Super Robot Wars/Compact 3/Mech Abilities

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Mech Abilities

Ability Description
Beam Coat Reduces beam damage by 750. It takes away 5 EN when it's activated.
I-Field Nullfifies all beam damage that is 2000 or below. It takes away 10 EN when

it's activated.

Aura Barrier Reduces shooting type weapons by 1000. The Aura Barrier System activates when you reach 110 morale.
Fluid Armor Nullifies all weapons that are 1500 or below.
Analyze Analyzes the enemy without having to attack it. When it's done analyzing its turn will end.
One's Other Self Gives a 50% chance of evading all enemies attacks. It's activated at 130 morale.
Hyper Jammer Gives a 50% chance of evading all enemies attacks. It's activated at 130 morale.
Mach Special Gives a 50% chance of evading all enemies attacks. It's activated at 130 morale.
Open Gett Gives a 25% chance of evading all enemies attacks. It's activated at 120 morale.
Shin Mach Special Gives a 50% chance of evading all enemies attacks. It's activated at 130 morale.
Stealth Manteau Gives a 50% chance of evading all enemies attacks. It takes 20 EN when activated.
Zero System Increases all pilot stats by 10. It's activated at 140 morale.
HP Recovery (Small) The unit recovers 10% of its HP at the beginning of each turn.
EN Recovery (Small/Large) The unit recovers a fixed amount of EN at the beginning of each turn. Small recovers 10%, and Large recovers 30%.
SP Recovery The pilot will recover 10% of their SP at the beginning of each turn.
Transformation The unit can transform in to another mode.
Combine One or more units can combine in to one larger unit.
Combination Mechander MAX combines in to Mechander Robo.
Seperate The units seperate from their combined form. The unit can't move after using it.