphere.

In the face of this crisis, the Earth Federation promptly established a special military force capable of dealing with the threat... Pilots of powerful humanoid weapons were gathered to comprise this force.

This unit, consisting of Earthlings and individuals from other worlds, was dubbed the “DD (Dimension Defender) Squadron”.

Meanwhile, a gate to another dimensional space opened, where the presence of multiple enemies were confirmed on the other side.

In order to prevent the invasion of Earth, and to uncover the mystery of the different dimension, the DD Squadron rushes into the gate...

Conquest 6 Shop

You can find the Conquest Shop in either the Item Shop or in the Conquest Event screen itself. Here is where you can exchange your Conquest Points for items.

OG Mechs
You can purchase OG mechs and pilots for 300 points each. This will allow you to start using and upgrading them. You can also purchase OG mech crystals, which can then be used to trade for Attack Parts for the corresponding mech.

SSR Attack - 250 Crystals
SR Attack - 50 Crystals
R Attack - 10 Crystals

Monthly Restock Items
These are all the items that restock at the beginning of each month before you can buy them again.

OG Mech Parts
OG Mech Crystals
Skill Orbs
Characteristic Material (60000)
Characteristic Material (20000)

Weekly Restock Items
These are all the items that restock at the beginning of each week before you can buy them again.

SSR Breakthrough Material (5000)
SSR Breakthrough Material (18000) x3
Skill Orb Fragment x5
Gacha Ticket x3
Drop Increase 2x (30 Minutes) x3
Funds Increase 2x (30 Minutes) x3
Remodel Ticket x3
Pilot Ticket x3

One-Time Items
These are all the items that will not restock once purchased.

Weissritter and Excellen
R-1 and Ryusei
Granzon and Shu
Compatible Kaiser and Kouta
Cybuster and Masaki
Alteisen and Kyosuke
SSR Gacha Ticket

Limited-time Missions

There are limited time missions lasting for the duration of the event which will give you Skill Orb Shards for Excellen. These can be traded for complete Skill Orbs in the Conquest shop once you have 100 of them. The missions and their rewards are listed below.

Obtain an S Rank in Area 1 – Excellen Skill Orb Shard x30
Obtain an S Rank in Area 2 – Excellen Skill Orb Shard x30
Obtain an S Rank in Area 3 – Excellen Skill Orb Shard x40
Obtain an S Rank in Area 4 – Excellen Skill Orb Shard x40
Obtain an S Rank in Area 5 – Excellen Skill Orb Shard x40
Obtain an S Rank in Area 6 – Excellen Skill Orb Shard x40
Obtain an S Rank in Area 7 – Excellen Skill Orb Shard x40
Obtain an S Rank in Area 8 – Excellen Skill Orb Shard x50
Obtain an S Rank in Area 9 – Excellen Skill Orb Shard x50
Obtain an S Rank in Area 10 – Excellen Skill Orb x1
Fully Upgrade Weissritter - Excellen Skill Orb Shard x50
Level Excellen's Pilot Skill I stats to LV5 - Excellen Skill Orb Shard x20 for each
Level Excellen’s Pilot Skill II stats to LV10 - Excellen Skill Orb Shard x20 for each
Level Excellen’s Pilot Skill III to stats LV15 - Excellen Skill Orb Shard x30 for each
Level Oxtongue Launcher B SSR to LV80 - Excellen Skill Orb Shard x10
Level Oxtongue Launcher B SSR to LV85 - Excellen Skill Orb Shard x20
Level Oxtongue Launcher B SSR to LV90 - Excellen Skill Orb Shard x20
Level Oxtongue Launcher B SSR to LV95 - Excellen Skill Orb Shard x30
Level Oxtongue Launcher B SSR to LV100 - Excellen Skill Orb Shard x30

Weekly Point Reward

You will acquire Conquest Points on a weekly basis depending on the highest numbered Area you have cleared.

