Super Robot Wars/DD/Conquest/Conquest 4

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制圧戦 (Conquest) Overview

Conquest Events may also be referred to as Suppression or Domination Events. The term "Conquest" is used with English text during the event itself, so it will be referred to as such on this page. The goal of this event is to take over 10 Areas, gaining points to obtain various rewards in the process. Each Area contains 5-10 battles that must be fought consecutively. It is similar to a survival mode. You are intended to use as many units as necessary to conquer the Areas. Conquest Events are the hardest challenges in the game and will be impossible for beginners to clear completely.

There are a few restrictions to take into account when trying to conquer an Area. First, your units will not have any equipment equipped until you manually set them. Keep in mind however that when a unit equipped with parts enters a battle, you will no longer be allowed to change/remove that unit's parts nor can you change their Spirit Commands. Units do not recover HP between battles and if one is shot down, it can no longer be used for the rest of the Area. Special Moves also do not recover between battles. Morale will, however, carry over. The same applies for the enemies as well, their HP and Morale will remain the same even if your current party is wiped. You are not allowed to use Continues and must either fight until all your units are defeated, or you give up and exit the Area.

It cost 2 BP to participate in a battle. You regenerate 1 BP per every 4 hours, meaning you recover 6 BP per day. You can use BP Recovery items or D-Crystals to recover BP faster.

This event introduces Granzon and its pilot Shu Shirakawa. You can unlock them and Granzon's attacks by playing the event, obtaining Conquest 4 Points, and purchasing them in the Conquest 4 Shop. You can also purchase the previous Conquest event's characters and mechs, along with their attacks.

Story

This world’s earth is in a maelstrom of chaos.

A major space-time anomaly incident known as “Dimension Destroyer” has occurred, causing the boundary line of several parallel worlds to collapse.

The uninvited visitors began to take action for various purposes, such as the conquest of Earth and the extermination of humanity. The Earth Federation forces moved to counter them with all their might. But at the same time, anti-Earth Federation forces, saw this anomaly as an opportunity and begun to take action as well. The fires of war spread throughout the Earth sphere.

In the face of this crisis, the Earth Federation promptly established a special military force capable of dealing with the threat... Pilots of powerful humanoid weapons were gathered to comprise this force.

This unit, consisting of Earthlings and individuals from other worlds, was dubbed the “DD (Dimension Defender) Squadron”.

Meanwhile, a gate to another dimensional space opened, where the presence of multiple enemies were confirmed on the other side.

In order to prevent the invasion of Earth, and to uncover the mystery of the different dimension, the DD Squadron rushes into the gate...

Conquest 4 Shop

You can find the Conquest 4 Shop in either the Item Shop or in the Conquest 4 Event screen itself. Here is where you can exchange your Conquest 4 Points for items.

OG Mechs
You can purchase OG mechs and pilots for 300 points each. This will allow you to start using and upgrading them. You can also purchase OG mech crystals, which can then be used to trade for Attack Parts for the corresponding mech.

SSR Attack - 250 Crystals
SR Attack - 50 Crystals
R Attack - 10 Crystals

You can purchase up to 620 Crystals per month. This means you can get two copies of each attack per month. You will have to wait for the month to change before you can purchase more.

Monthly Restock Items
These are all the items that restock at the beginning of each month before you can buy them again.

OG Mech Parts
OG Mech Crystals
Skill Orbs
Characteristic Material (60000)
Characteristic Material (20000)

Weekly Restock Items
These are all the items that restock at the beginning of each week before you can buy them again.

SSR Breakthrough Material (5000)
SSR Breakthrough Material (18000) x3
Skill Orb Fragment x3
Gacha Ticket x3
Drop Increase 2x (30 Minutes) x3
Funds Increase 2x (30 Minutes) x3
Remodel Ticket x3
Pilot Ticket x3

One-Time Items
These are all the items that will not restock once purchased.

Granzon and Shu
Compatible Kaiser and Kouta
Cybuster and Masaki
Alteisen and Kyosuke
SSR Gacha Ticket

Limited-time Missions

There are limited time missions lasting for the duration of the event which will give you Skill Orb Shards for Shu. These can be traded for complete Skill Orbs in the Conquest 4 shop once you have 100 of them. The missions and their rewards are listed below.

