Super Robot Wars/DD/Conquest/Conquest 2

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制圧戦 (Conquest) Overview

Conquest Events may also be referred to as Suppression or Domination Events. The term "Conquest" is used with English text during the event itself, so it will be referred to as such on this page. The goal of this event is to take over 10 Areas, gaining points to obtain various rewards in the process. Each Area contains 5-10 battles that must be fought consecutively. It is similar to a survival mode. You are intended to use as many units as necessary to conquer the Areas. Conquest Events are the hardest challenges in the game and will be impossible for beginners to clear completely.

There are a few restrictions to take into account when trying to conquer an Area. First, your units will not have any equipment equipped until you manually set them. Keep in mind however that when a unit equipped with parts enters a battle, you will no longer be allowed to change/remove that unit's parts nor can you change their Spirit Commands. Units do not recover HP between battles and if one is shot down, it can no longer be used for the rest of the Area. Special Moves also do not recover between battles. Morale will, however, carry over. The same applies for the enemies as well, their HP and Morale will remain the same even if your current party is wiped. You are not allowed to use Continues and must either fight until all your units are defeated, or you give up and exit the Area.

It cost 2 BP to participate in a battle. You regenerate 1 BP per every 4 hours, meaning you recover 6 BP per day. You can use BP Recovery items or D-Crystals to recover BP faster.

This event introduces Cybuster and its pilot Masaki Ando. You can unlock them and Cybuster's attacks by playing the event, obtaining Conquest 2 Points, and purchasing them in the Conquest 2 Shop. You can also purchase the previous Conquest event's Alteisen and Kyosuke Nanbu, along with their attacks.

Story

This world’s earth is in a maelstrom of chaos.

A major space-time anomaly incident known as “Dimension Destroyer” has occurred, causing the boundary line of several parallel worlds to collapse.

The uninvited visitors began to take action for various purposes, such as the conquest of Earth and the extermination of humanity. The Earth Federation forces moved to counter them with all their might. But at the same time, anti-Earth Federation forces, saw this anomaly as an opportunity and begun to take action as well. The fires of war spread throughout the Earth sphere.

In the face of this crisis, the Earth Federation promptly established a special military force capable of dealing with the threat... Pilots of powerful humanoid weapons were gathered to comprise this force.

This unit, consisting of Earthlings and individuals from other worlds, was dubbed the “DD (Dimension Defender) Squadron”.

Meanwhile, a gate to another dimensional space opened, where the presence of multiple enemies were confirmed on the other side.

In order to prevent the invasion of Earth, and to uncover the mystery of the different dimension, the DD Squadron rushes into the gate...

Conquest 2 Shop

You can find the Conquest 2 Shop in either the Item Shop or in the Conquest 2 Event screen itself. Here is where you can exchange your Conquest 2 Points for items.

Cybuster/Alteisen
You can purchase both mechs and pilots for 300 points each. This will allow you to start using and upgrading them. You can also purchase Cybuster/Alteisen Crystals, which can then be used to trade for Attack Parts for the corresponding mech.

SSR Attack - 250 Crystals
SR Attack - 50 Crystals
R Attack - 10 Crystals

You can purchase up to 620 Crystals per month. This means you can get two copies of each attack per month. You will have to wait for the month to change before you can purchase more.

Monthly Restock Items
These are all the items that restock at the beginning of each month before you can buy them again.

Cybuster Attack Parts
Alteisen Attack Parts
Cybuster Crystals
Alteisen Crystals
Skill Orbs
Characteristic Material (60000)
Characteristic Material (20000)

Weekly Restock Items
These are all the items that restock at the beginning of each week before you can buy them again.

SSR Breakthrough Material (5000)
SSR Breakthrough Material (18000) x3
Skill Orb Fragment x3
Gacha Ticket x3
Drop Increase 2x (30 Minutes) x3
Funds Increase 2x (30 Minutes) x3
Remodel Ticket x3
Pilot Ticket x3

One-Time Items
These are all the items that will not restock once purchased.

Cybuster and Masaki
Alteisen and Kyosuke
SSR Gacha Ticket

Weekly Point Reward

You will acquire Conquest 2 Points on a weekly basis depending on the highest numbered Area you have cleared.

