Super Robot Wars/DD/Conquest/Conquest 12

From Akurasu Wiki
Jump to navigationJump to search

制圧戦 (Conquest) Overview

Conquest Events may also be referred to as Suppression or Domination Events. The term "Conquest" is used with English text during the event itself, so it will be referred to as such on this page. The goal of this event is to take over 10 Areas, gaining points to obtain various rewards in the process. Each Area contains 5-10 battles that must be fought consecutively. It is similar to a survival mode. You are intended to use as many units as necessary to conquer the Areas. Conquest Events are the hardest challenges in the game and will be impossible for beginners to clear completely.

There are a few restrictions to take into account when trying to conquer an Area. First, your units will not have any equipment equipped until you manually set them. Keep in mind however that when a unit equipped with parts enters a battle, you will no longer be allowed to change/remove that unit's parts nor can you change their Spirit Commands. Units do not recover HP between battles and if one is shot down, it can no longer be used for the rest of the Area. Special Moves also do not recover between battles. Morale will, however, carry over. The same applies for the enemies as well, their HP and Morale will remain the same even if your current party is wiped. You are not allowed to use Continues and must either fight until all your units are defeated, or you give up and exit the Area.

It cost 2 BP to participate in a battle. You regenerate 1 BP per every 4 hours, meaning you recover 6 BP per day. You can use BP Recovery items or D-Crystals to recover BP faster.

Story

This world’s earth is in a maelstrom of chaos.

A major space-time anomaly incident known as “Dimension Destroyer” has occurred, causing the boundary line of several parallel worlds to collapse.

The uninvited visitors began to take action for various purposes, such as the conquest of Earth and the extermination of humanity. The Earth Federation forces moved to counter them with all their might. But at the same time, anti-Earth Federation forces, saw this anomaly as an opportunity and begun to take action as well. The fires of war spread throughout the Earth sphere.

In the face of this crisis, the Earth Federation promptly established a special military force capable of dealing with the threat... Pilots of powerful humanoid weapons were gathered to comprise this force.

This unit, consisting of Earthlings and individuals from other worlds, was dubbed the “DD (Dimension Defender) Squadron”.

Meanwhile, a gate to another dimensional space opened, where the presence of multiple enemies were confirmed on the other side.

In order to prevent the invasion of Earth, and to uncover the mystery of the different dimension, the DD Squadron rushes into the gate...

Conquest 12 Shop

You can find the Conquest Shop in either the Item Shop or in the Conquest Event screen itself. Here is where you can exchange your Conquest Points for items.

OG Mechs
You can purchase OG mechs and pilots for 300 points each. This will allow you to start using and upgrading them. You can also purchase OG mech crystals, which can then be used to trade for Attack Parts for the corresponding mech.

SSR Attack - 250 Crystals
SR Attack - 50 Crystals
R Attack - 10 Crystals

Monthly Restock Items
These are all the items that restock at the beginning of each month before you can buy them again.

OG Mech Parts
OG Mech Crystals
Skill Orbs
Characteristic Material (60000)
Characteristic Material (20000)
Promotion Material+ x5
Promotion Material x5

Weekly Restock Items
These are all the items that restock at the beginning of each week before you can buy them again.

SSR Breakthrough Material (5000)
SSR Breakthrough Material (18000) x3
Skill Orb Fragment x10
Gacha Ticket x3
Drop Increase 2x (30 Minutes) x3
Funds Increase 2x (30 Minutes) x3
Remodel Ticket x3
Pilot Ticket x3

One-Time Items
These are all the items that will not restock once purchased.

Wildfalken and Seolla
Wildwurger and Arado
Huckebein Mk-II Unit 3 and Shizuki
Huckebein 30 and Edge
Grungust and Irm
Weissritter and Excellen
R-1 and Ryusei
Granzon and Shu
Compatible Kaiser and Kouta
Cybuster and Masaki
Alteisen and Kyosuke
SSR Gacha Ticket

Limited-time Missions

There are limited time missions lasting for the duration of the event which will give you Skill Orb Shards for Seolla. These can be traded for complete Skill Orbs in the Conquest shop once you have 100 of them. The missions and their rewards are listed below.

