Gensou Shoujo Wars Complete Box/Database/Sanbondo Original Characters

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Meeko and Makura are available as playable characters for NG+.

Meeko

General Information

General Information
Other Names Counting Sheep
Debut Sanbondo Original
(Gensou Shoujo Wars Yume)
Ability Ability to Induce Sleep
BGM
  • Bottled Lamb ~ Fall Asleep (default ally BGM)
  • Despair Sheep ~ Bottled Lamb (enemy BGM after entering Manifest Dream form in Stage 76)


Character Statistics

Character Statistics
Personality Type Strong
Friendship Level
Character Level Notes
Makura

3
4-6
7-9

  • Normal
  • "One Step Beyond the End" PS (Meeko or Makura)
  • "One Step Beyond the End" PS (Meeko & Makura)
Spirit Commands Standard Spirit Command List

Note: if Route B was cleared in a previous NG+, Meeko will begin the next NG+ with the Dream Spirit Command already acquired. However, if Route A was cleared in that next NG+, the NG+ after that will once again have Dream locked.

SP Cost Obtained Level
Devote 30 1
Focus 15 5
Bullseye 20 15
Flash 15 21
Pierce 25 30
Dream Varies After Stage 74B

SP Costs for "Dream" Spirit Command

Spirit Command SP Cost Spirit Command SP Cost Spirit Command SP Cost Spirit Command SP Cost Spirit Command SP Cost Spirit Command SP Cost
Scan 30 Bless 110 Devote 30 Triumph 60 Drive 140 Bond 140
Attune 60 Prayer 80 Resupply 160 Valor 80 Cloak 100
Focus 15 Gain 60 Hope 180 Soul 140 Confuse 140
Bullseye 40
20 (Lvl 15)
Luck 80 Vigor 40 Sacrifice 140 Pressure 80
Flash 30
15 (Lvl 21)
Pierce 50
25 (Lvl 30)
Guts 80 Assault 140 Provoke 80
Sense 40 Snipe 40 Explode 20 Rage 140 Zeal 140
Accel 30 Charge 50 Revive 240 Daunt 140 Enable 200
Mercy 5 Chain 80 Wall 50 Rouse 100 Miracle 220
Adapt 80 Trust 50 Persist 30 Rally 160 Love 140
Cheer 60 Faith 90 Wrath 130 Spirit 80 Bravery 160

SP costs for Dream reduce by 25% with "Dreaming Youkai Sheep" Personal Skill (does not apply to Meeko's own Spirit Commands).

Skill Acquisition Levels
Skill Name Level of Skill
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Instinct 1 1 1 1 1 1
Predict 1
P Gain (Evade) 1
Status Growth Statistics
Melee Ranged Skill Defense Evasion Accuracy SP
Level 5 128 143 173 90 176 178 64
Level 10 132 148 177 94 185 188 72
Level 20 139 157 184 101 203 208 88
Level 30 146 166 191 108 221 228 104
Level 40 153 175 198 115 239 248 120
Level 50 160 184 205 122 257 268 136
Level 60 167 193 212 129 275 288 152
Level 70 174 202 219 136 293 308 168
Level 80 181 211 226 143 311 328 184
Level 90 188 220 233 150 329 348 200
Level 99 194 228 239 156 345 366 214


Unit Statistics

Unit Statistics
General Stats
Race Normal Movement Focused Movement Size Cost Equipment Slots Sword/Shield Equipment
Youkai 6 4 S 2 3 None

Before Stage 74B

Upgrade Level
0 5 10 15 20 Increase per upgrade
HP 3900 4900 5900 6900 7900 200
MP 150 200 250 300 350 10
Mobility 120 145 170 195 220 5
Armor 900 1100 1300 1500 1700 40

