Super Robot Wars/Compact 2.3/Player Units

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Attributes

  • P - Post Movement
  • B - Beam Weapon
  • M - Map Weapon
  • - - No Attribute

Mobile Suit Variation

Full Armor Gundam

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4700 6700 120 270 95 145 1600 2900 260 410 Part 1
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land - A C A 2600 M 3 Shield
Sword
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Vulcan Range P 1000 2500 1-2 +30 -20 --- -- 20 AABA -
Beam Saber Melee P 1450 3150 1 +15 +0 --- -- -- -AAA -
Twin Beam Cannon Range B 1500 3200 1-5 +10 +10 --- -- 10 AA-A -
Shoulder Cannon Range - 1800 3500 5-7 -10 -10 --- -- 4 AABA -

High Mobility Zaku

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3600 5600 110 260 100 150 900 2200 280 430 Part 1 & 2
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Land - A C A 1000 M 4 Shield
Sword
Start of Scene 2
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Shoulder Tackle Melee P 1300 3000 1 +50 +0 --- --- -- -AAA -
Heat Hawk Melee P 1400 3100 1 +15 +0 --- --- -- -AAA -
120mm Machine Gun Range - 1500 3200 1-4 +0 -25 --- --- 8 AABA -
Zaku Bazooka Range - 1650 3350 3-5 -10 -10 --- --- 3 AAAA -

Mobile Suit Gundam

Zeong

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
5300 7300 150 300 90 140 1400 2700 300 450 Part 2
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Air A - - A 5000 M 2 - Start of Scene 2
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Wire Guided Mega Particle Cannon Range P 1800 3500 1-3 +20 +20 --- 20 -- AABA Newtype L1
Mega Particle Cannon Range B 2100 4600 2-6 -10 +10 --- 40 - AA-A -

Mobile Suit Gundam: The 08th MS Team

Gundam Ez8

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3000 5000 75 225 80 130 1000 2300 220 370 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land - A C A 1500 M 4 Shield
Sword
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Close Defense Gun Range P 700 2000 1-3 +50 -25 --- --- 30 AABA -
Vulcan Range P 800 2100 1-2 +30 -20 --- --- 20 AABA -
Beam Saber Melee P 1200 2900 1 +15 +0 --- --- -- -AAA -
Beam Rifle Range B 1300 3000 1-5 +0 +10 --- --- 10 AA-A -
180mm Cannon Range - 1450 3150 4-6 -10 +10 --- --- 4 AABA -

Apsalus

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
6200 8200 180 330 80 130 1800 3100 280 430 Part 1
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Air A - - A 4000 L 2 - Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Large Mega Particle Cannon Range B 2000 3700 1-6 -5 +10 --- 30 -- AA-A -
Large Mega Particle Cannon Range BM 2200 3900 1-5 -10 +10 --- 40 -- AA-A Pattern:Linear

Gouf Custom

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4000 6000 120 270 80 130 1500 2800 280 430 Part 1
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
7 Land B A C B 2800 M 3 Shield
Sword
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Triple Gatling Cannon Range P 1400 3100 1-3 +10 +0 --- --- 6 AABA -
Heat Saber Melee P 1450 3150 1 +20 +0 --- --- -- -AAA -
Gatling Shield Range - 1550 3250 2-5 +0 +10 --- --- 5 AABA -
Heat Rod Melee P 1700 3400 1-2 +25 +25 --- 5 -- AABA -

Mobile Suit Gundam 0080: War In The Pocket

NT-1 Alex

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3200 5200 90 240 85 135 1000 2300 280 430 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land - A C A 2000 M 4 Shield
Sword
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Vulcan Range P 800 2100 1-2 +30 -20 --- --- 20 AABA -
Beam Rifle Range B 1300 3000 1-5 +0 +10 --- --- 8 AA-A -
Beam Saber Melee P 1300 3000 1 +15 +0 --- --- -- -AAA -
Gatling Gun Range P 1350 3050 1-3 +20 +20 --- --- 12 AABA -

