Super Robot Wars/Alpha 2/Pilot Abilities

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Purchasable Skills

  • These skills can be purchased with the use of PP (Pilot Points).
Skill     Japanese     PP Cost Description
Sword Cut 切り払い 25 (+5) Gives a chance to cut down an incoming attack, reducing damage to 0. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased.
Shield Defense シールド防御 ** Raise an equipped shield and reduce incoming damage by 40%.
Prevail 底力 25 (+5) When HP is low, Hit/Evade/Crit/Armor stats will be raised. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased.
Counter カウンター 25 (+5) Allows the pilot to attack first when targeted by the enemy, at a rate of Lv./16. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased.
Support Attack 援護攻撃 100(+**) Allows the pilot to provide offensive support to an adjacent ally. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased.
Support Defend 援護防御 100(+**) Allows the pilot to provide defensive support to an adjacent ally. If an innate skill, purchasing takes a skill slot, and can only be purchased until the innate skill at max level and the purchased skill equal 9. Innate skills level up with the pilot at certain intervals. If the innate skill reaches level 9 on its own, the skill cannot be purchased.
SP Up SPアップ 25(+5) Increases a pilots maximum Spirit Points (+6 to Max SP)
SP Recovery SP回復 200 Recover 10 Spirit Points every turn.
Resolve 闘爭心 80 Will+5 at beginning of stage
Battle Spirit 戦意高揚 70 From turn 2 onwards, Will+2 every turn.
Will+ (Evade) 気力+(回避) 70 Will+1 when unit evades attack.
Will+ (Hit) 気力+(命中) 70 Will+1 when unit hits enemy.
Will+ (Damaged) 気力+(ダメージ) 70 Will+2 when unit is damaged by enemy.
E Save Eセーブ 150 EN usage for weapons decreased to 80%.
Learning ラーニング 100 Pilot gains full EXP/PP when not a squad leader.
Cooperative Attack 連携攻撃 200 When doing a support attack, a critical hit is guaranteed.
Backup Attack 支援攻撃 150 When doing a platoon attack, damage is increased by 20%.
Predict 見切リ 150 +10% to Evade, Critical & Hit on 130 Will
Guard ガード 150 Takes 80% Damage when Will is more then 130
Mechanic 修理技能 80 When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
Refueler 補給技能 100 Allows the pilot to resupply other units after moving.

Pilot Unique Skills

  • These skills cannot be taught, and level up naturally. MOST pilots will start with these skills
Skill     Japanese     Description
Good Fortune 強運 Increases money earned from defeated enemies by 1.2
Newtype ニュータイプ Increases hit and evasion rates, and allows the use of Newtype-exclusive weapons. At higher levels, will extend the range of Newtype-exclusive weapons.
Lv 1: 0/0/0
Lv:2 5%/5%/0
Lv:3 10%/10%/0
Lv:4 15%/15%/0
Lv:5 20%/20%/0
Lv:6 25%/25%/0
Lv:7 25%/25%/+1
Lv:8 30%/30%/+1
Lv:9 30%/30%/+2
Enhanced Human 強化人間 A lesser version of Newtype. Increases hit and evasion rates, and allows the use of Newtype-exclusive weapons. At higher levels, will extend the range of Newtype-exclusive weapons.
Lv 1: 0/0/0
Lv:2 4%/4%/0
Lv:3 8%/8%/0
Lv:4 12%/12%/0
Lv:5 15%/15%/0
Lv:6 20%/20%/0
Lv:7 20%/20%/+1
Lv:8 25%/25%/+1
Lv:9 30%/30%/+1
ESP 超能力 Increases hit, evasion, and critical rates
Lv 1: 0/0/0
Lv:2 4%/4%/1%
Lv:3 7%/7%/3%
Lv:4 10%/10%/5%
Lv:5 13%/13%/7%
Lv:6 16%/16%/9%
Lv:7 19%/19%/11%
Lv:8 22%/22%/13%
Lv:9 23%/23%/15%
Hero 勇者 Increases hit, evasion, critical rate, and armor
Lv 1: 0/0/0/0
Lv:2 2%/2%/1%/1%
Lv:3 4%/4%/3%/3%
Lv:4 6%/6%/5%/5%
Lv:5 8%/8%/7%/7%
Lv:6 10%/10%/9%/9%
Lv:7 12%/12%/11%/11%
Lv:8 14%/14%/13%/13%
Lv:9 16%/16%/15%/15%
Antibody Reaction 抗体反応 Increases hit, evasion, weapon range, and weapon power
Lv 1: 0/0/0/+50
Lv:2 2%/2%/0/+50
Lv:3 4%/4%/0/+100
Lv:4 6%/6%/0/+100
Lv:5 9%/9%/0/+150
Lv:6 12%/12%/0/+150
Lv:7 15%/15%/+1/+200
Lv:8 17%/17%/+1/+200
Lv:9 20%/20%/+2/+250
Psychokinesis 念動力 Increases hit and evasion, and projects a barrier
Lv 1: 0/0
Lv:2 3%/3%
Lv:3 6%/6%
Lv:4 9%/9%
Lv:5 12%/12%
Lv:6 15%/15%
Lv:7 18%/18%
Lv:8 21%/21%
Lv:9 24%/24%
Commander 指揮官 Increases the hit rate of platoons within range. Higher levels extend the range and increase it's power. If two Commander skills overlap, the higher level takes priority.
Lv 1: R1-10%/R2-8%
Lv 2: R1-15%/R2-12%/R3-9%
Lv 3: R1-20%/R2-16%/R3-12%/R4-8%
Lv 4: R1-25%/R2-20%/R3-15%/R4-10%/R5-5%