Super Robot Wars/DD/Conquest/Conquest 5

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制圧戦 (Conquest) Overview

Conquest Events may also be referred to as Suppression or Domination Events. The term "Conquest" is used with English text during the event itself, so it will be referred to as such on this page. The goal of this event is to take over 10 Areas, gaining points to obtain various rewards in the process. Each Area contains 5-10 battles that must be fought consecutively. It is similar to a survival mode. You are intended to use as many units as necessary to conquer the Areas. Conquest Events are the hardest challenges in the game and will be impossible for beginners to clear completely.

There are a few restrictions to take into account when trying to conquer an Area. First, your units will not have any equipment equipped until you manually set them. Keep in mind however that when a unit equipped with parts enters a battle, you will no longer be allowed to change/remove that unit's parts nor can you change their Spirit Commands. Units do not recover HP between battles and if one is shot down, it can no longer be used for the rest of the Area. Special Moves also do not recover between battles. Morale will, however, carry over. The same applies for the enemies as well, their HP and Morale will remain the same even if your current party is wiped. You are not allowed to use Continues and must either fight until all your units are defeated, or you give up and exit the Area.

It cost 2 BP to participate in a battle. You regenerate 1 BP per every 4 hours, meaning you recover 6 BP per day. You can use BP Recovery items or D-Crystals to recover BP faster.

This event introduces R-1 and its pilot Ryusei Date. You can unlock them and R-1's attacks by playing the event, obtaining Conquest 5 Points, and purchasing them in the Conquest 5 Shop. You can also purchase the previous Conquest event's characters and mechs, along with their attacks.

Story

This world’s earth is in a maelstrom of chaos.

A major space-time anomaly incident known as “Dimension Destroyer” has occurred, causing the boundary line of several parallel worlds to collapse.

The uninvited visitors began to take action for various purposes, such as the conquest of Earth and the extermination of humanity. The Earth Federation forces moved to counter them with all their might. But at the same time, anti-Earth Federation forces, saw this anomaly as an opportunity and begun to take action as well. The fires of war spread throughout the Earth sphere.

In the face of this crisis, the Earth Federation promptly established a special military force capable of dealing with the threat... Pilots of powerful humanoid weapons were gathered to comprise this force.

This unit, consisting of Earthlings and individuals from other worlds, was dubbed the “DD (Dimension Defender) Squadron”.

Meanwhile, a gate to another dimensional space opened, where the presence of multiple enemies were confirmed on the other side.

In order to prevent the invasion of Earth, and to uncover the mystery of the different dimension, the DD Squadron rushes into the gate...

Conquest 5 Shop

You can find the Conquest Shop in either the Item Shop or in the Conquest Event screen itself. Here is where you can exchange your Conquest Points for items.

OG Mechs
You can purchase OG mechs and pilots for 300 points each. This will allow you to start using and upgrading them. You can also purchase OG mech crystals, which can then be used to trade for Attack Parts for the corresponding mech.

SSR Attack - 250 Crystals
SR Attack - 50 Crystals
R Attack - 10 Crystals

You can purchase up to 620 Crystals per month. This means you can get two copies of each attack per month. You will have to wait for the month to change before you can purchase more.

Monthly Restock Items
These are all the items that restock at the beginning of each month before you can buy them again.

OG Mech Parts
OG Mech Crystals
Skill Orbs
Characteristic Material (60000)
Characteristic Material (20000)

Weekly Restock Items
These are all the items that restock at the beginning of each week before you can buy them again.

SSR Breakthrough Material (5000)
SSR Breakthrough Material (18000) x3
Skill Orb Fragment x3
Gacha Ticket x3
Drop Increase 2x (30 Minutes) x3
Funds Increase 2x (30 Minutes) x3
Remodel Ticket x3
Pilot Ticket x3

One-Time Items
These are all the items that will not restock once purchased.

R-1 and Ryusei
Granzon and Shu
Compatible Kaiser and Kouta
Cybuster and Masaki
Alteisen and Kyosuke
SSR Gacha Ticket

Limited-time Missions

There are limited time missions lasting for the duration of the event which will give you Skill Orb Shards for Ryusei. These can be traded for complete Skill Orbs in the Conquest shop once you have 100 of them. The missions and their rewards are listed below.