Obtain an S Rank in Area 1 – Seolla Skill Orb Shard x30
Obtain an S Rank in Area 2 – Seolla Skill Orb Shard x30
Obtain an S Rank in Area 3 – Seolla Skill Orb Shard x40
Obtain an S Rank in Area 4 – Seolla Skill Orb Shard x40
Obtain an S Rank in Area 5 – Seolla Skill Orb Shard x40
Obtain an S Rank in Area 6 – Seolla Skill Orb Shard x40
Obtain an S Rank in Area 7 – Seolla Skill Orb Shard x40
Obtain an S Rank in Area 8 – Seolla Skill Orb Shard x50
Obtain an S Rank in Area 9 – Seolla Skill Orb Shard x50
Obtain an S Rank in Area 10 – Seolla Skill Orb x1
Fully Upgrade Wildfalken - Seolla Skill Orb Shard x50
Level Seolla's Pilot Skill I stats to LV5 - Seolla Skill Orb Shard x20 for each
Level Seolla's Pilot Skill II stats to LV10 - Seolla Skill Orb Shard x20 for each
Level Seolla's Pilot Skill III to stats LV15 - Seolla Skill Orb Shard x30 for each
Level Oxtongue Rifle E SSR to LV80 - Seolla Skill Orb Shard x10
Level Oxtongue Rifle E SSR to LV85 - Seolla Skill Orb Shard x20
Level Oxtongue Rifle E SSR to LV90 - Seolla Skill Orb Shard x20
Level Oxtongue Rifle E SSR to LV95 - Seolla Skill Orb Shard x30
Level Oxtongue Rifle E SSR to LV100 - Seolla Skill Orb Shard x30

Weekly Point Reward

You will acquire Conquest Points on a weekly basis depending on the highest numbered Area you have cleared.

Area 1 - 2000 Points
Area 2 - 3000 Points
Area 3 - 4000 Points
Area 4 - 5000 Points
Area 5 - 6000 Points
Area 6 - 8000 Points
Area 7 - 9000 Points
Area 8 - 10000 Points
Area 9 - 12000 Points
Area 10 - 15000 Points
EX Area - +400 Points Per Clear


-EX Area is the same as Area 10, except the enemy's stats are increased. They continue to increase each time you clear the EX Area.
-EX Area stages only cost 1 BP to play and give half points when scoring anything below an S rank.

Areas

Each Area has a first time clear reward and gives points for clearing them based on your rank. Your rank is determined by how many of the objectives you fulfilled in the Area. Areas have the same objectives for each, however, the quota to fulfill each is different. Areas also have a different number of battles available, drastically increasing in difficulty the further in you get. Advice will be given for some of the most difficult bosses.

Area 1

Battles: 3
1st Time Clear: Wildfalken Crystals x100
S Rank: Conquest 12 Points x300

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 10000 or more damage with a single attack
-Deal 5000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Gloucester (Cornelia li Britannia)
Location: 3rd Battle
Weak: Strike, Beam, Special
Normal Attack: Projectile, 1-3 Range
Special Attack: Special, 1-2 Range
Effects:
-Attack and Mobility increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 15%.

Area 2

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 12 Points x600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 15000 or more damage with a single attack
-Deal 10000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Barzam (Jerid Messa)
Location: 3rd Battle
Weak: Slash, Projectile, Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall「鉄壁」for 2 Actions when HP is 40% or lower.

Area 3

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 12 Points x900

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 17000 or more damage with a single attack
-Deal 12000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Genma Fortress Yamata-no-Orochi (Amaso)
Location: 3rd Battle
Weak: Slash, Special
Normal Attack: Special, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Attack and Defense increases by 8% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Valor「熱血」at start of Action when HP is 60% or lower.
-Triggers Endure「我慢」at start of Action when HP is 30% or lower.

Genma Fortress Yamata-no-Orochi (Mimashi)
Location: 3rd Battle
Weak: Strike, Special
Normal Attack: Special, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Attack and Defense increases by 8% for each 25% of HP lost.
-Morale increases by 10 at start of the stage. (Only once.)
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Valor「熱血」at start of Action when HP is 60% or lower.
-Triggers Focus「集中」for 2 Actions at start of Action when HP is 30% or lower.