Zaku Kai

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3600 5600 110 260 65 115 1000 2300 250 400 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
4 Land - A C A 2000 M 4 Shield
Sword
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Heat Hawk Melee P 1100 2600 1 +15 +0 --- --- -- -ACA -
120mm Machine Gun Range P 1100 2800 1-4 +0 -20 --- --- 8 AABA -
Zaku Bazooka Range - 1250 2950 2-5 -10 -10 --- --- 3 AABA -
Strum Faust Range - 1600 3300 2-4 -5 +20 --- --- 1 AABA -

Kaempher

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3900 5900 120 270 95 145 1100 2400 280 430 Part 1
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land - A B A 1800 M 3 Sword Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
60mm Close Defense Gun Range P 950 2450 1-2 +30 -20 --- --- 20 AABA -
Beam Saber Melee P 1300 3000 1 +15 +0 --- --- -- -AAA -
Shotgun Range P 1400 3100 1-4 +20 +0 --- --- 5 AABA -
Giant Bazooka Range - 1500 3200 3-5 -10 -10 --- --- 6 AAAA -
Chain Mine Melee P 2150 3850 1 +20 +40 --- --- 1 -ABA -

Mobile Suit Gundam 0083:Stardust Memory

GP-01Fb

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3800 5200 130 250 110 145 1500 2800 310 430 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
8 Land - A B A 2000 M 3 Shield
Sword
Scene 1-2
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Vulcan Range P 1200 2500 1 +30 -20 --- --- 20 AABA -
Beam Saber Melee P 1500 3000 1 +15 +0 --- --- -- -AAA -
Beam Rifle Range PB 1600 3100 1-4 +0 +10 --- --- 12 AA-A -

GP-02 Physalis

HP (5) HP (10) EN (5) EN(10) Mobility (5) Mobility(10) Armor (5) Armor(10) Limit(5) Limit(10) Secret
4800 5800 170 270 105 155 1800 2600 340 440 Yes
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land - A D A 6000 M 2 Shield
Sword
Start of Scene 6
Name Melee/Range Attribute Power (5) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Vulcan Range P 1450 2300 1 +30 -20 --- -- 20 AABA -
Beam Saber Melee P 2150 3200 1 +15 +0 --- -- -- -AAA -
Beam Rifle Range B 2350 3400 1-5 +0 +10 --- -- 10 AA-A -
Hyper Beam Saber Melee P 2650 3700 1 +15 +0 --- 10 -- -AAA =
Atomic Bazooka Range M 4200 5400 1-6 +10 -20 120 --- 1 AABA Pattern:Targetable

GP-03 Dendrobium

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
8600 10000 230 350 105 140 1900 2900 360 480 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
8 Air A - - A 6000 LL 1 Sword
Seperate
I Field
Scene 1-2
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Micro Missile Range M 1500 3000 1-5 +10 +0 --- --- 4 AAAA Pattern:Targetable
Folding Bazooka Range - 1850 3350 3-5 -15 -10 --- --- 6 AAAA Tied to GP-03S's
Large Beam Saber Melee P 2000 3500 1 +15 +10 --- --- -- A--A -
Mega Beam Cannon Range B 2200 3900 2-6 -10 +10 --- 30 -- AA-A -
Point-Blank Mega Beam Cannon Range P 2500 4200 1 +15 +30 120 55 -- AAAA -

GP-03S Stamen

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4000 5400 150 270 110 145 1500 2500 320 440 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Land - A C A 5000 M 1 Shield
Sword
Scene 1-2
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Beam Saber Melee P 1500 3000 1 +15 +0 --- --- -- -AAA -
Beam Rifle Range B 1600 3100 1-5 +0 +10 --- --- 10 AA-A -
Folding Bazooka Range - 1850 3350 3-5 -15 -10 --- --- 6 AAAA Tied to GP-03 Dendrobium's

Gerbera Tetra

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
6100 7700 240 3600 105 140 1500 2500 340 490 Yes
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
7 Land - A C A 4200 M 2 Sword Scene 4-1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
110mm Close Defense Guns Range P 1300 2600 1-2 +20 +10 --- --- 10 AABA -
Beam Saber Melee P 1900 3400 1 +15 +0 --- --- -- -AAA -
Beam Machine Gun Range B 1950 3450 1-6 +0 +10 --- --- 10 AA-A -