Area 1 - 2000 Points
Area 2 - 3000 Points
Area 3 - 4000 Points
Area 4 - 5000 Points
Area 5 - 6000 Points
Area 6 - 8000 Points
Area 7 - 9000 Points
Area 8 - 10000 Points
Area 9 - 12000 Points
Area 10 - 15000 Points
EX Area - +400 Points Per Clear


-EX Area is the same as Area 10, except the enemy's stats are increased. They continue to increase each time you clear the EX Area.
-EX Area stages only cost 1 BP to play and give half points when scoring anything below an S rank.

Areas

Each Area has a first time clear reward and gives points for clearing them based on your rank. Your rank is determined by how many of the objectives you fulfilled in the Area. Areas have the same objectives for each, however, the quota to fulfill each is different. Areas also have a different number of battles available, drastically increasing in difficulty the further in you get. Advice will be given for some of the most difficult bosses.

Area 1

Battles: 3
1st Time Clear: Weissritter Crystals x100
S Rank: Conquest 6 Points x300

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 10000 or more damage with a single attack
-Deal 5000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Graydon (Garuda)
Location: 3rd Battle
Weak: Projectile, Beam, Special
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-3 Range
Effects:
-Attack and Defense increases by 5% for each 25% of HP lost.
-Strike/Slash type damage received reduced by 20%.
-When Break Gauge is broken, Attack decreases by 15%.

Area 2

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 6 Points x600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 15000 or more damage with a single attack
-Deal 10000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Gundam Mk.II (Titans) (Jerid Messa)
Location: 3rd Battle
Weak: Beam, Strike
Normal Attack: Beam, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Slash/Projectile type damage received reduced by 40%.
-When counterattacking, damage dealt increases by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Inspire (奮起) when HP is 40% or lower.

Area 3

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 6 Points x900

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 17000 or more damage with a single attack
-Deal 12000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Tieren Taozi (Soma Peries)
Location: 3rd Battle
Weak: Slash, Projectile
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-4 Range
Effects:
-When battling an enemy, target's Accuracy is decreased by 20%.
-When Morale is 120 or higher, damage dealt is increased by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) for 2 Actions when HP is 50% or lower.

Area 4

Battles: 4
1st Time Clear: D-Crystals x10
S Rank: Conquest 6 Points x1600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 110 or less actions
-Take 160 or less actions
-Deal 25000 or more damage with a single attack
-Deal 20000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Greimkaiser (Gale Ahmos)
Location: 2nd Battle
Weak: Strike, Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-When Morale is 120 or higher, Evade Rate and Hit Rate increase by 12%.
-When being attacked, 50% chance to counterattack first.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) for 2 Actions when HP is 50% or lower.

Man Rodi (Masahiro Altland)
Location: 4th Battle
Weak: Strike, Slash
Normal Attack: Projectile, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Each time HP decreases by 20%, Defense increases by 7%.
-Upon hit, Special Move lowers target's Attack by 20% for 2 Actions.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall (鉄壁) for 2 Actions when HP is 50% or lower.
-Triggers Inspire (奮起) and Persist (不屈) when HP is 30% or lower.
-When HP is 30% or lower, unit will Defend when attacked. (Including attacks that would lower HP below 30%.)

Note: You do not have to worry about counterattacks when his HP is lowered, so you can allow yourself to be more reckless and attack freely.

Area 5

Battles: 4
1st Time Clear: Weissritter Crystals x250
S Rank: Conquest 6 Points x2000

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 130 or less actions
-Take 180 or less actions
-Deal 27000 or more damage with a single attack
-Deal 22000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Megaborg Mileena (Commander Mileena)
Location: 2nd Battle
Weak: Slash, Strike
Normal Attack: Slash, 1-3 Range
Special Attack: Special, 1-2 Range
Effects:
-Upon hit, Special Move decreases target’s Mobility by 20% for 2 Actions.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor (根性) when HP is 20% or lower.

Megaborg Benmel (Commander Benmel)
Location: 2nd Battle
Weak: Projectile, Beam
Normal Attack: Slash, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Attack and Defense increases by 17% when Break Gauge is up. Upon hit, Special Move lowers target’s Defense by 20% for 2 Actions.
-Attack increases by 8% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
--Triggers Inspire (奮起) when HP is 40% or lower.

