Super Robot Wars/BX/Tsume Robo

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Tsume Robo

  • Beating these scenarios will earn you money and skill parts that can be used in the main storyline.
    • Subsequent plays of each scenario offer a small monetary bonus.
  • To play these, you have to buy them from the JPN E Shop
  • Your levels and upgrades from the main storyline do not affect the units in the bonus scenarios.


Map Information

Stage Skill Parts Funds E Shop Price Notes
Map 1 Repair Mechanism Loader 6,000 ??? ???
Map 2 Circumstance Battler 6,000 ??? ???
Map 3 Attacker 6,000 ??? ???
Map 4 Master Swordsman 6,000 ??? ???
Map 5 Supporter 6,000 ??? ???
Map 6 Remodel Skill 6,000 ??? ???
Map 7 First Strike 6,000 ??? ???
Map 8 Will+ Defense 6,000 ??? ???
Map 9 Continuous Target Negate 6,000 ??? ???
Map 10 Perfect Defence 6,000 ??? ???
Map 11 Will+ Attack 6,000 ??? ???
Map 12 Movement+ Spirit 6,000 ??? ???
Map 13 Resupply Mechanism Loader 6,000 ??? ???
Map 14 Strong Luck 6,000 ??? ???
Map 15 Precise Attack 6,000 ??? ???
Map 16 Gun Expert 6,000 ??? ???
Map 17 Movement + Funds 6,000 ??? ???
Map 18 Shining Stone of Heart 6,000 ??? ???
Map 19 Distance Penalty Negate 6,000 ??? ???
Map 20 Terrain Adaptation Up 6,000 ??? ???
Map 21 Strong Assault 6,000 ??? ???
Map 22 Foresight 6,000 ??? ???
Map 23 Will Awaken 6,000 ??? ???
Map 24 SP Regen 6,000 ??? ???

Map 1

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have everyone attack Primeval with their strongest attacks available, Mazinkaiser SKL last.

Notes:

  • Mazinkaiser SKL only has 10hp

Map 2

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Alto attack the pair of Ghost with Micro Missiles.
  • Have Leon and Aisha attack the single Ghosts.
  • Have Gai attack Zonderian.

Notes:

  • Alto has All Attack Lvl3.
  • Gai needs Morale.


Map 3

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Gorg cast Fighting Spirit.
  • Have Yuu cast Sympathy.
  • Have Gorg attack with Custom 180mm Cannon.

Notes:

  • Fighting Spirit guarantees critical hit.
  • Sympathy changes weapon terrain ranks to S.


Map 4

Objective: Gundam AGE-2 Dark Hound reaches destination.

Guide:

  • Have Brera attack central ELS with Micro Missiles.
  • Have Asemu cast Accel.
  • Move Asemu into yellow square using Hyper Boost.

Notes:

  • Hyper Boost doubles movement range.


Map 5

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Banagher attack leftmost Geara Zulu with support from Riddhe.
  • Have Riddhe attack central Geara Zulu with support from Otto.
  • Have Otto finish remaining Geara Zulu with Main Cannon.

Notes:


Map 6

Objective: Survive until player phase 2.

Guide:

  • Have Jin cast Invincible.
  • Have Koji cast Flash and Iron Wall.
  • Pass turn and defend all incoming attacks

Notes:

  • Cliffs provide 20% defensive bonus but is not needed.


Map 7

Objective: Destroy all enemies.

Guide:

  • Have Izumi use 120 milicannon(M) on the 3 right-most Battas.
  • Have Hikaru use 120 milicannon(M) on the 3 left-most Battas.
  • Have Ryoko use 120 milicannon(M) on the remaining Batta.

Notes:


Map 8

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Shou cast Yell twice.
  • Have Shou attack with Hyper Aura Slash.

Notes:

  • Hyper Aura Slash requires 120 Will.


Map 9

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Kio use Beam Saber on Doramuro.
  • Have Setsuna use GN Sword III(Sword) on Batta.
  • Have Banagher use Hyper Bazooka on Vajra.

Notes:

  • Doramuro has Aura Barrier which reduces damage from ranged-type weapons.
  • Batta has Distortion field which negates damage from beam weapons.


Map 10

Objective: Survive until player phase 2.

Guide:

  • Have Gai move 2 squares up/left/right.
  • Pass turn.
  • Defend incoming attack.

Notes:

  • GaoGaiGar has Protect Shade which negates 1500 damage from range-type weapons.
  • Rubbles provide 15% defense bonus but is not needed.


Map 11

Objective: Destroy all enemies before player phase 2.

Guide:

  • Have Leon attack using Micro Missiles.
  • Pass turn.
  • Have Leon counter with All Out Attack.

Notes:

  • Enemy begins the stage on terrain with 20% defense bonus.

Map 12

Objective: Destroy all enemies before player phase 2.

Guide:

  • Have Youta cast Justice.
  • Have Falsaber cast Rouse
  • Attack right-most enemy with Falblaze.
  • Pass turn.
  • Counter all attacks with Falblaze.

Notes:

  • Justice reduces all EN cost to 0 for one turn.
  • Falblaze requires 110 Will.
  • Right-most enemy is 10 levels higher.


Map 13

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Neal cast Rouse.
  • Have Knight Gundam attack using Continous Attack.

