Super Robot Wars/DD/Conquest/Conquest 14

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制圧戦 (Conquest) Overview

Conquest Events may also be referred to as Suppression or Domination Events. The term "Conquest" is used with English text during the event itself, so it will be referred to as such on this page. The goal of this event is to take over 6 Areas, gaining points to obtain various rewards in the process. Each Area contains 5-10 battles that must be fought consecutively. It is similar to a survival mode. You are intended to use as many units as necessary to conquer the Areas. Conquest Events are the hardest challenges in the game and will be impossible for beginners to clear completely.

There are a few restrictions to take into account when trying to conquer an Area. First, your units will not have any equipment equipped until you manually set them. Keep in mind however that when a unit equipped with parts enters a battle, you will no longer be allowed to change/remove that unit's parts nor can you change their Spirit Commands. Units do not recover HP between battles and if one is shot down, it can no longer be used for the rest of the Area. Special Moves also do not recover between battles. Morale will, however, carry over. The same applies for the enemies as well, their HP and Morale will remain the same even if your current party is wiped. You are not allowed to use Continues and must either fight until all your units are defeated, or you give up and exit the Area.

It cost 2 BP to participate in a battle. You regenerate 1 BP per every 4 hours, meaning you recover 6 BP per day. You can use BP Recovery items or D-Crystals to recover BP faster.

Story

This world’s earth is in a maelstrom of chaos.

A major space-time anomaly incident known as “Dimension Destroyer” has occurred, causing the boundary line of several parallel worlds to collapse.

The uninvited visitors began to take action for various purposes, such as the conquest of Earth and the extermination of humanity. The Earth Federation forces moved to counter them with all their might. But at the same time, anti-Earth Federation forces, saw this anomaly as an opportunity and begun to take action as well. The fires of war spread throughout the Earth sphere.

In the face of this crisis, the Earth Federation promptly established a special military force capable of dealing with the threat... Pilots of powerful humanoid weapons were gathered to comprise this force.

This unit, consisting of Earthlings and individuals from other worlds, was dubbed the “DD (Dimension Defender) Squadron”.

Meanwhile, a gate to another dimensional space opened, where the presence of multiple enemies were confirmed on the other side.

In order to prevent the invasion of Earth, and to uncover the mystery of the different dimension, the DD Squadron rushes into the gate...

Conquest Shop

You can find the Conquest Shop in either the Item Shop or in the Conquest Event screen itself. Here is where you can exchange your Conquest Points for items.

OG Mechs
You can purchase OG mechs and pilots for 300 points each. This will allow you to start using and upgrading them. You can also purchase OG mech crystals, which can then be used to trade for Attack Parts for the corresponding mech.

SSR Attack - 250 Crystals
SR Attack - 50 Crystals
R Attack - 10 Crystals

Monthly Restock Items
These are all the items that restock at the beginning of each month before you can buy them again.

OG Mech Parts
OG Mech Crystals
Skill Orbs
Characteristic Material (60000)
Characteristic Material (20000)
Promotion Material+ x5
Promotion Material x5

Weekly Restock Items
These are all the items that restock at the beginning of each week before you can buy them again.

SSR Breakthrough Material (5000)
SSR Breakthrough Material (18000) x3
Skill Orb Fragment x10
Gacha Ticket x3
Drop Increase 2x (30 Minutes) x3
Funds Increase 2x (30 Minutes) x3
Remodel Ticket x3
Pilot Ticket x3

One-Time Items
These are all the items that will not restock once purchased.

Fairlion Type S and Latune
Ialdabaoth and Folka
Wildfalken and Seolla
Wildwurger and Arado
Huckebein Mk-II Unit 3 and Shizuki
Huckebein 30 and Edge
Grungust and Irm
Weissritter and Excellen
R-1 and Ryusei
Granzon and Shu
Compatible Kaiser and Kouta
Cybuster and Masaki
Alteisen and Kyosuke
SSR Gacha Ticket

Limited-time Missions

There are limited time missions lasting for the duration of the event which will give you Skill Orb Shards for the featured pilot. These can be traded for complete Skill Orbs in the Conquest shop once you have 100 of them. The missions and their rewards are listed below.