Persönlichkeit (Alfimi)
Location: 4th Battle
Weak: Projectile, Special
Normal Attack: Special, 1-3 Range
Special Attack: Slash, 1-4 Range
Effects:
-Upon hit, Special Move decreases target’s Defense by 30% and disables Spirit Command activation for 2 Actions.
-When HP is 50% or less, damage taken is reduced by 25%, and HP recovers by 10% during own Action.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Love (愛) for 2 Actions when Morale is 130 or higher.
-Triggers Valor (熱血) at the start of next Action when HP is 70% or lower.
-Triggers Focus (集中) for 2 Actions at the start of next Action when HP is 40% or lower.
-Prioritizes enemies that can be shot down.

Note: This boss will prioritize units that can be shot down. It will likely target units with low HP/Defense, especially on turns it can use its Special Move.

Area 6

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 6 Points x2900

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Bullgrenn (Gosterro)
Location: 2nd Battle
Weak: Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-3 Range
Effects:
-When Morale is 120 or higher, Evade and Hit Rate increases by 12%.
-Each time HP is reduced by 25%, Attack and Mobility increases by 5%.
-When Break Gauge is broken, Mobility decreases by 20%.
-Triggers Focus (集中) and Inspire (奮起) when HP is 60% or lower.

Jagd Doga (Gyunei Guss)
Location: 3rd Battle
Weak: Slash
Normal Attack: Beam, 1-2 Range
Special Attack: Beam, 1-4 Range
Effects:
-Each time HP is reduced by 20%, Attack and Defense increases by 5%.
-During own Action, Accuracy increases by 20%.
-Projectile/Beam type damage received is reduced by 40%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor (根性) when HP is 50% or lower.

Sazabi (Char Aznable)
Location: 5th Battle
Weak: Strike
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack and damage dealt increases the closer the unit is to the enemy it is battling. (Max 20%/24%.)
-Each time HP is reduced by 20%, Attack, Defense, and Accuracy increases by 8%.
-When Break Gauge is broken, Mobility decreases by 30%.
-When Morale is 120 or higher, triggers Resolve (決意) for 2 Actions.
-Triggers Intuition (直感) for 2 Actions and Valor (熱血) when HP is 50% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit.

Area 7

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 6 Points x3300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Flying Fortress Ghoul (Baron Ashura)
Location: 2nd Battle
Weak: Strike
Normal Attack: Projectile, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack and Defense increases by 7% for each 20% of HP lost.
-When Break Gauge is broken, Accuracy decreases by 30%.
-Triggers Wall (鉄壁) for 2 Actions when HP is 40% or lower.
-Prioritizes enemies who cannot counterattack.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.
-Prioritizes attacking from a distance.

Note: This boss has a lot of factors that can affect who it targets. His Hit Rate, his range, his opponent's range, and if his opponent has a Special Move with 1-4 or more Range available to use. He will attack the unit with the lowest Mobility primarily, but if that unit has an attack that can counterattack him, he will shift priority to someone else. Keep in mind what attacks your units have available to try to determine who he will target.

PLAN 1056 Chodari (Gauron)
Location: 4th Battle
Weak: Slash, Beam
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Damage dealt increased by 15%, and damage taken reduced by 15% via Barrier Effect.
-Each time HP decreases by 20%, Attack and Defense increases by 5%.
-At the start of every Action, Attack and Accuracy increase by 3%. (Caps at 30%.)
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Blitz (奇襲) on first Action.
-Triggers Bullseye (必中) at the start of next Action when HP is 60% or lower.
-Triggers Valor (熱血) at the start of next Action when HP is 40% or lower.

Argyre (Vlad)
Location: 5th Battle
Weak: Special
Normal Attack: Slash, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Special Move damage increases by 10% for every 10 Morale gained. After every battle, Attack and Mobility increase by 6%. (Max 30%)
-When Morale is 120 or higher, Accuracy increases by 15%.
-Morale increases by 1 when successfully attacking.
-When Break Gauge is broken, Defense decreases by 20%.
-When Morale is 130 or higher, Triggers Bullseye (必中) and Fierce Fight (激闘).
-Triggers Blitz (奇襲) at the start of next Action when HP is 70% or lower.
-Triggers Guts (根性) when HP is 40% or lower.
-Prioritizes targets with low HP.

