Skill |
Japanese |
PP Cost |
Description
|
|
Tipsy |
ほろ酔い |
60/180 |
Increases starting Power by 5/10.
|
Morale |
気分高揚 |
140 |
Every turn, Power increases by 3.
|
Shotgunning |
張り付き |
180/320 |
Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and team attacks.
|
Hit & Away |
ヒット&アウェイ |
350 |
Unit can move after attacking if it attacks an enemy without moving.
|
Support Attack |
援護攻撃 |
160/200/240/280 |
A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage.
|
Support Defense |
援護防御 |
160/240/320/400 |
Can defend an adjacent allied unit in the same terrain from an oncoming attack.
|
Assist Boost |
支援強化 |
150/300 |
Increases damage of team attacks by 10%/20%.
|
Combo Attack |
連携攻撃 |
150 |
Unit's support attack is guaranteed to be a critical hit. Does not affect team attacks.
|
Instinct |
気合避け |
50/(+15 each rank) |
Increases Accuracy and Evasion rates as HP decreases. Levels up to 9.
|
Prevail |
底力 |
50/(+15 each rank) |
Increases Defense and Critical rate as HP decreases. Levels up to 9.
|
Random Dodge |
嘘避け |
100/150 |
Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy.
|
Grazing |
かすり |
140/220 |
Reduces damage taken while Grazing by 50%/75%.
|
Pattern Type |
パターン化 |
160/200/240 |
Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat.
|
Cut Back |
切り返し |
130/370 |
Reduces danmaku Defense/Evasion penalties by 30%/50%.
|
Blocking |
ブロッキング |
180/270/360 |
Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat.
|
Unfocused Movement |
高速移動 |
180 |
Increases Unfocused Move by 1.
|
Focused Movement |
低速移動 |
180 |
Increases Focused Move by 1.
|
P-Damage |
P回収(被弾) |
60 |
Increases Power by 2 when unit takes damage.
|
P-Hit |
P回収(命中) |
60 |
Increases Power by 1 when unit successfully lands a hit on an enemy.
|
P-Evade |
P回収(回避) |
90 |
Increases Power by 1 when unit successfully evades an attack.
|
P-Defeat |
P回収(撃破) |
80 |
Increases Power by 1 when an enemy unit is defeated.
|
Guard |
ガード |
180/360 |
At 130 Power, reduces damage taken by 10%/20%.
|
Predict |
見切り |
140/320 |
At 130 Power, increases Hit and Evasion stats by 20/35.
|
Belief |
信念 |
140/320 |
At 130 Power, increases Melee and Shooting stats by 10/25, and Critical rates by 10%/15%.
|
Diligence |
克己 |
250/300 |
At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image by 10%/15%.
|
Extend |
エクステンド |
250/400 |
At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage.
|
Ignore Distance |
距離補正無視 |
140 |
Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher.
|
Ignore Size |
サイズ差補正無視 |
270 |
Ignores accuracy and damage penalties when attacking an enemy of larger Size.
|
Break Power Limit |
パワー限界突破 |
240 |
Raises unit's Power limit to 170.
|
MP Save |
霊力節約 |
190 |
Reduces MP costs by 20%.
|
Ammo Save |
弾数節約 |
190 |
Increases Weapon Ammo capacity by 50% (rounds up).
|
SP Up |
精神上昇 |
30/(+50 each rank) |
Increases max SP by 5 per level.
|