Neue Ziel

Mobile Suit Zeta Gundam

Gundam Mk-II

HP (3) HP (10) EN (3) EN(10) Mobility (3) Mobility(10) Armor (3) Armor(10) Limit (3) Limit(10) Secret
3900 5300 150 270 95 130 1400 2400 330 450 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land - A C A 2000 M 3 Shield
Sword
Scene 1-1
Name Melee/Range Attribute Power(2) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Vulcan Range P 1000 2300 1-2 +30 -20 --- -- 20 AABA -
Beam Saber Melee P 1400 2900 1 +15 +0 --- -- -- -AAA -
Beam Rifle Range B 1500 3000 1-5 +0 +10 --- -- 10 AA-A -
Scattering Bazooka Range - 1600 3100 3-5 +20 -10 --- --- 4 AABA -
Hyper Bazooka Range - 1700 3200 3-5 -20 -10 --- -- 4 AAAA -

Super Gundam

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4200 6200 130 280 100 150 1300 2600 260 410 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Air
Land
B A C A 2200 M 2 Sword Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Vulcan Range P 800 2300 1-2 +30 -20 --- -- 20 AABA -
Beam Rifle Range B 1250 2950 1-5 +0 +10 --- -- 8 AA-A -
Beam Saber Melee P 1350 3050 1 +15 +0 --- -- -- AAAA -
Scattering Bazooka Range - 1400 3100 3-5 +20 -10 --- -- 4 AABA -
Hyper Bazooka Range - 1500 3200 3-5 -20 -10 --- -- 4 AAAA -
Long Rifle Range B 1600 3300 3-6 +0 +10 --- 15 -- AA-A -

Methuss(MS)

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3000 5000 100 250 85 135 1000 2300 300 450 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land - A C A 2400 M 3 Sword Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Repair Equipment Melee P 0 0 1 +0 +0 --- -- -- AAAA -
Beam Saber Melee P 1100 2600 1 +15 +0 --- -- -- -AAA -
Arm Beam Gun Range B 1200 2700 1-5 +5 +10 --- -- 8 AA-A -

Methuss(MA)

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3000 5000 100 250 95 145 900 2200 300 450 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
7 Air A - - A 2400 M 3 - Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Repair Equipment Melee P 0 0 1 +0 +0 --- -- -- AAAA -
Arm Beam Gun Range B 1200 2700 1-5 +5 +10 --- -- 8 AA-A -

Hyaku Shiki

HP (3) HP (10) EN (3) EN(10) Mobility (3) Mobility(10) Armor (3) Armor(10) Limit (3) Limit(10) Secret
3900 5300 150 270 115 150 1500 2500 340 460 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Land - A C A 3400 M 2 Sword Scene 1-1
Name Melee/Range Attribute Power (2) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Vulcan Range P 1000 2300 1 +30 -20 --- -- 20 AABA -
Beam Saber Melee P 1500 3000 1 +15 +0 --- -- -- -AAA -
Beam Rifle Range B 1600 3100 1-5 +0 +10 --- -- 10 AA-A -
Clay Bazooka Range - 1850 3350 3-6 -10 -10 --- -- 4 AAAA -
Mega Bazooka Launcher Range BM 2700 4400 1-7 -10 +0 100 100 -- AA-A Pattern:Linear

Zeta Gundam

HP (3) HP (10) EN (3) EN(10) Mobility (3) Mobility(10) Armor (3) Armor(10) Limit (3) Limit(10) Secret
4400 5800 190 310 120 155 1500 2500 350 470 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Land - A C A 4400 M 2 Shield
Sword
Transform
Scene 1-1
Name Melee/Range Attribute Power (2) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Vulcan Range P 1000 2300 1 +30 -20 --- -- 20 AABA -
Grenade Launcher Range - 1300 2800 2-4 -10 +0 --- -- 4 AAAA -
Beam Saber Melee P 1550 3050 1 +15 +0 --- -- -- -AAA -
Beam Rifle Range B 1650 3150 1-5 +0 +10 --- -- 10 AA-A -
Hyper Mega Launcher Range B 2200 3900 2-6 -15 +10 --- 30 -- AA-A -