Note: This boss will go after enemies with low HP first. This is lowest current HP rather than their total HP.

Area 8

Battles: 6
1st Time Clear: D-Crystals x10
S Rank: Conquest 6 Points x4500

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6

-Bosses
EI-14 (Zonder)
Location: 1st Battle
Weak: Strike
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-4 Range
Effects:
-Damage taken is reduced by 6000 via a barrier effect. When HP is 25% or lower, damage reduced increases by an additional 6000.
-When Morale is 120 or higher, enemy’s Defense is decreased by 20% during battle only.
-Defense decreases by 30% upon Break.
-Triggers Wall (鉄壁) for 2 Actions when Morale is 120 or more.
-Triggers Persist (不屈) and Vigor (根性) at the start of next Action when HP is 30% or less.
-Prioritizes enemies that can be shot down.

Wryneck (Todd Guiness)
Location: 3rd Battle
Weak: Slash
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-All Projectile and Beam type damage taken is reduced by 30% via a barrier effect. Special Move damage increases by 5% per 10 Morale gained.
-Mobility increases by 20% during enemy units’ Actions only.
-Morale increases by 1 when evading an attack.
-Mobility decreases by 15% upon Break.
-Triggers Godspeed (神速) for 2 Actions when Morale is 130 or higher.
-Triggers Spirit (気合) and Persist (不屈) when HP is 30% or less.
-Prioritizes targets with a Hit Rate of 20% or higher.

Saucer Beast Gingin (Captain Gorman)
Location: 4th Battle
Weak: Strike, Projectile
Normal Attack: Beam, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-All damage dealt increases by 30%.
-Defense increases by 15% per 20% of HP lost.
-Unit has a 75% chance to counterattack first.
-Defense decreases by 15% upon Break.
-Triggers Endure (我慢) at the end of every Action when HP is 70% or less.
-Triggers Charge (突撃) when HP is 30% or lower.
-Prioritizes enemies that can be shot down.

Cobral (Sin)
Location: 6th Battle
Weak: Special
Normal Attack: Beam, 1-4 Range
Special Attack: Strike, 1-2 Range
Effects:
-Upon hit, all attacks reduce target’s Defense and Mobility by 20% for 2 Actions.
-Enemy’s mobility is reduced by 20% during battle only.
-Mobility decreases by 15% upon Break.
-When Morale is 120 or higher, triggers Expert (巧手) for 2 Actions.
-Triggers Flash (ひらめき) and Persist (不屈) when HP is 40% or lower.
-Prioritizes enemy with the highest current HP.

Note: The debuffs it inflicts can stack.

Cobral (Abyss)
Location: 6th Battle
Weak: Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Strike, 1-2 Range
Effects:
-When counterattacking, damage dealt increases by 30%.
-Enemy’s Attack decreases by 20% during battle only.
-Enemy’s Defense decreases by 20% during battle only.
-Defense decreases by 20% upon Break.
-When Morale is 120 or higher, triggers Strong (屈強) for 2 Actions.
-Triggers Charge (突撃) when HP is 80% or less.
-Triggers Valor (熱血) and Bullseye (必中) when HP is 40% or less.

Area 9

Battles: 6
1st Time Clear: Weissritter Crystals x250
S Rank: Conquest 6 Points x5300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6

-Bosses
Zwarth (Black Knight)
Location: 2nd Battle
Weak: Special
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-All damage taken from Projectile and Beam type attacks is reduced by 30% via a barrier effect. When Morale is 130 or higher, unit gains a 15% chance to perfect evade an attack.
-All damage dealt increases by 30%. Attack and Mobility increases by 10% per 10 Morale gained.
-Morale increases by 1 when evading an attack.
-Mobility decreases by 15% upon Break.
-Triggers Persist (不屈) and Flash (ひらめき) when Morale is 130 or higher.
-Triggers Soul (魂), Zeal (覚醒), and Focus (集中) for 2 Actions when HP is 40% or less.
-Prioritizes unit with the lowest Accuracy.

