Super Robot Wars/BX/Pilot Abilities
From Akurasu Wiki
< Super Robot Wars | BX
Jump to navigationJump to search
Unique Pilot Skills
Skill | Japanese | Description |
---|---|---|
Double Action | 2回行動 | Unit can act twice per turn. |
Aura Power | オーラ力 | Increases Evasion rate, Attack Power of weapons that require Aura Power skill, and strength of Aura Barrier. |
Holy Warrior | 聖戦士 | Damage dealt +10%, activates at 130 Will. |
Knight of Light | 光の騎士 | At 130+ Will, Attack power and Defence increase by 10%, gains Size Ignore. |
Knight | 騎士 | At 130+ Will Hit, Evasion and Critical rates increase as Will does. |
Soul of Zenon | ゼノンの魂 | Damage dealt +10%, activates at 130 Will. |
Earth Defense Class | 地球防衛組 | Increases Hit, Evasion, Critical and EN Regen rates. Effect increases with higher level. |
Brave | 勇者 | Increases Hit, Evasion, Critical rate and Armor. Effect increases with higher level. Armor increase is shown on status screen. |
Newtype | ニュータイプ | Increases Hit, Evasion and Psycommu weapon range, enables attack with Newtype requirement. Effect increases with higher level. |
Enhanced Human | 強化人間 | Increases Hit, Evasion and Psycommu weapon range, enables attack with Newtype requirement. Effect increases with higher level. |
X-Rounder | Xラウンダー | Increases Hit, Evasion and Funnels/Bits-type Barrier effectiveness, enables attack with X-Rounder requirement. Effect increases with higher level. |
Pressure | プレッシャー | Enemy deals less damage and takes more damage if their Skill stat is lower than yours. Maximum Level is 4. |
Super Pilot | スーパーパイロット | Hit, Evasion and Special Evasion rate increase as will does. Activates at 130 Will. |
IFS | IFS | All pilot stats increase as Will does. |
Innovator | イノベイター | Hit, Evasion and Special Evasion rate increase as Will does. Activates at 130 Will. |
Innovade | イノベイド | Hit and Evasion rate increase as Will does. Activates at 130 Will. |
Super Soldier | 超兵 | Hit and Evasion rate increase as Will does, activates at 130 Will. |
Pilot Skills Learned From Skillparts
Skill | Japanese | Description |
---|---|---|
Potential | 底力 | Increase Hit, Evade, and Critical rates, and Armor in proportion to amount of HP lost. Level*10 = Required HP percentage for it to begin to work. |
Support Attack | 援護攻撃 | Allows a single unit's attack to be supported by another single unit's, or one unit of a pair's, attack. Skill level affects number of times it can be used, and the attack power and accuracy of the support attack. |
Support Defense | 援護防御 | Allows a unit to take a hit for another unit. Works either within pairs, or when a single unit is being attacked (singles or pairs can support defend for a single, but not the other way around). Skill level affects number of times in a single turn it can be done. |
Resolve | 闘争心 | Initial will+5. |
Will Limit Break | 気力限界突破 | Maximum will becomes 170. |
E-Save | Eセーブ | Weapon EN cost reduced by 20%. |
B-Save | Bセーブ | +50% ammo on ammo-based weapons. |
Counter | カウンター | Allows the pilot to attack first when targeted by the enemy. Activation chance is based on difference between defender and attacker's Maneuver stats, with a base chance of 10%. |
Predict | 見切リ | +10% to Hit, Dodge, and Critical rates at 130 will. |
Guard | ガード | Damage taken -20%, activates at 130 Will. |
Dash | ダッシュ | Movement+1, and another +1 at 130 will. |
Continuous Action | 連続行動 | Gives unit another turn when it defeats a single or paired enemy, once per turn. Single units only, activates at 130 will. |
All Attack | 全体攻撃 | Single unit can attack both units in a pair at once. Single unit only. Level 1 = 70%, Level 2 = 80%, Level 3 = 90% |
Hit & Away | ヒット&アウェイ | Enables movement after attacking. |
Ignore Size Difference | サイズ差無視 | Ignores damage and accuracy penalties due to size difference. |
Infight | インファイト | Increases melee weapon attack and critical rate (up to +400/+20%). |
Gunfight | ガンファイト | Increases shooting weapon attack and hitrate adjustment (up to +400/+20%). |
Repair Skill | 修理スキル | Repair range+1, repair effectiveness+50%. |
Resupply Skill | 補給スキル | Can resupply after moving. |
SP Up | SPアップ | Increases SP. +5/level, maxes at +50 (level 8 to level 9 is +10 SP) |
Mental Focus | 集中力 | Decreases SP cost. -5%/level, maxes at -30%. |
Leadership | 指揮官 | Increase hit and dodge rates of allies within blue command radius. Effect decreases at range 2-4. When a unit is within two command auras, the higher effect is used. |
Spiritual Fortitude | 精神耐性 | Negates stat decrease, action disable, will reduction, and SP reduction. |
Half Cut | ハーフカット | If the unit is hit with an attack with 30% or less chance of hitting, the damage taken is reduced by 50%. |
Attacker | アタッカー | Attack x1.2 at 130 will. |
Supporter | スボーター | Support Attack and Defense have their effectiveness increased by 20%. |
SP Regen | SP回復 | Regenerates 10 SP at the start of each player turn. Applies to subpilots as well. |
Remodel Skill | 改造スキル | Reduces upgrade cost by 20%. |
Distance Penalty Negate | 距離補正無効 | Negates the accuracy penalty for attacking at range greater than 1. (About 3-4% per square.) |
Movement+ Funds | 移動+資金 | Gives 100 credits per square moved. |
Movement+ Spirit | 移動+精神 | Recovers 1 SP per square moved. Applies to subpilots as well. |
Perfect Defense | 完全防御 | Shield Defense's activation rate is 100%. |
Master Swordsman | 剣豪 | Sword Cut's activation rate is 100%. |
Gun Expert | 銃の名手 | Shoot Down's activation rate is 100%. |
First Strike | 先手必勝 | Counter's activation rate is 100%. If the pilot doesn't have Counter, then this skillpart gives Counter, as well. |
Will Awaken | 気力覚醒 | Maximum will becomes 200. |
Precise Attack | 精密攻撃 | Critical damage is 1.5x instead of 1.25x. |
Will+ Attack | 気力+攻撃 | Increases attack power as will increases. |
Will+ Defense | 気力+防卿 | Increases defense power as will increases. |
Strong Luck | 強運 | Credit gain becomes x1.5. Stacks with Partner and Top Ace bonus, but not 2x money spirits. |
Circumstance Battler | ガンバリ屋 | Experience gain becomes x1.5. Stacks with Partner Bonuses and 2x experience spirits. |
Terrain Adaptation Up | 地形適応上昇 | Terrain ratings on unit and weapon increase by 1, to a maximum of S. |
Repair Mechanism Load | 修理装置搭載 | Allows a unit that does not have repair to be able to repair. |
Resupply Mechanism Load | 補給装置搭載 | Allows a unit that does not have resupply to be able to resupply. |
Continuous Target Negate | 連続ターゲット無効 | Ignores successive targeting adjustment (the more a unit is attacked within a single phase, the lower its dodge rate becomes). |
Strong Assault | 強襲 | Cast "Strong Assault" on self at the start of every player phase. |
Foresight | 予知 | Cast "Alert" on self at the start of every player phase. |