Obtain an S Rank in Area 1 – Ryusei Date Skill Orb Shard x30
Obtain an S Rank in Area 2 – Ryusei Date Skill Orb Shard x30
Obtain an S Rank in Area 3 – Ryusei Date Skill Orb Shard x40
Obtain an S Rank in Area 4 – Ryusei Date Skill Orb Shard x40
Obtain an S Rank in Area 5 – Ryusei Date Skill Orb Shard x40
Obtain an S Rank in Area 6 – Ryusei Date Skill Orb Shard x40
Obtain an S Rank in Area 7 – Ryusei Date Skill Orb Shard x40
Obtain an S Rank in Area 8 – Ryusei Date Skill Orb Shard x50
Obtain an S Rank in Area 9 – Ryusei Date Skill Orb Shard x50
Obtain an S Rank in Area 10 – Ryusei Date Skill Orb x1
Fully Upgrade R-1 - Ryusei Date Skill Orb Shard x50
Level Ryusei’s Pilot Skill I stats to LV5 - Ryusei Date Skill Orb Shard x20 for each
Level Ryusei’s Pilot Skill II stats to LV10 - Ryusei Date Skill Orb Shard x20 for each
Level Ryusei’s Pilot Skill III to stats LV15 - Ryusei Date Skill Orb Shard x30 for each
Level T-LINK Knuckle SSR to LV80 - Ryusei Date Skill Orb Shard x10
Level T-LINK Knuckle SSR to LV85 - Ryusei Date Skill Orb Shard x20
Level T-LINK Knuckle SSR to LV90 - Ryusei Date Skill Orb Shard x20
Level T-LINK Knuckle SSR to LV95 - Ryusei Date Skill Orb Shard x30
Level T-LINK Knuckle SSR to LV100 - Ryusei Date Skill Orb Shard x30

Weekly Point Reward

You will acquire Conquest Points on a weekly basis depending on the highest numbered Area you have cleared.

Area 1 - 2000 Points
Area 2 - 3000 Points
Area 3 - 4000 Points
Area 4 - 5000 Points
Area 5 - 6000 Points
Area 6 - 8000 Points
Area 7 - 9000 Points
Area 8 - 10000 Points
Area 9 - 12000 Points
Area 10 - 15000 Points
EX Area - +400 Points Per Completion


-EX Area is the same as Area 10, except the enemy's stats are increased. They continue to increase each time you clear the EX Area.
-EX Area stages only cost 1 BP to play and give half points when scoring anything below an S rank.

Areas

Each Area has a first time clear reward and gives points for clearing them based on your rank. Your rank is determined by how many of the objectives you fulfilled in the Area. Areas have the same objectives for each, however, the quota to fulfill each is different. Areas also have a different number of battles available, drastically increasing in difficulty the further in you get. Advice will be given for some of the most difficult bosses.

Area 1

Battles: 3
1st Time Clear: R-1 Crystals x100
S Rank: Conquest 5 Points x300

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 10000 or more damage with a single attack
-Deal 5000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Graydon (Garuda)
Location: 3rd Battle
Weak: Projectile, Beam, Special
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-3 Range
Effects:
-Attack and Defense increases by 5% for each 25% of HP lost.
-Strike/Slash type damage received reduced by 20%.
-When Break Gauge is broken, Attack decreases by 15%.

Area 2

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 5 Points x600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 15000 or more damage with a single attack
-Deal 10000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Gundam Mk.II (Titans) (Jerid Messa)
Location: 3rd Battle
Weak: Beam, Strike
Normal Attack: Beam, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Slash/Projectile type damage received reduced by 40%.
-When counterattacking, damage dealt increases by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Inspire (奮起) when HP is 40% or lower.

Area 3

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 5 Points x900

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 17000 or more damage with a single attack
-Deal 12000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Tieren Taozi (Soma Peries)
Location: 3rd Battle
Weak: Slash, Projectile
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-4 Range
Effects:
-When battling an enemy, target's Accuracy is decreased by 20%.
-When Morale is 120 or higher, damage dealt is increased by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) for 2 Actions when HP is 50% or lower.