Plan 1501 Behemoth (Takuma Kugayama)
Location: 3rd Battle
Weak: Strike
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Special Move damage increases by 50%. Damage taken reduces by 9% per 25% HP lost.
-Attack and Defense increases by 8% per 25% HP lost.
-Defense decreases by 20% upon Break.
-Triggers Wall (鉄壁) for 2 Actions when Morale is 120 or higher.
-Triggers Zeal (覚醒) when HP is 80% or lower.
-Triggers Tenacity (強靭) and Valor (熱血」 when HP is 25% or lower.
-Prioritizes enemies that can be shot down.

Note: Tenacity (強靭) is a Spirit Command that allows the user to survive a death blow with 1 HP remaining.

The 5th Angel
Location: 5th Battle
Weak: Projectile
Normal Attack: Strike, 1-3 Range
Special Attack: Strike, 1-3 Range
Effects:
-When Break Gauge is up, Range increases by +3. When Morale is 130 or higher, enemy’s Defense decreases by 20% during battle only.
-Damage taken is reduced by 40% via a barrier effect. When HP is 25% or lower, damage reduced becomes 75% instead.
-Morale increases by 1 when successfully attacking.
-Defense decreases by 30% upon Break.
-Triggers Charge (突撃) for 2 Actions and Persist (不屈) when Morale is 120 or higher.
-Triggers Vigor (根性) when HP is 30% or lower.
-Unit does not move from its starting position.
-Prioritizes enemies that can be shot down.

GN-X (Sergei Smirnov)
Location: 6th Battle
Weak: Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-Damage dealt increases up to 20% and Hit Rate increases up to 10% the further the unit is from its target.
-Unit has a 75% chance to counterattack first.
-Enemy’s Mobility decreases by 20% during own Action only.
-Defense decreases by 15% upon Break.
-When Morale is 120 or higher, triggers Resolve (決意) for 2 Actions.
-Triggers Bullseye (必中) and Valor (熱血) when HP is 50% or lower.

GN-X (Soma Peries)
Location: 6th Battle
Weak: Slash
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-Upon hit, all attacks decrease target’s Attack and Defense by 20% for 2 Actions.
-When Morale is 120 or higher, Hit Rate and Evade Rate increases by 30%.
-When Morale is 130 or higher, unit gains a 15% chance to perfect evade attacks.
-Mobility decreases by 15% upon Break.
-When Morale is 120 or higher, triggers Godspeed (神速) for 2 Actions.
-Triggers Intuition (直感) for 2 Actions when HP is 40% or lower.
-Prioritizes enemy with the highest current HP.

Note: The debuffs the boss inflicts can stack.

Area 10

Battles: 7
1st Time Clear: Excellen Skill Orb x1
S Rank: Conquest 6 Points x7000

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 230 or less actions
-Take 290 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6
-Clear Base 7

-Bosses
Alpha Azieru (Quess Paraya)
Location: 1st Battle
Weak: Strike, Special
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 15% per 20% HP lost.
-When Morale is 120 or higher, damage taken is reduced by 30%.
-When Morale is 130 or higher, enemy’s Mobility decreases by 30% during battle only.
-Morale increases by 3 when successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Blitz (奇襲) at the start of first Action.
-Triggers Zeal (覚醒) at the start of next Action when HP is 70% or lower.
-Triggers Focus (集中) for 2 Actions and Love (愛) for 2 Actions when HP is 40% or lower.

Note: This boss can become very dangerous if you are unable to defeat her quickly once her HP reaches its last 20%. Her 1-4 range and good Accuracy make it difficult to attack her without suffering a counterattack, which will whittle down weaker units and feed her Morale. What’s more is that as the first boss, it can be difficult to raise Morale for your own units before fighting her, and she even uses Blitz immediately so she can get in range to attack on her first turn.

