Super Robot Wars/Alpha 2/Seishin
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Seishin List
| English | Japanese | Target | Description |
|---|---|---|---|
| Attune (Inspire) | ζεΏ | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Focus (Concentrate) | ιδΈ | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike (Lock-On) | εΏ δΈ | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Alert (Flash) | γ²γγγ | Self | 100% chance to evade the next attack. |
| Wall (Invincible) | δΈε± | Self | The next attack that hits this unit will deal 0 damage. |
| Guard (Iron Wall) | ιε£ | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Accel (Accelerate) | ε ι | Self-Squad | +3 to movement, effect remains until unit moves. |
| Valor (Hot Blood) | η±θ‘ | Self | Next attack deals double damage. |
| (Soul) | ι | Self | Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). |
| Snipe | ηζ | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Fury (Direct Attack) | η΄ζ | Self-Squad | The next attack ignores enemy barriers, defensive skills and size modifiers. |
| Zeal (Awaken) | θ¦ι | Self-Squad | Unit can act again after moving/attacking. Does not stack. |
| Luck | εΉΈι | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain (Effort) | εͺε | Self | Gain double experience after the next attack. |
| Mercy | γ¦γγγ | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Love | ζ | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. |
| Spirit (Yell) | ζ°ε | Self | +10 to Will. |
| Drive (Vigor) | ζ°θΏ« | Self | +30 to Will. |
| Bless | η₯η¦ | Ally Squad | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Cheer | εΏζ΄ | Ally Squad | Gain double experience after the next attack. |
| Trust | δΏ‘ι Ό | 1 Ally | Recovers 2000 HP. |
| Faith (Friendship) | εζ | Ally Squad | Fully recovers HP. |
| Renew (Resupply) | θ£η΅¦ | 1 Ally | Recovers all Ammo/EN. |
| Vigor (Guts) | ζ Ήζ§ | Self | Recovers 30% of MAX HP. |
| Guts (Great Guts) | γζ Ήζ§ | Self | Fully recovers HP. |
| Daunt (Exhaust) | θ±ε | 1 Enemy Squad | -10 to target's Will. |
| Disturbance (Confuse) | γγδΉ± | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
| Scan (Inspect) | ε΅ε― | 1 Enemy Squad | View enemies stats. |
| Rouse (Encourage) | ζΏε± | Self-Squad | +5 to Will to all units in squad. |
| Hope (Expectation) | ζεΎ | 1 Ally | Restores 50 SP to the targeted unit. |