Obtain an S Rank in Area 1 – Shu Shirakawa Skill Orb Shard x30
Obtain an S Rank in Area 2 – Shu Shirakawa Skill Orb Shard x30
Obtain an S Rank in Area 3 – Shu Shirakawa Skill Orb Shard x40
Obtain an S Rank in Area 4 – Shu Shirakawa Skill Orb Shard x40
Obtain an S Rank in Area 5 – Shu Shirakawa Skill Orb Shard x40
Obtain an S Rank in Area 6 – Shu Shirakawa Skill Orb Shard x40
Obtain an S Rank in Area 7 – Shu Shirakawa Skill Orb Shard x40
Obtain an S Rank in Area 8 – Shu Shirakawa Skill Orb Shard x50
Obtain an S Rank in Area 9 – Shu Shirakawa Skill Orb Shard x50
Obtain an S Rank in Area 10 – Shu Shirakawa Skill Orb x1
Fully Upgrade Granzon - Shu Shirakawa Skill Orb Shard x50
Level Shu’s Pilot Skill I stats to LV5 - Shu Shirakawa Skill Orb Shard x20 for each
Level Shu’s Pilot Skill II stats to LV10 - Shu Shirakawa Skill Orb Shard x20 for each
Level Shu’s Pilot Skill III to stats LV15 - Shu Shirakawa Skill Orb Shard x30 for each
Level Graviton Cannon SSR to LV80 - Shu Shirakawa Skill Orb Shard x10
Level Graviton Cannon SSR to LV85 - Shu Shirakawa Skill Orb Shard x20
Level Graviton Cannon SSR to LV90 - Shu Shirakawa Skill Orb Shard x20
Level Graviton Cannon SSR to LV95 - Shu Shirakawa Skill Orb Shard x30
Level Graviton Cannon SSR to LV100 - Shu Shirakawa Skill Orb Shard x30

Weekly Point Reward

You will acquire Conquest 4 Points on a weekly basis depending on the highest numbered Area you have cleared.

Area 1 - 2000 Points
Area 2 - 3000 Points
Area 3 - 4000 Points
Area 4 - 5000 Points
Area 5 - 6000 Points
Area 6 - 8000 Points
Area 7 - 9000 Points
Area 8 - 10000 Points
Area 9 - 12000 Points
Area 10 - 15000 Points
EX Area - +400 Points Per Completion


-EX Area is the same as Area 10, except the enemy's stats are increased. They continue to increase each time you clear the EX Area.

Areas

Each Area has a first time clear reward and gives points for clearing them based on your rank. Your rank is determined by how many of the objectives you fulfilled in the Area. Areas have the same objectives for each, however, the quota to fulfill each is different. Areas also have a different number of battles available, drastically increasing in difficulty the further in you get. Advice will be given for some of the most difficult bosses.

Area 1

Battles: 3
1st Time Clear: Granzon Crystals x100
S Rank: Conquest 4 Points x300

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 10000 or more damage with a single attack
-Deal 5000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Graydon (Garuda)
Location: 3rd Battle
Weak: Projectile, Beam, Special
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-3 Range
Effects:
-Attack and Defense increases by 5% for each 25% of HP lost.
-Strike/Slash type damage received reduced by 20%.
-When Break Gauge is broken, Attack decreases by 15%.

Area 2

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 4 Points x600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 15000 or more damage with a single attack
-Deal 10000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Gundam Mk.II (Titans) (Jerid Messa)
Location: 3rd Battle
Weak: Beam, Strike
Normal Attack: Beam, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Slash/Projectile type damage received reduced by 40%.
-When counterattacking, damage dealt increases by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Inspire (奮起) when HP is 40% or lower.

Area 3

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 4 Points x900

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 17000 or more damage with a single attack
-Deal 12000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Tieren Taozi (Soma Peries)
Location: 3rd Battle
Weak: Slash, Projectile
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-4 Range
Effects:
-When battling an enemy, target's Accuracy is decreased by 20%.
-When Morale is 120 or higher, damage dealt is increased by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) for 2 Actions when HP is 50% or lower.

Area 4

Battles: 4
1st Time Clear: D-Crystals x10
S Rank: Conquest 4 Points x1600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 110 or less actions
-Take 160 or less actions
-Deal 25000 or more damage with a single attack
-Deal 20000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Greimkaiser (Gale Ahmos)
Location: 2nd Battle
Weak: Strike, Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-When Morale is 120 or higher, Evade Rate and Hit Rate increase by 12%.
-When being attacked, 50% chance to counterattack first.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) for 2 Actions when HP is 50% or lower.