After Stage 74B

Upgrade Level
0 5 10 15 20 Increase per upgrade
HP 3900 5850 7800 9750 11700 390
MP 150 225 300 375 450 15
Mobility 120 145 170 195 220 5
Armor 900 1100 1300 1500 1700 40
Terrain Ratings
Sky Land Water Night
A A C A
Special Abilities
Name Description Notes
Wool Guard (Meeko) Reduces all damage by 800 (costs 5 MP). Reduction amount increases to 1100/1250/1700 with "Comfy Wool (L1/L2/L3)" Personal Skill.
Counting Sheep Unit's Sheep Count increases when shooting down enemies. Unit can activate various Personal Commands by using up the Sheep Count. Special Gauge: Sheep Count
  • Starts at 0, caps out at 10. Increases by 1 with each enemy shot down.
  • Sheep Count starts at 1/2/3/4/5/10 with "Shepherd (L1/L2/L3/L4/L5/L6)" Personal Skill.
  • +0.5/+1/+1.5 Sheep Count increase when shooting down an enemy with "Hustling Meeko (L1/L2/L3)" Personal Skill.
  • +0.5 Sheep Count increase when shooting down an enemy with Makura's "One Step Beyond the End" Personal Skill, when Meeko is in a pair with her.
Personal Commands
Name Description Notes
Dash +2 movement for once. Stacks with "Accel" Spirit Command. Sheep Count cost 2. Only usable when Meeko is at the front of her pair.
Fight Casts "Valor". Sheep Count cost 4.
Sleep Applies "Sleep" effect to enemies in a 5-square radius. Ineffective against enemies with the "Special Resistance" Special Ability. Sheep Count cost 6. Units affected by the "Sleep" effect become incapable of moving nor counterattacking for 1 turn.
Scarlet +20% damage dealt for 1 turn. Sheep Count cost 3. Added after Scarlet Chapter. Does not stack with Mystia's "Midnight Chorus Master".
Mystic Restores 20% SP. Sheep Count cost 4. Added after Mystic Chapter.
Eternal Casts "Chain", but can be used to shoot down as many units as possible in 1 turn. Sheep Count cost 4. Added after Eternal Chapter.
Dream Applies "Sleep" effect to all enemies. Ineffective against enemies with the "Special Resistance" Special Ability. Sheep Count cost 10. Added after Stage 74B.
Attacks
Name Type Properties Range Ammo Count/MP Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Damage per Upgrade
(WP Bonus upgrade rank: C)
Notes
Sky Land Water Night 0 5 10 15 20
Crook Melee P/S 1-2 5MP +50 +10 A A B A 1900 2400 3100 3850 4950
Thunder Ram Ranged P
Assist
2-4
2-5
10MP +15 +15 A A S A 2400
2800
2900
3300
3600
4000
4350
4750
5650
6050
+400 damage, +1 range with "Electrifying Universe~" Personal Skill.
Surging Youkai Sheeps Ranged P
Barrier Pierce
1-3 30MP +20 +15 110 Power A A B A 2700 3200 3900 4650 5750
Mount Sheep Ranged x 1-6 5A +10 +25 120 Power A A A A 2950 32450 4150 4900 6000
Countless Sheep Ranged P
Barrier Pierce
Size Ignore
1-2 70MP +50 +10 120 Power A A C A 3100 3600 4300 5050 6150
Dream in This Hand Ranged P
Barrier Pierce
Size Ignore
1-6 2A +30 +20 130 Power A A A A 3500 4000 4700 5450 6550 Added after Stage 74B.


Personal Skills

Personal Skills
Name Acquision Level Type Details Notes
Shepherd 1 (L1) Ability Sheep Count starts at 1.
10 (L2) Ability Sheep Count starts at 2.
25 (L3) Ability Sheep Count starts at 3.
35 (L4) Ability Sheep Count starts at 4.
50 (L5) Ability Sheep Count starts at 5.
65 (L6) Ability Sheep Count starts at 10.
Hustling Meeko 1 (L1) Ability +0.5 Sheep Count increase when shooting down an enemy.
30 (L2) Ability +1 Sheep Count increase when shooting down an enemy.
60 (L3) Ability +1.5 Sheep Count increase when shooting down an enemy.
Comfy Wool 1 (L1) Ability Reduction amount of "Wool Guard" Special Ability becomes 1100.
15 (L2) Ability Reduction amount of "Wool Guard" Special Ability becomes 1250.
30 (L3) Ability Reduction amount of "Wool Guard" Special Ability becomes 1700.
One Step Beyond the End 1 (L1) Ability Increases Meeko and Makura's Friendship Level by 1. Also recovers 5 SP for Makura if Meeko is in a pair with her.
25 (L2) Ability Increases Meeko and Makura's Friendship Level by 2. Also recovers 5 SP for Makura if Meeko is in a pair with her.
35 (L3) Ability Increases Meeko and Makura's Friendship Level by 3. Also recovers 5 SP for Makura if Meeko is in a pair with her.
Electrifying Universe~ 20 Ability +400 damage, +1 range for "Thunder Ram" attack.
Dreaming Youkai Sheep After Stage 74B Ability -25% SP costs for the "Dream" Spirit Command. Does not apply to Meeko's own Spirit Commands.

