Super Robot Wars/BX/Tsume Robo
Tsume Robo
- Beating these scenarios will earn you money and skill parts that can be used in the main storyline.
- Subsequent plays of each scenario offer a small monetary bonus.
- To play these, you have to buy them from the JPN E Shop
- Your levels and upgrades from the main storyline do not affect the units in the bonus scenarios.
Map Information
Stage | Skill Parts | Funds | E Shop Price | Notes |
---|---|---|---|---|
Map 1 | Repair Mechanism Loader | 6,000 | ??? | ??? |
Map 2 | Circumstance Battler | 6,000 | ??? | ??? |
Map 3 | Attacker | 6,000 | ??? | ??? |
Map 4 | Master Swordsman | 6,000 | ??? | ??? |
Map 5 | Supporter | 6,000 | ??? | ??? |
Map 6 | Remodel Skill | 6,000 | ??? | ??? |
Map 7 | First Strike | 6,000 | ??? | ??? |
Map 8 | Will+ Defense | 6,000 | ??? | ??? |
Map 9 | Continuous Target Negate | 6,000 | ??? | ??? |
Map 10 | Perfect Defence | 6,000 | ??? | ??? |
Map 11 | Will+ Attack | 6,000 | ??? | ??? |
Map 12 | Movement+ Spirit | 6,000 | ??? | ??? |
Map 13 | Resupply Mechanism Loader | 6,000 | ??? | ??? |
Map 14 | Strong Luck | 6,000 | ??? | ??? |
Map 15 | Precise Attack | 6,000 | ??? | ??? |
Map 16 | Gun Expert | 6,000 | ??? | ??? |
Map 17 | Movement + Funds | 6,000 | ??? | ??? |
Map 18 | Shining Stone of Heart | 6,000 | ??? | ??? |
Map 19 | Distance Penalty Negate | 6,000 | ??? | ??? |
Map 20 | Terrain Adaptation Up | 6,000 | ??? | ??? |
Map 21 | Strong Assault | 6,000 | ??? | ??? |
Map 22 | Foresight | 6,000 | ??? | ??? |
Map 23 | Will Awaken | 6,000 | ??? | ??? |
Map 24 | SP Regen | 6,000 | ??? | ??? |
Map 1
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have everyone attack Primeval with their strongest attacks available, Mazinkaiser SKL last.
Notes:
- Mazinkaiser SKL only has 10hp
Map 2
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Alto attack the pair of Ghost with Micro Missiles.
- Have Leon and Aisha attack the single Ghosts.
- Have Gai attack Zonderian.
Notes:
- Alto has All Attack Lvl3.
- Gai needs Morale.
Map 3
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Gorg cast Fighting Spirit.
- Have Yuu cast Sympathy.
- Have Gorg attack with Custom 180mm Cannon.
Notes:
- Fighting Spirit guarantees critical hit.
- Sympathy changes weapon terrain ranks to S.
Map 4
Objective: Gundam AGE-2 Dark Hound reaches destination.
Guide:
- Have Brera attack central ELS with Micro Missiles.
- Have Asemu cast Accel.
- Move Asemu into yellow square using Hyper Boost.
Notes:
- Hyper Boost doubles movement range.
Map 5
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Banagher attack leftmost Geara Zulu with support from Riddhe.
- Have Riddhe attack central Geara Zulu with support from Otto.
- Have Otto finish remaining Geara Zulu with Main Cannon.
Notes:
Map 6
Objective: Survive until player phase 2.
Guide:
- Have Jin cast Invincible.
- Have Koji cast Flash and Iron Wall.
- Pass turn and defend all incoming attacks
Notes:
- Cliffs provide 20% defensive bonus but is not needed.
Map 7
Objective: Destroy all enemies.
Guide:
- Have Izumi use 120 milicannon(M) on the 3 right-most Battas.
- Have Hikaru use 120 milicannon(M) on the 3 left-most Battas.
- Have Ryoko use 120 milicannon(M) on the remaining Batta.
Notes:
Map 8
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Shou cast Yell twice.
- Have Shou attack with Hyper Aura Slash.
Notes:
- Hyper Aura Slash requires 120 Will.
Map 9
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Kio use Beam Saber on Doramuro.
- Have Setsuna use GN Sword III(Sword) on Batta.
- Have Banagher use Hyper Bazooka on Vajra.
Notes:
- Doramuro has Aura Barrier which reduces damage from ranged-type weapons.
- Batta has Distortion field which negates damage from beam weapons.
Map 10
Objective: Survive until player phase 2.
Guide:
- Have Gai move 2 squares up/left/right.
- Pass turn.
- Defend incoming attack.
Notes:
- GaoGaiGar has Protect Shade which negates 1500 damage from range-type weapons.
- Rubbles provide 15% defense bonus but is not needed.
Map 11
Objective: Destroy all enemies before player phase 2.
Guide:
- Have Leon attack using Micro Missiles.
- Pass turn.
- Have Leon counter with All Out Attack.
Notes:
- Enemy begins the stage on terrain with 20% defense bonus.
Map 12
Objective: Destroy all enemies before player phase 2.
Guide:
- Have Youta cast Justice.
- Have Falsaber cast Rouse
- Attack right-most enemy with Falblaze.
- Pass turn.
- Counter all attacks with Falblaze.