Man Rodi (Masahiro Altland)
Location: 4th Battle
Weak: Strike, Slash
Normal Attack: Projectile, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Each time HP decreases by 25%, Defense increases by 7%.
-Upon hit, Special Move lowers target's Attack by 20% for 2 Actions.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall (鉄壁) for 2 Actions when HP is 50% or lower.
-Triggers Inspire (奮起) and Persist (不屈) when HP is 30% or lower.
-When HP is 30% or lower, unit will Defend when attacked. (Including attacks that would lower HP below 30%.)

Note: You do not have to worry about counterattacks when his HP is lowered, so you can allow yourself to be more reckless and attack freely.

Area 5

Battles: 4
1st Time Clear: Granzon Crystals x250
S Rank: Conquest 4 Points x2000

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 130 or less actions
-Take 180 or less actions
-Deal 27000 or more damage with a single attack
-Deal 22000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Genma Fortress Yamata-no-Orochi (Mimashi)
Location: 2nd Battle
Weak: Strike, Beam
Normal Attack: Special, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Morale increases by 10 at the start of the stage.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Attack decreases by 15%.
-Triggers Vigor (根性) and Flash (ひらめき) when HP is 30% or lower.

Genma Fortress Yamata-no-Orochi (Mimashi)
Location: 2nd Battle
Weak: Strike, Beam
Normal Attack: Special, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Has a 50% chance to counterattack first.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
--Triggers Valor (熱血) when HP is 50% or lower.

Baran Schnile (Teniquette Zezenan)
Location: 4th Battle
Weak: Beam, Special
Normal Attack: Slash, 1-3 Range
Special Attack: Special, 1-3 Range
Effects:
-All damage dealt is increased by 12%. When Morale is 120 or higher, Hit Rate and Evade Rate increase by 12%.
-When Break Gauge is not broken, unit recovers 15% HP per Action. When Break Gauge is broken, unit recovers 5% HP per Action.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Valor (熱血) when HP is 60% or lower.
-Triggers Persist (不屈) and Inspire (奮起) when HP is 30% or lower.
-Prioritizes enemies that can be shot down.

Note: This boss will attack enemies it can shoot down most easily first, meaning that it will likely be your unit with lowest Defense.

Area 6

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 4 Points x2900

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Bullgrenn (Gosterro)
Location: 2nd Battle
Weak: Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-3 Range
Effects:
-When Morale is 120 or higher, Evade and Hit Rate increases by 12%.
-Each time HP is reduced by 25%, Attack and Mobility increases by 5%.
-When Break Gauge is broken, Mobility decreases by 20%.
-Triggers Focus (集中) and Inspire (奮起) when HP is 60% or lower.

Jagd Doga (Gyunei Guss)
Location: 3rd Battle
Weak: Slash
Normal Attack: Beam, 1-2 Range
Special Attack: Beam, 1-4 Range
Effects:
-Each time HP is reduced by 20%, Attack and Defense increases by 5%.
-During own Action, Accuracy increases by 20%.
-Projectile/Beam type damage received is reduced by 40%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor (根性) when HP is 50% or lower.

Sazabi (Char Aznable)
Location: 5th Battle
Weak: Strike
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack and damage dealt increases the closer the unit is to the enemy it is battling. (Max 20%/24%.)
-Each time HP is reduced by 20%, Attack, Defense, and Accuracy increases by 8%.
-When Break Gauge is broken, Mobility decreases by 30%.
-When Morale is 120 or higher, triggers Resolve (決意) for 2 Actions.
-Triggers Intuition (直感) for 2 Actions and Valor (熱血) when HP is 50% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit.

Area 7

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 4 Points x3300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Flying Fortress Ghoul (Baron Ashura)
Location: 2nd Battle
Weak: Strike
Normal Attack: Projectile, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack and Defense increases by 7% for each 20% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall (鉄壁) for 2 Actions when HP is 40% or lower.
-Prioritizes enemies who cannot counterattack.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.
-Prioritizes attacking from a distance.

Note: This boss has a lot of factors that can affect who it targets. His Hit Rate, his range, his opponent's range, and if his opponent has a Special Move with 1-4 or more Range available to use. He will attack the unit with the lowest Mobility primarily, but if that unit has an attack that can counterattack him, he will shift priority to someone else. Keep in mind what attacks your units have available to try to determine who he will target.

