Super Robot Wars/Alpha 3/Parts
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< Super Robot Wars | Alpha 3
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As in previous games, Upgrade Parts are items you pick up from shooting down enemies, or just from completing certain stages. You can equip them to any unit you like, but any given unit will have between 2 and 4 slots to use for items. Usually, more powerful units will have only 2 parts slots.
Upgrade Parts
Upgrade Part | Description | ||
---|---|---|---|
None | Unequips selected part. | ||
Booster | Movement +1 | ||
Mega Booster | Movement +2 | ||
Apogee Motor | Movement +1, Mobility +5 | ||
Magnetic Coating | Mobility +5 | ||
Biosensor | Mobility +10 | ||
Psychoframe | Mobility +25, Weapon Critical Rate +10 | ||
Custom OS | Mobility +10, Weapon Hit Rate +10 | ||
Bio Computer | Mobility +20, Weapon Hit Rate +20 | ||
Haro | Movement +2, Mobility +25, Weapon Hit Rate +25, Weapon Range +1 | ||
Pink Haro | Movement +1, Mobility +10, Weapon Hit Rate +10 | ||
Minovsky Craft | Enables flight, changes unit/weapons' Sky performance to A | ||
Thruster Module | Changes unit/weapons' Space performance to S | ||
Dustproofing | Adds land-type movement to unit, changes unit/weapons' Ground performance to A | ||
Screw Module | Adds water-type movement to unit, changes unit/weapons' Water performance to A | ||
A-Adapter | Changes unit/weapons' performance to A for all terrains | ||
S-Adapter | Changes unit/weapons' performance to S for all terrains | ||
Chobham Armor | HP +500, Armor +100 | ||
Hybrid Armor | HP +1000, Armor +150 | ||
Super Alloy Z | HP +1000, Armor +200 | ||
New Super Alloy Z | HP +1500, Armor +250 | ||
Zolmanium Alloy | HP +1800, Armor +200 | ||
Generator | EN +50 | ||
Mega Generator | EN +100 | ||
Auxiliary GS-Ride | EN +100, grants 10% EN Regen | ||
Beam Coating | Beam weapon damage reduced by 700 | ||
I-Field Barrier | Beam weapon damage reduced by 850 | ||
Gravity Territory | Nullifies any damage that would be under 1500 | ||
Hyper Jammer | Adds the Double Image ability with a 30% chance of activation when Will is 130 or higher. | ||
Cost Down | Unit squad cost -1, to a minimum of 0.5 | ||
Hero's Mark | Armor +200, Mobility +25, Weapon Hit Rate +30 | ||
Soul of Steel | Armor +250, Mobility +30, Weapon Hit Rate +35 | ||
Dual Sensor | Weapon Hit Rate +10 | ||
Multi Sensor | Weapon Hit Rate +20 | ||
High-Performance Sensor | Weapon Hit Rate +30 | ||
Analyzer | Weapon Critical Rate +10 | ||
Analyzer+ | Weapon Critical Rate +20 | ||
Analyzer++ | Weapon Critical Rate +30 | ||
High-Performance Radar | Weapon Range +1 | ||
Linear Sight | Weapon Range +1, Weapon Hit Rate +20 | ||
Propellant Tank | Replenishes all EN; expendable | ||
Cartridge | Replenishes all Ammo; expendable | ||
Repair Kit | Replenishes all HP; expendable | ||
Super Repair Kit | Replenishes all HP, EN, ammo; expendable | ||
OVA Croquette | Replenishes 20 Spirit Points; expendable | ||
Andromeda Snack | Replenishes 50 Spirit Points; expendable | ||
Full SP Restore | Replenishes all Spirit Points; expendable | ||
Kattonarizer | Replenishes 50 Spirit Points, reduces Will by 50; expendable | ||
Minmei Doll | Starting Will +5 | ||
Ace Emblem | Starting Will +10 | ||
Fan's Bouquet | Provides Status Block to the main pilot. | ||
Minmei Disc | Main pilot recovers 10 SP at the start of each turn. | ||
Basara's Disc | Main pilot morale +2 at the start of each turn, from turn 2 onward. | ||
Learning Manual | Allows the pilot to gain full EXP/PP when not a squad leader. |