Makura Muwatari

General Information

General Information
Other Names Stray Dream
Debut Sanbondo Original
(Gensou Shoujo Wars Yume)
Ability Ability to Manipulate Dreams
BGM
  • Dreaming Beauty (enemy BGM/Meeko's Chapter Stage 5 ally BGM)
  • Awaking Beauty (default ally BGM)


Character Statistics

Character Statistics
Personality Type Big-Shot
Friendship Level
Character Level Notes
Meeko

3
4-6
7-9

  • Normal
  • "One Step Beyond the End" PS (Meeko or Makura)
  • "One Step Beyond the End" PS (Meeko & Makura)
Spirit Commands Standard Spirit Command List
SP Cost Obtained Level
Dream Varies 1
Wall 25 5
Attune 20 15
Daunt 40 25
Adapt 30 35
Love 80 65

SP Costs for "Dream" Spirit Command

Spirit Command SP Cost Spirit Command SP Cost Spirit Command SP Cost Spirit Command SP Cost Spirit Command SP Cost Spirit Command SP Cost
Scan 21 Bless 77 Devote 42 Triumph 42 Drive 98 Bond 98
Attune 42
20 (Lvl 15)
Prayer 56 Resupply 112 Valor 56 Cloak 70
Focus 21 Gain 42 Hope 125 Soul 98 Confuse 98
Bullseye 28 Luck 56 Vigor 28 Sacrifice 98 Pressure 56
Flash 21 Pierce 28 Guts 56 Assault 98 Provoke 56
Sense 35 Snipe 28 Explode 14 Rage 98 Zeal 98
Accel 21 Charge 35 Revive 168 Daunt 56
40 (Lvl 25)
Enable 140
Mercy 14 Chain 56 Wall 25 Rouse 70 Miracle 154
Adapt 56
30 (Lvl 35)
Trust 35 Persist 21 Rally 112 Love 98
80 (Lvl 65)
Cheer 42 Faith 62 Wrath 91 Spirit 56 Bravery 112
Skill Acquisition Levels
Skill Name Level of Skill
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
Manifest Dream 1 1 1 1 1 1 1 1 1
Wisdom 1
SP Regeneration 1
Support Attack 1
Status Growth Statistics
Melee Ranged Skill Defense Evasion Accuracy SP
Level 5 138 159 193 115 175 193 88
Level 10 141 164 197 120 184 203 96
Level 20 147 173 204 130 201 223 112
Level 30 153 182 211 140 218 243 128
Level 40 159 191 218 150 235 263 144
Level 50 165 200 225 160 252 283 160
Level 60 171 209 232 170 269 303 176
Level 70 177 218 239 180 286 323 192
Level 80 183 227 246 190 303 343 208
Level 90 189 236 253 200 320 363 224
Level 99 194 244 259 209 335 381 238


Unit Statistics (Normal)

Unit Statistics
General Stats
Race Normal Movement Focused Movement Size Cost Equipment Slots Sword/Shield Equipment
Youkai 5 3 L 3.5 1 None
Upgrade Level
0 5 10 15 20 Increase per upgrade
HP 6100 7600 9100 10600 12100 300
MP 200 275 350 425 500 15
Mobility 100 120 140 160 180 4
Armor 1000 1250 1500 1750 2000 50
Terrain Ratings
Sky Land Water Night
A A C S
Special Abilities
Name Description Notes
Dream Bubbles Reduces all damage by 600 (costs 5 MP). Note: Ability is currently bugged in the game, only functioning as a nullification-type barrier instead of a reduction-type.
Dream-Crossing Adds "Dream-Crossing" Personal Command. Unit can teleport to a square adjacent to an ally unit. 2 uses per stage.
Manifest Dream Release At 120 Power, adds "Manifest Dream Release" Personal Command. Unit can change into Manifest Dream form until the end of the stage. 1 use per stage.
Personal Commands
Name Description Notes
Manifest Dream Release Unit can change into Manifest Dream form until the end of the stage. 1 use per stage.
Dream-Crossing Unit can teleport to a square adjacent to an ally unit. 2 uses per stage.
  • Teleporting destination tendency:

The teleporting destination will be the square with a larger adjacent number as depicted below if the square currently being checked by the game is already occupied (xx represents the selected ally unit):