Obtain an S Rank in Area 1 – Featured Pilot Skill Orb Shard x40
Obtain an S Rank in Area 2 – Featured Pilot Skill Orb Shard x40
Obtain an S Rank in Area 3 – Featured Pilot Skill Orb Shard x90
Obtain an S Rank in Area 4 – Featured Pilot Skill Orb Shard x90
Obtain an S Rank in Area 5 – Featured Pilot Skill Orb Shard x90
Obtain an S Rank in Area 6 – Featured Pilot Skill Orb x1
Fully Upgrade Featured Mech - Featured Pilot Skill Orb Shard x50
Level Featured Pilot's Pilot Skill I stats to LV5 - Featured Pilot Skill Orb Shard x20 for each
Level Featured Pilot's Pilot Skill II stats to LV10 - Featured Pilot Skill Orb Shard x20 for each
Level Featured Pilot's Pilot Skill III to stats LV15 - Featured Pilot Skill Orb Shard x30 for each
Level Featured Mech SSR1 to LV80 - Featured Pilot Skill Orb Shard x10
Level Featured Mech SSR1 to LV85 - Featured Pilot Skill Orb Shard x20
Level Featured Mech SSR1 to LV90 - Featured Pilot Skill Orb Shard x20
Level Featured Mech SSR1 to LV95 - Featured Pilot Skill Orb Shard x30
Level Featured Mech SSR1 to LV100 - Featured Pilot Skill Orb Shard x30

Weekly Point Reward

You will acquire Conquest Points on a weekly basis depending on the highest numbered Area you have cleared.

Area 1 - 2000 Points
Area 2 - 3000 Points
Area 3 - 4000 Points
Area 4 - 8000 Points
Area 5 - 10000 Points
Area 6 - 15000 Points
EX Area - +400 Points Per Clear


-EX Area is the same as Area 6, except the enemy's stats are increased. They continue to increase each time you clear the EX Area.
-EX Area stages only cost 1 BP to play and give half points when scoring anything below an S rank.

Areas

Each Area has a first time clear reward and gives points for clearing them based on your rank. Your rank is determined by how many of the objectives you fulfilled in the Area. Areas have the same objectives for each, however, the quota to fulfill each is different. Areas also have a different number of battles available, drastically increasing in difficulty the further in you get. Advice will be given for some of the most difficult bosses.

Area 1

Battles: 3
1st Time Clear: Featured Mech Crystals x100
S Rank: Conquest Points x700

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 10000 or more damage with a single attack
-Deal 5000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Gloucester (Cornelia li Britannia)
Location: 3rd Battle
Weak: Strike, Beam, Special
Normal Attack: Projectile, 1-3 Range
Special Attack: Special, 1-2 Range
Effects:
-Attack and Mobility increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Mobility decreases by 15%.

Area 2

Battles: 3
1st Time Clear: D-Crystals x20
S Rank: Conquest Points x1100

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 15000 or more damage with a single attack
-Deal 10000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Genma Fortress Yamata-no-Orochi (Amaso)
Location: 3rd Battle
Weak: Slash, Special
Normal Attack: Special, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Attack and Defense increases by 8% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Valor「熱血」at start of Action when HP is 60% or lower.
-Triggers Endure「我慢」at start of Action when HP is 30% or lower.

Genma Fortress Yamata-no-Orochi (Mimashi)
Location: 3rd Battle
Weak: Strike, Special
Normal Attack: Special, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Attack and Defense increases by 8% for each 25% of HP lost.
-Morale increases by 10 at start of the stage. (Only once.)
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Valor「熱血」at start of Action when HP is 60% or lower.
-Triggers Focus「集中」for 2 Actions at start of Action when HP is 30% or lower.

Area 3

Battles: 4
1st Time Clear: Featured Mech Crystals x100
S Rank: Conquest Points x2000

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 110 or less actions
-Take 160 or less actions
-Deal 25000 or more damage with a single attack
-Deal 20000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Megaborg Mileena (Commander Mileena)
Location: 2nd Battle
Weak: Slash, Strike
Normal Attack: Slash, 1-3 Range
Special Attack: Special, 1-2 Range
Effects:
-Upon hit, Special Move decreases target’s Mobility by 20% for 2 Actions.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor「根性」when HP is 20% or lower.

Megaborg Benmel (Commander Benmel)
Location: 2nd Battle
Weak: Projectile, Beam
Normal Attack: Slash, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Attack and Defense increases by 17% when Break Gauge is up. Upon hit, Special Move lowers target’s Defense by 20% for 2 Actions.
-Attack increases by 8% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Inspire「奮起」 when HP is 40% or lower.