Area 4

Battles: 4
1st Time Clear: D-Crystals x10
S Rank: Conquest 12 Points x1600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 110 or less actions
-Take 160 or less actions
-Deal 25000 or more damage with a single attack
-Deal 20000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Man Rodi (Masahiro Altland)
Location: 2nd Battle
Weak: Strike, Slash
Normal Attack: Projectile, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Each time HP decreases by 20%, Defense increases by 7%.
-Upon hit, Special Move lowers target's Attack by 20% for 2 Actions.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall「鉄壁」for 2 Actions when HP is 50% or lower.
-Triggers Inspire「奮起」and Persist「不屈」when HP is 30% or lower.

Gundam Gusion (Kudal Cadel)
Location: 4th Battle
Weak: Strike, Slash
Normal Attack: Projectile, 1-3 Range
Special Attack: Strike, 1-2 Range
Effects:
-Damage taken is reduced by 30%.
-Each time HP decreases by 20%, Defense increases by 7%.
-When Morale is 120 or higher, Accuracy increases by 30%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Patience「忍耐」when HP is 50% or lower.

Area 5

Battles: 4
1st Time Clear: Wildfalken Crystals x250
S Rank: Conquest 12 Points x2000

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 130 or less actions
-Take 180 or less actions
-Deal 27000 or more damage with a single attack
-Deal 22000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Megaborg Mileena (Commander Mileena)
Location: 2nd Battle
Weak: Slash, Strike
Normal Attack: Slash, 1-3 Range
Special Attack: Special, 1-2 Range
Effects:
-Upon hit, Special Move decreases target’s Mobility by 20% for 2 Actions.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor「根性」when HP is 20% or lower.

Megaborg Benmel (Commander Benmel)
Location: 2nd Battle
Weak: Projectile, Beam
Normal Attack: Slash, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Attack and Defense increases by 17% when Break Gauge is up. Upon hit, Special Move lowers target’s Defense by 20% for 2 Actions.
-Attack increases by 8% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Inspire「奮起」 when HP is 40% or lower.

Bergelmir (Egret Ansuz)
Location: 4th Battle
Weak: Projectile, Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Special, 1-5 Range
Effects:
-When battling an enemy 4 or more spaces away, Mobility increases by 5% per each space away. When HP is 40% or below, HP recovers by 5% at the start of each Action.
-For every 20% or HP lost, Attack, Defense, Accuracy, and Mobility increases by 12%.
-When not Broken, unit takes 2 Actions.
-Morale increases by 1 when successfully landing an attack or receiving damage.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Bullseye「必中」at start of Action when Morale is 130 or higher.
-Triggers Flash「ひらめき」when HP is 30% or lower.
-Prioritizes enemies that can be shot down.

Area 6

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 12 Points x2900

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Greydon (Garuda)
Location: 2nd Battle
Weak: Projectile, Beam
Normal Attack: Beam, 1-3 Range
Special Attack: Beam, 1-3 Range
Effects:
-Each time HP is reduced by 25%, Attack and Defense increases by 5%.
-Damage taken from Slash/Strike type attacks is reduced by 20%.
-When Break Gauge is broken, Attack decreases by 15%.

Jagd Doga (Gyunei Guss)
Location: 3rd Battle
Weak: Slash
Normal Attack: Beam, 1-2 Range
Special Attack: Beam, 1-4 Range
Effects:
-Each time HP is reduced by 20%, Attack and Defense increases by 5%.
-During own Action, Accuracy increases by 20%.
-Projectile/Beam type damage received is reduced by 40%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor「根性」when HP is 50% or lower.

Alpha Azieru (Quess Paraya)
Location: 1st Battle
Weak: Strike, Special
Normal Attack: Beam, 1-4 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 10% per 20% HP lost.
-When Morale is 120 or higher, damage taken is reduced by 30%.
-When Morale is 120 or higher, enemy’s Mobility decreases by 30% during battle only.
-Morale increases by 3 when successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Blitz「奇襲」at the start of first Action.
-Triggers Zeal「覚醒」at the start of next Action when HP is 70% or lower.
-Triggers Focus「集中」for 2 Actions and Love「愛」for 2 Actions when HP is 40% or lower.