PLAN 1056 Chodari (Gauron)
Location: 4th Battle
Weak: Slash, Beam
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Damage dealt increased by 15%, and damage taken reduced by 15% via Barrier Effect.
-Each time HP decreases by 20%, Attack and Defense increases by 5%.
-At the start of every Action, Attack and Accuracy increase by 3%. (Caps at 30%.)
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Blitz (奇襲) on first Action.
-Triggers Bullseye (必中) when HP is 60% or lower.
-Triggers Valor (熱血) when HP is 40% or lower.

Argyre (Vlad)
Location: 5th Battle
Weak: Special
Normal Attack: Slash, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Special Move damage increases by 10% for every 10 Morale gained. After every battle, Attack and Mobility increase by 6%. (Max 30%)
-When Morale is 120 or higher, Accuracy increases by 15%.
-Morale increases by 1 when successfully attacking.
-When Break Gauge is broken, Defense decreases by 20%.
-When Morale is 130 or higher, Triggers Bullseye (必中) and Fierce Fight (激闘).
-Triggers Blitz (奇襲) when HP is 70% or lower.
-Triggers Guts (根性) when HP is 40% or lower.
-Prioritizes targets with low HP.

Note: This boss will go after enemies with low HP first. This is lowest current HP rather than their total HP.

Area 8

Battles: 6
1st Time Clear: D-Crystals x10
S Rank: Conquest 4 Points x4500

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6

-Bosses
Enact Custom (Ali al-Saachez)
Location: 1st Battle
Weak: Strike, Slash
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-When counterattacking, increase damage dealt by 30%.
-When counterattacking, increase Evasion Rate by 15%.
-Each time HP decreases by 20%, Attack and Mobility increase by 5%.
-Mobility decreases by 15% upon Break.
-Triggers Focus (集中) for 2 Actions when HP is 60% or less.
-Triggers Valor (熱血) and Bullseye (必中) when HP is 30% or less.

The 4th Angel
Location: 3rd Battle
Weak: Beam, Special
Normal Attack: Special, 1-3 Range
Special Attack: Special, 1-4 Range
Effects:
-Each time Morale increases by 10, Attack, Defense, Mobility, and Accuracy increase by 7%.
-Damage taken reduced by 20% via Barrier Effect.
-When Morale is 120 or higher, enemy Defense is reduced by 17% during battle only.
-Defense decreases by 30% upon Break.
-Triggers Charge (突撃) for 2 Actions and Bullseye (必中) when HP is 60% or less.
-Triggers Guts (ド根性) when HP is 20% or less.
-When HP is 30% or lower, unit will Defend when attacked. (Including attacks that would lower HP below 30%.)

Gloucester (Cornelia)
Location: 4th Battle
Weak: Projectile
Normal Attack: Slash, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Morale Limit is increased by 30. Upon hit, attacks lower target's Morale by 10. When Morale is 120 or higher, Evade Rate is increased by 15%.
-Morale increases by 2 when successfully attacking or evading.
-Defense decreases by 30% upon Break.
-When Morale is 120 or higher, triggers Expert (巧手) for 2 Actions.
-Triggers Flash (ひらめき) and Inspire (奮起) when HP is 50% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit.

Ideal-class Mechanized Annihilator (X-eins)
Location: 6th Battle
Weak: Special
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-The farther away the unit is from the target, Attack and Accuracy increases up to 20%.
-Upon hit, attacks lower target's Defense and Mobility by 20% for 2 Actions.
-Mobility decreases by 15% upon Break.
-When Morale is 120 or higher, triggers Bullseye (必中).
-Triggers Sacrifice (捨て身) when HP is 30% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit. Its target will received several debuffs as it is continually attacked, meaning it can go down quickly, especially if other units are attacking it simultaneously.

Ideal-class Mechanized Annihilator (H-neun)
Location: 6th Battle
Weak: Special
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-4 Range
Effects:
-When being attacked, unit has a 70% chance to counterattack first.
-Each time HP decreases by 20%, Attack and Mobility increase by 5%.
-Mobility decreases by 15% upon Break.
-When Morale is 120 or higher, triggers Valor (熱血) and Focus (集中) for 2 Actions.
-Triggers Flash (ひらめき) when HP is 50% or less.
-Prioritizes targets with the highest current HP.

Note: This boss will most likely go after your tank. It targets based off of current HP rather than total.