Area 4

Battles: 4
1st Time Clear: D-Crystals x10
S Rank: Conquest 5 Points x1600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 110 or less actions
-Take 160 or less actions
-Deal 25000 or more damage with a single attack
-Deal 20000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Greimkaiser (Gale Ahmos)
Location: 2nd Battle
Weak: Strike, Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-When Morale is 120 or higher, Evade Rate and Hit Rate increase by 12%.
-When being attacked, 50% chance to counterattack first.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) for 2 Actions when HP is 50% or lower.

Man Rodi (Masahiro Altland)
Location: 4th Battle
Weak: Strike, Slash
Normal Attack: Projectile, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Each time HP decreases by 25%, Defense increases by 7%.
-Upon hit, Special Move lowers target's Attack by 20% for 2 Actions.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall (鉄壁) for 2 Actions when HP is 50% or lower.
-Triggers Inspire (奮起) and Persist (不屈) when HP is 30% or lower.
-When HP is 30% or lower, unit will Defend when attacked. (Including attacks that would lower HP below 30%.)

Note: You do not have to worry about counterattacks when his HP is lowered, so you can allow yourself to be more reckless and attack freely.

Area 5

Battles: 4
1st Time Clear: R-1 Crystals x250
S Rank: Conquest 5 Points x2000

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 130 or less actions
-Take 180 or less actions
-Deal 27000 or more damage with a single attack
-Deal 22000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Genma Fortress Yamata-no-Orochi (Mimashi)
Location: 2nd Battle
Weak: Strike, Beam
Normal Attack: Special, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Morale increases by 10 at the start of the stage.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Attack decreases by 15%.
-Triggers Vigor (根性) and Flash (ひらめき) when HP is 30% or lower.

Genma Fortress Yamata-no-Orochi (Amaso)
Location: 2nd Battle
Weak: Strike, Beam
Normal Attack: Special, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Has a 50% chance to counterattack first.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
--Triggers Valor (熱血) when HP is 50% or lower.

R-GUN (Ingram Prisken)
Location: 4th Battle
Weak: Strike, Projectile
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-4 Range
Effects:
-Damage taken that is below 5000 is negated via a barrier effect. When Morale is 130 or higher, damage dealt increases by 30% and unit gains a 20% chance to completely evade all attacks.
-Upon hit, attacks decrease target's Defense and Accuracy by 20% for 2 Actions.
-When Break Gauge is broken, Mobility decreases by 20%.
-Triggers Valor (熱血) when HP is 60% or lower.
-Triggers Flash (ひらめき) and Inspire (奮起) when HP is 40% or lower.
-Prioritizes enemies with the lowest current HP.

Note: This boss will attack units that has the lowest current HP during its Action. It does NOT target based on who has the lowest total HP. Use healing spirits to better control who the boss will attack.

Area 6

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 5 Points x2900

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Bullgrenn (Gosterro)
Location: 2nd Battle
Weak: Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-3 Range
Effects:
-When Morale is 120 or higher, Evade and Hit Rate increases by 12%.
-Each time HP is reduced by 25%, Attack and Mobility increases by 5%.
-When Break Gauge is broken, Mobility decreases by 20%.
-Triggers Focus (集中) and Inspire (奮起) when HP is 60% or lower.

Jagd Doga (Gyunei Guss)
Location: 3rd Battle
Weak: Slash
Normal Attack: Beam, 1-2 Range
Special Attack: Beam, 1-4 Range
Effects:
-Each time HP is reduced by 20%, Attack and Defense increases by 5%.
-During own Action, Accuracy increases by 20%.
-Projectile/Beam type damage received is reduced by 40%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor (根性) when HP is 50% or lower.

Sazabi (Char Aznable)
Location: 5th Battle
Weak: Strike
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack and damage dealt increases the closer the unit is to the enemy it is battling. (Max 20%/24%.)
-Each time HP is reduced by 20%, Attack, Defense, and Accuracy increases by 8%.
-When Break Gauge is broken, Mobility decreases by 30%.
-When Morale is 120 or higher, triggers Resolve (決意) for 2 Actions.
-Triggers Intuition (直感) for 2 Actions and Valor (熱血) when HP is 50% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit.