Area 7

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 12 Points x3300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Getter Dragon (Dr. Saotome)
Location: 2nd Battle
Weak: Strike
Normal Attack: Beam, 1-3 Range
Special Attack: Projectile, 1-3 Range
Effects:
-Recovers 10% of max HP at the start of every Action. Maximum Morale Limit increased by 20. For every 10 Morale gained, Attack and Accuracy increases by 4%.
-Morale increases by 2 when taking damage.
-When Break Gauge is broken, Defense decreases by 30%.
-When Morale is 130 or higher, Wall「鉄壁」is triggered for 2 Actions.
-Triggers Spirit「気合」, Bullseye「必中」, and Valor「熱血」 when HP is 80% or lower.
-Triggers Spirit「気合」and Persist「不屈」 when HP is 30% or lower.

PLAN 1056 Chodar (Gauron)
Location: 4th Battle
Weak: Slash, Beam
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-2 Range
Effects:
-Damage dealt increased by 15%, and damage taken reduced by 15% via Barrier Effect.
-Each time HP decreases by 20%, Attack and Defense increases by 5%.
-At the start of every Action, Attack and Accuracy increase by 3%. (Caps at 30%.)
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Blitz「奇襲」on first Action.
-Triggers Bullseye「必中」at the start of next Action when HP is 60% or lower.
-Triggers Valor「熱血」at the start of next Action when HP is 40% or lower.

Hellas (Femieanne)
Location: 5th Battle
Weak: Special
Normal Attack: Strike, 1-3 Range
Special Attack: Strike, 1-3 Range
Effects:
-During own Action, Attack increases by 30%. When counterattacking, Defense increases by 20%.
-When Morale is 130 or higher, damage dealt increases by 30%.
-Damage taken is reduced by 20%.
-Morale increases by 1 when taking damage.
-When Break Gauge is broken, Defense decreases by 15%.
-When Morale is 130 or higher, Strong「屈強」is triggered for 2 Actions.
-Triggers Bullseye「必中」at start of Action when HP is 60% or lower.
-Triggers Valor「熱血」at start of Action when HP is 40% or lower.

Area 8

Battles: 6
1st Time Clear: D-Crystals x10
S Rank: Conquest 12 Points x4500

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6

-Bosses
Dimarge (Ejil Carla)
Location: 1st Battle
Weak: Projectile, Special
Normal Attack: Strike, 1-3 Range
Special Attack: Beam, 1-4 Range
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 3% per 10 Morale gained. Attack and Mobility decreases by 15% for enemy units within 1-3 spaces.
-Immune to debuff affliction when not Broken.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Spirit「気合」when HP is 90% or lower.
-Triggers Strong「屈強」for 2 Actions when HP is 50% or lower.
-Triggers Spirit「気合」and Flash「ひらめき」」when HP is 30% or lower.
-Prioritizes enemy with the highest Mobility.

Okozenia (Armored Battle Beast)
Location: 3rd Battle
Weak: Strike, Projectile
Normal Attack: Beam, 1-4 Range
Special Attack: Strike, 1-3 Range, 3 Cooldown, 25 Ammo
Effects:
-When not Broken, Attack and Defense increases by 15% and unit is immune to debuff affliction.
-When Morale is 120 or higher, all damage dealt increases by 15%.
-Morale increases by 2 when successfully landing an attack or taking damage.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」and Focus「集中」for 2 Actions when HP is 80% or lower.
-Triggers Tenacity「強靭」and Strong「屈強」when HP is 40% or lower.

Hell King Gordon (Baron Ashura)
Location: 4th Battle
Weak: Slash, Beam
Normal Attack: Special, 1-5 Range
Special Attack: Slash, 1-3 Range
Effects:
-Attack and Accuracy decreases by 20% for enemy units within 4-7 spaces. When Morale is 120 or higher, damage taken is reduced by 20%.
-Attack, Defense, Accuracy, and Mobility increases by 10% per 20% HP lost.
-Morale increases by 1 when taking damage or successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」when HP is 90% or lower.
-Triggers Valor「熱血」when HP is 60% or lower.
-Triggers Spirit「気合」and Persist「不屈」for 2 Actions when HP is 30% or lower.
-Prioritizes enemy with the lowest current HP.

