Super Robot Wars/Alpha 2/Pilot Abilities
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< Super Robot Wars | Alpha 2
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Purchasable Skills
- These skills can be purchased with the use of PP (Pilot Points).
Skill | Japanese | PP Cost | Description |
---|---|---|---|
Sword Cut | 切り払い | 25 (+5) | Gives a chance to cut down an incoming attack, reducing damage to 0. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased. |
Shield Defense | シールド防御 | ** | Raise an equipped shield and reduce incoming damage by 40%. |
Prevail | 底力 | 25 (+5) | When HP is low, Hit/Evade/Crit/Armor stats will be raised. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased. |
Counter | カウンター | 25 (+5) | Allows the pilot to attack first when targeted by the enemy, at a rate of Lv./16. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased. |
Support Attack | 援護攻撃 | 100(+**) | Allows the pilot to provide offensive support to an adjacent ally. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased. |
Support Defend | 援護防御 | 100(+**) | Allows the pilot to provide defensive support to an adjacent ally. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased. |
SP Up | SPアップ | 25(+5) | Increases a pilots maximum Spirit Points (+6 to Max SP) |
SP Recovery | SP回復 | 200 | Recover 10 Spirit Points every turn. |
Resolve | 闘爭心 | 80 | Will+5 at beginning of stage |
Battle Spirit | 戦意高揚 | 70 | From turn 2 onwards, Will+2 every turn. |
Will+ (Evade) | 気力+(回避) | 70 | Will+1 when unit evades attack. |
Will+ (Hit) | 気力+(命中) | 70 | Will+1 when unit hits enemy. |
Will+ (Damaged) | 気力+(ダメージ) | 70 | Will+2 when unit is damaged by enemy. |
E Save | Eセーブ | 150 | EN usage for weapons decreased to 80%. |
Learning | ラーニング | 100 | Pilot gains full EXP/PP when not a squad leader. |
Cooperative Attack | 連携攻撃 | 200 | When doing a support attack, a critical hit is guaranteed. |
Backup Attack | 支援攻撃 | 150 | When doing a platoon attack, damage is increased by 20%. |
Predict | 見切リ | 150 | +10% to Evade, Critical & Hit on 130 Will |
Guard | ガード | 150 | Takes 80% Damage when Will is more then 130 |
Mechanic | 修理技能 | 80 | When Repair command is used, the HP regenerated will be 1.5 times the normal amount. |
Refueler | 補給技能 | 100 | Allows the pilot to resupply other units after moving. |
Pilot Unique Skills
- These skills cannot be taught, and level up naturally. MOST pilots will start with these skills
Skill | Japanese | Description |
---|---|---|
Good Fortune | 強運 | Increases money earned from defeated enemies by 1.2 |
Newtype | ニュータイプ | Increases hit and evasion rates, and allows the use of Newtype-exclusive weapons. At higher levels, will extend the range of Newtype-exclusive weapons. Lv 1: 0/0/0 Lv:2 5%/5%/0 Lv:3 10%/10%/0 Lv:4 15%/15%/0 Lv:5 20%/20%/0 Lv:6 25%/25%/0 Lv:7 25%/25%/+1 Lv:8 30%/30%/+1 Lv:9 30%/30%/+2 |
Enhanced Human | 強化人間 | A lesser version of Newtype. Increases hit and evasion rates, and allows the use of Newtype-exclusive weapons. At higher levels, will extend the range of Newtype-exclusive weapons. Lv 1: 0/0/0 Lv:2 4%/4%/0 Lv:3 8%/8%/0 Lv:4 12%/12%/0 Lv:5 15%/15%/0 Lv:6 20%/20%/0 Lv:7 20%/20%/+1 Lv:8 25%/25%/+1 Lv:9 30%/30%/+1 |
ESP | 超能力 | Increases hit, evasion, and critical rates Lv 1: 0/0/0 Lv:2 4%/4%/1% Lv:3 7%/7%/3% Lv:4 10%/10%/5% Lv:5 13%/13%/7% Lv:6 16%/16%/9% Lv:7 19%/19%/11% Lv:8 22%/22%/13% Lv:9 23%/23%/15% |
Hero | 勇者 | Increases hit, evasion, critical rate, and armor Lv 1: 0/0/0/0 Lv:2 2%/2%/1%/1% Lv:3 4%/4%/3%/3% Lv:4 6%/6%/5%/5% Lv:5 8%/8%/7%/7% Lv:6 10%/10%/9%/9% Lv:7 12%/12%/11%/11% Lv:8 14%/14%/13%/13% Lv:9 16%/16%/15%/15% |
Antibody Reaction | 抗体反応 | Increases hit, evasion, weapon range, and weapon power Lv 1: 0/0/0/+50 Lv:2 2%/2%/0/+50 Lv:3 4%/4%/0/+100 Lv:4 6%/6%/0/+100 Lv:5 9%/9%/0/+150 Lv:6 12%/12%/0/+150 Lv:7 15%/15%/+1/+200 Lv:8 17%/17%/+1/+200 Lv:9 20%/20%/+2/+250 |
Psychokinesis | 念動力 | Increases hit and evasion, and projects a barrier Lv 1: 0/0 Lv:2 3%/3% Lv:3 6%/6% Lv:4 9%/9% Lv:5 12%/12% Lv:6 15%/15% Lv:7 18%/18% Lv:8 21%/21% Lv:9 24%/24% |
Commander | 指揮官 | Increases the hit rate of platoons within range. Higher levels extend the range and increase it's power. If two Commander skills overlap, the higher level takes priority. Lv 1: R1-10%/R2-8% Lv 2: R1-15%/R2-12%/R3-9% Lv 3: R1-20%/R2-16%/R3-12%/R4-8% Lv 4: R1-25%/R2-20%/R3-15%/R4-10%/R5-5% |