Area 9

Battles: 6
1st Time Clear: Granzon Crystals x250
S Rank: Conquest 4 Points x5300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6

-Bosses
Kaim
Location: 2nd Battle
Weak: Special
Normal Attack: Strike, 1-3 Range
Special Attack: Special, 1-3 Range
Effects:
-When being attacked, 80% chance to counterattack first.
-Attack and Mobility increases by 5% for each 20% of HP lost.
-Mobility decreases by 20% upon Break.
-Triggers Bullseye (必中) when HP is 70% or lower.
-Triggers Inspire (奮起) and Focus (集中) for 2 Actions when HP is 40% or lower.

Sirene
Location: 2nd Battle
Weak: Beam
Normal Attack: Slash, 1-3 Range
Special Attack: Special, 1-3 Range
Effects:
-Attack and Mobility increases by 5% for each 20% of HP lost.
-When Morale is 120 or higher, during battle only, enemy Defense is decreased by 20%.
-Mobility decreases by 20% upon Break.
-Triggers Flash (ひらめき) and Valor (熱血) when HP is 50% or lower.
-Triggers Sacrifice (捨て身) when HP is 20% or lower.
-Prioritizes attacking targets it has a Hit Rate of 50% or higher against.

Note: This boss will likely ignore high Mobility units.

EI-07 (Zonder)
Location: 3rd Battle
Weak: Strike
Normal Attack: Special, 1-2 Range
Special Attack: Special, 1-2 Range
Effects:
-For every 1% of HP lost, Attack and Accuracy increase by 2%.
-Negates damage received that is below 6000 with a barrier effect.
-When HP is 60% or lower, unit recovers 8% of max HP per Action.
-Defense decreases by 20% and Attack increases by 30% upon Break.
-Triggers Focus (集中) for 2 Actions when HP is 30% or lower.
-Triggers Bullseye (必中) and Valor (熱血) when HP is 40% or lower.

Note: With only 1-2 Attack Range, it is very easy to attack outside this boss's range with several units. Also, this unit has an S rank in water, so don't try to lure it into the water to fight it.

Gundam Gusion (Kudal Cadel)
Location: 5th Battle
Weak: Strike
Normal Attack: Projectile, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Damage taken reduced by 20%. When HP is 50% or lower, damage taken is reduced by 40% instead.
-Each time HP decreases by 20%, Defense increases by 7%.
-When Morale is 120 or higher, Accuracy increases by 20%.
-Defense decreases by 30% upon Break.
-Triggers Patience (忍耐) when HP is 50% or lower.

Schwalbe Graze (Gaelio Custom) (Gaelio Bauduin)
Location: 6th Battle
Weak: Special
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-When HP is below 50%, damage dealt is increased by 30%, and gains an 80% chance to counterattack first.
-During battle only, enemy unit’s Mobility decreases by 20%.
-Projectile/Beam type damage taken is reduced by 3000.
-Defense decreases by 20% upon Break.
-On first Action, triggers Accel (加速).
-Triggers Flash (ひらめき) and Persist (不屈) when HP is 70% or lower.
-Triggers Vigor (根性) when HP is 30% or lower.
-Prioritizes targets with the highest current HP.

Note: This boss will most likely go after your tank. It targets based off of current HP rather than total.

Schwalbe Graze (McGillis Custom) (McGillis Fareed)
Location: 6th Battle
Weak: Projectile
Normal Attack: Projectile, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Every time Morale rises by 10, Attack, Defense, and Accuracy increase by 5%. Maximum Morale Limit is increased by 20.
-When Morale is 130 or higher, Hit and Evade Rate increases by 30%.
-When successfully attacking an enemy, Morale increases by 1.
-Mobility decreases by 20% upon Break.
-When Morale is 120 or higher, triggers Expert (好手) for 2 Actions.
-Triggers Wall (鉄壁) for 2 Actions when HP is 70% or lower.
-Prioritizes targets with low HP.

Note: This boss will go after enemies with low HP first. This is based on lowest current HP rather than total HP.

Area 10

Battles: 7
1st Time Clear: Shu Skill Orb x1
S Rank: Conquest 4 Points x7000

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 230 or less actions
-Take 290 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6
-Clear Base 7

-Bosses
Plan 1501 Behemoth (Takuma Kugayama)
Location: 1st Battle
Weak: Projectile
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Special Move power is increased by 50%. Each time HP is lowered by 25%, damage received is reduced by 9% via a barrier effect.
-Each time HP decreases by 25%, Attack and Defense increases by 8%.
-When Break Gauge is broken, Defense decreases by 20%.
-When Morale is 130 or higher, Wall (鉄壁) is triggered for 2 Actions.
-Triggers Zeal (覚醒) when HP is 80% or lower.
-Triggers Tenacity (強靭) and Valor (熱血) when HP is 25% or lower.
-Prioritizes enemies that can be shot down.