Pterander (Pose)
Location: 6th Battle
Weak: Strike, Beam
Normal Attack: Slash, 1-3 Range
Special Attack: Slash, 1-3 Range
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 15% when on a Sea tile. Upon hit, Special Move increases own Attack and Defense by 15% for 2 Actions.
-Immune to debuffs while Break Gauge is not broken.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Inspire「奮起」, Wall「鉄壁」for 2 Actions, and Zeal「覚醒」at the start of next Action when HP is 80% or lower.
-Triggers Spirit「気合」and Patience「忍耐」for 2 Actions when HP is 60% or lower.
-Moves after 15th Action or upon being attacked.

Megalox Prototype (Garapachino)
Location: 6th Battle
Weak: Special
Normal Attack: Slash, 1-2 Range
Special Attack: Slash, 1-3 Range
Effects:
-Decreases Defense and Accuracy by 20% for enemy units within 1-2 spaces.
-Mobility increases by 6% per 10 Morale gained.
-When Morale is 130 or higher, unit has a 30% chance to perfect evade all attacks.
-Morale increases by 1 when taking damage or successfully attacking.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Blitz「奇襲」at the start of next Action when HP is 80% or lower.
-Triggers Valor「熱血」, and Wall「鉄壁」for 2 Actions when HP is 60% or lower.
-Triggers Guts「ド根性」when HP is 35% or lower.
-Prioritizes enemies that can be shot down.

Area 9

Battles: 6
1st Time Clear: Wildfalken Crystals x250
S Rank: Conquest 12 Points x5300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6

-Bosses
Second Gun (Cruising Tom)
Location: 2nd Battle
Weak: Projectile, Beam
Normal Attack: Special, 1-3 Range
Special Attack: Projectile, 1-4 Range, 3 Cooldown, 25 Ammo
Effects:
-When Morale is 110 or higher, at the start of Action, own Attack, Defense, Accuracy, and Mobility increases by 10% for 3 Actions. When HP is 60% or lower, Attack, Defense, Accuracy, and Mobility increases by 20% and all damage taken is reduced by 20%.
-Enemy’s Attack decreases by 20% during battle only.
-Morale increases by 2 when successfully landing an attack or taking damage.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」and Zeal「覚醒」at the start of Action when HP is 90% or below.
-Triggers Wall「鉄壁」for 2 Actions when HP is 80% or lower.
-Triggers Resolve「決意」for 2 Actions at the start of Action when HP is 40% or lower.
-Attacks from a distance.

Dol Army (Dol Army)
Location: 3rd Battle
Weak: Projectile
Normal Attack: Slash, 1-3 Range
Special Attack: Strike, 1-3 Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, and Accuracy increases by 4% per battle. (Max 32%) Accuracy increases by 50% during own Action only. Enemy unit’s Damage Reduction effects are reduced by 50% during battle only.
-When Morale is 120 or higher, enemy’s Attack decreases by 15% during battle only.
-When Morale is 120 or higher, enemy’s Defense decreases by 15% during battle only.
-When not Broken, unit cannot be afflicted by debuffs.
-Morale increases by 2 when successfully landing an attack or taking damage.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Inspire「奮起」at the start of Action when Morale is 130 or higher.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions when HP is 80% or lower.
-Triggers Persist「不屈」at the start of Action when HP is 40% or lower.

Gundam Kimaris (Gaelio Bauduin)
Location: 5th Battle
Weak: Slash
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-3 Range
Effects:
-Attack, Defense, and Accuracy increases by 8% per own Action taken. (Max 32%) Upon hit, enemy’s Morale decreases by 5. (Cannot fall below 100.) All damage dealt increases by 20%.
-All Projectile, Beam, and Special type damage taken is reduced by 40%.
-Enemy’s Attack decreases by 35% during battle only.
-Morale increases by 3 when successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Resolve「決意」for 2 Actions and Zeal「覚醒」when Morale is 130 or higher.
-Triggers Wall「鉄壁」for 2 Actions when HP is 75% or lower.
-Triggers Spirit「気合」and Patience「忍耐」for 2 Actions when HP is 45% or lower.
-Prioritizes enemies that can be shot down.

Big Garuda (Garuda)
Location: 6th Battle
Weak: Slash
Normal Attack: Slash, 1-3 Range
Special Attack: Projectile, 1-4 Range, 3 Cooldown, 25 Ammo
Effects:
-During own Action, Attack increases by 40%. When counterattacking, Defense increases by 40%. When HP is below 30%, unit takes 2 Actions.
-When Morale is 120 or higher, all damage dealt increases by 20%.
-When Morale is 120 or higher, all damage taken is reduced by 20%.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」when HP is 90% or lower.
-Triggers Focus「集中」for 2 Actions when HP is 60% or lower.
-Triggers Persist「不屈」and Strong「屈強」for 2 Actions when HP is 40% or lower.
-Prioritizes enemies that can be shot down.