Waverider

HP (3) HP (10) EN (3) EN(10) Mobility (3) Mobility(10) Armor (3) Armor(10) Limit (3) Limit(10) Secret
4400 5800 190 310 130 165 1100 2400 320 470 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
8 Air A - - A 4400 M 2 Transform Scene 1-1
Name Melee/Range Attribute Power (2) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Beam Rifle Range B 1650 3150 1-5 +0 +10 --- -- 10 AA-A -
Hyper Mega Launcher Range B 2200 3900 2-6 -15 +10 --- 30 -- AA-A -

Gaplant(MS)

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4000 6000 140 310 95 145 1100 2400 280 430 Yes
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Land - A C A 2800 M 2 Shield
Sword
Transform
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Beam Saber Melee P 1500 3200 1 +15 +0 --- -- -- -AAA -
Mega Particle Cannon(Left) Range B 1500 3200 1-6 +0 +10 --- 25 -- AA-A -
Mega Particle Cannon(Right) Range B 1500 3200 1-6 +0 +10 --- 25 -- AA-A -

Gaplant(MA)

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4000 6000 140 310 90 140 1000 2300 280 430 Yes
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
8 Land A - - A 2800 M 2 Transform Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Mega Particle Cannon(Left) Range B 1500 3200 1-6 +0 +10 --- 25 -- AA-A -
Mega Particle Cannon(Right) Range B 1500 3200 1-6 +0 +10 --- 25 -- AA-A -

Psycho Gundam(MS)

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
7000 9000 270 420 80 130 1800 3100 300 450 Yes
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
4 Land - A C A 5000 L 1 Shield
Sword
I Field
Transform
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Melee Melee P 1550 3250 1 +35 +0 --- -- -- -AAA -
Small Mega Beam Cannon Range B 1900 3600 1-5 +0 +10 --- 30 -- AA-A -
Scattering Mega Particle Cannon Range PB 2000 3700 1-2 +20 -10 --- 30 -- AA-A -
Beam Cannon Range B 2300 4000 3-7 -10 +10 --- 50 -- AA-A -

Psycho Gundam(MA)

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
7000 9000 270 420 75 125 1900 3200 300 450 Yes
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Air A - - A 5000 L 1 I Field
Transform
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Small Mega Beam Cannon Range B 1900 3600 1-5 +0 +10 --- 30 -- AA-A -
Scattering Mega Particle Cannon Range PB 2000 3700 1-2 +20 -10 --- 30 -- AA-A -
Beam Cannon Range B 2300 4000 3-7 -10 +10 --- 50 -- AA-A -

Mobile Suit Gundam ZZ

ZZ Gundam

G-Fortress

Qubeley Mk-II

Doben Wolf

Mobile Suit Gundam:Char's Counterattack

Ra Kailum

Re-GZ BWS

Re-GZ

Nu Gundam

Mobile Suit Gundam F91

Gundam F91

HP(3) HP (10) EN(3) EN(10) Mobility(3) Mobility(10) Armor(3) Armor(10) Limit(3) Limit(10) Secret
4600 6000 230 350 130 165 1600 2600 390 540 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
7 Land - A B A 6400 M 2 Shield
Sword
Afterimage
Scene 1 Chapter 1-2
Name Melee/Range Attribute Power(2) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Vulcan Range P 1000 2300 1 +30 -20 --- --- 20 AABA -
Beam Saber Melee P 1700 3200 1 +15 +0 --- --- -- -AAA -
Beam Rifle Range B 1800 3300 1-5 -10 +20 --- -- 10 AA-A -
V.S.B.R Range B 2200 3900 3-7 -10 +20 --- 30 -- AA-A -
Afterimage Beam Bazooka Range P 2500 4200 1-2 +20 +0 120 60 -- AABA -