Area 7

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 5 Points x3300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Flying Fortress Ghoul (Baron Ashura)
Location: 2nd Battle
Weak: Strike
Normal Attack: Projectile, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack and Defense increases by 7% for each 20% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall (鉄壁) for 2 Actions when HP is 40% or lower.
-Prioritizes enemies who cannot counterattack.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.
-Prioritizes attacking from a distance.

Note: This boss has a lot of factors that can affect who it targets. His Hit Rate, his range, his opponent's range, and if his opponent has a Special Move with 1-4 or more Range available to use. He will attack the unit with the lowest Mobility primarily, but if that unit has an attack that can counterattack him, he will shift priority to someone else. Keep in mind what attacks your units have available to try to determine who he will target.

PLAN 1056 Chodari (Gauron)
Location: 4th Battle
Weak: Slash, Beam
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Damage dealt increased by 15%, and damage taken reduced by 15% via Barrier Effect.
-Each time HP decreases by 20%, Attack and Defense increases by 5%.
-At the start of every Action, Attack and Accuracy increase by 3%. (Caps at 30%.)
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Blitz (奇襲) on first Action.
-Triggers Bullseye (必中) when HP is 60% or lower.
-Triggers Valor (熱血) when HP is 40% or lower.

Argyre (Vlad)
Location: 5th Battle
Weak: Special
Normal Attack: Slash, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Special Move damage increases by 10% for every 10 Morale gained. After every battle, Attack and Mobility increase by 6%. (Max 30%)
-When Morale is 120 or higher, Accuracy increases by 15%.
-Morale increases by 1 when successfully attacking.
-When Break Gauge is broken, Defense decreases by 20%.
-When Morale is 130 or higher, Triggers Bullseye (必中) and Fierce Fight (激闘).
-Triggers Blitz (奇襲) when HP is 70% or lower.
-Triggers Guts (根性) when HP is 40% or lower.
-Prioritizes targets with low HP.

Note: This boss will go after enemies with low HP first. This is lowest current HP rather than their total HP.

Area 8

Battles: 6
1st Time Clear: D-Crystals x10
S Rank: Conquest 5 Points x4500

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6

-Bosses
Enact Custom (Ali al-Saachez)
Location: 1st Battle
Weak: Strike, Slash
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-When counterattacking, increase damage dealt by 30%.
-When counterattacking, increase Evasion Rate by 15%.
-Each time HP decreases by 20%, Attack and Mobility increase by 5%.
-Mobility decreases by 15% upon Break.
-Triggers Focus (集中) for 2 Actions when HP is 60% or less.
-Triggers Valor (熱血) and Bullseye (必中) when HP is 30% or less.

The 4th Angel
Location: 3rd Battle
Weak: Beam, Special
Normal Attack: Special, 1-3 Range
Special Attack: Special, 1-4 Range
Effects:
-Each time Morale increases by 10, Attack, Defense, Mobility, and Accuracy increase by 7%.
-Damage taken reduced by 20% via Barrier Effect.
-When Morale is 120 or higher, enemy Defense is reduced by 17% during battle only.
-Defense decreases by 30% upon Break.
-Triggers Charge (突撃) for 2 Actions and Bullseye (必中) when HP is 60% or less.
-Triggers Guts (ド根性) when HP is 20% or less.
-When HP is 30% or lower, unit will Defend when attacked. (Including attacks that would lower HP below 30%.)

Gloucester (Cornelia)
Location: 4th Battle
Weak: Projectile
Normal Attack: Slash, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Morale Limit is increased by 30. Upon hit, attacks lower target's Morale by 10. When Morale is 120 or higher, Evade Rate is increased by 15%.
-Morale increases by 2 when successfully attacking or evading.
-Defense decreases by 30% upon Break.
-When Morale is 120 or higher, triggers Expert (巧手) for 2 Actions.
-Triggers Flash (ひらめき) and Inspire (奮起) when HP is 50% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit.