One option to help make this fight easier is to enter and exit the battle, having one unit tank Quess while the others use Spirit Commands to raise Morale for your allies. So long as one of them can tank Quess, you can keep doing this until the units you plan to use are at max/high Morale. Bringing units that can lower Quess’s Morale is also recommended, to keep her stats from growing even more and prevent her 30% damage reduction from taking effect.

You will need a unit with extremely high Mobility to consistently evade Quess, especially as her HP decreases. If that isn’t an option, you can also use specific Support Parts to increase Range on your units, to push certain ones past 1-4 range and allow them to safely attack from a distance. (Hi-Nu, Granzon, Scopedog (Eiji), and all Hit/Evade type units are the easiest ones to accomplish this with.) Alternatively, you can also use the Snipe Spirit Command repeatedly with the appropriate units and Support Parts that grant the use of it. Lastly, try to position your units on Axis tiles while keeping Quess off of them, so your units gain additional stats.

Skullrook (Doh Belgan)
Location: 3rd Battle
Weak: Beam
Normal Attack: Projectile, 1-4 Range
Special Attack: Strike, 1-2 Range
Effects:
-When Break Gauge is up, Movement increases by +3. When Morale is 130 or higher, Special Move damage increases by 30%. Defense increases by 4% after battling an enemy. (Max 40%.) Upon hit, all attacks trigger Endure (我慢) on self.
-Upon hit, Special Move lowers target’s Defense by 20% for 2 Actions.
-Morale increases by 2 when taking damage.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Soul (魂) and Bullseye (必中) when HP is 50% or lower.
-Prioritizes enemies with a Hit Rate of 50% or higher.

Note: Endure (我慢) is a Spirit Command that reduces damage taken on the next attack by 40%. It cannot stack, but since Skullrook can trigger it with every attack, it has 1-4 range, and exceedingly high Accuracy, it is very difficult to prevent it from doing so. Even if you have someone capable of dodging it, Skullrook will not target them during its Actions. What’s more, the longer the fight drags on the higher its Defense grows and its Morale rises.

Similarly to the previous boss fight, units that can achieve 1-5 range can be used to great effect here, by expending his cast of Endure and leaving him unable to counterattack to trigger it again. Skullrook is very slow, so it’s fairly easy for a range-boosted unit to expend Endure and set up for a unit capable of dealing much higher damage with the next attack. Debuffing its Defense is also recommended so that your heavy hitters can get the most out of the attacks they can get through.

Skullrook has an A rank in water, so there’s not much reason to keep it there. The Blue Falcon Base tiles offer good bonuses for your units, so try to attack Skullrook from there while your main tank keeps him on tiles with less bonuses. If your tank is durable enough, you can also attempt to dodge Skullrook for a 50/50 shot of him missing and not triggering Endure when he attacks.

Anti-Zega Coatlicue (Abyss)
Location: 4th Battle
Weak: Beam, Special
Normal Attack: Beam, 1-3 Range
Special Attack: Slash, 1-4 Range
Effects:
-Upon hit, all attacks decrease target’s Defense and Mobility by 25% for 2 Actions.
-Enemy’s Defense decreases by 30% during battle only.
-Enemy’s Accuracy decreases by 30% during battle only.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Focus (集中) for 2 Actions and Zeal (覚醒) at the start of next Action when HP is 80% or lower.
-Triggers Focus (集中) for 2 Actions and Zeal (覚醒) at the start of next Action when HP is 40% or lower.
-Prioritizes enemy with the lowest Accuracy.

Note: The debuffs this boss inflicts can stack. It’s best to tank with a unit that can nullify debuffs (Mazinkaiser, Didarion, etc.) and ensure that unit has the lowest Accuracy. Since the boss only has 1-3 range, any 1-4 attackers you have can safely attack it so long as your tank can take the attacks it deals.

If you do not have a unit that can nullify debuffs, then it is recommend you bring a unit with high Mobility and attempt to dodge all of the Anti-Zega’s attacks. This can be difficult when it triggers Focus and Zeal back to back however.