Rhinoceros (Archibald Grims)
Location: 4th Battle
Weak: Strike, Special
Normal Attack: Projectile, 1-4 Range
Special Attack: Slash, 1-3 Range
Effects:
-When battling an M size or smaller enemy, Attack and Defense increases by 10%. When being attacked by a Projectile type Special Move, damage taken is reduced by 20%.
-For every 20% or HP lost, Attack, Defense, Accuracy, and Mobility increases by 12%.
-When not Broken, unit takes 2 Actions.
-Morale increases by 1 when successfully landing an attack or receiving damage.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Bullseye「必中」at start of Action when Morale is 130 or higher.
-Triggers Vigor「根性」when HP is 30% or lower.
-Prioritizes enemies that can be shot down.

Area 4

Battles: 5
1st Time Clear: D-Crystals x20
S Rank: Conquest Points x3300

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Getter Dragon (Dr. Saotome)
Location: 2nd Battle
Weak: Strike
Normal Attack: Beam, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Recovers 10% of max HP at the start of every Action. Maximum Morale Limit increased by 20. For every 10 Morale gained, Attack and Accuracy increases by 4%.
-Morale increases by 2 when taking damage.
-When Break Gauge is broken, Defense decreases by 30%.
-When Morale is 130 or higher, Wall「鉄壁」is triggered for 2 Actions.
-Triggers Spirit「気合」, Bullseye「必中」, and Valor「熱血」 when HP is 80% or lower.
-Triggers Spirit「気合」and Persist「不屈」 when HP is 30% or lower.

PLAN 1056 Chodar (Gauron)
Location: 4th Battle
Weak: Slash, Beam
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Damage dealt increased by 15%, and damage taken reduced by 15% via Barrier Effect.
-Each time HP decreases by 20%, Attack and Defense increases by 5%.
-At the start of every Action, Attack and Accuracy increase by 3%. (Caps at 30%.)
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Blitz「奇襲」on first Action.
-Triggers Bullseye「必中」at the start of next Action when HP is 60% or lower.
-Triggers Valor「熱血」at the start of next Action when HP is 40% or lower.

Hellas (Femieanne)
Location: 5th Battle
Weak: Special
Normal Attack: Strike, 1-3 Range
Special Attack: Strike, 1-3 Range
Effects:
-During own Action, Attack increases by 30%. When counterattacking, Defense increases by 20%.
-When Morale is 130 or higher, damage dealt increases by 30%.
-Damage taken is reduced by 20%.
-Morale increases by 1 when taking damage.
-When Break Gauge is broken, Defense decreases by 15%.
-When Morale is 130 or higher, Strong「屈強」is triggered for 2 Actions.
-Triggers Bullseye「必中」at start of Action when HP is 60% or lower.
-Triggers Valor「熱血」at start of Action when HP is 40% or lower.

Area 5

Battles: 6
1st Time Clear: Featured Mech Crystals x250
S Rank: Conquest Points x5300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6

-Bosses
Rozen Zulu (Angelo Sauper)
Location: 2nd Battle
Weak: Slash, Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-3 Range, 3 Cooldown, 25 Ammo
Effects:
-For every 10 Morale gained, Attack, Defense, Accuracy, and Defense increases by 6%. Upon hit, all attacks decrease target's Attack and Defense by 15% for 2 Actions. All damage taken is reduced by 30%.
-When Morale is 120 or higher, unit takes 2 Actions.
-Morale increases by 3 when taking damage.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Spirit「気合」when HP is 90% or below.
-Triggers Focus「集中」for 2 Actions and Wall「鉄壁」for 2 Actions when HP is 70% or lower.
-Triggers Resolve「決意」for 2 Actions when HP is 40% or lower.
-Prioritizes units that can be shot down.

Fat Uncle Custom (Kirks)
Location: 3rd Battle
Weak: Projectile, Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-4 Range, 3 Cooldown, 25 Ammo
Effects:
-During own Action, Attack and Accuracy increases by 35%, when counterattacking, Defense and Mobility increases by 40%. When battling a unit 4 or more spaces away, damage taken is reduced by 30%.
-When Morale is 120 or higher, all damage dealt increases by 20%.
-Enemy unit's damage reduction effects are reduced by 70% during battle only.
-When not Broken, unit cannot be afflicted with debuffs.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Spirit「気合」when HP is 90% or lower.
-Triggers Persist「不屈」and Zeal「覚醒」at the start of Action when HP is 70% or lower.
-Triggers Resolve「決意」for 2 Actions and Flash「ひらめき」when HP is 40% or lower.
-Prioritizes unit with lowest Attack.
-Attacks from a distance.