Oreana
Location: 6th Battle
Weak: Special
Normal Attack: Special, 1-7 Range
Special Attack: Beam, 1-7 Range, 3 Cooldown, 25 Ammo
Effects:
-Upon hit, target’s Attack and Defense decreases by 15% for 2 Actions.
-Attack, Defense, Accuracy, and Mobility increases by 12% per 20% HP lost.
-When Morale is 120 or higher, all damage dealt increases by 30%.
-Immune to debuffs when not Broken.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」when HP is 90% or lower.
-Triggers Wall「鉄壁」for 2 Actions when HP is 60% or lower.
-Triggers Strong「屈強」for 2 Actions and Vigor「根性」when HP is 30% or lower.
-Prioritizes enemies that can be shot down.

Area 10

Battles: 7
1st Time Clear: Seolla Skill Orb x1
S Rank: Conquest 12 Points x7000

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 230 or less actions
-Take 290 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 6
-Clear Base 7

-Bosses
Argyre (Vlad)
Location: 1st Battle
HP: 328250
Attack: 17475
Defense: 17980
Accuracy: 1485
Mobility: 910
Move: 3
Speed: 520
Break Gauge: 6000
Break Duration: 3 Actions
Weak: Strike, Slash
Normal Attack: Slash, 1-3 Range
Special Attack: Slash, 1-3 Range, 3 Cooldown, 25 Ammo
Effects:
-For every 20% of HP lost, Attack, Defense, Accuracy, and Mobility increases by 15%. All damage taken is reduced by 35%.
-When on "Land" Terrain, Attack, Defense, Accuracy, and Mobility increases by 10% and Special Move damage increases by 20%.
-Enemy unit's damage reduction effects are reduced by 70% during battle only.
-Morale increases by 2 when successfully landing an attack or taking damage.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」and Persist「不屈」when HP is 90% or below.
-Triggers Focus「集中」for 2 Actions and Wall「鉄壁」for 2 Actions when HP is 80% or lower.
-Triggers Strong「屈強」for 2 Actions when HP is 40% or lower.

Vincent (Commander Type) (Gilbert G.P. Guilford)
Location: 3rd Battle
HP: 343400
Attack: 15890
Defense: 16400
Accuracy: 4320
Mobility: 920
Move: 4
Speed: 595
Break Gauge: 6300
Break Duration: 2 Actions
Weak: Special
Normal Attack: Slash, 1-3 (+1/+2) Range
Special Attack: Slash, 1-3 (+1/+2) Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 8% per own Action taken. (Max 48%) Upon hit, attacks decrease target's Attack and Defense by 25% for 2 Actions. Range increases by 1. When HP is 40% or lower, Range increases by 2 instead of 1 and unit is able to take 2 Actions.
-Enemy unit's Attack decreases by 30% during battle only.
-Enemy unit's damage reduction effects are reduced by 70% during battle only.
-When not Broken, unit cannot be afflicted with debuffs.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Defense decreases by 15%.
-Triggers Spirit「気合」, Focus「集中」, and Valor「熱血」 at the start of Action when HP is 80% or lower.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions when HP is 80% or lower.
-Triggers Flash「ひらめき」, Strong「屈強」for 2 Actions, and Bravery「勇気」when HP is 45% or lower.

Menakev (Menakev)
Location: 4th Battle
HP: 370000
Attack: 17700
Defense: 15960
Accuracy: 1240
Mobility: 1545
Move: 3
Speed: 520
Break Gauge: 6800
Break Duration: 2 Action
Weak: Projectile
Normal Attack: Special, 1-4 Range
Special Attack: Special, 1-4 Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 4% per battle. (Max 52%) Attack decreases by 50% for enemies within 5-9 spaces. Upon hit, attacks decrease target's Defense and Mobility by 25% for 2 Actions. Damage taken from Beam/Special type attacks is reduced by 65%. Enemy's damage reduction effects are reduced by 70% during battle only.
-Enemy unit's Attack decreases by 30% during battle only.
-When not Broken, unit takes 2 Actions.
-When not Broken, unit cannot be afflicted by debuffs.
-Morale increases by 2 when taking damage and successfully attacking.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Spirit「気合」and Strong「屈強」for 2 Actions when HP is 90% or lower.
-Triggers Persist「不屈」and Focus「集中」for 2 Actions when HP is 70% or lower.
-Triggers Godspeed「神速」for 2 Actions and Wall「鉄壁」for 2 Actions when HP is 40% or lower.
-Prioritizes enemy with the lowest Mobility.