Alvatore (Alejandro Corner)
Location: 6th Battle
Weak: Slash
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-Reduces all damage taken by 10000 via a barrier effect. When Morale is 140 or higher, damage is reduced by 15000 instead.
-When Morale is 120 or higher, all damage dealt increases by 30%.
-Enemy’s Defense decreases by 30% during battle only.
-When Break Gauge is broken, Defense decreases by 15%.
-When Morale is 120 or higher, Focus (集中) is triggered for 2 Actions at the start of next Action.
-Triggers Bullseye (必中) and Valor (熱血) at the start of next Action when HP is 80% or lower.
-Triggers Persist (不屈) and Strong (屈強) for 2 Actions when HP is 40% or lower.
-Prioritizes enemies that can be shot down.

Note: This boss’s only real gimmick is its damage reduction barrier. So long as you can exceed the damage it reduces and have someone tank it while you deal with Saachez, it shouldn’t pose a problem. It’s 1-4 range means it will be difficult to avoid taking a counterattack from it however.

Gundam Throne Zwei (Ali-al Saachez)
Location: 6th Battle
Weak: Strike
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 15% per 20% HP lost.
-Unit has a 70% chance to counterattack first.
-When Morale is 120 or higher, enemy’s Defense decreases by 30% during battle only.
-Morale increases by 3 when successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-When Morale is 130 or higher, Resolve (決意) is triggered for 2 Actions at the start of next Action.
-Triggers Direct Hit (直感) for 2 Actions and Guts (ド根性) HP is 40% or lower.
-Prioritizes enemies that can be shot down.

Note: This boss is the deadlier of the two and should be prioritized over Alejandro. Like Quess, Saachez’s stats will increase greatly as his HP decreases, meaning you will want to eliminate him quickly once his HP is low. It’s recommended you keep his Morale low to keep his stats from getting out of hand. Take advantage of the fact your 1-4 range attackers can hit him without fear of being counterattacked. You can position yourself on asteroid tiles to increase your tank’s Defense.

Persönlichkeit (Alfimi)
Location: 7th Battle
Weak: Projectile
Normal Attack: Special, 1-3 Range
Special Attack: Slash, 1-4 Range
Effects:
-Mas Morale Limit increases by 50. Upon hit, Special Move decreases target’s Defense and Mobility by 50% and disables them for 1 Action. When Break Gauge is up, unit cannot be debuffed.
-When HP is 50% or lower, damage taken is reduced by 25% and HP recovers by 15% during own Action.
-When Break Gauge is up, unit takes two Actions.
-Morale increases by 3 when successfully attacking or evading.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Love (愛) for 2 Actions at the start of next Action when Morale is 130 or higher.
-Triggers Valor (熱血) and Zeal (覚醒) at the start of next Action when HP is 80% or lower.
-Triggers Snipe (狙撃) for 2 Actions and Focus (集中) for 2 Actions at the start of next Action when HP is 40% or lower.
-Prioritizes attacking from a distance.
-Prioritizes enemies that can be shot down.

Note: Unless there is a unit she can shoot down, Alfimi will simply target whoever is closest to her. What makes this boss difficult to tank is that it attacks from a distance and can take two Actions at once. This makes it difficult to predict where she will be positioned on her second Action, possibly placing her closer to a unit other than the one you are tanking with. There’s little that can be done about this other than boxing her in on two sides on a corner of the map or bringing a competent dodge tank that she can one-shot, which will draw her aggro to it every turn.

Regardless what you do, keeping her Morale low is recommend, as is bringing units that can Break her quickly to keep her from taking more Actions and healing herself. Debuffing can also be effective, especially if you are trying to utilize a dodge tank. Her Special Move will render a target unable to take any action on its next Action in addition to severely lowering its defensive stats, so it is highly recommended you use a unit that can negate debuffs as your primary tank (if you do not have a dodge tank that can effectively avoid it). Otherwise, it’s possible she may hit the target with her Special Move, then immediately take a second Action and attack them again while they are debuffed, which will likely cause serious damage.