Area 1 - 2000 Points
Area 2 - 3000 Points
Area 3 - 4000 Points
Area 4 - 5000 Points
Area 5 - 6000 Points
Area 6 - 8000 Points
Area 7 - 9000 Points
Area 8 - 10000 Points
Area 9 - 12000 Points
Area 10 - 15000 Points

Areas

Each Area has a first time clear reward and gives points for clearing them based on your rank. Your rank is determined by how many of the objectives you fulfilled in the Area. Areas have the same objectives for each, however, the quota to fulfill each is different. Areas also have a different number of battles available, drastically increasing in difficulty the further in you get. Advice will be given for some of the most difficult bosses.

Area 1

Battles: 5
1st Time Clear: Cybuster Crystals x100
S Rank: Conquest 2 Points x500

Area Missions:
-Win all battles
-8 or less allies shot down
-Take 100 or less actions
-12 or less Spirit Commands used
-12 or less Special Moves used
-Evade 15 or more attacks
-Deal 2000 or more damage with a single attack
-Achieve a Chain of 5 or more

-Bosses
Mylene
Location: 5th Battle
Weak: Strike, Slash, Projectile
Effects:
-Attack and Defense increases by 5% for each 25% of HP lost.
-Beam type damage reduced by 40%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor (根性) when HP is 20% or lower.

Benmel
Location: 5th Battle
Weak: Beam, Strike, Projectile
Effects:
-Attack and Defense increases by 5% for each 25% of HP lost.
-Slash type damage reduced by 40%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Inspire (奮起) when HP is 40% or lower.

Area 2

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 2 Points x1000

Area Missions:
-Win all battles
-6 or less allies shot down
-Take 100 or less actions
-12 or less Spirit Commands used
-12 or less Special Moves used
-Evade 30 or more attacks
-Deal 4000 or more damage with a single attack
-Achieve a Chain of 5 or more

-Bosses
Genma Fortress Yamata-no-Orochi (Mimashi)
Location: 5th Battle
Weak: Beam, Strike
Effects:
-Attack and Defense increases by 5% for each 25% of HP lost.
-At the beginning of the Stage, increase Morale by 10.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor (根性) and Flash (ひらめき) when HP is 30% or lower.

Genma Fortress Yamata-no-Orochi (Amaso)
Location: 5th Battle
Weak: Beam, Strike
Effects:
-Attack and Defense increases by 5% for each 25% of HP lost.
-50% chance to counterattack first.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Valor (熱血) when HP is 50% or lower.

Area 3

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 2 Points x1500

Area Missions:
-Win all battles
-6 or less allies shot down
-Take 100 or less actions
-12 or less Spirit Commands used
-12 or less Special Moves used
-Evade 30 or more attacks
-Deal 6000 or more damage with a single attack
-Achieve a Chain of 5 or more

-Bosses
Aegis Gundam
Location: 5th Battle
Weak: Beam
Effects:
-Strike, Slash, and Projectile damage reduced by 40%.
-When Morale is 120 or higher, Accuracy and Mobility increase by 12%.
-When Break Gauge is broken, Mobility decreases by 50%.
- Triggers Intuition (直感) and Valor (熱血) when HP is 50% or lower.

Blitz Gundam
Location: 5th Battle
Weak: Beam
Effects:
-Strike, Slash, and Projectile damage reduced by 40%.
-When Morale is 120 or higher, Special Move damage and Accuracy increase by 20%.
-60% chance to counterattack first.
-When Break Gauge is broken, Attack decreases by 15%.
-Triggers Blitz (奇襲) on his first Action.
-Triggers Disrupt (かく乱) and Vigor (根性) when HP is 40% or lower.

Area 4

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 2 Points x2000

Area Missions:
-Win all battles
-6 or less allies shot down
-Take 100 or less actions
-12 or less Spirit Commands used
-12 or less Special Moves used
-Evade 30 or more attacks
-Deal 10000 or more damage with a single attack
-Achieve a Chain of 5 or more

-Bosses
PLAN-1056 Chodar
Location: 5th Battle
Weak: Projectile
Effects:
-Damage dealt increased by 15%, nullify attacks received below 2000 damage.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
- Triggers Valor (熱血) when HP is 30% or lower.

Bullgrenn
Location: 5th Battle
Weak: Beam, Strike
Effects:
-60% chance to counterattack first.
-Attack and Mobility increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Inspire (奮起) and Focus (集中) when HP is 40% or lower.

Note: This guy gets very evasive when his HP is lowered. He also attacks outside of your range if he is able.