Note: This boss will attack enemies it can shoot down most easily first, meaning that it will likely be your unit with lowest Defense.

Wryneck (Tod Guines)
Location: 3rd Battle
Weak: Slash
Normal Attack: Projectile, 1-4 Range
Special Attack: Slash, 1-2 Range
Effects:
-When enemy unit's Hit Rate is 50% or below, damage taken is reduced by 50%. Maximum Morale Limit is increased by 20. Special Move damage increases by 5% per every 10 Morale gained.
-During enemy's Action only, Mobility is increased by 20%.
-Morale increases by 1 when evading an attack.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Blitz (奇襲) on unit's first Action.
-When Morale is 130 or higher, Godspeed (神速) is triggered for 2 Actions.
-Triggers Valor (熱血) when HP is 60% or lower.
-Triggers Persist (不屈) and Spirit (気合) when HP is 30% or lower.
-Prioritizes enemies the unit has a Hit Rate of 20% or more against.

Note: This boss will likely ignore units with high Mobility.

Getter Dragon (Dr. Saotome)
Location: 4th Battle
Weak: Special
Normal Attack: Beam, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Recovers 10% of max HP at the start of every Action. Maximum Morale Limit increased by 20. For every 10 Morale gained, Attack and Accuracy increases by 4%.
-Morale increases by 2 when taking damage.
-When Break Gauge is broken, Defense decreases by 20%.
-When Morale is 130 or higher, Wall (鉄壁) is triggered for 2 Actions.
-Triggers Spirit (気合), Bullseye (必中), and Valor (熱血) when HP is 80% or lower.
-Triggers Spirit (気合) and Persist (不屈) when HP is 30% or lower.

Corbal (Abyss)
Location: 6th Battle
Weak: Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Strike, 1-2 Range
Effects:
-When counterattacking, damage dealt is increased by 30%.
-When battling only, target's Attack is decreased by 20%.
-When battling only, target's Defense is decreased by 20%.
-When Break Gauge is broken, Defense decreases by 20%.
-When Morale is 130 or higher, Strong (屈強) is triggered for 2 Actions.
-Triggers Charge (突撃) when HP is 80% or lower.
-Triggers Valor (熱血) and Bullseye (必中) when HP is 40% or lower.
-Prioritizes enemies the unit has a Hit Rate of 50% or more against.
-Prioritizes attacking from a distance.

Note: This boss will likely ignore units with high Mobility. MAP attacks are a good way to get around dealing with this boss's effects.

Corbal (Sin)
Location: 6th Battle
Weak: Strike
Normal Attack: Beam, 1-4 Range
Special Attack: Strike, 1-2 Range
Effects:
-Upon hit, attacks lower target's Defense and Mobility by 20% for 2 Actions.
-During enemy Actions only, Mobility is increased by 20%.
-When Break Gauge is broken, Mobility decreases by 15%.
-When Morale is 130 or higher, Expert (巧手) is triggered for 2 Actions.
-Triggers Charge (突撃) when HP is 80% or lower.
-Triggers Flash (ひらめき) and Persist (不屈) when HP is 40% or lower.
-Prioritizes enemies with highest HP.

Note: This boss will likely target your tank. It targets based on highest current HP rather than total.

Baran Schnile (Teniquette Zezenan)
Location: 7th Battle
Weak: Special
Normal Attack: Slash, 1-3 Range
Special Attack: Special, 1-4 Range
Effects:
-All damage dealt is increased by 15%. Maximum Morale Limit is increased by 50. When Morale is 130 or higher, Hit Rate and Evade Rate increase by 30%. Upon hit, Special Move lowers target's Attack and Accuracy by 20% for 2 Actions.
-When Break Gauge is not broken, unit recovers 15% HP per Action. When Break Gauge is broken, unit recovers 5% HP per Action.
-Morale increases by 1 when successfully attacking.
-When Break Gauge is broken, Defense decreases by 20%.
-When Morale is 150 or higher, Zeal (覚醒) is triggered.
-Triggers Spirit (気合) and Focus (集中) when HP is 70% or lower.
-Triggers Spirit (気合) and Soul (魂) when HP is 30% or lower.
-Prioritizes enemies that can be shot down.

Note: This boss will attack enemies it can shoot down most easily first, meaning that it will likely be your unit with lowest Defense.