Ideal-class Mechanized Annihilator (X-eins)
Location: 6th Battle
Weak: Special
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-The farther away the unit is from the target, Attack and Accuracy increases up to 20%.
-Upon hit, attacks lower target's Defense and Mobility by 20% for 2 Actions.
-Mobility decreases by 15% upon Break.
-When Morale is 120 or higher, triggers Bullseye (必中).
-Triggers Sacrifice (捨て身) when HP is 30% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit. Its target will received several debuffs as it is continually attacked, meaning it can go down quickly, especially if other units are attacking it simultaneously.

Ideal-class Mechanized Annihilator (H-neun)
Location: 6th Battle
Weak: Special
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-4 Range
Effects:
-When being attacked, unit has a 70% chance to counterattack first.
-Each time HP decreases by 20%, Attack and Mobility increase by 5%.
-Mobility decreases by 15% upon Break.
-When Morale is 120 or higher, triggers Valor (熱血) and Focus (集中) for 2 Actions.
-Triggers Flash (ひらめき) when HP is 50% or less.
-Prioritizes targets with the highest current HP.

Note: This boss will most likely go after your tank. It targets based off of current HP rather than total.

Area 9

Battles: 6
1st Time Clear: R-1 Crystals x250
S Rank: Conquest 5 Points x5300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6

-Bosses
Kaim
Location: 2nd Battle
Weak: Special
Normal Attack: Strike, 1-3 Range
Special Attack: Special, 1-3 Range
Effects:
-When being attacked, 80% chance to counterattack first.
-Attack and Mobility increases by 5% for each 20% of HP lost.
-Mobility decreases by 20% upon Break.
-Triggers Bullseye (必中) when HP is 70% or lower.
-Triggers Inspire (奮起) and Focus (集中) for 2 Actions when HP is 40% or lower.

Sirene
Location: 2nd Battle
Weak: Beam
Normal Attack: Slash, 1-3 Range
Special Attack: Special, 1-3 Range
Effects:
-Attack and Mobility increases by 5% for each 20% of HP lost.
-When Morale is 120 or higher, during battle only, enemy Defense is decreased by 20%.
-Mobility decreases by 20% upon Break.
-Triggers Flash (ひらめき) and Valor (熱血) when HP is 50% or lower.
-Triggers Sacrifice (捨て身) when HP is 20% or lower.
-Prioritizes attacking targets it has a Hit Rate of 50% or higher against.

Note: This boss will likely ignore high Mobility units.

EI-07 (Zonder)
Location: 3rd Battle
Weak: Strike
Normal Attack: Special, 1-2 Range
Special Attack: Special, 1-2 Range
Effects:
-For every 1% of HP lost, Attack and Accuracy increase by 2%.
-Negates damage received that is below 6000 with a barrier effect.
-When HP is 60% or lower, unit recovers 8% of max HP per Action.
-Defense decreases by 20% and Attack increases by 30% upon Break.
-Triggers Focus (集中) for 2 Actions when HP is 30% or lower.
-Triggers Bullseye (必中) and Valor (熱血) when HP is 40% or lower.

Note: With only 1-2 Attack Range, it is very easy to attack outside this boss's range with several units. Also, this unit has an S rank in water, so don't try to lure it into the water to fight it.

Gundam Gusion (Kudal Cadel)
Location: 5th Battle
Weak: Strike
Normal Attack: Projectile, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Damage taken reduced by 20%. When HP is 50% or lower, damage taken is reduced by 40% instead.
-Each time HP decreases by 20%, Defense increases by 7%.
-When Morale is 120 or higher, Accuracy increases by 20%.
-Defense decreases by 30% upon Break.
-Triggers Patience (忍耐) when HP is 50% or lower.

Schwalbe Graze (Gaelio Custom) (Gaelio Bauduin)
Location: 6th Battle
Weak: Special
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-When HP is below 50%, damage dealt is increased by 30%, and gains an 80% chance to counterattack first.
-During battle only, enemy unit’s Mobility decreases by 20%.
-Projectile/Beam type damage taken is reduced by 3000.
-Defense decreases by 20% upon Break.
-On first Action, triggers Accel (加速).
-Triggers Flash (ひらめき) and Persist (不屈) when HP is 70% or lower.
-Triggers Vigor (根性) when HP is 30% or lower.
-Prioritizes targets with the highest current HP.