Area 5

Battles: 5
1st Time Clear: Cybuster Crystals x250
S Rank: Conquest 2 Points x2500

Area Missions:
-Win all battles
-6 or less allies shot down
-Take 100 or less actions
-12 or less Spirit Commands used
-12 or less Special Moves used
-Evade 30 or more attacks
-Deal 15000 or more damage with a single attack
-Achieve a Chain of 5 or more

-Bosses
Bullgrenn
Location: 3rd Battle
Weak: Beam, Strike
Effects:
-40% chance to counterattack first.
-Attack and Mobility increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Inspire (奮起) and Focus (集中) when HP is 40% or lower.

Sazabi
Location: 4th Battle
Weak: Beam, Special
Effects:
-Attack and Defense increases by 7% for each 25% of HP lost.
-When Morale is 130 or higher, increase Evasion and Hit rate by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Intuition (直感) and Valor (熱血) when HP is 60% or lower.
-Triggers Resolve (決意) when HP is 30% or lower.

Valsion (Bian Zoldark)
Location: 5th Battle
Weak: Slash, Special
Effects:
-Unless Break Gauge is broken, unit takes 2 Actions.
-When Special Move hits, increase own Attack and Defense by 10% for 5 Actions.
-Reduces all damage by 20%. Barrier effect.
-Triggers Flash (ひらめき) and Valor (熱血) when HP is 50% or lower.
-Triggers Guts (ド根性) when HP is 30% or lower.

Note: His Special Move is on a 3 Action cooldown, and since he can act twice, it means his buffs can stack quite easily. Guts is a 50% heal, so if you can’t defeat him at around 40% HP with one attack, expect the fight to drag on. His Special Move has high Accuracy, but if you avoid it, Bian will not receive any buffs. Bian will also not receive his buffs if his Special Move kills the target. His Normal Attack range is 1-2, meaning several characters are able to attack him safely from outside of his attack range when his Special Move isn't up. Guaranteed dodge Spirit Commands are recommended. Masaki is also recommended, as his SSR attack is the only thing with the ability to remove Bian's buffs.

Area 6

Battles: 6
1st Time Clear: D-Crystals x10
S Rank: Conquest 2 Points x3500

Area Missions:
-Win all battles
-6 or less allies shot down
-Take 150 or less actions
-25 or less Spirit Commands used
-15 or less Special Moves used
-Evade 50 or more attacks
-Deal 20000 or more damage with a single attack
-Achieve a Chain of 10 or more

-Bosses
Tieren Taozi
Location: 4th Battle
Weak: Beam
Effects:
-When Morale is 120 or higher, damage increases by 20%.
-When in battle only, enemy unit’s Accuracy decreases by 20%.
-Attack and Accuracy increases by 3% for every Action taken. Maximum 30%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) when HP is 50% or lower.
-Triggers Love (愛) and Bullseye (必中) when HP is 30% or lower.

EI-14
Location: 6th Battle
Weak: Beam
Effects:
-Nullifies all attacks below 4000 damage. Barrier effect.
-When Morale is 120 or higher, during battle only, enemy Defense decreases by 20%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall (鉄壁) and Fierce Fight (激闘) when HP is 50% or lower.
-Triggers Sacrifice (捨て身) and Guts (ド根性) when HP is 30% or lower.

Area 7

Battles: 6
1st Time Clear: D-Crystals x10
S Rank: Conquest 2 Points x4000

Area Missions:
-Win all battles
-10 or less allies shot down
-Take 150 or less actions
-40 or less Spirit Commands used
-20 or less Special Moves used
-Evade 50 or more attacks
-Deal 25000 or more damage with a single attack
-Achieve a Chain of 10 or more

-Bosses
Leprechaun (Fei)
Location: 4th Battle
Weak: Slash
Effects:
-Projectile and Beam damage decreased by 2000. Barrier effect.
- When Morale is 120 or higher, Hit and Evade rates increase by 10%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Valor (熱血) and Bullseye (必中) when HP is 50% or lower.
-Triggers Vigor (根性) when HP is 30% or lower.

Leprechaun (Allen)
Location: 4th Battle
Weak: Slash
Effects:
-Projectile and Beam damage decreased by 2000. Barrier effect.
-When Morale is 120 or higher, Hit and Evade rates increase by 10%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) and Valor (熱血) when HP is 50% or lower.

Leprechaun (Jeryl)
Location: 4th Battle
Weak: Slash
Effects:
-Projectile and Beam damage decreased by 2000. Barrier effect.
-When Morale is 120 or higher, Hit and Evade rates increase by 10%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Valor (熱血) when HP is 50% or lower.
-Triggers Persist (不屈) when HP is 30% or lower.

