Super Robot Wars/Compact 2/Info Dump

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(Information taken from http://www.geocities.co.jp/Playtown/7800/srwc2_3/System.html, http://www.d9.dion.ne.jp/~ne1gi/wswan/swc21/sw21_kou.html)

Pilot Database

The basics of the Personal Data system are exactly the same as it is in Compact 1. Information can be copy-pasted.

Main Character stats

Kyosuke's and Excellen's stats receive a boost based upon the gender data and nickname contained within the WonderSwan's bios.

Nickname Bonus

The game looks at the player's nickname, assigns each letter/number/symbol a numerical value, and applies it to the protagonists' stats as follows:

  • 1st - 9th = Melee
  • 2nd - 10th = Evasion
  • 3rd - 11th = Reaction
  • 4th - 12th = Range
  • 5th - 13th = Accuracy
  • 6th - 14th = Skill
  • 7th - 15th = SP
  • The 8th and 16th values appear to be unused.


Letters Value
0 21
1, 2 20
3, 4 19
5, 6 18
7, 8 17
9, A 16
B, C 15
D, E 14
F, G 13
H, I 12
J, K 11
L, M 10
N, O 9
P, Q 8
R, S 7
T, U 6
V, W 5
X, Y 4
Z, Heart 3
Star, + 2
-, ? 1
., blank 0

Taking this information into account, the optimal nickname would be 0000000

Gender Bonus

Kyosuke and Excellen will receive a small stat bonus based on the player's gender.

Melee Evasion Reaction Range Accuracy Skill SP
Matching Gender 4 3 3 4 3 3 2
Unspecified Gender 2 1 1 2 1 1 1
Non-Matching Gender No bonus

Data Transfer

  • Upon clearing the game, you are prompted to save the clear data to one of four slots.
  • On the main menu of the game that you have cleared, select the fourth option, Data Transfer (データ転送).
  • Select and confirm the data that you wish to transfer. It should now be loaded into the Wonderswan's EEPROM.
  • Switch to the succeeding game and choose Start. If performed correctly, the preceding protagonist and your overall turn count should be displayed. Confirm and play as normal.

Secrets

(Needs verification)

Obtained in this game

Galaria Nyamhee

Stage 2-4: Do not shoot down Galaria. Will join after the stage.

Gaplant (Rosamia Badam)

Stage 2-5: Convince Rosamia with Kamille. Will join immediately.

Todd Guiness

Stage 3-2: Convince Todd with Shou. Will be obtained after the end of Scene 3.

Kampfer

Stage 3-4: Play as the 3rd or 4th stage, deploy Shiro. If you play stage 3-3 before 3-4, Shiro will be unavailable for Stage 3-4.

Minerva X

Stage 4-3 (Earth): Kouji convinces Minerva X. Anyone can shoot it down after that. Will be available after Scene 4.

Mass Production Great Mazinger

Stage 1-4: Play after Stage 1-5.
Stage 4-3 (Earth): Tetsuya convinces and then shoots down MP Great Mazinger.

Full Armor Gundam

Stage 4-4 (Earth): Wait 10 turns, and then have Bernie defeat Char Custom Zaku and RX-78 Gundam. You will receive it after completing all selects in Scene 5.

Apsalus (Aina Sahalin)

Stage 4-5: Reduce Apsalus to less than 20% HP, convince Aina with Shiro. Will join immediately.

Gouf Custom (Norris Packard)

Stage 4-5: Convince Norris with Aina and Bernie.

Texas Mack (Jack King, Mary King)

Stage 5-1: Play as the 3rd or 4th stage.

Psyco Gundam

Stage 6-4: Play after 6-3. Have Kamille defeat the Psyco Gundam. Received before 6-5(?).

Obtained in a future game

Aggressive Beast (Dancougar)

Part 1: Upgrade all of Dancougar's stats and weapons at least once. (Dancougar leaves permanently after the end of Scene 1.)
Part 2: Dancougar will automatically have the attack available.

Elpeo Puru

Part 1: In Stage 3-4, convince and then shoot down Reika, Beauty, and Toppo. (Banjo must be used to convince them.) Defeat Puru when she appears.
Part 2: Obtained at the end of Scene 5.
Note that Puru and Puru Two are mutually-exclusive.

Sirbine

Part 1: Take the Earth Route in Scene 4. (Clear Stage 3-2 first or second)
Part 3: Receive at the end of Scene 4, along with Silky Mau.

Zwauth

Part 1: Take the Byston Well Route in Scene 4. (Clear Stage 3-2 third or fourth)
Part 3: Receive at the end of Scene 4, along with Silky Mau.

GP02A

Part 1: In Stage 3-3, have Shiro defeat Apsalus in Gundam Ez-8. Part 3: In Stage 5-6, have Shiro defeat GP02A.

Neue Ziel (Anavel Gato)

Part 1: In Stage 6-2, allow Glemmy to retreat.
Part 2: In Stage 4-6, fight Gato with Kou, and then convince Gato with Quattro.
Part 3: In Stage 5-3, have Quattro and then Kou convince Gato.

Scene 7 (Compact 2-3)

Part 1, 2, 3: Clear Stage 6-4 of Part 3 with a final turn count of 777 or less.