Vigna Ghina

HP(3) HP (10) EN(3) EN(10) Mobility(3) Mobility(10) Armor(3) Armor(10) Limit(3) Limit(10) Secret
4900 6500 210 330 125 160 1700 2700 390 540 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
7 Land - A A A 5400 M 2 Shield
Sword
Scene 1 Chapter 1-2
Name Melee/Range Attribute Power(2) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Beam Saber Melee P 1700 3200 1 +15 +0 --- --- -- -AAA -
Beam Rifle Range B 1800 3300 1-5 +0 +10 --- --- 10 AA-A -
Beam Launcher Range B 2000 3500 2-6 -10 +10 --- 30 -- AA-A -


Mazinger Z

Mazinger Z

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4500 6500 150 300 60 110 1550 2850 190 340 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Air
Land
B A B A 3800 M 2 - Scene 1 Chapter 1-1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Photon Beam Melee P 1200 2900 1-2 +30 -20 --- 5 -- AA-A -
Rocket Punch Melee P 1400 3100 1-4 +15 +0 --- 5 -- AABA -
Scrander Cutter Melee P 1450 2950 1 +20 +10 --- --- -- AABA -
Iron Cutter Melee P 1550 3250 1-3 -10 +25 --- 10 -- AABA -
Breast Fire Melee P 2100 4000 1 +20 +0 --- 40 -- AABA -
Enhanced Rocket Punch Melee P 2300 4200 2-5 +20 +0 110 40 -- AABA Replaces & Inherits upgrades from Rocket Punch
Giant Swing Rocket Punch Melee P 2600 4500 2-5 -10 +20 120 40 -- AABA -


Aphrodite A

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3500 5500 100 250 50 100 1200 2500 190 340 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land - A B A 2000 M 3 - Scene 1 Chapter 1-1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Repair Equipment Melee P 0 0 1 +0 +0 --- --- -- AAAA Can't Upgrade
Melee Attack Melee P 1300 2800 1 +30 +0 --- --- -- -AAA -
Missile Range - 1450 3150 1-5 +0 +0 --- --- 8 AAAA -

Minerva X

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4200 6200 120 270 65 115 1400 2700 200 350 Part 1
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land B A B A 3000 M 3 - Scene 1 Chapter 1-1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Photon Beam Melee P 1200 2900 1-2 +20 -25 --- 10 -- AA-A -
Rust Hurricane Melee P 1400 3100 1-2 +20 -10 --- 10 -- AA-- -
Rocket Punch Melee P 1500 3000 1-3 +0 +0 --- 10 -- AABA -
Breast Fire Melee P 2000 3900 1 +10 +0 --- 40 -- AABA -

Great Mazinger

Great Mazinger

Venus A

Boss Borot

Mass Production Great Mazinger

UFO Robo Grendizer

Grendizer

HP(3) HP (10) EN(3) EN(10) Mobility(3) Mobility(10) Armor(3) Armor(10) Limit(3) Limit(10) Secret
5500 6900 200 320 80 115 1900 2900 240 360 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land B A B A 4000 M 2 Transform(Spazer) Scene 1 Chapter 1-4
Name Melee/Range Attribute Power(2) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Shoulder Boomerang Range P 1700 3200 2-4 +10 +0 --- --- 8 AABA -
Screw Crusher Punch Melee P 2000 3500 1-3 -10 +0 --- 10 -- AABA -
Space Thunder Melee - 2300 3800 3-5 +10 +10 105 30 -- AA-A -
Anti-Gravity Storm Melee P 2500 4000 1 +20 +10 --- 40 -- AAAA -
Double Haken Melee P 3000 4700 1 +20 +10 120 20 -- AAAA -

Spazer

HP(3) HP (10) EN(3) EN(10) Mobility(3) Mobility(10) Armor(3) Armor(10) Limit(3) Limit(10) Secret
5500 6900 200 320 85 125 1800 2800 240 360 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
7 Air A B - A 4000 M 2 Transform(Grendizer) Scene 1 Chapter 1-4
Name Melee/Range Attribute Power(2) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Melt Shower Range PB 1400 2900 1-5 +20 -15 --- 5 -- AA-A -
Spin Saucer Range - 1600 3100 2-4 +10 +10 --- --- 6 AABA -
Spin Drill Range - 1700 3200 3-5 -10 +0 --- --- 8 AABA -
Screw Crusher Punch Melee P 2000 3500 1-3 -10 +0 --- 10 -- AABA -
Space Thunder Melee - 2300 3800 3-5 +10 +10 105 30 -- AA-A -