Note: All three of these bosses ignore proximity targeting. This means your tank will not be targeted just for being next to them. They prefer to swarm over your weakest units, and with their 1-3 Normal Attack range and 3 Movement, they can easily loop around your tank and hit even your snipers. These bosses are a roadblock for a lot of players. The most popular strategy against them is to field a single unit with as much Mobility as you can possibly grant it, move into a corner of the map, DO NOT kill the normal enemies, get yourself surrounded, and then slowly whittle down all 3 bosses and win by war of attrition. The purpose of keeping the normal enemies alive is to keep the bosses from getting in range to use their 1-1 range Special Move. Billbine is the best option for this, but you can use Masaki instead.

Kaim
Location: 6th Battle
Weak: Slash
Effects:
-80% chance to counterattack first.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Bullseye (必中) when HP is 70% or lower.
-Triggers Inspire (奮起) and Focus (集中) when HP is 40% or lower.

Sirene
Location: 6th Battle
Weak: Slash
Effects:
-Attack and Defense increases by 7% for each 25% of HP lost.
-When Morale is 120 or higher, during battle only, enemy Defense decreases by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Flash (ひらめき) and Valor (熱血) when HP is 50% or lower.
-Triggers Disrupt (かく乱) when HP is 20% or lower.

Note: Kaim and Sirene start on opposite sides of the map, so it will be difficult to get them to target the same unit. They will target whoever is closest, so your tank can do their job once they are in position. If you could defeat the three Dunbine bosses, you should be able to defeat these two. Expect to miss many of your attacks due to how dodgy these two are. Kaim is slightly easier to hit compared to Sirene, and can go down faster. If you can, try to kill Sirene before she falls below 20% HP so you won't have to deal with Disrupt lowering your entire teams Accuracy.

Area 8

Battles: 8
1st Time Clear: D-Crystals x10
S Rank: Conquest 2 Points x6000

Area Missions:
-Win all battles
-14 or less allies shot down
-Take 180 or less actions
-50 or less Spirit Commands used
-30 or less Special Moves used
-Evade 80 or more attacks
-Deal 30000 or more damage with a single attack
-Achieve a Chain of 12 or more

-Bosses
Greimkaiser (Ahmos Gale)
Location: 3rd Battle
Weak: Strike
Effects:
-When Morale is 120 or higher, Mobility and Accuracy increases by 12%.
-80% chance to counterattack first.
-Mobility decreases by 30% upon Break.
-Triggers Focus (集中) at 50% HP and Valor (熱血) at 20% HP.

Skullrook (Rui Jangal)
Location: 5th Battle
Weak: Strike
Effects:
-Upon hit, Special Move lowers target’s Defense by 20% for 2 Actions.
-Attack and Defense increases by 5% for each 25% of HP lost.
-Defense decreases by 30% upon Break.
-Triggers Wall (鉄壁) at 50% HP and Guts (ド根性) and Soul (魂) at 30% HP.

Argyre (Vlad)
Location: 8th Battle
Weak: Strike
Effects:
-When counterattacking, increase damage dealt by 10%.
-When HP is 50% or less, increase Attack by 20% and gain an 80% chance to counterattack first.
-Defense decreases by 30% upon Break.
-Triggers Blitz (奇襲) at 70% HP, Bullseye (必中) and Fierce Fight (激闘) at 50% HP, and Vigor (根性) at 20% HP.

Area 9

Battles: 8
1st Time Clear: Cybuster Crystals x250
S Rank: Conquest 2 Points x7000

Area Missions:
-Win all battles
-18 or less allies shot down
-Take 210 or less actions
-60 or less Spirit Commands used
-40 or less Special Moves used
-Evade 80 or more attacks
-Deal 60000 or more damage with a single attack
-Achieve a Chain of 12 or more

-Bosses
The 5th Angel
Location: 3rd Battle
Weak: Projectile
Effects:
-Nullify all damage below 3000. Barrier effect.
-Attack increases by 10% for each 25% of HP lost.
-Upon hit, Special Move lowers target’s Mobility by 50% for 2 Actions.
-Defense decreases by 30% upon Break.
-Triggers Charge (突撃) and Persist (不屈) at 60% HP and Vigor (根性) and Valor (熱血) at 30% HP.