Note: This boss will most likely go after your tank. It targets based off of current HP rather than total.

Schwalbe Graze (McGillis Custom) (McGillis Fareed)
Location: 6th Battle
Weak: Projectile
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Every time Morale rises by 10, Attack, Defense, and Accuracy increase by 5%. Maximum Morale Limit is increased by 20.
-When Morale is 130 or higher, Hit and Evade Rate increases by 30%.
-When successfully attacking an enemy, Morale increases by 1.
-Mobility decreases by 20% upon Break.
-When Morale is 120 or higher, triggers Expert (好手) for 2 Actions.
-Triggers Wall (鉄壁) for 2 Actions when HP is 70% or lower.
-Prioritizes targets with low HP.

Note: This boss will go after enemies with low HP first. This is based on lowest current HP rather than total HP.

Area 10

Battles: 7
1st Time Clear: Ryusei Skill Orb x1
S Rank: Conquest 5 Points x7000

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 230 or less actions
-Take 290 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6
-Clear Base 7

-Bosses
Saucer Beast Gingin (Captain Gorman)
Location: 1st Battle
Weak: Projectile, Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Damage dealt increases by 30%.
-Enemy unit's Defense decreases by 20% during battle only.
-Defense increases by 15% each time HP decreases by 20%.
-Unit has a 75% chance to counterattack first.
-When Break Gauge is broken, Defense decreases by 15%.
-When Morale is 120 or higher, Wall (鉄壁) is triggered for 2 Actions.
-Triggers Persist (不屈) and Guts (ド根性) when HP is 30% or lower.
-Prioritizes enemies that can be shot down.

Note: This boss will attack enemies it can shoot down most easily first, meaning that it will likely be your unit with lowest Defense. It has an A Terrain Rank in water, so don't bother trying to lure it into water to fight it. Use dodge tanks and 1-4 range units to safely fight it. It has high Defense, so if you want to kill it before it triggers Guts, bring someone that can deal out a lot of burst damage when it nears 30% HP.

Zwarth (Black Knight)
Location: 3rd Battle
Weak: Slash
Normal Attack: Slash, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Max Morale Limit increases by 20. Projectile and Beam damage taken is reduced by 40% via a barrier effect. When Morale is 130 or higher, unit has a 30% chance to completely evade all attacks.
-Damage dealt increases by 30%. Every time Morale increases by 10, Attack and Mobility increases by 10%.
-Morale increases by 1 when evading an attack.
-When Break Gauge is broken, Mobility decreases by 15%.
-When Morale is 130 or higher, Persist (不屈) and Flash (ひらめき) are triggered.
-Triggers Soul (魂), Zeal (覚醒) and Focus (集中) for 2 Actions when HP is 40% or lower.
-Prioritizes units with the lowest Accuracy.

Note: This unit will go after whoever has the lowest Accuracy, so make sure that person is a capable tank and use them to lure Zwarth into the water. That will make it much easier to hit. Keep his Morale low or you'll risk him gaining too much Mobility and it becoming impossible to hit him. High Accuracy units are recommend.

GN-X (Sergei Smirnov)
Location: 4th Battle
Weak: Projectile
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-2 Range
Effects:
-The further away the target is, damage dealt and Hit Rate increases. (Max 20%/10%)
-Unit has a 75% chance to counterattack first.
-During own Action, during battle only, enemy unit's Mobility decreases by 20%.
-When Break Gauge is broken, Defense decreases by 15%.
-When Morale is 120 or higher, Resolve (決意) is triggered for 2 Actions.
-Triggers Valor (熱血) and Bullseye (必中) when HP is 50% or lower.
-Prioritizes enemies the unit has a Hit Rate of 50% or more against.
-Prioritizes attacking from a distance.

Note: This boss will likely ignore units with high Mobility and attack from 4 spaces away. This boss should be ignored until you've defeated Soma first. Then just close in and gang up on him. His Accuracy is high, so don't bring dodge tanks.

