Gensou Shoujo Wars/Difficulty
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Description
There are four selectable difficulty levels. You can change difficulties when you start NG+, but not when carrying over save files.
Easy
- Enemies drop more Points and have less HP.
Normal
- SRW diehards take note: Normal's difficulty curve drops off a cliff once you hit FMW P.
Hard
- Enemies drop less Points and have more HP.
- Enemies will soon start Defending or Evading as appropriate.
- Enemies in FMW D will start to ignore attacks with 0% accuracy rate.
- Bosses from FMW P onwards are in general much tougher than their Normal counterparts.
- Bosses from FMW D onwards start casting spirits.
- Probably the best difficulty curve, once you get past FMW E anyways.
Lunatic
- Enemies drop even less Points and have even more HP.
- Almost all bosses from FMW D have Double Action right from the beginning.
- Essentially Hard+ with one important caveat: bosses start casting spirits all the way from FMW E.
- Not recommended because it's really just not very fun.
EX Hard
- Only in the game code, but supposedly carries over HP, MP, SP and Ammo between chapters. There's some minor regen after each chapter, at least, but it sounds painful.