        (16)(08) 
    (14)(06)(02)(10)
(13)(05)(01) xx (04)(12)
    (15)(07)(03)(11)
        (17)(09)
  • Usage count increases to 3/4/5 with "Stray Dreamer (L1/L2/L3)" Personal Skill.
Sleep Fully recovers HP, MP, and SP, but unit enters "Sleep" mode and becomes unable of taking action for 2 turns. After waking up, unit will cast "Zeal". Added with "Sleep" Personal Skill. In Sleep mode, unit cannot take any action aside from switching between Focused and Unfocused modes.
Dream Eater (L1) Adds "SP Get" effect to the next attack from Makura's pair. Makura gains 10 SP when her pair shoots down an enemy. 1 use per stage. Added with "Dream Eater (L1)" Personal Skill.
Dream Eater (L2) Adds "SP Get" effect to the next attack from Makura's pair. Makura gains 10 SP when her pair shoots down an enemy. 2 uses per stage. Added with "Dream Eater (L2)" Personal Skill.
Dream Again Restores Full Power Mode usage count for all allies. 2 uses per stage. Added with "Dream Again" Personal Skill.
Attacks
Name Type Properties Range Ammo Count/MP Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Damage per Upgrade
(WP Bonus upgrade rank: A)
Notes
Sky Land Water Night 0 5 10 15 20
Dream Soap Ranged P
Assist
1-5 5MP +30 +20 A A A A 2300 2800 3500 4250 5000
Stray Dream Ranged x 1-7 30MP +20 +10 A A B A 2700 3200 3900 4650 5600


Unit Statistics (Manifest Dream Release)

Unit Statistics
General Stats
Race Normal Movement Focused Movement Size Cost Equipment Slots Sword/Shield Equipment
Youkai 5 3 L 3.5 1 None
Upgrade Level
0 5 10 15 20 Increase per upgrade
HP 6100 7600 9100 10600 12100 300
MP 200 275 350 425 500 15
Mobility 100 120 140 160 180 4
Armor 1000 1250 1500 1750 2000 50
Terrain Ratings
Sky Land Water Night
A A C S
Special Abilities
Name Description Notes
Dream-Crossing Adds "Dream-Crossing" Personal Command. Unit can teleport to a square adjacent to an ally unit. 2 uses per stage.
Personal Commands
Name Description Notes
Dream-Crossing Unit can teleport to a square adjacent to an ally unit. 2 uses per stage.
  • Teleporting destination tendency:

The teleporting destination will be the square with a larger adjacent number as depicted below if the square currently being checked by the game is already occupied (xx represents the selected ally unit):

        (16)(08) 
    (14)(06)(02)(10)
(13)(05)(01) xx (04)(12)
    (15)(07)(03)(11)
        (17)(09)
  • Usage count increases to 3/4/5 with "Stray Dreamer (L1/L2/L3)" Personal Skill.
Sleep Fully recovers HP, MP, and SP, but unit enters "Sleep" mode and becomes unable of taking action for 2 turns. After waking up, unit will cast "Zeal". Added with "Sleep" Personal Skill. In Sleep mode, unit cannot take any action aside from switching between Focused and Unfocused modes.
Dream Eater (L1) Adds "SP Get" effect to the next attack from Makura's pair. Makura gains 10 SP when her pair shoots down an enemy. 1 use per stage. Added with "Dream Eater (L1)" Personal Skill.
Dream Eater (L2) Adds "SP Get" effect to the next attack from Makura's pair. Makura gains 10 SP when her pair shoots down an enemy. 2 uses per stage. Added with "Dream Eater (L2)" Personal Skill.
Dream Again Restores Full Power Mode usage count for all allies. 2 uses per stage. Added with "Dream Again" Personal Skill.
Attacks
Name Type Properties Range Ammo Count/MP Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Damage per Upgrade
(WP Bonus upgrade rank: A)
Notes
Sky Land Water Night 0 5 10 15 20
Indian Amulet Ranged MAP (self-centered type; ally-enemy distinction) 1-6 50MP 0 0 120 Power A A A A 2000 2500 3200 3950 4700 Shape of MAP:
      o
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
Dream Soap Ranged P
Assist
1-5 5MP +30 +20 A A A A 2400 2900 3600 4350 5100
Abyss of Chaos Ranged x 1-7 8A +10 +50 A A A A 3000 3500 4200 4950 5700
Advent of the Sacred Beast Ranged L
Size Ignore
4-8 50MP +20 +20 120 Power A A A A 3400 3900 4600 5350 6100
Stray Dream Ranged P
Barrier Pierce
Size Ignore
1-4 65MP +35 +25 130 Power A A A A 3500 4000 4700 5450 6200


Unit Statistics (Final form)