Plan 1058 Chodar-i (Gates)
Location: 6th Battle
HP: 242400
Attack: 17500
Defense: 15300
Accuracy: 3825
Mobility: 915
Move: 3
Speed: 595
Break Gauge: 6600
Break Duration: 2 Actions
Weak: Projectile
Normal Attack: Projectile, 1-3 Range
Special Attack: Slash, 1-3 Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 7% per own Action taken. (Max 49%) Accuracy decreases by 40% for enemy units within 1-3 spaces. When not Broken, damage taken is reduced by 60% and unit has a 100% chance to counterattack first.
-Enemy unit's Attack is decreased by 30% during battle only.
-When not Broken, unit cannot be afflicted by debuffs.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions when HP is 90% or lower.
-Triggers Persist「不屈」and Intuition「直感」for 2 Actions when HP is 60% or lower.
-Triggers Strong「屈強」for 2 Actions and Love「愛」for 2 Actions when HP is 40% or lower.
-Prioritizes enemy with the lowest Mobility.

Plan 1059 Chodar-m (Xia Yu Fan)
Location: 6th Battle
HP: 232300
Attack: 16465
Defense: 14300
Accuracy: 3810
Mobility: 1535
Move: 3
Speed: 595
Break Gauge: 6000
Break Duration: 2 Actions
Weak: Slash, Projectile
Normal Attack: Projectile, 1-4 Range
Special Attack: Slash, 1-4 Range, 3 Cooldown, 25 Ammo
Effects:
-Attack, Defense, Accuracy, and Mobility increases by 9% per 10 Morale gained. When not Broken, damage taken is reduced by 60% and unit has a 100% chance to counterattack first.
-When not Broken, unit cannot be afflicted by debuffs.
-Morale increases by 2 when taking damage or successfully attacking.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Strong「屈強」for 2 Actions at the start of Action when Morale is 130 or higher.
-Triggers Spirit「気合」and Wall「鉄壁」for 2 Actions when HP is 90% or lower.
-Triggers Persist「不屈」and Godspeed「神速」for 2 Actions when HP is 45% or lower.
-Prioritizes enemy with the highest Attack.

Bergelmir (Egret Ansuz)
Location: 7th Battle
HP: 540000
Attack: 16800
Defense: 16000
Accuracy: 1700
Mobility: 1250
Move: 4
Speed: 580
Break Gauge: 6700
Break Duration: 3 Actions
Weak: Projectile, Beam
Normal Attack: Beam, 1-4 Range
Special Attack: Special, 1-5 Range, 3 Cooldown, 50 Ammo
Effects:
-All damage dealt increases by 40%. Max Morale Limit increases by 50. Upon hits, attacks decrease target's Attack by 20% for 2 Actions. When battling an enemy 4 or more spaces away, Mobility increases by 20% per each space away. When HP is 50% or lower, unit recovers 15% of HP at the start of own Action. Damage taken is reduced by 30%.
-Attack, Defense, Accuracy, and Mobility increases by 15% per 20% of HP lost.
-When not Broken, unit cannot be afflicted by debuffs.
-Unit takes 2 Actions.
-Morale increases by 2 when successfully landing an attack or taking damage.
-When Break Gauge is broken, Mobility decreases by 15%.
-Triggers Bullseye「必中」and Soul「魂」 at the start of next Action when Morale is 130 or higher.
-Triggers Spirit「気合」, Wall「鉄壁」for 2 Actions, and Focus「集中」for 2 Actions when HP is 60% or lower.
-Triggers Persist「不屈」and Strong「屈強」for 2 Actions when HP is 40% or lower.
-Prioritizes enemies that can be shot down.