Notes:
- Justice reduces all EN cost to 0 for one turn.
- Falblaze requires 110 Will.
- Right-most enemy is 10 levels higher.
Map 13
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Neal cast Rouse.
- Have Knight Gundam attack using Continous Attack.
Notes:
- Knight Gundam activates special skill "???" and "Knight" at 130 Will.
Map 14
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Volfogg use the Melting Siren command on the Battas.
- Have Warrior Double Zeta and Kouji attack the Battas with their strongest available attacks.
Notes:
- Melting Siren renders all barriers useless for one turn.
Map 15
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Move Marvel above Shou and use combination attack on upper Katonbo.
- Have Obright cast Direct Hit.
- Move Obright above Canaria and attack upper Katonbo with his strongest attack with support from Canaria.
- Have Canaria transform and attack right-most Katonbo with support from Shou.
- Have Shou attack remaining Katonbo with Hyper Aura Slash.
Notes:
- Combo attacks bypass barriers and support defense.
- Direct Hit bypasses barriers and support defense.
- Hyper Aura Slash bypasses barriers.
Map 16
Objective: Survive until player phase 2.
Guide:
- Have Izumi cast Daunt on Loni.
- Pass turn.
- Defend all incoming attacks.
Notes:
- Loni will not be able to use her strongest attack.
Map 17
Objective: Survive until player phase 2.
Guide:
- Have Natora recover Obright.
- Have Ally cast Accel and move Diva as far up as possible
- Have Obright use Love and attack Fram with his strongest attack.
Notes:
Map 18
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Sumeragi cast Hope on Klan.
- Have Klan cast Fighting Spirit and Flash.
- Have Sumeragi cast Assault and Flash, and have Lasse cast Accel.
- Move Sumeragi next to Klan and have her attack Tetsujin with support from Klan.
- Move Klan next to Michel and have her attack Tetsujin with support from Michel.
- Attack Tetsujin with Michel.
Notes:
Map 19
Objective: Destroy all enemies before player phase 2.
Guide:
- Have Luca transform.
- Have Luca and Alto attack the pair of Ghosts with their strongest attacks.
- Have Michel attack any of the remaining Ghosts with his strongest attack and then move him as far left as possible
- Pass turn.
- Let Alto counter Ghost with Luca support defending.
Notes:
- Battleroid form has Pinpoint Barrier which reduces damage by 1000.
- Michel will be targeted if you don't move him away.
Map 20
Objective: Destroy all enemies before enemy phase 2.
Guide:
- Move everyone exactly six squares away from Count Brocken.
- Have Gai use Gatling Driver on Count Brocken.
- Pass turn.
- Have everyone attack Count Brocken from range and then finish him off with Gai.
Notes:
- Count Brocken has a maximum range of 5.
- Gatling Driver prevents enemy movement.
- Do NOT support attack.
Alternate Solution:
- Move GekiRyuJin next to to the Clanche Custom, and use Tornado (first in attack list) with a Support Attack.
- Use the Clanche Custom's strongest attack on Count Brocken.
- Make Raijinoh land, and use Raijin Claw on Brocken, with GaoGaiGar support attacking.
- Make GaoGaiGar land, and move next to Falsaber, using Melee with a Pentacle Shot support attack.
- Move Falsaber, and use Saber Knuckle on Count Brocken to finish him off.
Notes:
- Tornado reduces enemy range by 3, making Count Brocken have a maximum range of 2.
Map 21
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Maria attack Vajra with Bakuryu Fire.
- Have Akito move next to Vajra and attack with Field Lancer.
- Have Akatsuki move next to Vajra and attack with Field Lancer.
- Have Yurika attack Vajra with Gravity Blast.
Notes:
- Bakuryu Fire reduces enemy attack power.
- Field Lancer bypasses barrier.
Map 22
Objective: Destroy all enemies before enemy phase 2.
Guide:
- Have Boss use Accel.
- Move Boss into the pool and have him attack Reganner.
- Pass turn.
- Have Boss attack Reganner
Notes:
- The Reganner does not have any underwater weapons.
Map 23
Objective: Destroy all enemies before enemy phase 2.
Guide:
- Move Akito 1 square up and 6 squares right and attack closest enemy with Gekigang Punch.
- Move Akito 5 squares right and attack closest enemy with Gekigang Punch.
- Pass turn.
- Move Akito up and attack lower enemy with Gekigang Punch.
- Move Akito up and attack remaining enemy with Gekigang Punch.
Notes:
- Akito has Continous Action.
- Akito will recover all energy if he ends a turn while within range of Nadesico's Gravity Wave Beam.
Map 24
Objective: Destroy all enemies before enemy phase 1.
Guide:
- Have Banagher cast Sense and Awaken.
- Have Otto cast Daunt on Full Frontal.
- Move Banagher above Otto and attack using NT-D Continous Attack with Otto supporting.
- Have Banagher cast Sense and attack using NT-D Continous Attack with Otto supporting.
- Have Liam cast Enable on Banagher.
- Have Banagher cast Sense and attack using NT-D Continous Attack with Otto supporting.
- Have Otto cast Hot Blood and attack using Hyper Mega Particle Cannon.
Notes:
- Banagher must be under the effect of Flash to survive an encounter with Full Frontal.
- Full Frontl has Guard which activates at 130 Will.