Super Robot Wars/Alpha 2/Bugs and Glitches

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PP Related Bugs

  • When you play Sanger's route in New Game Plus, Musashi and Benkei will not inherit any of their PP.
  • If you finish the last stage with Big Volfogg, he will not inherit PP - he must be normal Volfogg. In Alpha 3 this was reversed.

Other Bugs

  • If you have a squad flying, and you have them move and cancel the move you will obtain the EN you would have used up. For instance, if you have a flying squad that can move ten tiles, and you move it ten tiles, but cancel it nine tiles into the movement animation, all your squadmates will obtain nine EN.
  • If Getter Dragon executes the Final Dynamic Special, sometimes it won't appear onscreen until Great Mazinger and Mazinger Z do.

Oddities

  • On the stage Mazinger Z upgrades (Stage 43), after it obtains the Daisharin Rocket Punch (upon defeating and capturing Mazinkaiser), it will temporarily be in a transitional upgrade period. Iron Cutter and Rocket Punch will not have gained any range, and Iron Cutter and Breast Fire still cost their full original EN cost, and every attack is a bit lower, but Daisharin Rocket Punch will have four shots.

Scenario's with cheat codes

The all items cheat will prevent you from going to the next objective or prevent the destruction of a unit resulting in a game over.
To resolve this you must delete the all items cheat from your pnach file. Even after deleting and resuming from a quick save, or hard save will not resolve the problem.
You must start the mission all over again to continue.
  • On Scenario 21 with the all items cheats will prevent you going to the next objectives.
  • On Scenario 12 on Ibis route with the all items cheat will prevent you from shooting down the Musaka.

Item Duplication

  • After stage 45, any items that had been equipped to Goshogun will mistakenly have two extra copies added to the player's inventory as "available to equip". You can equip these items as you wish and can even remove the original items equipped by Goshogun or others, but items removed that would cause your "available to equip" copies of that item to exceed your listed maximum number will be permanently lost. Any items that had a maximum of 1 will not exceed 1 available.

Scenario 38

  • During 38, if Kincaide(Crossbone Gundam X1) is in a ship when Zabine appears, then Kincaide can't be removed from the ship and is unusable for the rest of the stage. It is unknown at this time if it prevents you from getting the Screw Web secret.