Getter Robo

Texas Mack

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4300 6300 130 280 70 120 1000 2300 240 390 Part 1
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Air/Land B A C A 1800 M 4 Shield
Sword
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Mack Revolver Range P 1400 3100 1-2 +10 +10 --- --- 6 AAAA -
Texas Sword Melee P 1400 3100 1 +15 +0 --- --- -- AAAA -
Mack Riot Range P 1500 3200 1-3 +40 +15 --- --- 4 AABA -
Mack Rifle Range - 1700 3400 4-6 +0 +10 --- --- 6 AABA -

Getter Robo G

Getter Dragon

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
5000 7000 160 310 70 120 1500 2800 260 410 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Air
Land
A B D A 4600 M 2 Sword
Transform
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
W Tomahawk Boomerang Melee P 1600 3300 1-3 -5 +0 --- --- -- AACA -
Double Tomahawk Melee P 1800 3500 1 +15 +10 --- --- -- AABA -
Getter Beam Melee P 2550 4450 1 +0 +0 --- 50 -- AA-A -
Shine Spark Melee P 3300 5200 1 +5 +20 130 80 -- AA-A

Getter Liger

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4800 6800 160 310 95 145 1400 2700 280 430 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
9 Land
Underground
B A D A 4600 M 2 Mach Special
Transform
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Liger Missile Range - 1500 3200 1-5 +0 +0 --- --- 4 AAAA -
Chain Attack Melee P 1700 3400 1-2 +10 +10 --- --- -- -ABA -
Drill Arm Melee P 1900 3800 1 +30 +20 --- --- -- AAAA -


Getter Poseidon

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
5200 7200 160 310 65 115 1600 2900 250 400 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Land
Water
B A A A 4600 M 2 Transform Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Melee Melee P 1600 3100 1 +30 +0 --- --- -- -AAA -
Getter Cyclone Melee P 1800 3300 1 +20 +0 --- 20 -- AAA- -
Strong Missile Range - 2000 3700 1-5 +0 +0 --- --- 4 AAAA -
Daisetzuzan Oroshi Melee P 2500 4400 1 +10 +20 110 15 -- -AA- -

Shin Getter Robo(Manga)

Shin Getter 1

Shin Getter 2

Shin Getter 3

Brave Raideen

Raideen

HP(3) HP (10) EN(3) EN(10) Mobility(3) Mobility(10) Armor(3) Armor(10) Limit(3) Limit(10) Secret
5200 6600 180 300 75 110 1700 2800 280 400 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Air
Land
B A B A 4800 L 2 - Scene 1 Chapter 1-3
Name Melee/Range Attribute Power(3) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Gorgun Sword Melee P 1850 3350 1 +20 +10 --- --- -- AABA -
God Alpha Melee P 1900 3400 1-3 +20 +0 100 20 -- AAAA -
God Gorgun Range - 2150 3650 5-7 -10 +20 110 -- 6 AABA -
God Bird Melee P 2700 4400 1 +45 +35 120 60 -- AABA -
God Voice Range M 3000 4900 1-5 +0 +10 135 150 -- AAAA Unupgraded
Pattern:Spread
God Bird(HC) Melee P 3100 5000 1 +20 +20 120 80 -- AAAA Unupgraded


Blugar

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
2500 4500 100 250 100 150 900 2200 180 330 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
8 Air A - - B 1200 S 4 - Scene 1 Chapter 1-1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Supply Equipment Melee - 0 0 1 +0 +0 --- --- -- AAAA -
20mm Vulcan Range P 600 2100 1-3 +30 -20 --- --- 20 AABA -
Missile Range - 1200 2900 3-6 +0 +0 --- --- 10 AABA -
Depth Charge Range P 1400 3100 1 +20 +0 --- --- 4 AAAA -