Unit Statistics
General Stats
Race Normal Movement Focused Movement Size Cost Equipment Slots Sword/Shield Equipment
Youkai 5 3 L 3.5 1 None
Upgrade Level
0 5 10 15 20 Increase per upgrade
HP 15000 20000 25000 30000 35000 1000
MP 200 300 400 500 600 20
Mobility 100 150 200 250 300 10
Armor 1200 1700 2200 2700 3200 100
Terrain Ratings
Sky Land Water Night
S S S S
Special Abilities
Name Description Notes
Dream-Crossing Adds "Dream-Crossing" Personal Command. Unit can teleport to a square adjacent to an ally unit. 2 uses per stage.
HP Regeneration (Large) Recovers 30% HP at the start of each turn.
MP Regeneration (Large) Recovers 30% MP at the start of each turn.
Personal Commands
Name Description Notes
Dream-Crossing Unit can teleport to a square adjacent to an ally unit. 2 uses per stage.
  • Teleporting destination tendency:

The teleporting destination will be the square with a larger adjacent number as depicted below if the square currently being checked by the game is already occupied (xx represents the selected ally unit):

        (16)(08) 
    (14)(06)(02)(10)
(13)(05)(01) xx (04)(12)
    (15)(07)(03)(11)
        (17)(09)
  • Usage count increases to 3/4/5 with "Stray Dreamer (L1/L2/L3)" Personal Skill.
Sleep Fully recovers HP, MP, and SP, but unit enters "Sleep" mode and becomes unable of taking action for 2 turns. After waking up, unit will cast "Zeal". Added with "Sleep" Personal Skill. In Sleep mode, unit cannot take any action aside from switching between Focused and Unfocused modes.
Dream Eater (L1) Adds "SP Get" effect to the next attack from Makura's pair. Makura gains 10 SP when her pair shoots down an enemy. 1 use per stage. Added with "Dream Eater (L1)" Personal Skill.
Dream Eater (L2) Adds "SP Get" effect to the next attack from Makura's pair. Makura gains 10 SP when her pair shoots down an enemy. 2 uses per stage. Added with "Dream Eater (L2)" Personal Skill.
Dream Again Restores Full Power Mode usage count for all allies. 2 uses per stage. Added with "Dream Again" Personal Skill.
Attacks
Name Type Properties Range Ammo Count/MP Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Damage per Upgrade
(WP Bonus upgrade rank: A)
Notes
Sky Land Water Night 0 5 10 15 20
Dream in This Hand Ranged P
Barrier Pierce
Size Ignore
1-6 10MP +50 +10 100 Power A A A A 3300 3800 4500 5250 6000
To the Future Beyond the End Ranged Barrier Pierce
Size Ignore
1-10 2A +50 +30 150 Power S S S S 4100 4600 5300 6050 6800 Added during Shitone's Last Spell "The Furthest Reaches of Dreams" in Final Stage B.


Personal Skills

Personal Skills
Name Acquision Level Type Details Notes
Stray Dreamer 1 (L1) Ability Usage count of "Dream-Crossing" Personal Command becomes 3.
30 (L2) Ability Usage count of "Dream-Crossing" Personal Command becomes 4.
50 (L3) Ability Usage count of "Dream-Crossing" Personal Command becomes 5.
Guardian 1 (L1) Ability +25% Support Attack damage.
15 (L2) Ability +30% Support Attack damage.
45 (L3) Ability +40% Support Attack damage.
One Step Beyond the End 1 (L1) Ability Increases Meeko and Makura's Friendship Level by 1. Also adds 0.5 to Meeko's Sheep Count increase when shooting down an enemy if Makura is in a pair with her.
25 (L2) Ability Increases Meeko and Makura's Friendship Level by 2. Also adds 0.5 to Meeko's Sheep Count increase when shooting down an enemy if Makura is in a pair with her.
35 (L3) Ability Increases Meeko and Makura's Friendship Level by 3. Also adds 0.5 to Meeko's Sheep Count increase when shooting down an enemy if Makura is in a pair with her.
Sleep 10 Command Fully recovers HP, MP, and SP, but unit enters "Sleep" mode and becomes unable of taking action for 2 turns. After waking up, unit will cast "Zeal". Added with "Sleep" Personal Skill. In Sleep mode, unit cannot take any action aside from switching between Focused and Unfocused modes.
Dream Eater 20 (L1) Ability Adds "SP Get" effect to the next attack from Makura's pair. Makura gains 10 SP when her pair shoots down an enemy. 1 use per stage.
40 (L2) Ability Adds "SP Get" effect to the next attack from Makura's pair. Makura gains 10 SP when her pair shoots down an enemy. 2 uses per stage.
Dream Again 60 Command Restores Full Power Mode usage count for all allies. 2 uses per stage.