Super Robot Wars/Alpha/Spirit
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< Super Robot Wars | Alpha
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熱血 Hot Blood |
魂 Soul |
てかげん Mercy |
狙撃 Snipe |
ひらめき Flash |
努力 Great Effort |
幸運 Luck |
集中 Focus |
必中 Sure-Hit |
鉄壁 Iron Wall |
隠れ身 Cloak |
加速 Accel |
覚醒 Awaken |
激闘 Fighting Spirit |
捨て身 Sacrifice |
かく乱 Confuse |
挑発 Provoke |
根性 Guts |
ド根性 Greats Guts |
気合 Yell |
信頼 Trust |
友情 Friendship |
愛 Love |
補給 Supply |
再動 Enable |
復活 Revive |
脱力 Exhaust |
戦慄 Shiver |
自爆 Self Destruct |
偵察 Scan |
激励 Rouse |
大激励 Great Encourage |
期待 Expectation |
奇跡 Miracle |
奇襲 Surprise Attack |
Spirit List
Name | Translation | Target | Duration | SP | Description |
---|---|---|---|---|---|
自爆 | Self-Destruct | Self | Immediate | 1 | Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units. |
偵察 | Scan | Enemy | Immediate | 1 | One enemy unit's status can be seen. |
加速 | Accel | Self | Turn | 10 | Increases Mobility by 3 for one movement. |
集中 | Focus | Self | Turn | 15 | For 1 turn, Hit Rate and Evasion are increased by 30%. |
てかげん | Mercy | Self | Attack | 10 | If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. |
ひらめき | Flash | Self | Defense | 10 | 100% chance to dodge any single attack. |
根性 | Guts | Self | Immediate | 20 | Current unit recovers 30% HP. |
努力 | Great Effort | Self | Battle End | 20 | For next battle, gain double experience. |
必中 | Sure-Hit | Self | Turn | 20 | 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. |
信頼 | Trust | Ally | Immediate | 30 | An ally unit recovers 30% HP. |
狙撃 | Snipe | Self | Turn | 30 | Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons. |
鉄壁 | Iron Wall | Self | Turn | 30 | For 1 turn, the unit's armor is doubled |
挑発 | Provoke | All Enemies | Immediate/Turn | 35 | All enemy units will move toward the caster of this, including those that don't normally move. Unknown how long this lasts. |
気合 | Yell | Self | Immediate | 40 | Current unit gains 10 Will. |
幸運 | Luck | Self | Battle End | 40 | For next battle, gain double money. |
ド根性 | Great Guts | Self | Immediate | 40 | Current unit's HP is recovered to maximum. |
熱血 | Hot Blood | Self | Attack | 40 | For one attack, deal double damage. |
脱力 | Exhaust | Enemy | Immediate | 50 | Specified enemy unit loses 10 Will. |
覚醒 | Awaken | Self | Immediate | 60 | Current unit can move again. |
隠れ身 | Cloak | Self | Turn | 60 | For 1 turn, current unit can not be attacked by enemy. |
奇襲 | Surprise Attack | Self | Immediate | 60 | Uses '加速/Accel', '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. |
激励 | Encourage | Ally | Immediate | 60 | Selected unit's Will are increased by 10. |
魂 | Soul | Self | Attack | 60 | For one attack, damage is increased by 3x |
補給 | Supply | Ally | Immediate | 60 | Specified unit's energy is recovered to maximum, but Will is decreased by 10. |
激闘 | Fierce Fight | Self | Turn | 60 | For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game) |
かく乱 | Disturbance | All Enemy | Enemy Turn | 70 | For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used. |
友情 | Friendship | All Allies | Immediate | 70 | All allies' HP are recovered by half. |
愛 | Love | All Allies | Immediate | 90 | All allies' HP are recovered to maximum. |
期待 | Expectation | Ally | Immediate | 90 | Gives 50 SP to target machine (if machine is multipilot, all pilots gain SP). |
再動 | Enable | Ally | Immediate | 90 | Specified unit that has already moved may move again. |
奇跡 | Miracle | Self | Immediate | 100 | Casts Yell x3 (or Drive), Sure-Hit, Flash, Accel, Soul, and Luck. |
捨て身 | Sacrifice | Self | Immediate | 100 | Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn. Wears off after one turn whether or not you attack. |
復活 | Revive | Dead Ally | Immediate | 90 | Revives one shot down ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100) |
大激励 | Great Encourage | All Allies | Immediate | 120 | All allied units gain 10 Will. |
戦慄 | Shiver | All Enemies | Immediate | 120 | All enemy units lose 10 Will. |