Naval Ops Series/Kurogane no Houkou 3: Warship Commander/Technology And Special Research

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R&D

Tech Research Cost Breakdown

  • Note: Normally tech level caps out at level 40 but there's a known bug at release version that prevents raising tech level beyond 34. Install the update to fix the issue.
Funds required to advance tech level
Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20
10000 12500 15500 19000 23000 27500 32500 38000 44000 50500 57200 65000 73000 81500 90500 100000 110000 122500 137500 155000
Lv21 Lv22 Lv23 Lv24 Lv25 Lv26 Lv27 Lv28 Lv29 Lv30 Lv31 Lv32 Lv33 Lv34 Lv35 Lv36 Lv37 Lv38 Lv39 Lv40
175000 200000 230000 280000 350000 450000 600000 800000 1210000 1500000 2000000 3000000 5000000 7000000 10000000 10200000 13700000 17700000 22220000 27200000

Permanent Research Effects

  • Cannon Upgrades
    • Lv10 Material Tech, Lv20 Armaments Tech, Lv 10 Electronics Tech: Anti-Air Shell receives expanded splash damage
    • Lv15 Material Tech, Lv25 Armaments Tech: Armor Piercing Shell receives increased accuracy and can go underwater for short period, allows it to hit undersea mines and torpedoes
  • Ship Durability & Bridge Command Upgrade
    • Lv6 Electronics Tech: Permanent increase of ship durability and bridge command stats
    • Lv11 Electronics Tech: Permanent increase of ship durability and bridge command stats
    • Lv16 Electronics Tech: Permanent increase of ship durability and bridge command stats
    • Lv21 Electronics Tech: Permanent increase of ship durability and bridge command stats
    • Lv26 Electronics Tech: Permanent increase of ship durability and bridge command stats
    • Lv31 Electronics Tech: Permanent increase of ship durability and bridge command stats
    • Lv36 Electronics Tech: Permanent increase of ship durability and bridge command stats