GN-X (Soma Peries)
Location: 4th Battle
Weak: Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-2 Range
Effects:
-Upon hit, attacks lower target's Attack and Defense by 20% for 2 Actions.
-When Morale is 120 or higher, Hit Rate and Evade Rate increases by 30%.
-When Morale is 120 or higher, unit gains a 20% chance to completely evade all attacks.
-When Break Gauge is broken, Mobility decreases by 15%.
-When Morale is 120 or higher, Godspeed (神速) is triggered for 2 Actions.
-Triggers Intuition (直感) for 2 Actions when HP is 40% or lower.
-Prioritizes enemies with highest current HP.

Note: This boss will likely target your tank. It targets based on highest current HP rather than total. All of its attacks inflict debuffs, so its recommended to use characters that can negate debuffs to tank her. Her Accuracy is high, so it's likely you won't be able to dodge her. Keep in mind who she will target and use healing spirits to make sure she always attacks who you want. Defeat her quickly before the debuffs start to pile on and her Morale reaches 120, which is when several of her buffs activate.

Hellas (Femieanne)
Location: 6th Battle
Weak: Special
Normal Attack: Strike, 1-3 Range
Special Attack: Strike, 1-3 Range
Effects:
-During own Action, Attack increases by 40%. When counterattacking, Defense increases by 40%.
-When Morale is 130 or higher, damage dealt increases by 30%.
-Damage taken is reduced by 20%.
-Morale increases by 1 when taking damage.
-When Break Gauge is broken, Mobility decreases by 15%.
-When Morale is 130 or higher, Strong (屈強) is triggered for 2 Actions.
-Triggers Spirit (気合), Bullseye (必中), and Valor (熱血) when HP is 80% or lower.
-Triggers Spirit (気合), Persist (不屈) and Sacrifice (捨て身) for 2 Actions when HP is 40% or lower.

Note: This boss hits incredibly hard as it's HP decreases and its Morale rises. However, it's at its weakest when attacking, so it's recommended you bring units that can use Spirit Commands to dodge or otherwise neutralize her attacks and counterattack with your strongest attacks then. She has no targeting priority, so she will simply attack whoever is closest. That means so long as the unit next to her has a defensive Spirit active, they will be fine.

R-GUN (Ingram Prisken)
Location: 7th Battle
Weak: Strike
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-4 Range
Effects:
-Mas Morale Limit increases by 50. Damage taken that is below 10000 is negated via a barrier effect. When Morale is 130 or higher, damage dealt increases by 40% and unit gains a 20% chance to completely evade all attacks.
-Upon hit, attacks decrease target's Defense and Accuracy by 20% for 2 Actions.
-Morale increases by 1 when successfully attacking or evading.
-When Break Gauge is broken, Mobility decreases by 15%.
-When Morale is 140 or higher, Godspeed (神速) is triggered.
-Triggers Spirit (気合) and Persist (不屈) when HP is 70% or lower.
-Triggers Spirit (気合), Patience (忍耐) for 2 Actions, and Guts (ド根性) when HP is 40% or lower.
-Prioritizes enemies with the lowest current HP.

Note: This boss will attack units that has the lowest current HP during its Action. It does NOT target based on who has the lowest total HP. Use healing spirits to better control who the boss will attack. As every attack from the boss inflicts debuffs, it's recommended you use a unit like Mazinkaiser, Sirbine, Gusion Rebake, or Granzon with their debuff negating SSRs to tank R-GUN. Since R-GUN's Mobility is high, many characters will have difficulty hitting it, so it's recommended to bring characters that can lower its Mobility. You could also lower R-GUN's Accuracy and use a dodge tank instead of one of the previously mentioned units, provided you can keep the debuffs going long enough. Units with 1-4 range are also recommended so they can attack outside of R-GUN's range and not risk being inflicted with debuffs because of its counterattacks. R-GUN is only weak to Strike, so units with Strike attacks are recommended to break his gauge and you also want units that can lower his Morale before it gets out of hand. If his Morale does rise and he triggers Godspeed and Patience, you can leave the battle and then re-enter. This will give time for his buffs to wear off and also allow any debuffs your party is afflicted with to wear off as you spend turns getting back in range of each other. This is a viable strategy in general if you have no countermeasure to the debuffs he'll constantly be inflicting.