Vincent (Commander Type) (Gilbert G.P. Guilford)
Location: 5th Battle
Weak: Strike, Special
Normal Attack: Slash, 1-3 (+1/+2) Range
Special Attack: Slash, 1-3 (+1/+2) Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 6% per own Action taken. (Max 30%) Upon hit, attacks decrease target's Attack and Defense by 10% for 2 Actions. Range increases by 1. When HP is 45% or lower, Range increases by 2 instead of 1.
-When Morale is 120 or higher, enemy unit's Attack decreases by 30% during battle only.
-Enemy unit's damage reduction effects are reduced by 70% during battle only.
-When not Broken, unit cannot be afflicted with debuffs.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions when HP is 80% or lower.
-Triggers Flash「ひらめき」, Strong「屈強」for 2 Actions, and Bravery「勇気」when HP is 45% or lower.
-Prioritizes unit with the highest Mobility.

Plan 1058 Chodar-i (Gates)
Location: 6th Battle
Weak: Strike, Beam
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-3 Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 5% per own Action taken. (Max 35%) When not Broken, damage taken is reduced by 30% and unit has a 100% chance to counterattack first.
-When Morale is 120 or higher, enemy unit's Attack is decreased by 30% during battle only.
-When not Broken, unit cannot be afflicted by debuffs.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions when HP is 90% or lower.
-Triggers Intuition「直感」for 2 Actions when HP is 60% or lower.
-Triggers Strong「屈強」for 2 Actions when HP is 40% or lower.
-Prioritizes enemy with the lowest Mobility.

Plan 1059 Chodar-m (Xia Yu Fan)
Location: 6th Battle
Weak: Strike, Beam
Normal Attack: Projectile, 1-4 Range
Special Attack: Slash, 1-4 Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 6% per 10 Morale gained. When not Broken, damage taken is reduced by 30% and unit has a 100% chance to counterattack first.
-When not Broken, unit cannot be afflicted by debuffs.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions when HP is 90% or lower.
-Triggers Persist「不屈」and Godspeed「神速」for 2 Actions when HP is 45% or lower.
-Prioritizes enemy with the highest Attack.

Area 6

Battles: 7
1st Time Clear: Featured Pilot Skill Orb x1
S Rank: Conquest Points x7000

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 230 or less actions
-Take 290 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6
-Clear Base 7

-Bosses
Rasber (Rasber)
Location: 1st Battle
HP: 312000
Attack: 18500
Defense: 17500
Accuracy: 1560
Mobility: 1250
Move: 4
Speed: 635
Break Gauge: 6800
Break Duration: 2 Actions
Weak: Slash, Strike
Normal Attack: Special, 1-3 (+1) Range
Special Attack: Special, 1-3 (+1) Range, 3 Cooldown, 25 Ammo
Effects:
-When not Broken, Range increases by +1. Attack, Defense, Accuracy, and Mobility increases by 8% per own Action (Max 48%). Upon hit, Special Move reduces enemy's Movement by -4 for 2 Actions. (Cannot fall below 0.) All damage taken is reduced by 30%.
-When Morale is 120 or higher, enemy's Attack decreases by 30% during battle only.
-Enemy unit's damage reduction effects are reduced by 70% during battle only.
-Morale increases by 2 when taking damage and successfully attacking.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions when HP is 90% or below.
-Triggers Valor「熱血」when HP is 70% or lower.
-Triggers Resolve「決意」for 2 Actions and Persist「不屈」when HP is 40% or lower.
-Attacks from a distance.

Gyao (Haniwa Phantom)
Location: 3rd Battle
HP: 380000
Attack: 19000
Defense: 16000
Accuracy: 4265
Mobility: 990
Move: 3
Speed: 580
Break Gauge: 6300
Break Duration: 2 Actions
Weak: Slash, Special
Normal Attack: Beam, 1-4 Range
Special Attack: Strike, 1-3 Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, and Accuracy increases by 40% when battling an enemy within 4 spaces. Defense and Mobility increases by 65% when battling an enemy 5 or more spaces away.
-When Morale is 120 or higher, enemy's Attack decreases by 35% during battle only.
-Enemy unit's damage reduction effects are reduced by 70% during battle only.
-When not Broken, damage taken is reduced by 40% and unit cannot be afflicted with debuffs.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions at the start of Action when HP is 90% or lower.
-Triggers Persist「不屈」at the start of Action when HP is 70% or lower.
-Triggers Spirit「気合」and Strong「屈強」when HP is 40% or lower.
-Prioritizes unit with lowest Defense.