Note: The Angel is the only enemy in this stage and it will have to enter water tiles to reach you. Position all your units on the water's edge on the base tiles, with your tank closest to the Angel. Let it come to you and fight it while it's in the water. Do not move any units away from the water's edge, or the Angel will move onto land and gain beneficial effects from the base tiles. Try to kill it before it reaches 30% HP to avoid it healing itself and using Valor.

Schwalbe Graze (Gaelio Custom) (Gaelio Bauduin)
Location: 5th Battle
Weak: Projectile
Effects:
-80% chance to counterattack first.
-During battle only, enemy unit’s Mobility decreases by 20%.
-Attack and Defense increases by 10% for each 25% of HP lost.
-Accuracy decreases by 30% upon Break.
-Triggers Focus (集中) and Valor (熱血) at 50% HP and Expert (巧手) at 30% HP.

Schwalbe Graze (McGillis Custom) (McGillis Fareed)
Location: 5th Battle
Weak: Projectile
Effects:
-Hit and Evade Rate increases by 10%.
-When Morale is 120 or higher, Attack increases by 20%.
-When Morale is 120 or higher, Mobility increases by 20%.
-Mobility decreases by 30% upon Break.
-Triggers Spirit (気合) at 70% HP and Godspeed (神速) at 30% HP.

Note: Spirit will increase his Morale by 20, meaning you will be unable to avoid dealing with McGillis's Morale effects without some way to decrease Morale. There are forest and mountain tiles on the map that can greatly increase Defense and Mobility, so it is recommended to park your tank on one of those tiles and keep the enemy bosses out of them. It is better to defeat McGillis first and deal with Gaelio second.

Psyco Gundam (Four Murasame)
Location: 8th Battle
Weak: Projectile
Effects:
-Unless Break Gauge is broken, unit takes 2 Actions.
-Strike and Slash type damage reduced by 40%.
-Uses a MAP Attack every 6 Actions with 6 Range and 100% Accuracy.
-Mobility decreases by 30% upon Break.
-Triggers Love (愛) at 50% HP and Persist (不屈) and Soul (魂) at 25% HP.

Note: Four's MAP Attack triggers every 6 Actions, but since she takes 2 Actions unless her Break Gauge is broken, this means it will trigger more often than that. At 6 range, it will be difficult to keep all of your characters outside of the range of it. In addition, she still has her normal Special Move she can use for high damage. The MAP Attack itself doesn't deal much damage by comparison, but will always hit its target unless a Spirit Command or guaranteed dodge chance is triggered. Higher defense is more beneficial than high evasion against Four. Units with high range may be able to fight from afar and avoid the MAP Attack, but only if you keep track of how many turns have passed and moved them out of range beforehand. Four cannot move and use the MAP Attack in the same turn, so you can predict its range by counting tiles from her current position. However, if she can act twice, she may move on the 5th turn, then trigger the attack on her 6th, so keep that in mind and position accordingly. If Soul is active and her MAP Attack is about to trigger, make her counterattack beforehand so your team isn't hit with a 1.6x damage MAP Attack.

Area 10

Battles: 10
1st Time Clear: Masaki Skill Orb x1
S Rank: Conquest 2 Points x10000

Area Missions:
-Win all battles
-22 or less allies shot down
-Take 250 or less actions
-70 or less Spirit Commands used
-50 or less Special Moves used
-Evade 120 or more attacks
-Deal 100000 or more damage with a single attack
-Achieve a Chain of 14 or more

-Bosses
Graze (Ein Dalton)
Location: 3rd Battle
Weak: Special
Effects:
-Attack and Defense increases by 10% for each 25% of HP lost.
-Mobility decreases by 30% upon Break.
-Triggers Bullseye (必中) and Valor (熱血) at 50% HP and Resolve (決意) and Persist (不屈) at 30% HP.

Graze (Crank Zent)
Location: 3rd Battle
Weak: Special
Effects:
-Attack and Defense increases by 7% for each 25% of HP lost.
-Defense decreases by 30% upon Break.
-Triggers Endurance (我慢) at the start of every turn.
-Triggers Valor (熱血) at 60% HP and Soul (魂) at 20% HP.

Note: Endurance reduces damage received by 40% for 1 attack, so you will have to waste an attack to use it up every turn. When one of them is at about half HP, they will both trigger a Spirit Command that increases their damage for 2 Actions. Dengeki doesn't list this and I unfortunately don't remember which one it was exactly. Also, neither of these bosses will ever move from their starting position, so characters with 4 or more range can attack them without fear of counterattack. Their Special Moves are only 1-2 range, so you may be able to defeat them without them ever even using it.