Super Electromagnetic Machine Combattler V

Combattler V

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
5400 7400 170 320 60 110 1600 2900 250 400 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Air
Land
B A C A 4800 L 2 - Scene 1 Chapter 1-1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Rock Fighter Range P 1300 3000 2-4 +5 -5 --- --- 10 AABA -
Twin Lancer Melee P 1600 3300 1 +20 +15 --- --- -- AABA -
Super E.M. Yoyo Melee P 1750 3450 1-3 +0 +25 110 -- -- AACA -
V Laser Range - 1800 3500 1-3 +10 +15 --- 25 -- AABA -
Big Blast Range - 3000 4700 1-6 +0 +10 --- --- 1 AABA -
Super E.M. Spin Melee P 3500 5400 1 +20 +20 130 100 -- AABA -

Invincible Super Man Zambot 3

Zambot 3

HP(3) HP (10) EN(3) EN(10) Mobility(3) Mobility(10) Armor(3) Armor(10) Limit(3) Limit(10) Secret
5800 7200 200 320 80 115 2100 3100 300 420 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Air
Land
B A C A 5000 L 2 Sword Scene 1 Chapter 1-3
Name Melee/Range Attribute Power(2) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Buster Missile Range - 1600 3100 1-5 +10 -10 --- --- 8 AAAA -
Arm Punch Melee P 1700 3200 1-3 -5 +0 --- --- -- AAAA -
Zambot Blow Melee P 1900 3400 1 +20 +30 --- --- -- AAAA -
Zambot Cutter Melee P 2100 3600 1 +15 +20 --- --- -- AAAA -
Zambot Buster Melee P 2200 3700 4-6 -10 +10 --- --- 4 AAAA -
Moon Attack Melee P 3200 4900 1 +20 +30 120 70 -- AABA -

Invincible Steel Man Daitarn 3

Daitarn 3

Daifighter

Daitank

Aura Battler Dunbine

Dunbine

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3000 5000 100 250 115 165 900 2200 290 440 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
7 Air
Land
A B B B 1800 S 3 Sword
Offshoot
Aura Barrier
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Wire Claw Melee P 800 2300 1-2 +30 +10 --- --- -- AABA -
Aura Shot Range - 1200 2700 1-4 -10 +10 --- --- 8 AABA -
Aura Sword Melee P 1450 3150 1 +15 +0 --- --- -- AABA -
Aura Slash Melee P 1600 3300 1 +10 +0 110 20 -- AABA Aura Battler L1
Hyper Aura Slash Melee P 2100 4000 1 +10 +0 130 35 -- AABA Aura Battler L3

Billbine

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3500 5500 150 300 115 165 1000 2300 320 470 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
7 Air
Land
A B B B 2600 S 2 Sword
Offshoot
Transform
Aura Barrier
After Scene 3-1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Wire Claw Melee P 850 2350 1-2 +30 +10 --- --- -- AABA -
Aura Cannon Range - 1400 3100 4-6 -10 +10 --- --- 6 AABA -
Aura Sword Rifle Range - 1500 3200 1-5 +0 +10 --- --- 8 AABA -
Aura Beam Sword Melee P 1600 3300 1 +15 +10 --- --- -- AABA -
Aura Slash Melee P 1800 3500 1 +10 +0 110 20 -- AABA Aura Battler L1
Hyper Aura Slash Melee P 2300 4200 1 +10 +0 130 35 -- AABA Aura Battler L3

Wing Calibur

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
3500 5500 150 300 120 170 800 2100 320 470 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
8 Air A B - B 2600 S 2 Offshoot
Transform
Aura Barrier
After Scene 3-1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Wire Claw Melee P 850 2350 1-2 +30 +10 --- --- -- AABA -
Aura Cannon Range - 1400 3100 4-6 -10 +10 --- --- 6 AABA -

Botune

Vierres

Wryneck

New Story of Aura Battler Dunbine

Sirbine

Zwarth

Super Beast Machine God Dancouga

Gandor

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
7000 9000 200 350 50 100 1300 2600 280 430 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Air A - - A 20000 LL 2 - Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
16mm Beam Cannon Range B 1300 2800 1-5 +0 +0 --- -- 20 AA-A -
Dual Beam Cannon Range B 1500 3200 2-6 -10 +10 --- 15 -- AA-A -
Gandor Cannon Range M 1700 3600 1-5 -10 +10 --- 60 -- AA-A Pattern:Linear -