Sinanju (Full Frontal)
Location: 4th Battle
HP: 364000
Attack: 18720
Defense: 16120
Accuracy: 1715
Mobility: 1145
Move: 4
Speed: 590
Break Gauge: 6000
Break Duration: 1 Action
Weak: Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Slash, 1-3 Range, 3 Cooldown, 25 Ammo
Effects:
-For every 20% of HP lost, Attack, Defense, and Accuracy increases by 15%. Decreases enemy unit's Attack by 50% during battle only when battling an enemy 4 or more spaces away. Unit has a 100% chance to counterattack first. Enemy unit's damage reduction effects are reduced by 70% during battle only.
-When not Broken, damage taken is reduced by 40% and unit cannot be afflicted by debuffs.
-Unit can take 2 Actions.
-Morale increases by 5 when taking damage.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions when HP is 90% or lower.
-Triggers Valor「熱血」and Flash「ひらめき」at the start of Action when HP is 70% or lower.
-Triggers Spirit「気合」and Resolve「決意」for 2 Actions when HP is 40% or lower.
-Prioritizes enemy with the lowest Attack.

Saimon (Armor Battle Beast)
Location: 6th Battle
HP: 301600
Attack: 19030
Defense: 15600
Accuracy: 1600
Mobility: 955
Move: 3
Speed: 530
Break Gauge: 6000
Break Duration: 1 Actions
Weak: Projectile, Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Strike, 1-2 Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 4% per battle. (Max 52%) Attack decreases by 40% for enemy units within 5-9 spaces. Enemy unit's damage reduction effects are reduced by 70% during battle only.
-All damage dealt is increased by 30%.
-When not Broken, damage taken is reduced by 40% and unit cannot be afflicted by debuffs.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」when HP is 90% or lower.
-Triggers Wall「鉄壁」for 2 Actions when HP is 70% or lower.
-Triggers Focus「集中」for 2 Actions when HP is 40% or lower.
-Prioritizes enemy with the lowest Mobility.

Daimon (Armor Battle Beast)
Location: 6th Battle
HP: 312000
Attack: 18510
Defense: 15705
Accuracy: 4370
Mobility: 945
Move: 3
Speed: 530
Break Gauge: 6000
Break Duration: 1 Actions
Weak: Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Strike, 1-2 Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, and Accuracy increases by 7% per battle. (Max 49%) When battling an enemy unit that is L sized or higher, Accuracy increases by 30%. Upon hit, attacks decrease enemy unit's Attack and Defense by 20% for 2 Actions. Enemy unit's damage reduction effects are reduced by 70% during battle only.
-When Morale is 120 or higher, enemy's Attack is decreased by 30% during battle only.
-When not Broken, damage taken is reduced by 40% and unit cannot be afflicted by debuffs.
-When not Broken, unit can take 2 Actions.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Expert「巧手」for 2 Actions at the start of Action when Morale is 130 or higher.
-Triggers Spirit「気合」when HP is 90% or lower.
-Triggers Patience「忍耐」and Focus「集中」for 2 Actions when HP is 60% or lower.
-Prioritizes enemy with the lowest Mobility.

Rhinoceros (Archibald Grims)
Location: 7th Battle
HP: 740000
Attack: 18300
Defense: 16900
Accuracy: 1850
Mobility: 915
Move: 4
Speed: 540
Break Gauge: 6600
Break Duration: 3 Actions
Weak: Slash, Beam
Normal Attack: Projectile, 1-4 Range
Special Attack: Slash, 1-3 Range, 3 Cooldown, 50 Ammo
Effects:
-All damage dealt increases by 40%. Max Morale Limit increases by 70. When battling an M sized or lower enemy, Attack and Defense increases by 20%. When attacked by a Projectile type Special Move, damage taken is reduced by 50%. When HP is 20% or lower, Accuracy increases by 50%. Enemy unit's damage reduction effects are reduced by 70% during battle only.
-Attack, Defense, Accuracy, and Mobility increases by 17% per 20% of HP lost.
-When not Broken, damage taken is reduced by 40% and unit cannot be afflicted by debuffs.
-Unit takes 2 Actions.
-Morale increases by 2 when successfully landing an attack or taking damage.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Bullseye「必中」and Soul「魂」 at the start of next Action when Morale is 130 or higher.
-Triggers Spirit「気合」, Flash「ひらめき」, and Vigor「根性」」when HP is 60% or lower.
-Triggers Vigor「根性」, Expert「巧手」for 2 Actions, and Patience「忍耐」for 2 Actions when HP is 40% or lower.
-Prioritizes enemies that can be shot down.