Kshatriya (Marida Cruz)
Location: 5th Battle
Weak: Special
Effects:
-For every 10 Morale gained, Attack and Defense increases by 10%, Special Move damage increases by 8%.
-When Morale is 120 or higher, increase Mobility and Accuracy by 12%.
-Defense decreases by 30% upon Break.
-Triggers Bullseye (必中) and Valor (熱血) at 50% HP and Resolve (決意) and Persist (不屈) at 30% HP.

Note: Marida will attack from outside of her target's attack range if she is able, so you make sure your characters with small range can close the distance when it comes time to attack her. Attempt to defeat her quickly before her Morale increasing effects make her more troublesome than she needs to be, or alternatively bring someone that can lower her Morale.

Graydon (Garuda)
Location: 7th Battle
Weak: Special
Effects:
-Attack and Defense increases by 7% for each 25% HP lost.
-When Morale is 120 or higher, during battle only, enemy Defense decreases by 20%.
-Attack decreases by 30% upon Break.
-Triggers Valor (熱血) at 50% HP and Sacrifice (捨て身) at 20% HP.

Note: The tiles you start on have stat boosting properties. Form a line at the edge of those tiles and wait for Garuda to approach you, so that you can keep him outside of the stat boosting tiles and take advantage of them yourself. Sacrifice will increase his attack but lower his defense, so try to defeat him as soon as he activates it.

Lancelot (Suzaku Kururugi)
Location: 9th Battle
Weak: Special
Effects:
-Unless Break Gauge is broken, unit takes 2 Actions.
-When Morale is 130 or higher, Hit and Evade Rates increase by 20%.
-Attack and Defense increases by 5% for each 25% HP lost.
-Mobility decreases by 30% upon Break.
-Triggers Blitz (奇襲) on his first Action.
-Triggers Focus (集中) at 50% HP and Godspeed (神速) and Persist (不屈) at 30% HP.

Note: Suzaku is positioned ahead of the normal enemies and will most definitely reach your team first. He will also attack outside of his target's attack range if he is able, making it difficult to control his position and stay in range. Try to position your units on the buildings to receive stat bonuses, while keeping Suzaku off of them. Break his Break Gauge ASAP to keep him from acting twice and try to defeat him before his Morale effect triggers. Focus and Godspeed are Spirits that will increase his Mobility, so you may want to consider waiting for those Spirits to wear off before attempting to finish him off if you have trouble landing your attacks. If you can defeat him before he falls below 30% HP, that will save you some trouble.

Valsion (Bian Zoldark)
Location: 10th Battle
Weak: Special
Effects:
-Unit always takes 2 Actions.
-When Special Move hits, increase own Attack and Defense by 10% for 5 Actions and decrease target’s number of Special Moves by 1.
-Reduces all damage by 20%. Barrier effect. Recover 3% HP at the start of each Action.
-Triggers Flash (ひらめき) and Valor (熱血) at 75% HP, Wall (鉄壁) and Valor (熱血) at 50% HP, and Strong (屈強) and Soul (魂) at 30% HP.

Note: His Special Move is on a 5 Action cooldown, but since he can act twice for the entire fight, it means his buffs can and will stack quite easily. His Special Move has high Accuracy, but if you avoid it, Bian will not receive any buffs. Bian will also not receive his buffs if his Special Move kills the target. His Normal Attack range is 1-2, meaning several characters are able to attack him safely from outside of his attack range when his Special Move isn't up. Guaranteed dodge Spirit Commands are recommended. Masaki is also recommended, as his SSR attack is the only thing with the ability to remove Bian's buffs. Dodging is also highly recommended to avoid his 3 damage boosting spirits he'll activate throughout the fight.

Bian will also ignore proximity targeting just like the Dunbine bosses in Area 7. This makes it very difficult to tank him as he will simply go after who he deems the weakest. His Special Move can also remove 1 count on each of his target's Special Moves, meaning your best option is to have your characters go all in as quickly as possible and use your own Special Moves ASAP. His Special Move is 1-5 range, meaning that almost no one can attack outside of its range when it's ready. Lastly, he recovers 7200 damage per turn, and since he takes two Actions, he'll recover 14400. You need to deal more damage than that per turn to counteract his healing.