Dancouga:Blazing Epilogue

Dancouga

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
6900 8300 230 350 75 110 1800 2800 250 370 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
5 Air
Land
B A C A 10600 M 2 Sword Scene 1
Chapter 1-1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Pulse Laser Range - 1700 3000 1-5 +0 +0 --- -- 8 AAAA -
Melee Melee P 1700 3200 1 +30 +0 --- -- -- AAAA -
Dancouken Melee P 2500 4200 1 +20 +20 110 25 -- AABA -
Aggressive Beast Melee P 2700 4400 1-2 +25 +20 130 60 -- AAAA -
Dancoukogaken Range M 3200 5100 1-12 +20 +20 130 100 -- AABA Unupgraded
Pattern:Linear
Dancouhou Range - 3400 5100 2-6 -10 +10 120 40 -- AABA -

Ninja Warrior Tobikage

Kurojishi

Juuma Kurojishi

Houraioh

Kuuma Houraioh

Bakuryu

Kaima Bakuryu

Tobikage

Elshank

Zerokage

Hyper Combat Unit Dangaioh

Dangaioh

Machine Robo Revenge of Cronos

Kenryu

Vaikungfu

Blue Jet

Blue Jet(Transformed)

Rod Drill

Rod Drill(Transformed)

Triple Jim(Heli)

Jingi Mk-II

Banpresto Originals

Alteisen

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4000 6000 80 230 75 125 1300 2600 200 350 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Land B A B A 2000 M 3 Beam Coat
Sword
Start of Scene 1
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Heat Horn Melee P 1200 2900 1 +30 +10 --- --- -- -AAA -
Split Missile Range - 1300 3000 2-5 +0 +0 --- --- 10 AAAA -
Triple Machine Gun Range P 1450 3150 1-3 +15 +10 --- --- 8 AABA -
Revolving Stake Melee P 1800 3500 1 +10 +35 --- --- 6 BABA -
Heavy Claymore Range - 2300 4000 1-2 +50 +50 110 --- 4 AABA -

Alteisen Riese

HP HP (10) EN EN(10) Mobility Mobility(10) Armor Armor(10) Limit Limit(10) Secret
4800 6800 100 250 90 140 1900 3200 250 400 No
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
6 Land B A B A 3000 M 3 Sword
Bream Coat
Start of Scene 5
Name Melee/Range Attribute Power Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Plasma Horn Melee P 1400 3100 1 +30 +10 --- --- -- -AAA -
Split Missile Range - 1500 3200 2-5 +10 +20 --- --- 7 AAAA -
5x Chain Gun Range P 1650 3350 1-3 +15 +10 --- --- 8 AABA -
Revolving Bunker Melee P 2000 3700 1 +10 +35 --- --- 6 BABA -
Aerial Claymore Range - 2500 4200 1-2 +50 +50 110 -- 4 AABA -

Weissritter

Rein Weissritter

HP(6) HP (10) EN(6) EN(10) Mobility(6) Mobility(10) Armor(6) Armor(10) Limit(6) Limit(10) Secret
5700 6500 210 290 140 160 2150 2700 400 480 Yes
Movement Movement Type Air Land Water Space Repair Cost Size Parts Abilities Join Time
7 Air
Land
A A B A 3000 M 3 Sword
HP Regen S
Beam Coat
Scene 5-5
Name Melee/Range Attribute Power(6) Power (at 10) Range Hit Critical Morale EN Ammo Terrain Additional Info
Plasma Cutter Melee P 2100 3000 1 +20 +10 --- --- -- AAAA -
Split Missile Range - 2300 3200 2-4 +0 +0 --- --- 10 AAAA -
Triple Beam Cannon Range B 2400 3300 1-3 +10 +0 --- --- 8 AABA -
Howling Launcher E Range B 2600 3500 4-7 +20 +0 --- 20 -- AA-A =
Howling Launcher B Range - 2850 3750 2-5 +10 +20 --- --- 7 AAAA -