Notes:

  • Knight Gundam activates special skill "???" and "Knight" at 130 Will.


Map 14

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Volfogg use the Melting Siren command on the Battas.
  • Have Warrior Double Zeta and Kouji attack the Battas with their strongest available attacks.

Notes:

  • Melting Siren renders all barriers useless for one turn.


Map 15

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Move Marvel above Shou and use combination attack on upper Katonbo.
  • Have Obright cast Direct Hit.
  • Move Obright above Canaria and attack upper Katonbo with his strongest attack with support from Canaria.
  • Have Canaria transform and attack right-most Katonbo with support from Shou.
  • Have Shou attack remaining Katonbo with Hyper Aura Slash.

Notes:

  • Combo attacks bypass barriers and support defense.
  • Direct Hit bypasses barriers and support defense.
  • Hyper Aura Slash bypasses barriers.


Map 16

Objective: Survive until player phase 2.

Guide:

  • Have Izumi cast Daunt on Loni.
  • Pass turn.
  • Defend all incoming attacks.

Notes:

  • Loni will not be able to use her strongest attack.


Map 17

Objective: Survive until player phase 2.

Guide:

  • Have Natora recover Obright.
  • Have Ally cast Accel and move Diva as far up as possible
  • Have Obright use Love and attack Fram with his strongest attack.

Notes:


Map 18

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Sumeragi cast Hope on Klan.
  • Have Klan cast Fighting Spirit and Flash.
  • Have Sumeragi cast Assault and Flash, and have Lasse cast Accel.
  • Move Sumeragi next to Klan and have her attack Tetsujin with support from Klan.
  • Move Klan next to Michel and have her attack Tetsujin with support from Michel.
  • Attack Tetsujin with Michel.

Notes:

Map 19

Objective: Destroy all enemies before player phase 2.

Guide:

  • Have Luca transform.
  • Have Luca and Alto attack the pair of Ghosts with their strongest attacks.
  • Have Michel attack any of the remaining Ghosts with his strongest attack and then move him as far left as possible
  • Pass turn.
  • Let Alto counter Ghost with Luca support defending.

Notes:

  • Battleroid form has Pinpoint Barrier which reduces damage by 1000.
  • Michel will be targeted if you don't move him away.

Map 20

Objective: Destroy all enemies before enemy phase 2.

Guide:

  • Move everyone exactly six squares away from Count Brocken.
  • Have Gai use Gatling Driver on Count Brocken.
  • Pass turn.
  • Have everyone attack Count Brocken from range and then finish him off with Gai.

Notes:

  • Count Brocken has a maximum range of 5.
  • Gatling Driver prevents enemy movement.
  • Do NOT support attack.

Alternate Solution:

  • Move GekiRyuJin next to to the Clanche Custom, and use Tornado (first in attack list) with a Support Attack.
  • Use the Clanche Custom's strongest attack on Count Brocken.
  • Make Raijinoh land, and use Raijin Claw on Brocken, with GaoGaiGar support attacking.
  • Make GaoGaiGar land, and move next to Falsaber, using Melee with a Pentacle Shot support attack.
  • Move Falsaber, and use Saber Knuckle on Count Brocken to finish him off.

Notes:

  • Tornado reduces enemy range by 3, making Count Brocken have a maximum range of 2.

Map 21

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Maria attack Vajra with Bakuryu Fire.
  • Have Akito move next to Vajra and attack with Field Lancer.
  • Have Akatsuki move next to Vajra and attack with Field Lancer.
  • Have Yurika attack Vajra with Gravity Blast.

Notes:

  • Bakuryu Fire reduces enemy attack power.
  • Field Lancer bypasses barrier.


Map 22

Objective: Destroy all enemies before enemy phase 2.

Guide:

  • Have Boss use Accel.
  • Move Boss into the pool and have him attack Reganner.
  • Pass turn.
  • Have Boss attack Reganner

Notes:

  • The Reganner does not have any underwater weapons.


Map 23

Objective: Destroy all enemies before enemy phase 2.

Guide:

  • Move Akito 1 square up and 6 squares right and attack closest enemy with Gekigang Punch.
  • Move Akito 5 squares right and attack closest enemy with Gekigang Punch.
  • Pass turn.
  • Move Akito up and attack lower enemy with Gekigang Punch.
  • Move Akito up and attack remaining enemy with Gekigang Punch.

Notes:

  • Akito has Continous Action.
  • Akito will recover all energy if he ends a turn while within range of Nadesico's Gravity Wave Beam.

Map 24

Objective: Destroy all enemies before enemy phase 1.

Guide:

  • Have Banagher cast Sense and Awaken.
  • Have Otto cast Daunt on Full Frontal.
  • Move Banagher above Otto and attack using NT-D Continous Attack with Otto supporting.
  • Have Banagher cast Sense and attack using NT-D Continous Attack with Otto supporting.
  • Have Liam cast Enable on Banagher.
  • Have Banagher cast Sense and attack using NT-D Continous Attack with Otto supporting.
  • Have Otto cast Hot Blood and attack using Hyper Mega Particle Cannon.

Notes:

  • Banagher must be under the effect of Flash to survive an encounter with Full Frontal.
  • Full Frontl has Guard which activates at 130 Will.